Here is a list of all properties with links to the classes they belong to:
- b -
- BackgroundColor : Barotrauma.Level, Barotrauma.LevelGenerationParams
- BackgroundCreatureAmount : Barotrauma.LevelGenerationParams
- BackgroundSections : Barotrauma.Hull
- BackgroundSprite : Barotrauma.LevelGenerationParams
- BackgroundTextureColor : Barotrauma.Level, Barotrauma.LevelGenerationParams
- BackgroundTopSprite : Barotrauma.LevelGenerationParams
- BackwardsMovementMultiplier : Barotrauma.GroundedMovementParams
- Balance : Barotrauma.Location.StoreInfo
- BallastFlora : Barotrauma.Hull
- BallastFloraDamage : Barotrauma.Explosion
- BallastFloraKarmaIncrease : Barotrauma.KarmaManager
- BanAfterWrongPassword : Barotrauma.Networking.ServerSettings
- BanList : Barotrauma.Networking.ServerSettings
- BannedAddresses : Barotrauma.Networking.BanList
- BannedNames : Barotrauma.Networking.BanList
- BannedPlayers : Barotrauma.Networking.BanList
- BarrelPos : Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.RepairTool, Barotrauma.Items.Components.Turret
- BarrelRotation : Barotrauma.Items.Components.RepairTool
- BaseAlpha : Barotrauma.Decal
- BaseBranchScale : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BaseFlowerScale : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BaseLeafScale : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BasePrefab : Barotrauma.PrefabSelector< T >
- BasePrice : Barotrauma.SwappableItem
- BasePriority : Barotrauma.AIObjective
- BaseRotation : Barotrauma.Items.Components.Turret
- BaseUri : Barotrauma.ContentXElement
- BeaconStation : Barotrauma.Level
- BeaconStationInfo : Barotrauma.SubmarineInfo
- BeardElement : Barotrauma.CharacterInfo.HeadInfo
- Beards : Barotrauma.CharacterInfo
- Behavior : Barotrauma.AIObjectiveIdle, Barotrauma.HumanPrefab
- Biome : Barotrauma.Location
- BiteWounds : Barotrauma.AfflictionPrefab
- BitPosition : Barotrauma.Networking.IReadMessage, Barotrauma.Networking.IWriteMessage
- Bleeding : Barotrauma.AfflictionPrefab, Barotrauma.Character
- BleedingReduction : Barotrauma.CharacterParams.HealthParams
- BleedParticleAir : Barotrauma.CharacterParams
- BleedParticleMultiplier : Barotrauma.CharacterParams
- BleedParticleWater : Barotrauma.CharacterParams
- Blink : Barotrauma.Attack
- BlinkDurationIn : Barotrauma.RagdollParams.LimbParams
- BlinkDurationOut : Barotrauma.RagdollParams.LimbParams
- BlinkForce : Barotrauma.RagdollParams.LimbParams
- BlinkFrequency : Barotrauma.Items.Components.LightComponent, Barotrauma.RagdollParams.LimbParams
- BlinkHoldTime : Barotrauma.RagdollParams.LimbParams
- BlinkPhase : Barotrauma.Limb
- BlinkRotationIn : Barotrauma.RagdollParams.LimbParams
- BlinkRotationOut : Barotrauma.RagdollParams.LimbParams
- BlinkTextureOffsetIn : Barotrauma.RagdollParams.LimbParams
- BlinkTextureOffsetOut : Barotrauma.RagdollParams.LimbParams
- BlinkTimer : Barotrauma.Limb
- BlinkTransitionIn : Barotrauma.RagdollParams.LimbParams
- BlinkTransitionOut : Barotrauma.RagdollParams.LimbParams
- BloodDecal : Barotrauma.CharacterParams
- BloodDecalName : Barotrauma.Character
- Bloodloss : Barotrauma.AfflictionPrefab, Barotrauma.Character
- BloodlossAffliction : Barotrauma.CharacterHealth
- BloodlossAmount : Barotrauma.CharacterHealth
- Bodies : Barotrauma.Structure
- Body : Barotrauma.Items.Components.Door, Barotrauma.Items.Components.Holdable, Barotrauma.LevelWall, Barotrauma.StructurePrefab
- BodyA : Barotrauma.LimbJoint
- BodyB : Barotrauma.LimbJoint
- BodyHeight : Barotrauma.Structure, Barotrauma.StructurePrefab
- BodyInRest : Barotrauma.Ragdoll
- BodyOffset : Barotrauma.Structure, Barotrauma.StructurePrefab
- BodyRotation : Barotrauma.Structure, Barotrauma.StructurePrefab
- BodyShape : Barotrauma.PhysicsBody
- BodyTint : Barotrauma.CharacterHealth
- BodyType : Barotrauma.Item, Barotrauma.PhysicsBody, Barotrauma.RagdollParams.ColliderParams
- BodyWidth : Barotrauma.Structure, Barotrauma.StructurePrefab
- Borders : Barotrauma.Submarine, Barotrauma.SubmarineBody
- BotCount : Barotrauma.Networking.ServerSettings
- BotPriority : Barotrauma.ItemPrefab
- BotSpawnMode : Barotrauma.Networking.ServerSettings
- BotsShouldKeepOpen : Barotrauma.Items.Components.Door
- BottomBarrier : Barotrauma.Level
- BottomHoleProbability : Barotrauma.LevelGenerationParams
- BottomPos : Barotrauma.Level
- Bounce : Barotrauma.UIHighlightAction
- Brain : Barotrauma.WreckAIConfig
- BrainRoomBackground : Barotrauma.WreckAIConfig
- BrainRoomHorizontalWall : Barotrauma.WreckAIConfig
- BrainRoomVerticalWall : Barotrauma.WreckAIConfig
- BranchDepth : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior, Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- BranchHealth : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BreakSound : Barotrauma.RagdollParams.JointParams
- BreakthroughPoint : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- Buffer : Barotrauma.Networking.IReadMessage, Barotrauma.Networking.IWriteMessage
- BufferToQueue : Barotrauma.Networking.VoipQueue
- Burn : Barotrauma.AfflictionPrefab
- BurnReduction : Barotrauma.CharacterParams.HealthParams
- BurstSound : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BuyingPriceMultiplier : Barotrauma.PriceInfo
- BytePosition : Barotrauma.Networking.IReadMessage, Barotrauma.Networking.IWriteMessage