Here is a list of all functions with links to the classes they belong to:
- m -
- MakeConnectionFromEndpoint() : Barotrauma.Networking.EosP2PEndpoint, Barotrauma.Networking.P2PEndpoint, Barotrauma.Networking.SteamP2PEndpoint
- MakeFieldAccessible() : Barotrauma.LuaUserData
- MakeMethodAccessible() : Barotrauma.LuaUserData
- MakePropertyAccessible() : Barotrauma.LuaUserData
- MakeVoronoiGraph() : Voronoi2.Voronoi
- MakeWreck() : Barotrauma.Submarine
- MalfunctionEvent() : Barotrauma.MalfunctionEvent
- Map() : Barotrauma.Map
- MapEntity() : Barotrauma.MapEntity
- MapEntityPrefab() : Barotrauma.MapEntityPrefab
- MapGenerationParametersFile() : Barotrauma.MapGenerationParametersFile
- MapGenerationParams() : Barotrauma.MapGenerationParams
- MapLoaded() : Barotrauma.MapEntity
- Matches() : Barotrauma.Location.TakenItem, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior.AITarget, Barotrauma.Networking.AccountInfo, Barotrauma.PropertyConditional
- MatchesAffliction() : Barotrauma.DamageModifier
- MatchesAfflictionIdentifier() : Barotrauma.DamageModifier
- MatchesAfflictionType() : Barotrauma.DamageModifier
- MatchesCharacter() : Barotrauma.Abilities.AbilityConditionCharacter, Barotrauma.Abilities.AbilityConditionHasPermanentStat
- MatchesClient() : Barotrauma.Networking.BannedPlayer
- MatchesCondition() : Barotrauma.Abilities.AbilityCondition, Barotrauma.Abilities.AbilityConditionCharacter, Barotrauma.Abilities.AbilityConditionData, Barotrauma.Abilities.AbilityConditionDataless, Barotrauma.Abilities.AbilityConditionInSubmarine
- MatchesConditionSpecific() : Barotrauma.Abilities.AbilityConditionAboveVitality, Barotrauma.Abilities.AbilityConditionAffliction, Barotrauma.Abilities.AbilityConditionAlliesAboveVitality, Barotrauma.Abilities.AbilityConditionAllyHasTalent, Barotrauma.Abilities.AbilityConditionAttackData, Barotrauma.Abilities.AbilityConditionAttackResult, Barotrauma.Abilities.AbilityConditionCharacter, Barotrauma.Abilities.AbilityConditionCoauthor, Barotrauma.Abilities.AbilityConditionCrouched, Barotrauma.Abilities.AbilityConditionData, Barotrauma.Abilities.AbilityConditionDataless, Barotrauma.Abilities.AbilityConditionEvasiveManeuvers, Barotrauma.Abilities.AbilityConditionGeneHarvester, Barotrauma.Abilities.AbilityConditionHasAffliction, Barotrauma.Abilities.AbilityConditionHasDifferentJobs, Barotrauma.Abilities.AbilityConditionHasItem, Barotrauma.Abilities.AbilityConditionHasSkill, Barotrauma.Abilities.AbilityConditionHasStatusTag, Barotrauma.Abilities.AbilityConditionHasTalent, Barotrauma.Abilities.AbilityConditionHasVelocity, Barotrauma.Abilities.AbilityConditionInFriendlySubmarine, Barotrauma.Abilities.AbilityConditionInHull, Barotrauma.Abilities.AbilityConditionInSubmarine, Barotrauma.Abilities.AbilityConditionInWater, Barotrauma.Abilities.AbilityConditionIsAiming, Barotrauma.Abilities.AbilityConditionItem, Barotrauma.Abilities.AbilityConditionItemIsStatic, Barotrauma.Abilities.AbilityConditionLevelsBehindHighest, Barotrauma.Abilities.AbilityConditionLocation, Barotrauma.Abilities.AbilityConditionMission, Barotrauma.Abilities.AbilityConditionNoCrewDied, Barotrauma.Abilities.AbilityConditionOnMission, Barotrauma.Abilities.AbilityConditionRagdolled, Barotrauma.Abilities.AbilityConditionReduceAffliction, Barotrauma.Abilities.AbilityConditionRunning, Barotrauma.Abilities.AbilityConditionServerRandom, Barotrauma.Abilities.AbilityConditionShipFlooded, Barotrauma.Abilities.AbilityConditionSkill, Barotrauma.Abilities.AbilityConditionStatusEffectIdentifier
- MatchesConnection() : Barotrauma.LocationTypeChange.Requirement
- MatchesDismissedOrder() : Barotrauma.Order
- MatchesItem() : Barotrauma.Abilities.AbilityConditionItem, Barotrauma.FabricationRecipe.RequiredItem, Barotrauma.FabricationRecipe.RequiredItemByIdentifier, Barotrauma.FabricationRecipe.RequiredItemByTag, Barotrauma.RelatedItem
- MatchesLocation() : Barotrauma.LocationTypeChange.Requirement
- MatchesOrder() : Barotrauma.Order
- MatchesPermissions() : Barotrauma.Networking.PermissionPreset
- MatchesPlural() : Barotrauma.BallastFloraFile, Barotrauma.CaveGenerationParametersFile, Barotrauma.CorpsesFile, Barotrauma.EventManagerSettingsFile, Barotrauma.FactionsFile, Barotrauma.GenericPrefabFile< T >, Barotrauma.ItemAssemblyFile, Barotrauma.ItemFile, Barotrauma.LevelObjectPrefabsFile, Barotrauma.LocationTypesFile, Barotrauma.MissionsFile, Barotrauma.NPCPersonalityTraitsFile, Barotrauma.NPCSetsFile, Barotrauma.OutpostConfigFile, Barotrauma.RuinConfigFile, Barotrauma.SlideshowsFile, Barotrauma.StartItemsFile, Barotrauma.StructureFile, Barotrauma.TalentsFile, Barotrauma.TalentTreesFile, Barotrauma.TutorialsFile, Barotrauma.UpgradeModulesFile, Barotrauma.WreckAIConfigFile
- MatchesSingular() : Barotrauma.BallastFloraFile, Barotrauma.CaveGenerationParametersFile, Barotrauma.CorpsesFile, Barotrauma.EventManagerSettingsFile, Barotrauma.FactionsFile, Barotrauma.GenericPrefabFile< T >, Barotrauma.ItemAssemblyFile, Barotrauma.ItemFile, Barotrauma.LevelObjectPrefabsFile, Barotrauma.LocationTypesFile, Barotrauma.MissionsFile, Barotrauma.NPCPersonalityTraitsFile, Barotrauma.NPCSetsFile, Barotrauma.OutpostConfigFile, Barotrauma.RuinConfigFile, Barotrauma.SlideshowsFile, Barotrauma.StartItemsFile, Barotrauma.StructureFile, Barotrauma.TalentsFile, Barotrauma.TalentTreesFile, Barotrauma.TutorialsFile, Barotrauma.UpgradeModulesFile, Barotrauma.WreckAIConfigFile
- MatchesTagConditionals() : Barotrauma.StatusEffect
- MeleeWeapon() : Barotrauma.Items.Components.MeleeWeapon
- MemoryComponent() : Barotrauma.Items.Components.MemoryComponent
- MemoryFileAssemblyContextLoader() : Barotrauma.MemoryFileAssemblyContextLoader
- MentalStateManager() : Barotrauma.MentalStateManager
- MergeHashes() : Barotrauma.Md5Hash
- MessageBoxAction() : Barotrauma.MessageBoxAction
- MineralMission() : Barotrauma.MineralMission
- MiniMap() : Barotrauma.Items.Components.MiniMap
- MinMaxPowerOut() : Barotrauma.Items.Components.PowerContainer, Barotrauma.Items.Components.Powered, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.RelayComponent
- Mirror() : Barotrauma.FishAnimController
- MirrorPullJoint() : Barotrauma.Limb
- MissingContentPackageException() : Barotrauma.MissingContentPackageException
- MissionAction() : Barotrauma.MissionAction
- MissionMode() : Barotrauma.MissionMode
- MissionPrefab() : Barotrauma.MissionPrefab
- MissionRequirementsMet() : Barotrauma.TraitorEventPrefab
- MissionsFile() : Barotrauma.MissionsFile
- MissionStateAction() : Barotrauma.MissionStateAction
- ModifyLocationAction() : Barotrauma.ModifyLocationAction
- ModifyMessage() : Barotrauma.MineralMission
- ModStore() : Barotrauma.LuaCsSetup.LuaCsModStore.ModStore< T, TStore >
- ModuleCount() : Barotrauma.OutpostGenerationParams.ModuleCount
- ModuloComponent() : Barotrauma.Items.Components.ModuloComponent
- MoneyAction() : Barotrauma.MoneyAction
- MonsterEvent() : Barotrauma.MonsterEvent
- MonsterMission() : Barotrauma.MonsterMission
- MotionSensor() : Barotrauma.Items.Components.MotionSensor
- Move() : Barotrauma.Gap, Barotrauma.Hull, Barotrauma.Item, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.LevelResource, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.TriggerComponent, Barotrauma.LuaCsFile, Barotrauma.MapEntity, Barotrauma.Structure
- MoveConnectedWires() : Barotrauma.Items.Components.ConnectionPanel
- MoveLimb() : Barotrauma.Ragdoll
- MoveNode() : Barotrauma.Items.Components.Wire
- MoveNodes() : Barotrauma.Items.Components.Wire
- MoveToNextLocation() : Barotrauma.Map
- MoveToPos() : Barotrauma.Limb, Barotrauma.PhysicsBody
- MoveToTargetPosition() : Barotrauma.PhysicsBody
- MTRandom() : Barotrauma.MTRandom
- MultiplyComponent() : Barotrauma.Items.Components.MultiplyComponent
- MustRetrieveValue() : Barotrauma.FallbackLString, Barotrauma.InputTypeLString, Barotrauma.LocalizedString, Barotrauma.RawLString, Barotrauma.RichString
- MutateContentPath() : Barotrauma.ContentFile.TypeInfo, Barotrauma.ServerExecutableFile