Here is a list of all properties with links to the classes they belong to:
- u -
- UIColor : Barotrauma.JobPrefab
- UintIdentifier : Barotrauma.FabricationRecipe.RequiredItem, Barotrauma.FabricationRecipe.RequiredItemByIdentifier, Barotrauma.FabricationRecipe.RequiredItemByTag, Barotrauma.PrefabWithUintIdentifier
- UnassignedSpritePath : Barotrauma.WearableSprite
- UnattackableSubmarines : Barotrauma.EnemyAIController
- UndoCount : Barotrauma.Memento< T >
- UnhappyThreshold : Barotrauma.PetBehavior
- UniqueNameColor : Barotrauma.Character
- Unkillable : Barotrauma.Character
- Unloading : Barotrauma.Submarine
- UnlockedRecipes : Barotrauma.CharacterTalent
- UnlockedStoreItems : Barotrauma.CharacterTalent
- UnlockedTalents : Barotrauma.CharacterInfo
- UnlockFurtherOnMap : Barotrauma.MissionAction
- UnmodifiedMaxVitality : Barotrauma.CharacterHealth
- Unreachable : Barotrauma.SteeringPath
- UnskilledSpread : Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.RepairTool
- UnsyncedExtraWalls : Barotrauma.Level
- UpdateAfflictions : Barotrauma.GodModeAction
- UpdateAnimationWhenNotMoving : Barotrauma.FishSwimParams
- UpdateInterval : Barotrauma.Items.Components.MotionSensor
- UpdateWhenInactive : Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.Pump
- UpperLimit : Barotrauma.LimbJoint, Barotrauma.RagdollParams.JointParams
- UsableIn : Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.Propulsion, Barotrauma.Items.Components.RepairTool
- UseAutoDocking : Barotrauma.Items.Components.Steering
- UseBetweenOutpostModules : Barotrauma.Items.Components.Door
- UseBossHealthBar : Barotrauma.CharacterParams
- UseCaptureGroup : Barotrauma.Items.Components.RegExFindComponent
- UseContainedInventoryIconColor : Barotrauma.ItemPrefab
- UseContainedSpriteColor : Barotrauma.ItemPrefab
- UseDeathPrompt : Barotrauma.Networking.RespawnManager
- UseDirectionalPing : Barotrauma.Items.Components.Sonar
- UseDistanceRelativeToAimSourcePos : Barotrauma.AIObjectiveGoTo
- UseDropShadow : Barotrauma.Structure
- UseHandRotationForHoldAngle : Barotrauma.Items.Components.Holdable
- UseHealthWindow : Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.CharacterParams.HealthParams
- UseHSV : Barotrauma.Items.Components.ColorComponent
- UseHullOxygen : Barotrauma.Character
- UseHumanAI : Barotrauma.CharacterParams
- UseHuskAppendage : Barotrauma.CharacterParams
- UseInHealthInterface : Barotrauma.Item, Barotrauma.ItemPrefab
- UseInternalAssemblyName : Barotrauma.RunConfig
- UseMineralScanner : Barotrauma.Items.Components.Sonar
- UseMonospaceFont : Barotrauma.Items.Components.Terminal
- UseNetworkSyncing : Barotrauma.LevelTrigger
- UseNonPublicizedAssemblies : Barotrauma.RunConfig
- UseOutsideWaypoints : Barotrauma.HumanAIController
- UsePathFinding : Barotrauma.CharacterParams
- UsePathFindingToGetInside : Barotrauma.CharacterParams.AIParams
- UsePathingOutside : Barotrauma.AIObjectiveGoTo
- UsePortraitInRandomLoadingScreens : Barotrauma.LocationType
- User : Barotrauma.AbilityApplyTreatment, Barotrauma.DurationListElement, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.Projectile
- UseRadians : Barotrauma.Items.Components.TrigonometricFunctionComponent
- UserData : Barotrauma.PhysicsBody
- UseRespawnShuttle : Barotrauma.Networking.ServerSettings
- UserInCorrectPosition : Barotrauma.Items.Components.Controller
- UserPos : Barotrauma.Items.Components.Controller
- UserTag : Barotrauma.WaitForItemUsedAction
- UseSineMovement : Barotrauma.FishSwimParams
- UseSpriteDepth : Barotrauma.Items.Components.Wire
- UseTextureOffsetForBlinking : Barotrauma.RagdollParams.LimbParams
- UseTransducers : Barotrauma.Items.Components.Sonar
- UsingDefaultLanguageAsFallback : Barotrauma.TagLString
- UsingShuttle : Barotrauma.Networking.RespawnManager
- UtcNow : Barotrauma.SerializableDateTime