Here is a list of all properties with links to the classes they belong to:
- w -
- Wait : Barotrauma.NPCWaitAction
- WaitForInteraction : Barotrauma.ConversationAction, Barotrauma.TriggerAction
- WaitTimer : Barotrauma.AIObjectiveManager, Barotrauma.Networking.FileSender.FileTransferOut
- WalkParams : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- WalkPos : Barotrauma.AnimController
- Wall : Barotrauma.WallSection
- WallColor : Barotrauma.Level, Barotrauma.LevelGenerationParams
- WallDamageOnTouch : Barotrauma.LevelWall
- WallEdgeExpandInwardsAmount : Barotrauma.LevelGenerationParams
- WallEdgeExpandOutwardsAmount : Barotrauma.LevelGenerationParams
- WallEdgeSprite : Barotrauma.LevelGenerationParams
- WallEdgeTextureWidth : Barotrauma.LevelGenerationParams
- Wallet : Barotrauma.Character
- WallSectionIndex : Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.Networking.OrderChatMessage, Barotrauma.OrderPrefab
- WallSprite : Barotrauma.LevelGenerationParams
- WallSpriteDestroyed : Barotrauma.LevelGenerationParams
- WallTargetingMethod : Barotrauma.CharacterParams.AIParams
- WallTextureSize : Barotrauma.LevelGenerationParams
- WanderAngle : Barotrauma.SteeringManager
- WasFullHealth : Barotrauma.Character
- WasInFullHealth : Barotrauma.CharacterHealth
- WaterAmbienceVolume : Barotrauma.LevelGenerationParams
- WaterAmount : Barotrauma.Items.Components.RepairTool
- WaterDetected : Barotrauma.Items.Components.WaterDetector
- WaterDragCoefficient : Barotrauma.Item
- WaterParticleColor : Barotrauma.LevelGenerationParams
- WaterParticles : Barotrauma.LevelGenerationParams
- WaterParticleScale : Barotrauma.LevelGenerationParams
- WaterParticleVelocity : Barotrauma.LevelGenerationParams
- WaterPercentage : Barotrauma.Hull, Barotrauma.Items.Components.WaterDetector
- WaterProof : Barotrauma.Item
- WaterVolume : Barotrauma.Hull
- WaveAmplitude : Barotrauma.FishSwimParams
- WaveLength : Barotrauma.FishSwimParams
- WaveVel : Barotrauma.Hull
- WaveY : Barotrauma.Hull
- WayPointPrefab : Barotrauma.CoreEntityPrefab
- WayPoints : Barotrauma.Level.Tunnel
- WeaponDamageModifier : Barotrauma.Items.Components.RangedWeapon
- Wear : Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems
- WearableComponent : Barotrauma.WearableSprite
- Wearables : Barotrauma.CharacterInfo
- WelcomeMessage : Barotrauma.Items.Components.Terminal
- WelcomeMessageDisplayed : Barotrauma.Items.Components.Terminal
- WeldJoint : Barotrauma.RagdollParams.JointParams
- Width : Barotrauma.EventObjectiveAction, Barotrauma.Map, Barotrauma.MapGenerationParams, Barotrauma.PhysicsBody, Barotrauma.RagdollParams.ColliderParams, Barotrauma.RagdollParams.LimbParams
- Window : Barotrauma.Items.Components.Door
- WireDisconnectionKarmaDecrease : Barotrauma.KarmaManager
- Wires : Barotrauma.Items.Components.Connection
- WitnessReaction : Barotrauma.CombatAction
- World : Barotrauma.GameMain, Barotrauma.LuaGame
- WorldAnchorA : Barotrauma.LimbJoint
- WorldAnchorB : Barotrauma.LimbJoint
- WorldPosition : Barotrauma.AIController, Barotrauma.AITarget, Barotrauma.Decal, Barotrauma.DestructibleLevelWall, Barotrauma.Entity, Barotrauma.FireSource, Barotrauma.IDamageable, Barotrauma.ISpatialEntity, Barotrauma.ISteerable, Barotrauma.LevelObject, Barotrauma.LevelTrigger, Barotrauma.Limb, Barotrauma.OrderTarget, Barotrauma.Ragdoll, Barotrauma.Submarine, Barotrauma.WallSection
- WorldPositionX : Barotrauma.Item
- WorldPositionY : Barotrauma.Item
- WorldRect : Barotrauma.EntityGrid, Barotrauma.MapEntity, Barotrauma.WallSection
- WorldSurface : Barotrauma.Hull
- WorldView : Barotrauma.Camera
- WorldViewCenter : Barotrauma.Camera
- WreckAI : Barotrauma.Submarine
- WreckContainsThalamus : Barotrauma.WreckInfo
- WreckFloodingHullMaxWaterPercentage : Barotrauma.LevelGenerationParams
- WreckFloodingHullMinWaterPercentage : Barotrauma.LevelGenerationParams
- WreckHullFloodingChance : Barotrauma.LevelGenerationParams
- WreckInfo : Barotrauma.SubmarineInfo
- Wrecks : Barotrauma.Level
- Writeable : Barotrauma.Items.Components.MemoryComponent
- WriteAction : Barotrauma.NetSerializableProperties.IReadWriteBehavior, Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- WriteActionDirect : Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- WrittenName : Barotrauma.Items.Components.NameTag