Here is a list of all variables with links to the classes they belong to:
- n -
- Name : Barotrauma.AfflictionPrefab, Barotrauma.CharacterCampaignData, Barotrauma.CharacterHealth.LimbHealth, Barotrauma.CharacterInfo, Barotrauma.ContentPackage, Barotrauma.CoroutineHandle, Barotrauma.EventManagerSettings, Barotrauma.EventPrefab, Barotrauma.GameModePreset, Barotrauma.Items.Components.Connection, Barotrauma.JobPrefab, Barotrauma.LocationType, Barotrauma.LuaCsSetup.LuaCsModStore.LuaModStore, Barotrauma.MissionPrefab, Barotrauma.NetSerializableProperties.CachedReflectedVariable, Barotrauma.Networking.BannedPlayer, Barotrauma.Networking.Client, Barotrauma.Networking.ServerContentPackage, Barotrauma.Networking.ServerSettings.SavedClientPermission, Barotrauma.Networking.TempClient, Barotrauma.OrderPrefab, Barotrauma.SerializableProperty
- name : Barotrauma.Items.Components.ItemComponent
- NameId : Barotrauma.Networking.Client, Barotrauma.Networking.TempClient
- Names : Barotrauma.AlternativeContentTypeNames, Barotrauma.ContentFile.TypeInfo, Barotrauma.DebugConsole.Command
- NeedsAir : Barotrauma.AfflictionPrefabHusk
- NetConnection : Barotrauma.Networking.LidgrenConnection
- NetEndpoint : Barotrauma.Networking.LidgrenEndpoint
- NetworkUpdatePending : Barotrauma.DestructibleLevelWall
- NetworkUpdateTimer : Barotrauma.LevelObject
- NeutralBallastPercentage : Barotrauma.SubmarineBody
- newestBufferInd : Barotrauma.Networking.VoipQueue
- NewLocation : Barotrauma.Map.LocationChangeInfo
- NextToCave : Voronoi2.GraphEdge
- NextToMainPath : Voronoi2.GraphEdge
- NextToSidePath : Voronoi2.GraphEdge
- Noise : Barotrauma.BackgroundSection
- NoiseGateThreshold : Barotrauma.GameSettings.Config.AudioSettings
- None : Barotrauma.LanguageIdentifier, Barotrauma.Networking.AccountInfo
- NonRepeatableEvents : Barotrauma.LevelData
- NoPhysicsBody : Barotrauma.WallSection
- normalSpriteParams : Barotrauma.RagdollParams.LimbParams
- NotCampaign : Barotrauma.PreferredContainer
- NotSyncedInMultiplayer : Barotrauma.ContentFile.TypeInfo
- NoWhitespace : Barotrauma.TextPack
- NPCIdentifier : Barotrauma.FactionPrefab.HireableCharacter
- NPCSetIdentifier : Barotrauma.FactionPrefab.HireableCharacter
- NpcSetIdentifier : Barotrauma.CharacterInfo, Barotrauma.HumanPrefab
- NullComponentID : Barotrauma.ICircuitBoxIdentifiable
- NullEntityID : Barotrauma.Entity
- NumberOfBits : Barotrauma.NetworkSerialize