Here is a list of all variables with links to the classes they belong to:
- d -
- Damage : Barotrauma.Character.Attacker
- damage : Barotrauma.WallSection
- damagedSpriteParams : Barotrauma.RagdollParams.LimbParams
- DamageEmitters : Barotrauma.CharacterParams
- DamageOverlayAlpha : Barotrauma.AfflictionPrefab
- DamageParticles : Barotrauma.AfflictionPrefab
- DamagePerSecond : Barotrauma.Affliction
- DamagePerSecondTimer : Barotrauma.Affliction
- DamageSkillMultiplier : Barotrauma.CPRSettings
- DamageSkillThreshold : Barotrauma.CPRSettings
- DamageSource : Barotrauma.CauseOfDeath
- DamageType : Barotrauma.AfflictionPrefab
- DamageVisualizationTimer : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- DangerLevel : Barotrauma.TraitorEventPrefab
- DataRewards : Barotrauma.MissionPrefab
- deathAnimDuration : Barotrauma.AnimController
- deathAnimTimer : Barotrauma.AnimController
- DebugAI : Barotrauma.HumanAIController
- DebugRefPos : Barotrauma.Limb
- DebugTargetPos : Barotrauma.Limb
- DecimalCount : Barotrauma.Editable
- decorativeSpriteParams : Barotrauma.RagdollParams.LimbParams
- DefaultAimAssist : Barotrauma.GameSettings.Config
- DefaultAngularDamping : Barotrauma.PhysicsBody
- DefaultCommonness : Barotrauma.EventSet
- DefaultEventThreshold : Barotrauma.EventManagerSettings
- DefaultFaceTint : Barotrauma.CharacterHealth
- DefaultInteractDistance : Barotrauma.ItemPrefab
- DefaultItem : Barotrauma.FabricationRecipe.RequiredItem
- DefaultModVersion : Barotrauma.ContentPackage
- DefaultReach : Barotrauma.AIObjectiveGetItem
- DefaultRealWorldCrushDepth : Barotrauma.Level
- DefaultSonarRange : Barotrauma.Items.Components.Sonar
- DefaultTickRate : Barotrauma.Networking.ServerSettings
- DefaultValue : Barotrauma.Serialize
- deformSpriteParams : Barotrauma.RagdollParams.LimbParams
- Delay : Barotrauma.DelayedListElement
- delay : Barotrauma.Location
- delayedCorrectionCoroutine : Barotrauma.Items.Components.ItemComponent
- DelayList : Barotrauma.DelayedEffect
- DelayWhenCrewAway : Barotrauma.EventSet
- deleted : Voronoi2.Halfedge
- depth : Barotrauma.Sprite
- Description : Barotrauma.Biome, Barotrauma.GameModePreset, Barotrauma.JobPrefab, Barotrauma.LocationType, Barotrauma.MissionPrefab, Barotrauma.Networking.PermissionPreset, Barotrauma.Serialize
- Descriptions : Barotrauma.AfflictionPrefab
- DevSandbox : Barotrauma.GameModePreset
- Difficulty : Barotrauma.LevelData, Barotrauma.LocationConnection, Barotrauma.MissionPrefab
- dir : Barotrauma.Ragdoll
- Direction : Barotrauma.CharacterStateInfo
- DirtColor : Barotrauma.BackgroundSection
- DisableBotConversations : Barotrauma.TutorialPrefab
- DisableCrewAI : Barotrauma.HumanAIController
- disableDisconnectCharacter : Barotrauma.LuaGame
- DisabledRequiredItems : Barotrauma.Items.Components.ItemComponent
- DisableEnemyAI : Barotrauma.EnemyAIController
- DisableErrorGUIOverlay : Barotrauma.LuaCsSetupConfig
- DisableHealthWindow : Barotrauma.Character
- DisableHullRechecks : Barotrauma.Gap
- DisableInGameHints : Barotrauma.GameSettings.Config
- DisableInHuntingGrounds : Barotrauma.EventSet
- disableSpamFilter : Barotrauma.LuaGame
- DisableVoiceChatFilters : Barotrauma.GameSettings.Config.AudioSettings
- DisallowBetweenOtherFactionOutposts : Barotrauma.FactionPrefab.AutomaticMission
- DisallowedAdjacentLocations : Barotrauma.LocationTypeChange
- DisallowedProximity : Barotrauma.LocationTypeChange
- DisallowedUpgradeSet : Barotrauma.MapEntity
- DisallowLocationTypeChanges : Barotrauma.Location
- DiscardId : Barotrauma.IdRemap
- DisconnectedFromRoot : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- DisconnectedWires : Barotrauma.Items.Components.ConnectionPanel
- DismissalIdentifier : Barotrauma.OrderPrefab
- DisplayEntities : Barotrauma.ItemAssemblyPrefab
- DisplayMode : Barotrauma.GameSettings.Config.GraphicsSettings
- DisplayName : Barotrauma.Biome, Barotrauma.Items.Components.Connection, Barotrauma.Networking.PermissionPreset, Barotrauma.NPCPersonalityTrait
- Disposed : Barotrauma.BallastFloraPrefab
- Distance : Barotrauma.CachedDistance
- distanceField : Barotrauma.Level
- distances : Barotrauma.PathNode
- DivingSuitWarningShown : Barotrauma.CampaignMode
- doc : Barotrauma.EditableParams
- DockingSources : Barotrauma.Items.Components.Steering
- DoesDamage : Voronoi2.VoronoiCell
- dontFollowCursor : Barotrauma.Character
- DormantThreshold : Barotrauma.AfflictionPrefabHusk
- DummyID : Barotrauma.Entity
- Duration : Barotrauma.Affliction, Barotrauma.AfflictionPrefab, Barotrauma.StatusEffect
- DurationList : Barotrauma.StatusEffect
- DynamicRangeCompressionEnabled : Barotrauma.GameSettings.Config.AudioSettings