Here is a list of all properties with links to the classes they belong to:
- e -
- EatingSpeed : Barotrauma.CharacterParams
- Edge : Barotrauma.Level.ClusterLocation
- EdgeCenter : Barotrauma.Level.ClusterLocation
- EditableWhenEquipped : Barotrauma.Item
- Effect : Barotrauma.Items.Components.GeneticMaterial
- EffectDeltaTime : Barotrauma.Abilities.CharacterAbility
- EffectIdentifier : Barotrauma.StatusEffect.AbilityStatusEffectIdentifier
- Effects : Barotrauma.AfflictionPrefab
- Efficiency : Barotrauma.Items.Components.PowerContainer
- ElapsedTicks : Barotrauma.PerformanceCounter.TickInfo
- Element : Barotrauma.BallastFloraPrefab, Barotrauma.CharacterParams.SubParam, Barotrauma.HumanPrefab, Barotrauma.JobPrefab, Barotrauma.RagdollParams.SubParam
- ElementStates : Barotrauma.Items.Components.CustomInterface
- EmitInterval : Barotrauma.CharacterParams.ParticleParams
- EmitStructureDamageParticles : Barotrauma.Attack
- EmpStrength : Barotrauma.Explosion
- EmptySlotCount : Barotrauma.Inventory
- EmpVulnerability : Barotrauma.Character, Barotrauma.CharacterParams.HealthParams
- Enabled : Barotrauma.Character, Barotrauma.GodModeAction, Barotrauma.LayerAction, Barotrauma.LimbJoint, Barotrauma.PhysicsBody
- EnableDespawn : Barotrauma.Character
- EnableDoSProtection : Barotrauma.Networking.ServerSettings
- EnableElectricalView : Barotrauma.Items.Components.MiniMap
- EnableError : Barotrauma.ContentPackage
- EnableHullStatus : Barotrauma.Items.Components.MiniMap
- EnableItemFinder : Barotrauma.Items.Components.MiniMap
- End : Barotrauma.Items.Components.Wire.WireSection
- EndEventIfInterrupted : Barotrauma.ConversationAction
- EndExitPosition : Barotrauma.Level
- EndLocation : Barotrauma.GameSession, Barotrauma.Level
- EndLocations : Barotrauma.Map
- EndOutpost : Barotrauma.Level
- Endpoint : Barotrauma.Networking.NetworkConnection< T >, Barotrauma.Networking.P2PConnection< T >
- EndPosition : Barotrauma.Level, Barotrauma.LevelGenerationParams
- EndRoundDelay : Barotrauma.Networking.GameServer
- EndRoundTimer : Barotrauma.Networking.GameServer
- EndRoundTimeRemaining : Barotrauma.Networking.GameServer
- EndVoteRequiredRatio : Barotrauma.Networking.ServerSettings
- Enemy : Barotrauma.AIObjectiveCombat
- EnemySubmarine : Barotrauma.ShipCommandManager
- EnemyTag : Barotrauma.CombatAction
- EnforceAggressiveBehaviorForMissions : Barotrauma.CharacterParams.AIParams
- EnqueuedTotalLength : Barotrauma.Networking.VoipQueue
- EntitiesBeforeGenerate : Barotrauma.Level
- Entity : Barotrauma.AITarget, Barotrauma.WreckAIConfig
- EntityCount : Barotrauma.Entity
- EntityCountAfterGenerate : Barotrauma.Level
- EntityCountBeforeGenerate : Barotrauma.Level
- EntityEventManager : Barotrauma.Networking.GameServer
- EntityID : Barotrauma.Networking.NetEntityEvent
- EntityIdentifier : Barotrauma.Sprite, Barotrauma.UIHighlightAction
- EntityList : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- EntityTag : Barotrauma.CheckVisibilityAction
- EqualityCheckVal : Barotrauma.SubmarineInfo
- EqualityCheckValues : Barotrauma.Level
- Equip : Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveDecontainItem, Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectivePrepare
- EquipConfirmationText : Barotrauma.ItemPrefab
- EquipSlotType : Barotrauma.AIObjectiveGetItem
- ErrorLine : Barotrauma.Entity
- Errors : Barotrauma.DebugConsole.ErrorCatcher
- EscapeTarget : Barotrauma.AIController
- EvaluateCombatPriority : Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectivePrepare
- EventIdentifier : Barotrauma.MissionPrefab.TriggerEvent
- EventPrefabs : Barotrauma.EventSet.SubEventPrefab
- Events : Barotrauma.Networking.ServerEntityEventManager
- EventsExhausted : Barotrauma.LevelData
- EventSprite : Barotrauma.ConversationAction
- EventType : Barotrauma.Character.AddToCrewEventData, Barotrauma.Character.AssignCampaignInteractionEventData, Barotrauma.Character.CharacterStatusEventData, Barotrauma.Character.ControlEventData, Barotrauma.Character.ExecuteAttackEventData, Barotrauma.Character.InventoryStateEventData, Barotrauma.Character.LatchedOntoTargetEventData, Barotrauma.Character.ObjectiveManagerStateEventData, Barotrauma.Character.RemoveFromCrewEventData, Barotrauma.Character.SetAttackTargetEventData, Barotrauma.Character.TreatmentEventData, Barotrauma.Character.UpdateExperienceEventData, Barotrauma.Character.UpdatePermanentStatsEventData, Barotrauma.Character.UpdateSkillsEventData, Barotrauma.Character.UpdateTalentsEventData, Barotrauma.Hull.BallastFloraEventData, Barotrauma.Hull.IEventData, Barotrauma.Item.ApplyStatusEffectEventData, Barotrauma.Item.ChangePropertyEventData, Barotrauma.Item.ComponentStateEventData, Barotrauma.Item.IEventData, Barotrauma.Item.InventoryStateEventData, Barotrauma.Item.SetHighlightEventData, Barotrauma.Item.SetItemStatEventData, Barotrauma.Level.GlobalLevelWallEventData, Barotrauma.Level.IEventData, Barotrauma.Level.SingleLevelWallEventData
- ExcludeBroken : Barotrauma.RelatedItem
- ExcludedEntityTag : Barotrauma.CheckVisibilityAction
- ExcludedIdentifiers : Barotrauma.RelatedItem
- ExcludeFullCondition : Barotrauma.RelatedItem
- Exists : Barotrauma.IO.DirectoryInfo, Barotrauma.IO.FileInfo
- ExitPoints : Barotrauma.Submarine
- ExitPointSize : Barotrauma.WayPoint
- ExitPointWorldRect : Barotrauma.WayPoint
- ExperiencePoints : Barotrauma.CharacterInfo, Barotrauma.HumanPrefab
- Expired : Barotrauma.Networking.BannedPlayer
- ExplosionDamageMultiplier : Barotrauma.ItemPrefab
- ExplosionDamagesOtherSubs : Barotrauma.Items.Components.Reactor
- ExplosionResistance : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- Explosions : Barotrauma.StatusEffect
- Exponent : Barotrauma.Items.Components.ExponentiationComponent
- ExponentialRechargeSpeed : Barotrauma.Items.Components.PowerContainer
- Expression : Barotrauma.Items.Components.RegExFindComponent
- ExternalHighlight : Barotrauma.MapEntity
- ExtinguishAmount : Barotrauma.Items.Components.RepairTool
- ExtinguishFireKarmaIncrease : Barotrauma.KarmaManager
- ExtraCargo : Barotrauma.Networking.ServerSettings
- ExtraHeadAngleWhenStationary : Barotrauma.HumanCrouchParams
- ExtraLoad : Barotrauma.Items.Components.PowerTransfer
- ExtraStackSize : Barotrauma.Inventory, Barotrauma.Items.Components.ItemContainer
- ExtraTorsoAngleWhenStationary : Barotrauma.HumanCrouchParams
- ExtraWalls : Barotrauma.Level