Barotrauma Client
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Barotrauma.Abilities.CharacterAbilityApplyStatusEffects Class Reference
Inheritance diagram for Barotrauma.Abilities.CharacterAbilityApplyStatusEffects:
Barotrauma.Abilities.CharacterAbility Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAttacker Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToLastOrderedCharacter Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly Barotrauma.Abilities.CharacterAbilityTandemFire

Public Member Functions

 CharacterAbilityApplyStatusEffects (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
- Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
 CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
bool IsViable ()
 
virtual void InitializeAbility (bool addingFirstTime)
 
virtual void UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate)
 
void ApplyAbilityEffect (AbilityObject abilityObject)
 

Protected Member Functions

void ApplyEffectSpecific (Character targetCharacter, Limb targetLimb=null)
 
override void ApplyEffect ()
 
override void ApplyEffect (AbilityObject abilityObject)
 
- Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility
virtual void VerifyState (bool conditionsMatched, float timeSinceLastUpdate)
 
void LogAbilityObjectMismatch ()
 

Protected Attributes

readonly List< StatusEffectstatusEffects
 

Properties

override bool AppliesEffectOnIntervalUpdate [get]
 
override bool AllowClientSimulation [get]
 
- Properties inherited from Barotrauma.Abilities.CharacterAbility
CharacterAbilityGroup CharacterAbilityGroup [get]
 
CharacterTalent CharacterTalent [get]
 
Character Character [get]
 
bool RequiresAlive [get]
 
virtual bool AllowClientSimulation [get]
 
virtual bool AppliesEffectOnIntervalUpdate [get]
 
float EffectDeltaTime [get]
 Used primarily for StatusEffects. Default to constant outside interval abilities.
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
static CharacterAbility Load (ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)
 

Constructor & Destructor Documentation

◆ CharacterAbilityApplyStatusEffects()

Barotrauma.Abilities.CharacterAbilityApplyStatusEffects.CharacterAbilityApplyStatusEffects ( CharacterAbilityGroup characterAbilityGroup,
ContentXElement abilityElement )

Member Function Documentation

◆ ApplyEffect() [1/2]

◆ ApplyEffect() [2/2]

override void Barotrauma.Abilities.CharacterAbilityApplyStatusEffects.ApplyEffect ( AbilityObject abilityObject)
protectedvirtual

◆ ApplyEffectSpecific()

void Barotrauma.Abilities.CharacterAbilityApplyStatusEffects.ApplyEffectSpecific ( Character targetCharacter,
Limb targetLimb = null )
protected

Member Data Documentation

◆ statusEffects

readonly List<StatusEffect> Barotrauma.Abilities.CharacterAbilityApplyStatusEffects.statusEffects
protected

Property Documentation

◆ AllowClientSimulation

override bool Barotrauma.Abilities.CharacterAbilityApplyStatusEffects.AllowClientSimulation
get

◆ AppliesEffectOnIntervalUpdate

override bool Barotrauma.Abilities.CharacterAbilityApplyStatusEffects.AppliesEffectOnIntervalUpdate
get

The documentation for this class was generated from the following file: