Here is a list of all functions with links to the classes they belong to:
- h -
- Halfedge() : Voronoi2.Halfedge
- HandIK() : Barotrauma.AnimController
- HandleDisallowed() : Barotrauma.AIObjective
- HandleException() : Barotrauma.LuaCsLogger
- HandlePlaceholders() : Barotrauma.Abilities.CharacterAbilityGivePermanentStat
- HandlerAttribute() : Barotrauma.StructSerialization.HandlerAttribute
- HandleRelocation() : Barotrauma.HumanAIController
- HandleSaveAndQuit() : Barotrauma.CampaignMode
- HandleSpamFilter() : Barotrauma.Networking.ChatMessage
- HangWithRope() : Barotrauma.Ragdoll
- HasAbilityFlag() : Barotrauma.Character
- HasAccess() : Barotrauma.Item, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ItemComponent
- HasActiveObjective< T >() : Barotrauma.AIObjectiveManager
- HasAppropriateJob() : Barotrauma.Order, Barotrauma.OrderPrefab
- HasBeenDetermined() : Barotrauma.BinaryOptionAction
- HasDivingGear() : Barotrauma.HumanAIController
- HasDivingMask() : Barotrauma.HumanAIController
- HasDivingSuit() : Barotrauma.HumanAIController
- HasEquippedItem() : Barotrauma.Character
- HasFlag() : Barotrauma.Affliction, Barotrauma.CharacterHealth
- HashlessFile() : Barotrauma.HashlessFile
- HashMismatches() : Barotrauma.ContentPackage
- HasIdentifierOrTags() : Barotrauma.Item
- HasItem() : Barotrauma.Character, Barotrauma.HumanAIController
- HasJob() : Barotrauma.Character
- HasKickVoteFrom() : Barotrauma.Networking.Client
- HasKickVoteFromSessionId() : Barotrauma.Networking.Client
- HasMember() : Barotrauma.LuaUserData
- HasObjectiveOrOrder< T >() : Barotrauma.AIObjectiveManager
- HasOrder< T >() : Barotrauma.AIObjectiveManager
- HasOrders() : Barotrauma.AIObjectiveManager
- HasOutpost() : Barotrauma.Location
- HasPermission() : Barotrauma.Networking.Client
- HasPowerToShoot() : Barotrauma.Items.Components.Turret
- HasPreferredJob() : Barotrauma.Order, Barotrauma.OrderPrefab
- HasRecipeForItem() : Barotrauma.Character
- HasRequiredAfflictions() : Barotrauma.StatusEffect
- HasRequiredConditions() : Barotrauma.StatusEffect
- HasRequiredContainedItems() : Barotrauma.Items.Components.ItemComponent
- HasRequiredItems() : Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.StatusEffect
- HasRequiredSkills() : Barotrauma.Items.Components.ItemComponent
- HasSector() : Barotrauma.AITarget
- HasSelectedAnotherSecondaryItem() : Barotrauma.Character
- HasStoreAccessForItem() : Barotrauma.Character
- HasSubCategory() : Barotrauma.MapEntityPrefab
- HasTag() : Barotrauma.CharacterParams.AIParams, Barotrauma.Item, Barotrauma.StatusEffect, Barotrauma.SubmarineInfo
- HasTalent() : Barotrauma.Character
- HasTalents() : Barotrauma.Character
- HasTargetType() : Barotrauma.StatusEffect
- HasTeamChange() : Barotrauma.Character
- HasUnlockedAllTalents() : Barotrauma.Character
- HasUpgrade() : Barotrauma.MapEntity
- HasValidPath() : Barotrauma.AIController
- Header() : Barotrauma.Header
- HeadInfo() : Barotrauma.CharacterInfo.HeadInfo
- HeadPreset() : Barotrauma.CharacterInfo.HeadPreset
- HealthParams() : Barotrauma.CharacterParams.HealthParams
- Heartbeat() : Barotrauma.Networking.P2PConnection< T >, Barotrauma.Networking.ServerPeer< TConnection >.PendingClient
- HideAndDisable() : Barotrauma.Limb, Barotrauma.Ragdoll
- HighestSubmarineTierAvailable() : Barotrauma.Biome, Barotrauma.Location
- HighestVoted< T >() : Barotrauma.Voting
- HighlightAction() : Barotrauma.HighlightAction
- HireableCharacter() : Barotrauma.FactionPrefab.HireableCharacter
- HireManager() : Barotrauma.HireManager
- Holdable() : Barotrauma.Items.Components.Holdable
- HoldItem() : Barotrauma.AnimController
- HoldToRope() : Barotrauma.Ragdoll
- HookMethod() : Barotrauma.LuaCsHook
- HowManyCanBePut() : Barotrauma.Inventory, Barotrauma.Inventory.ItemSlot, Barotrauma.ItemInventory
- HttpGet() : Barotrauma.LuaCsNetworking
- HttpPost() : Barotrauma.LuaCsNetworking
- HttpRequest() : Barotrauma.LuaCsNetworking
- Hull() : Barotrauma.Hull
- HumanAIController() : Barotrauma.HumanAIController
- HumanoidAnimController() : Barotrauma.HumanoidAnimController
- HumanPrefab() : Barotrauma.HumanPrefab