Here is a list of all properties with links to the classes they belong to:
- l -
- Labels : Barotrauma.Items.Components.CustomInterface
- Language : Barotrauma.LocalizedString, Barotrauma.Networking.NetworkConnection< T >, Barotrauma.Networking.ServerSettings
- LargeLevelConnectionLength : Barotrauma.MapGenerationParams
- LastAIUser : Barotrauma.Items.Components.Reactor
- LastAttacker : Barotrauma.Character
- LastAttackers : Barotrauma.Character
- LastClientListUpdateID : Barotrauma.LuaCsNetworking
- LastEatenTime : Barotrauma.Item
- LastOrderedCharacter : Barotrauma.Character
- LastPickedFixture : Barotrauma.Submarine
- LastPickedFraction : Barotrauma.Submarine
- LastPickedNormal : Barotrauma.Submarine
- LastPickedPosition : Barotrauma.Submarine
- LastProjectile : Barotrauma.Items.Components.RangedWeapon
- LastReadTime : Barotrauma.Networking.VoipQueue
- LastReceivedSignal : Barotrauma.Items.Components.Connection
- LastSaveID : Barotrauma.MultiPlayerCampaign
- LastSaveVersion : Barotrauma.GameSession
- LastSentPosition : Barotrauma.PhysicsBody
- LastSentSignal : Barotrauma.Items.Components.Connection
- LastSentSignalRecipients : Barotrauma.Item
- LastUpdateID : Barotrauma.NetLobbyScreen
- LastUser : Barotrauma.Items.Components.Reactor
- LastUserWasPlayer : Barotrauma.Items.Components.Reactor
- LatchOntoAI : Barotrauma.EnemyAIController
- LatestBufferID : Barotrauma.Networking.VoipQueue
- LaunchImpulse : Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.Turret
- LaunchRotation : Barotrauma.Items.Components.Projectile
- LaunchRotationRadians : Barotrauma.Items.Components.Projectile
- LaunchWithoutProjectile : Barotrauma.Items.Components.Turret
- Layer : Barotrauma.LayerAction, Barotrauma.MapEntity
- LayersHiddenByDefault : Barotrauma.SubmarineInfo
- LazyLoad : Barotrauma.Sprite
- LeafProbability : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- Leak : Barotrauma.AIObjectiveFixLeak
- LeftBehindSubDockingPortOccupied : Barotrauma.SubmarineInfo
- LeftHandIKPos : Barotrauma.AnimController
- LegBendTorque : Barotrauma.HumanGroundedParams, Barotrauma.HumanoidAnimController
- LegCycleLength : Barotrauma.HumanSwimParams
- LegMoveAmount : Barotrauma.HumanSwimParams
- LegTorque : Barotrauma.FishGroundedParams, Barotrauma.SwimParams
- Length : Barotrauma.IO.FileInfo, Barotrauma.IO.FileStream, Barotrauma.Items.Components.Wire, Barotrauma.LocalizedString, Barotrauma.LocationConnection, Barotrauma.RichString
- LengthBits : Barotrauma.Networking.IReadMessage, Barotrauma.Networking.IWriteMessage
- LengthBytes : Barotrauma.Networking.IReadMessage, Barotrauma.Networking.IWriteMessage
- LerpedFlowForce : Barotrauma.Gap
- LerpForces : Barotrauma.Items.Components.Rope
- LethalPressure : Barotrauma.Hull
- Level : Barotrauma.GameSession, Barotrauma.Skill
- LevelData : Barotrauma.GameSession, Barotrauma.Location, Barotrauma.LocationConnection
- LevelObjectAmount : Barotrauma.CaveGenerationParams, Barotrauma.LevelGenerationParams
- LevelObjectManager : Barotrauma.Level
- LevelQuantity : Barotrauma.ItemPrefab
- LevelRange : Barotrauma.SkillPrefab
- LevelSeed : Barotrauma.NetLobbyScreen
- LevelType : Barotrauma.OutpostGenerationParams
- LevelWallDamage : Barotrauma.Attack
- LevelWallFixAmount : Barotrauma.Items.Components.RepairTool
- LifeTime : Barotrauma.Decal
- LightColor : Barotrauma.Items.Components.LightComponent
- LightComponent : Barotrauma.WearableSprite
- LightComponents : Barotrauma.WearableSprite
- LightSource : Barotrauma.RagdollParams.LimbParams
- Limb : Barotrauma.WearableSprite
- Limb1 : Barotrauma.RagdollParams.JointParams
- Limb1Anchor : Barotrauma.RagdollParams.JointParams
- Limb2 : Barotrauma.RagdollParams.JointParams
- Limb2Anchor : Barotrauma.RagdollParams.JointParams
- LimbPositions : Barotrauma.Items.Components.Controller
- Limbs : Barotrauma.Ragdoll, Barotrauma.RagdollParams
- LimbScale : Barotrauma.RagdollParams
- LimbType : Barotrauma.AfflictionAction, Barotrauma.Items.Components.LimbPos
- LimitedAttachable : Barotrauma.Items.Components.Holdable
- LimitEnabled : Barotrauma.LimbJoint, Barotrauma.RagdollParams.JointParams
- LinearVelocity : Barotrauma.Limb, Barotrauma.PhysicsBody, Barotrauma.PosInfo
- LinesPerFile : Barotrauma.Networking.ServerLog
- LinesPerLogFile : Barotrauma.Networking.ServerSettings
- LineStartSymbol : Barotrauma.Items.Components.Terminal
- Linkable : Barotrauma.Hull, Barotrauma.Item, Barotrauma.LinkedSubmarine, Barotrauma.MapEntity, Barotrauma.MapEntityPrefab
- LinkedGap : Barotrauma.Items.Components.Door
- LinkToChat : Barotrauma.Items.Components.WifiComponent
- List : Barotrauma.AfflictionPrefab, Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.Ladder, Barotrauma.MapEntityPrefab, Barotrauma.PhysicsBody
- Load : Barotrauma.Items.Components.Reactor
- Loaded : Barotrauma.AddedPunctuationLString, Barotrauma.CapitalizeLString, Barotrauma.ConcatLString, Barotrauma.FallbackLString, Barotrauma.FormattedLString, Barotrauma.InputTypeLString, Barotrauma.JoinLString, Barotrauma.Level, Barotrauma.LocalizedString, Barotrauma.LowerLString, Barotrauma.LStringSplitter, Barotrauma.RawLString, Barotrauma.ReplaceLString, Barotrauma.ServerMsgLString, Barotrauma.SplitLString, Barotrauma.StripRichTagsLString, Barotrauma.Submarine, Barotrauma.TagLString, Barotrauma.TrimLString, Barotrauma.UpperLString
- LoadedMods : Barotrauma.ACsMod
- Loading : Barotrauma.Submarine
- LoadSub : Barotrauma.LinkedSubmarine
- LocalAnchorA : Barotrauma.LimbJoint
- LocalAnchorB : Barotrauma.LimbJoint
- LocalNow : Barotrauma.SerializableDateTime
- LocalTimeZone : Barotrauma.SerializableTimeZone
- LocalToCanonical : Barotrauma.Utils.CoordinateSpace2D
- Location : Barotrauma.Abilities.IAbilityLocation, Barotrauma.AITargetMemory, Barotrauma.Location.AbilityLocation, Barotrauma.Location.StoreInfo
- Locations : Barotrauma.LocationConnection, Barotrauma.Map
- LocationTypeChangesBlocked : Barotrauma.Location
- LocationTypes : Barotrauma.MissionAction
- LockAllDefaultWires : Barotrauma.Networking.ServerSettings
- Locked : Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.Wire
- LockGuiFramePosition : Barotrauma.Items.Components.ItemComponent
- LockHands : Barotrauma.Character
- LockUnusedDoors : Barotrauma.OutpostGenerationParams
- LogicalOperator : Barotrauma.CheckConditionalAction
- LogName : Barotrauma.Character
- LootedMoneyDestination : Barotrauma.Networking.ServerSettings
- LootingIsStealing : Barotrauma.SpawnAction
- LosMode : Barotrauma.Networking.ServerSettings
- LowerLimit : Barotrauma.LimbJoint, Barotrauma.RagdollParams.JointParams
- LowFuel : Barotrauma.SubmarineInfo
- LowPassMultiplier : Barotrauma.Character
- Lua : Barotrauma.LuaCsSetup
- LuaAddedCommand : Barotrauma.LuaGame
- LuaScriptLoader : Barotrauma.LuaCsSetup