Here is a list of all properties with links to the classes they belong to:
- f -
- FabricationRecipes : Barotrauma.ItemPrefab
- FabricationSpeed : Barotrauma.Items.Components.Fabricator
- FaceAttachment : Barotrauma.CharacterInfo.HeadInfo
- FaceAttachments : Barotrauma.CharacterInfo
- FaceTargetOnCompleted : Barotrauma.AIObjectiveGoTo
- FaceTint : Barotrauma.CharacterHealth
- Faction : Barotrauma.Character, Barotrauma.HumanPrefab, Barotrauma.Location, Barotrauma.LocationType, Barotrauma.ModifyLocationAction
- Factions : Barotrauma.CampaignMode
- FadeInTime : Barotrauma.Decal
- FadeOutDuration : Barotrauma.DestructibleLevelWall
- FadeOutTime : Barotrauma.AITarget, Barotrauma.Decal, Barotrauma.Order
- FadeOutTimer : Barotrauma.DestructibleLevelWall
- FadeTimer : Barotrauma.Decal
- FadeToBlack : Barotrauma.ConversationAction
- FailedAutonomousObjectives : Barotrauma.AIObjectiveManager
- Failure : Barotrauma.CoroutineStatus
- FailureMessage : Barotrauma.MineralMission
- FakeFireSources : Barotrauma.Hull
- FalseOutput : Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.MotionSensor, Barotrauma.Items.Components.RegExFindComponent, Barotrauma.Items.Components.SignalCheckComponent, Barotrauma.Items.Components.SmokeDetector, Barotrauma.Items.Components.WaterDetector
- FarseerBody : Barotrauma.PhysicsBody
- FatalLoadErrors : Barotrauma.ContentPackage
- File : Barotrauma.CharacterParams.SoundParams
- FileName : Barotrauma.EditableParams, Barotrauma.Networking.FileSender.FileTransferOut
- FileNameWithoutExtension : Barotrauma.EditableParams
- FilePath : Barotrauma.Networking.FileSender.FileTransferOut, Barotrauma.Prefab, Barotrauma.Sprite, Barotrauma.SubmarineInfo
- Files : Barotrauma.ContentPackage
- FileSender : Barotrauma.Networking.GameServer
- FileSenderMaxPacketsPerUpdate : Barotrauma.LuaCsNetworking
- FileType : Barotrauma.Networking.FileSender.FileTransferOut
- FindAllItems : Barotrauma.AIObjectivePrepare
- FindWeaponsRange : Barotrauma.HumanAIController, Barotrauma.HumanPrefab
- Finished : Barotrauma.SteeringPath
- FireCount : Barotrauma.Hull
- FireDamage : Barotrauma.Items.Components.RepairTool
- FireDelay : Barotrauma.Items.Components.Reactor
- FireProbability : Barotrauma.Items.Components.PowerTransfer, Barotrauma.Items.Components.RepairTool
- FireProof : Barotrauma.Item
- FireSources : Barotrauma.Hull
- FireVulnerability : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- FiringOffset : Barotrauma.Items.Components.Turret
- FiringRotationSpeedModifier : Barotrauma.Items.Components.Turret
- First : Barotrauma.Pair< T1, T2 >
- FirstMatchingPrefab : Barotrauma.FabricationRecipe.RequiredItem, Barotrauma.FabricationRecipe.RequiredItemByIdentifier, Barotrauma.FabricationRecipe.RequiredItemByTag
- FishRagdollParams : Barotrauma.FishAnimController
- FishRunParams : Barotrauma.FishAnimController
- FishSwimFastParams : Barotrauma.FishAnimController
- FishSwimSlowParams : Barotrauma.FishAnimController
- FishWalkParams : Barotrauma.FishAnimController
- FissionRate : Barotrauma.Items.Components.Reactor
- FixDurationHighSkill : Barotrauma.Items.Components.Repairable
- FixDurationLowSkill : Barotrauma.Items.Components.Repairable
- FixedHeadAngle : Barotrauma.HumanGroundedParams, Barotrauma.HumanSwimParams, Barotrauma.IHumanAnimation
- FlashColor : Barotrauma.LevelGenerationParams
- FlashInterval : Barotrauma.LevelGenerationParams
- FleeHealthThreshold : Barotrauma.CharacterParams.AIParams
- Flicker : Barotrauma.Items.Components.LightComponent
- FlickerSpeed : Barotrauma.Items.Components.LightComponent
- Flip : Barotrauma.FishGroundedParams, Barotrauma.FishSwimParams, Barotrauma.IFishAnimation, Barotrauma.RagdollParams.LimbParams
- FlipCooldown : Barotrauma.FishGroundedParams, Barotrauma.FishSwimParams, Barotrauma.IFishAnimation
- FlipDelay : Barotrauma.FishGroundedParams, Barotrauma.FishSwimParams, Barotrauma.IFishAnimation
- FlipIndicator : Barotrauma.Items.Components.PowerContainer
- FlipLockTime : Barotrauma.AnimController
- FlippedX : Barotrauma.MapEntity, Barotrauma.Submarine
- FlippedY : Barotrauma.MapEntity
- FloatingIceChunkCount : Barotrauma.LevelGenerationParams
- FloorY : Barotrauma.Ragdoll
- FlowerProbability : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- FlowPercentage : Barotrauma.Items.Components.Pump
- FlowTargetHull : Barotrauma.Gap
- FocusedCharacter : Barotrauma.Character
- FocusedItem : Barotrauma.Character
- FocusOnSelected : Barotrauma.ItemPrefab
- Folder : Barotrauma.EditableParams
- Follow : Barotrauma.NPCFollowAction
- FootAngle : Barotrauma.HumanGroundedParams, Barotrauma.HumanSwimParams, Barotrauma.IHumanAnimation
- FootAngleInRadians : Barotrauma.HumanGroundedParams, Barotrauma.HumanSwimParams, Barotrauma.IHumanAnimation
- FootAngles : Barotrauma.FishGroundedParams, Barotrauma.FishSwimParams, Barotrauma.IFishAnimation
- FootAnglesInRadians : Barotrauma.FishGroundedParams, Barotrauma.FishSwimParams, Barotrauma.IFishAnimation
- FootLiftHorizontalFactor : Barotrauma.HumanGroundedParams
- FootMoveForce : Barotrauma.FishAnimController, Barotrauma.FishGroundedParams
- FootMoveOffset : Barotrauma.HumanGroundedParams, Barotrauma.HumanoidAnimController
- FootMoveStrength : Barotrauma.HumanGroundedParams
- FootTorque : Barotrauma.AnimationParams, Barotrauma.FishAnimController
- Force : Barotrauma.Attack, Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.Propulsion, Barotrauma.Items.Components.TriggerComponent, Barotrauma.LevelTrigger
- ForceActive : Barotrauma.SwarmBehavior
- ForceBeaconStation : Barotrauma.LevelGenerationParams
- ForceDeteriorationTimer : Barotrauma.Items.Components.Repairable
- ForceDockingDirection : Barotrauma.Items.Components.DockingPort
- ForcedOrder : Barotrauma.AIObjectiveManager
- ForceFalloff : Barotrauma.LevelTrigger
- ForceFluctuation : Barotrauma.Items.Components.TriggerComponent
- ForceFluctuationInterval : Barotrauma.LevelTrigger
- ForceFluctuationStrength : Barotrauma.LevelTrigger
- ForceHighestPriority : Barotrauma.AIObjective
- ForceLocal : Barotrauma.Networking.VoipQueue
- ForceMapUI : Barotrauma.MultiPlayerCampaign
- ForceMode : Barotrauma.LevelTrigger
- ForceOrderPriority : Barotrauma.AIObjectiveCleanupItems, Barotrauma.AIObjectiveLoop< T >
- ForceOutpostPosition : Barotrauma.LevelGenerationParams
- ForceRun : Barotrauma.AIObjective, Barotrauma.AIObjectiveExtinguishFire, Barotrauma.AIObjectiveExtinguishFires, Barotrauma.AIObjectiveFindDivingGear, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveFixLeak, Barotrauma.AIObjectiveFixLeaks, Barotrauma.AIObjectiveRescue, Barotrauma.AIObjectiveRescueAll, Barotrauma.Character
- ForceSelectAnimationType : Barotrauma.AnimController
- ForceString : Barotrauma.CheckDataAction
- ForceToEndLocationIndex : Barotrauma.OutpostGenerationParams
- ForceVelocityLimit : Barotrauma.LevelTrigger
- ForceWalk : Barotrauma.AIObjective
- FrameCount : Barotrauma.SpriteSheet
- FrameSize : Barotrauma.SpriteSheet
- Frequency : Barotrauma.Items.Components.OscillatorComponent
- Friction : Barotrauma.PhysicsBody, Barotrauma.RagdollParams.LimbParams
- FriendlyFire : Barotrauma.Items.Components.Projectile
- FriendlyName : Barotrauma.MemoryFileAssemblyContextLoader
- FriendlyTag : Barotrauma.Items.Components.Turret
- Frozen : Barotrauma.Ragdoll
- FuelConsumptionRate : Barotrauma.Items.Components.Reactor
- FullName : Barotrauma.IO.DirectoryInfo, Barotrauma.IO.FileInfo
- FullPath : Barotrauma.ContentPath, Barotrauma.Sprite
- FullSpeedAfterAttack : Barotrauma.Attack
- FullyInitialized : Barotrauma.Item
- Function : Barotrauma.Items.Components.FunctionComponent, Barotrauma.Items.Components.TrigonometricFunctionComponent