Here is a list of all variables with links to the classes they belong to:
- t -
- T1 : Barotrauma.ContentXElement
- Tag : Barotrauma.FabricationRecipe.RequiredItemByTag
- Tags : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior.AITarget, Barotrauma.MissionPrefab, Barotrauma.TraitorEventPrefab
- TalentIdentifiers : Barotrauma.StatusEffect.GiveTalentInfo
- TalentPrefabs : Barotrauma.TalentPrefab
- Target : Barotrauma.AfflictionPrefab.Description, Barotrauma.AIObjectiveCheckStolenItems, Barotrauma.AIObjectiveRescue, Barotrauma.AITargetMemory, Barotrauma.MapCreatures.Behavior.GrowToTargetState
- TargetAllCharacters : Barotrauma.OrderPrefab
- TargetBranches : Barotrauma.MapCreatures.Behavior.GrowToTargetState
- TargetCharacter : Barotrauma.Item.ApplyStatusEffectEventData, Barotrauma.Networking.OrderChatMessage
- TargetCharacterID : Barotrauma.Character.LatchedOntoTargetEventData
- TargetClients : Barotrauma.Item.SetHighlightEventData
- TargetContainedItem : Barotrauma.PropertyConditional
- TargetContainer : Barotrauma.PropertyConditional
- TargetDir : Barotrauma.Ragdoll
- TargetEntity : Barotrauma.IDamageable.AttackEventData, Barotrauma.Order
- TargetGrandParent : Barotrauma.PropertyConditional
- TargetIdentifiers : Barotrauma.StatusEffect
- TargetItemComponent : Barotrauma.Item.ApplyStatusEffectEventData, Barotrauma.Order, Barotrauma.PropertyConditional, Barotrauma.StatusEffect
- TargetItemPrefabIdentifier : Barotrauma.FabricationRecipe
- TargetItems : Barotrauma.OrderPrefab
- TargetLevel : Barotrauma.Items.Components.Pump
- TargetLevelWallIndex : Barotrauma.Character.LatchedOntoTargetEventData
- TargetLimb : Barotrauma.IDamageable.AttackEventData, Barotrauma.Item.ApplyStatusEffectEventData
- targetLimbs : Barotrauma.StatusEffect
- targetMovement : Barotrauma.Ragdoll
- TargetOutposts : Barotrauma.EnemyAIController
- TargetPosition : Barotrauma.Order
- targetPosition : Barotrauma.PhysicsBody
- targetRotation : Barotrauma.PhysicsBody
- Targets : Barotrauma.DelayedListElement, Barotrauma.DurationListElement, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- targets : Barotrauma.CharacterParams.AIParams
- TargetSelf : Barotrauma.PropertyConditional
- TargetSlot : Barotrauma.AIObjectiveContainItem, Barotrauma.RelatedItem, Barotrauma.StatusEffect
- TargetStructureID : Barotrauma.Character.LatchedOntoTargetEventData
- TargetSubType : Barotrauma.EliminateTargetsMission
- TargetType : Barotrauma.Order
- targetUpdateTimer : Barotrauma.AIObjectiveLoop< T >
- TeamID : Barotrauma.CharacterInfo, Barotrauma.Networking.Client, Barotrauma.Submarine
- tempAnimations : Barotrauma.AnimController
- TempDistance : Barotrauma.PathNode
- TemporaryAnimation : Barotrauma.AnimController.AnimSwap
- TemporaryFlickerTimer : Barotrauma.Items.Components.LightComponent
- TempPosition : Barotrauma.PathNode
- TestMode : Barotrauma.GameModePreset, Barotrauma.KarmaManager
- Text : Barotrauma.AfflictionPrefab.Description, Barotrauma.ColoredText, Barotrauma.EventAction.SubactionGroup, Barotrauma.EventLog.Entry, Barotrauma.Header, Barotrauma.Items.Components.TerminalMessage, Barotrauma.Networking.ChatMessage, Barotrauma.SlideshowPrefab.Slide
- TextFadeInDelay : Barotrauma.SlideshowPrefab.Slide
- TextFadeInDuration : Barotrauma.SlideshowPrefab.Slide
- TextIdentifier : Barotrauma.MissionPrefab
- Texts : Barotrauma.TextPack
- TextScale : Barotrauma.GameSettings.Config.GraphicsSettings
- TextTag : Barotrauma.AfflictionPrefab.Description
- textureOffset : Barotrauma.Structure
- textureScale : Barotrauma.Structure, Barotrauma.StructurePrefab
- Time : Barotrauma.ColoredText, Barotrauma.KarmaManager.ClientMemory.TimeAmount
- timeFrame : Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.StringComponent
- TimeOut : Barotrauma.Networking.ServerPeer< TConnection >.PendingClient
- Timeout : Barotrauma.Networking.P2PConnection< T >
- TimeoutThreshold : Barotrauma.Networking.NetworkConnection< T >
- TimeoutThresholdInGame : Barotrauma.Networking.NetworkConnection< T >
- Timer : Barotrauma.DurationListElement
- TimeSinceLastTypeChange : Barotrauma.Location
- timeSinceReceived : Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.StringComponent
- TimeSpentCleaning : Barotrauma.GameSession
- TimeSpentPainting : Barotrauma.GameSession
- Timestamp : Barotrauma.PosInfo
- timesTriggered : Barotrauma.Abilities.CharacterAbilityGroup
- TimeZone : Barotrauma.SerializableDateTime
- Title : Barotrauma.CharacterInfo
- To : Barotrauma.Voting.TransferVote
- tookDamage : Barotrauma.LevelObject
- TotalPassedLevels : Barotrauma.CampaignMode
- TotalPlayTime : Barotrauma.CampaignMode
- TotalTime : Barotrauma.WaitForSeconds
- TrackedStat : Barotrauma.TalentPrefab
- TraitorCurrentObjective : Barotrauma.Character
- TraitorEventIdentifier : Barotrauma.TraitorManager.TraitorResults
- TraitorModeOnly : Barotrauma.OrderPrefab
- Traits : Barotrauma.NPCPersonalityTrait
- TransferAmount : Barotrauma.Voting.TransferVote
- TransferBuffs : Barotrauma.AfflictionPrefabHusk
- TransferItems : Barotrauma.Voting.SubmarineVote
- TransferOnlyOnePerContainer : Barotrauma.PreferredContainer
- TransferToSwappedItem : Barotrauma.Editable
- TransformThresholdOnDeath : Barotrauma.AfflictionPrefabHusk
- TransitionThreshold : Barotrauma.AfflictionPrefabHusk
- TranslatedName : Barotrauma.TextPack
- Translation : Voronoi2.VoronoiCell
- TranslationIdentifier : Barotrauma.AfflictionPrefab
- TranslationTextTag : Barotrauma.Serialize
- TreatForcedModsAsNormal : Barotrauma.LuaCsSetupConfig
- TreatmentThreshold : Barotrauma.AfflictionPrefab
- TriggerEventCooldown : Barotrauma.EventPrefab, Barotrauma.EventSet
- TriggerEvents : Barotrauma.MissionPrefab
- TriggerTalents : Barotrauma.StatusEffect.GiveSkill
- Tunnel : Barotrauma.WayPoint
- Tunnels : Barotrauma.Level.Cave
- Tutorial : Barotrauma.GameModePreset
- TutorialSkipWarning : Barotrauma.GameSettings.Config
- Type : Barotrauma.CauseOfDeath, Barotrauma.ContentFile.TypeInfo, Barotrauma.Level.Tunnel, Barotrauma.LevelData, Barotrauma.MissionPrefab, Barotrauma.NetSerializableProperties.CachedReflectedVariable, Barotrauma.Networking.ChatMessage, Barotrauma.Order, Barotrauma.PropertyConditional
- type : Barotrauma.CharacterHealth, Barotrauma.Limb, Barotrauma.StatusEffect
- typeChange : Barotrauma.Location
- Types : Barotrauma.ContentFile, Barotrauma.Prefab