Here is a list of all class members with links to the classes they belong to:
- v -
- ValidateEntity() : Barotrauma.Networking.NetEntityEventManager
- ValidateEventData() : Barotrauma.Items.Components.ButtonTerminal, Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.Wire
- ValidateMissionPrefabs() : Barotrauma.MissionMode
- ValidateMissionType() : Barotrauma.MissionMode
- ValidPositionTypes : Barotrauma.MineralMission
- ValidPowerConnection() : Barotrauma.Items.Components.Powered
- Value : Barotrauma.Abilities.IAbilityValue, Barotrauma.AbilityExperienceGainMultiplier, Barotrauma.AbilityReduceAffliction, Barotrauma.Affliction, Barotrauma.ContentPath, Barotrauma.Items.Components.AbilityItemCreationMultiplier, Barotrauma.Items.Components.AbilityItemPickingTime, Barotrauma.Items.Components.MemoryComponent, Barotrauma.LanguageIdentifier, Barotrauma.LocalizedString, Barotrauma.LuaByte, Barotrauma.LuaDouble, Barotrauma.LuaInt16, Barotrauma.LuaInt32, Barotrauma.LuaInt64, Barotrauma.LuaSByte, Barotrauma.LuaSingle, Barotrauma.LuaUInt16, Barotrauma.LuaUInt32, Barotrauma.LuaUInt64, Barotrauma.Reputation, Barotrauma.SerializableTimeZone, Barotrauma.SetDataAction, Barotrauma.SteamWorkshopId
- value : Barotrauma.Items.Components.Signal
- value1 : Barotrauma.CheckDataAction
- value2 : Barotrauma.CheckDataAction
- ValueHash : Barotrauma.LanguageIdentifier
- Values : Barotrauma.ListDictionary< TKey, TValue >
- ValueStep : Barotrauma.Editable
- VanillaContent : Barotrauma.GameMain
- Variant : Barotrauma.Items.Components.Wearable, Barotrauma.Job, Barotrauma.WearableSprite
- VariantFile : Barotrauma.CharacterParams
- VariantOf : Barotrauma.Character, Barotrauma.CharacterPrefab, Barotrauma.ContentXElement, Barotrauma.IImplementsVariants< T >, Barotrauma.ItemPrefab
- Variants : Barotrauma.Items.Components.Wearable, Barotrauma.JobPrefab
- VectorComponentLabels : Barotrauma.Editable
- VectorToWorldGrid() : Barotrauma.Submarine
- Velocity : Barotrauma.AIController, Barotrauma.ISteerable, Barotrauma.Submarine, Barotrauma.SubmarineBody
- VelocityMax : Barotrauma.CharacterParams.ParticleParams
- VelocityMin : Barotrauma.CharacterParams.ParticleParams
- Vent() : Barotrauma.Items.Components.Vent
- VerboseLogging : Barotrauma.GameSettings.Config
- VerifySpriteTagsLoaded() : Barotrauma.CharacterInfo
- VerifyState() : Barotrauma.Abilities.CharacterAbility, Barotrauma.Abilities.CharacterAbilityGiveAffliction, Barotrauma.Abilities.CharacterAbilityModifyFlag, Barotrauma.Abilities.CharacterAbilityModifyStat, Barotrauma.Abilities.CharacterAbilityModifyStatToFlooding, Barotrauma.Abilities.CharacterAbilityModifyStatToLevel, Barotrauma.Abilities.CharacterAbilityModifyStatToSkill, Barotrauma.Abilities.CharacterAbilityPsychoClown
- VerifyTicket() : Barotrauma.Networking.Authenticator, Barotrauma.Networking.EgsOwnershipTokenAuthenticator, Barotrauma.Networking.SteamAuthTicketForEosHostAuthenticator, Barotrauma.Networking.SteamAuthTicketForSteamHostAuthenticator
- Version : Barotrauma.GameMain
- VersionFile : Barotrauma.LuaCsSetup
- vertex : Voronoi2.Halfedge
- ViableForRepair() : Barotrauma.AIObjectiveRepairItems
- VideoFile : Barotrauma.EventObjectiveAction
- ViewTarget : Barotrauma.Character
- Visibility : Barotrauma.Character, Barotrauma.CharacterParams
- Visible : Barotrauma.Hull, Barotrauma.Item
- VisibleBorders : Barotrauma.Submarine, Barotrauma.SubmarineBody
- VisibleEntities : Barotrauma.Submarine
- VisibleHulls : Barotrauma.AIController
- VisibleLightLimit : Barotrauma.GameSettings.Config.GraphicsSettings
- Visit() : Barotrauma.Map
- Visited : Barotrauma.Location
- Vitality : Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.CharacterParams.HealthParams
- VitalityDecrease : Barotrauma.MedicalClinic.NetAffliction
- VitalityDisregardingDeath : Barotrauma.CharacterHealth
- VitalityModifier : Barotrauma.JobPrefab
- VitalityMultipliers : Barotrauma.CharacterHealth.LimbHealth
- VitalityTypeMultipliers : Barotrauma.CharacterHealth.LimbHealth
- VoiceCaptureDevice : Barotrauma.GameSettings.Config.AudioSettings
- VoiceChatCutoffPrevention : Barotrauma.GameSettings.Config.AudioSettings
- VoiceChatEnabled : Barotrauma.Networking.ServerSettings
- VoiceChatVolume : Barotrauma.GameSettings.Config.AudioSettings
- VoiceEnabled : Barotrauma.Networking.Client
- VoiceSetting : Barotrauma.GameSettings.Config.AudioSettings
- VoipAttenuationEnabled : Barotrauma.GameSettings.Config.AudioSettings
- VoipQueue : Barotrauma.Networking.Client, Barotrauma.Networking.VoipQueue
- VoipServer : Barotrauma.Networking.GameServer, Barotrauma.Networking.VoipServer
- VoipServerDecoder : Barotrauma.Networking.Client
- Voltage : Barotrauma.Items.Components.GridInfo, Barotrauma.Items.Components.Powered
- Volume : Barotrauma.CharacterParams.SoundParams, Barotrauma.Hull
- Voronoi() : Voronoi2.Voronoi
- VoronoiCell() : Voronoi2.VoronoiCell
- VoronoiSiteInterval : Barotrauma.LevelGenerationParams, Barotrauma.MapGenerationParams
- VoronoiSiteVariance : Barotrauma.LevelGenerationParams, Barotrauma.MapGenerationParams
- Votable : Barotrauma.GameModePreset
- VotedAsTraitorClientSessionId : Barotrauma.TraitorManager.TraitorResults
- VotedCorrectTraitor : Barotrauma.TraitorManager.TraitorResults
- VoteRequiredRatio : Barotrauma.Networking.ServerSettings
- VoteStarter : Barotrauma.Voting.IVote, Barotrauma.Voting.SubmarineVote, Barotrauma.Voting.TransferVote
- VoteState : Barotrauma.Voting
- VoteTimeout : Barotrauma.Networking.ServerSettings
- VoteType : Barotrauma.Voting.IVote, Barotrauma.Voting.SubmarineVote, Barotrauma.Voting.TransferVote
- Voting : Barotrauma.Networking.GameServer
- VSync : Barotrauma.GameSettings.Config.GraphicsSettings
- VulnerableToEMP : Barotrauma.Items.Components.Powered