Barotrauma Client
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Public Member Functions | |
CharacterAbilityTandemFire (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
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CharacterAbilityApplyStatusEffectsToNearestAlly (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
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CharacterAbilityApplyStatusEffects (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
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CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
bool | IsViable () |
virtual void | InitializeAbility (bool addingFirstTime) |
virtual void | UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate) |
void | ApplyAbilityEffect (AbilityObject abilityObject) |
Protected Member Functions | |
override void | ApplyEffect () |
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void | ApplyEffectSpecific (Character targetCharacter, Limb targetLimb=null) |
override void | ApplyEffect (AbilityObject abilityObject) |
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virtual void | VerifyState (bool conditionsMatched, float timeSinceLastUpdate) |
void | LogAbilityObjectMismatch () |
Barotrauma.Abilities.CharacterAbilityTandemFire.CharacterAbilityTandemFire | ( | CharacterAbilityGroup | characterAbilityGroup, |
ContentXElement | abilityElement ) |
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protectedvirtual |
Reimplemented from Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly.