Here is a list of all properties with links to the classes they belong to:
- h -
- HairElement : Barotrauma.CharacterInfo.HeadInfo
- HairIndex : Barotrauma.CharacterInfo.HeadInfo
- Hairs : Barotrauma.CharacterInfo
- HairWithHatElement : Barotrauma.CharacterInfo.HeadInfo
- HandClampY : Barotrauma.HumanGroundedParams
- HandCycleSpeed : Barotrauma.HumanSwimParams
- HandIKStrength : Barotrauma.AnimationParams
- HandMoveAmount : Barotrauma.HumanGroundedParams, Barotrauma.HumanSwimParams
- HandMoveOffset : Barotrauma.HumanGroundedParams, Barotrauma.HumanoidAnimController, Barotrauma.HumanSwimParams
- HandMoveStrength : Barotrauma.HumanGroundedParams, Barotrauma.HumanSwimParams, Barotrauma.IHumanAnimation
- Happiness : Barotrauma.PetBehavior
- HappinessDecreaseRate : Barotrauma.PetBehavior
- HappyThreshold : Barotrauma.PetBehavior
- HasAnyErrors : Barotrauma.ContentPackage
- HasBallastFloraInHull : Barotrauma.Item
- HasBeenTuned : Barotrauma.Items.Components.PowerContainer
- HasBody : Barotrauma.Structure
- HasBots : Barotrauma.CrewManager
- HasCharacterInfo : Barotrauma.CharacterPrefab
- HasConditions : Barotrauma.StatusEffect
- HasDamage : Barotrauma.Structure
- HasElements : Barotrauma.ContentXElement
- Hash : Barotrauma.ContentPackage, Barotrauma.Networking.ServerContentPackage
- HasHireableCharacters : Barotrauma.LocationType
- HasInfo : Barotrauma.CharacterParams
- HasIntegratedButtons : Barotrauma.Items.Components.Door
- HasLevelRequirements : Barotrauma.TraitorEventPrefab
- HasMineralScanner : Barotrauma.Items.Components.Sonar
- HasMissionRequirements : Barotrauma.TraitorEventPrefab
- HasMultiplayerSyncedContent : Barotrauma.ContentPackage
- HasMultipleLimbsOfSameType : Barotrauma.Ragdoll
- HasNickname : Barotrauma.CharacterInfo
- HasOptions : Barotrauma.OrderPrefab
- HasOptionSpecificTargetItems : Barotrauma.OrderPrefab
- HasOutdoorsNodes : Barotrauma.SteeringPath
- HasOutpost : Barotrauma.LocationType
- HasPassword : Barotrauma.Networking.ServerSettings
- HasPermissions : Barotrauma.Networking.Client
- HasPower : Barotrauma.Items.Components.Pump
- HasReputationRequirements : Barotrauma.TraitorEventPrefab
- HasSelectedAnyItem : Barotrauma.Character
- HasTreatments : Barotrauma.AfflictionPrefab
- HasWindow : Barotrauma.Items.Components.Door
- Head : Barotrauma.CharacterInfo
- HeadAngle : Barotrauma.AnimationParams, Barotrauma.AnimController, Barotrauma.Ragdoll
- HeadAngleInRadians : Barotrauma.AnimationParams
- Header : Barotrauma.MessageBoxAction
- HeadInWater : Barotrauma.Ragdoll
- HeadLeanAmount : Barotrauma.HumanGroundedParams, Barotrauma.HumanoidAnimController
- HeadMoveForce : Barotrauma.FishAnimController, Barotrauma.FishGroundedParams
- HeadPosition : Barotrauma.AnimController, Barotrauma.GroundedMovementParams, Barotrauma.Ragdoll
- HeadSprite : Barotrauma.CharacterInfo
- HeadTorque : Barotrauma.AnimationParams, Barotrauma.FishAnimController
- HealFriendlyKarmaIncrease : Barotrauma.KarmaManager
- Health : Barotrauma.Character, Barotrauma.CharacterParams, Barotrauma.DestructibleLevelWall, Barotrauma.IDamageable, Barotrauma.Item, Barotrauma.ItemPrefab, Barotrauma.LevelObject, Barotrauma.LevelObjectPrefab, Barotrauma.Limb, Barotrauma.MapCreatures.Behavior.BallastFloraBranch, Barotrauma.Structure, Barotrauma.StructurePrefab
- HealthIndex : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- HealthMultiplier : Barotrauma.Character, Barotrauma.HumanPrefab, Barotrauma.Item
- HealthMultiplierInMultiplayer : Barotrauma.HumanPrefab
- HealthPercentage : Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.Limb
- HealthRegenerationWhenEating : Barotrauma.CharacterParams.HealthParams
- HealthUpdateInterval : Barotrauma.Character
- Hearing : Barotrauma.CharacterParams.AIParams, Barotrauma.HumanAIController, Barotrauma.HumanPrefab
- Height : Barotrauma.EventObjectiveAction, Barotrauma.LevelGenerationParams, Barotrauma.Map, Barotrauma.MapGenerationParams, Barotrauma.PhysicsBody, Barotrauma.RagdollParams.ColliderParams, Barotrauma.RagdollParams.LimbParams
- Held : Barotrauma.Key
- HeldItems : Barotrauma.Character
- HerpesThreshold : Barotrauma.KarmaManager
- Hidden : Barotrauma.Limb, Barotrauma.Order
- HiddenInGame : Barotrauma.Items.Components.Wire, Barotrauma.MapEntity
- HiddenJob : Barotrauma.JobPrefab
- HiddenOptions : Barotrauma.Order
- HiddenSubPosition : Barotrauma.Submarine
- HiddenSubs : Barotrauma.Networking.ServerSettings
- Hide : Barotrauma.RagdollParams.LimbParams
- HideCloseButton : Barotrauma.MessageBoxAction
- HideConditionBar : Barotrauma.ItemPrefab
- HideConditionInTooltip : Barotrauma.ItemPrefab
- HideFace : Barotrauma.Character
- HideHUD : Barotrauma.Items.Components.Controller
- HideInEditors : Barotrauma.MapEntityPrefab
- HideInMenus : Barotrauma.MapEntityPrefab
- HideInSonar : Barotrauma.CharacterParams
- HideInThermalGoggles : Barotrauma.CharacterParams
- HideItems : Barotrauma.Items.Components.ItemContainer
- HideLimb : Barotrauma.WearableSprite
- HideOtherWearables : Barotrauma.WearableSprite
- HideUserNames : Barotrauma.LuaCsSetupConfig
- HideWearablesOfType : Barotrauma.WearableSprite
- HideWhenBroken : Barotrauma.LevelObjectPrefab
- HighestLevelDuringRound : Barotrauma.Skill
- HighestManualOrderPriority : Barotrauma.CharacterInfo
- HighlightedEntities : Barotrauma.MapEntity
- HighlightMultiple : Barotrauma.UIHighlightAction
- HighQualityCollisionDetection : Barotrauma.CharacterParams.ParticleParams
- Hijacked : Barotrauma.Items.Components.Pump
- Hit : Barotrauma.Key
- HitBrokenDoors : Barotrauma.Items.Components.RepairTool
- HitDetectionType : Barotrauma.Attack
- HitItems : Barotrauma.Items.Components.RepairTool
- HitOnlyCharacters : Barotrauma.Items.Components.MeleeWeapon
- Hits : Barotrauma.Items.Components.Projectile
- Hitscan : Barotrauma.Items.Components.Projectile
- HitScanCount : Barotrauma.Items.Components.Projectile
- Hitting : Barotrauma.Items.Components.MeleeWeapon
- HoldAngle : Barotrauma.Items.Components.Holdable
- HoldPos : Barotrauma.Items.Components.Holdable
- HoldPosition : Barotrauma.AIObjectiveCombat
- HoldTrigger : Barotrauma.Items.Components.RangedWeapon
- Hook : Barotrauma.LuaCsSetup
- HudTint : Barotrauma.Items.Components.Turret
- Hull : Barotrauma.FireSource, Barotrauma.OrderTarget
- HullOxygenPercentage : Barotrauma.Character, Barotrauma.Item
- HullPrefab : Barotrauma.CoreEntityPrefab
- HullTag : Barotrauma.CheckItemAction, Barotrauma.CountTargetsAction
- HullVertices : Barotrauma.Submarine, Barotrauma.SubmarineBody
- HumanAIController : Barotrauma.AIObjective, Barotrauma.AIObjectiveManager
- HumanConfigFile : Barotrauma.CharacterPrefab
- HumanCrouchParams : Barotrauma.HumanoidAnimController
- Humanoid : Barotrauma.CharacterParams
- HumanPrefab : Barotrauma.Character, Barotrauma.CharacterPrefab
- HumanPrefabHealthMultiplier : Barotrauma.Character
- HumanRagdollParams : Barotrauma.HumanoidAnimController
- HumanRunParams : Barotrauma.HumanoidAnimController
- HumanSwimFastParams : Barotrauma.HumanoidAnimController
- HumanSwimSlowParams : Barotrauma.HumanoidAnimController
- HumanWalkParams : Barotrauma.HumanoidAnimController
- Hunger : Barotrauma.PetBehavior
- HungerIncreaseRate : Barotrauma.PetBehavior
- HungryThreshold : Barotrauma.PetBehavior
- Husk : Barotrauma.CharacterParams