Here is a list of all class members with links to the classes they belong to:
- h -
- H : Barotrauma.PathNode
- HairColor : Barotrauma.CharacterInfo.HeadInfo
- HairColors : Barotrauma.CharacterInfo
- HairElement : Barotrauma.CharacterInfo.HeadInfo
- HairIndex : Barotrauma.CharacterInfo.HeadInfo
- Hairs : Barotrauma.CharacterInfo
- HairWithHatElement : Barotrauma.CharacterInfo.HeadInfo
- Halfedge() : Voronoi2.Halfedge
- HandClampY : Barotrauma.HumanGroundedParams
- HandCycleSpeed : Barotrauma.HumanSwimParams
- HandIK() : Barotrauma.AnimController
- HandIKStrength : Barotrauma.AnimationParams
- HandleDisallowed() : Barotrauma.AIObjective
- HandleException() : Barotrauma.LuaCsLogger
- HandlePlaceholders() : Barotrauma.Abilities.CharacterAbilityGivePermanentStat
- handlePos : Barotrauma.Items.Components.Holdable
- HandlerAttribute() : Barotrauma.StructSerialization.HandlerAttribute
- HandleRelocation() : Barotrauma.HumanAIController
- HandleSaveAndQuit() : Barotrauma.CampaignMode
- HandMoveAmount : Barotrauma.HumanGroundedParams, Barotrauma.HumanSwimParams
- HandMoveOffset : Barotrauma.HumanGroundedParams, Barotrauma.HumanoidAnimController, Barotrauma.HumanSwimParams
- HandMoveStrength : Barotrauma.HumanGroundedParams, Barotrauma.HumanSwimParams, Barotrauma.IHumanAnimation
- HangWithRope() : Barotrauma.Ragdoll
- Happiness : Barotrauma.PetBehavior
- HappinessDecreaseRate : Barotrauma.PetBehavior
- HappyThreshold : Barotrauma.PetBehavior
- HasAbilityFlag() : Barotrauma.Character
- HasAccess() : Barotrauma.Item, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ItemComponent
- HasActiveObjective< T >() : Barotrauma.AIObjectiveManager
- HasAnyErrors : Barotrauma.ContentPackage
- HasAppropriateJob() : Barotrauma.Order, Barotrauma.OrderPrefab
- HasBallastFloraInHull : Barotrauma.Item
- HasBeaconStation : Barotrauma.LevelData
- HasBeenDetermined() : Barotrauma.BinaryOptionAction
- HasBeenTuned : Barotrauma.Items.Components.PowerContainer
- HasBody : Barotrauma.Structure
- HasBots : Barotrauma.CrewManager
- HasCharacterInfo : Barotrauma.CharacterPrefab
- HasConditions : Barotrauma.StatusEffect
- HasDamage : Barotrauma.Structure
- HasDivingGear() : Barotrauma.HumanAIController
- HasDivingMask() : Barotrauma.HumanAIController
- HasDivingSuit() : Barotrauma.HumanAIController
- HasElements : Barotrauma.ContentXElement
- HasEquippedItem() : Barotrauma.Character
- HasFlag() : Barotrauma.Affliction, Barotrauma.CharacterHealth
- Hash : Barotrauma.ContentFile, Barotrauma.ContentPackage, Barotrauma.Networking.ServerContentPackage
- HashBytes : Barotrauma.Networking.ServerContentPackage
- HasHireableCharacters : Barotrauma.LocationType
- HashlessFile() : Barotrauma.HashlessFile
- HashMismatches() : Barotrauma.ContentPackage
- HasHuntingGrounds : Barotrauma.LevelData
- HasIdentifierOrTags() : Barotrauma.Item
- HasInfo : Barotrauma.CharacterParams
- HasIntegratedButtons : Barotrauma.Items.Components.Door
- HasItem() : Barotrauma.Character, Barotrauma.HumanAIController
- HasJob() : Barotrauma.Character
- HasLevelRequirements : Barotrauma.TraitorEventPrefab
- HasMember() : Barotrauma.LuaUserData
- HasMineralScanner : Barotrauma.Items.Components.Sonar
- HasMissionRequirements : Barotrauma.TraitorEventPrefab
- HasMultiplayerSyncedContent : Barotrauma.ContentPackage
- HasMultipleLimbsOfSameType : Barotrauma.Ragdoll
- HasNickname : Barotrauma.CharacterInfo
- HasObjectiveOrOrder< T >() : Barotrauma.AIObjectiveManager
- HasOptions : Barotrauma.OrderPrefab
- HasOptionSpecificTargetItems : Barotrauma.OrderPrefab
- HasOrder< T >() : Barotrauma.AIObjectiveManager
- HasOrders() : Barotrauma.AIObjectiveManager
- HasOutdoorsNodes : Barotrauma.SteeringPath
- HasOutpost() : Barotrauma.Location, Barotrauma.LocationType
- HasOwnAttribute : Barotrauma.NetSerializableProperties.CachedReflectedVariable
- HasPassword : Barotrauma.Networking.ServerSettings
- HasPermissions : Barotrauma.Networking.Client, Barotrauma.Networking.TempClient
- HasPower : Barotrauma.Items.Components.Pump
- HasPowerToShoot() : Barotrauma.Items.Components.Turret
- HasPreferredJob() : Barotrauma.Order, Barotrauma.OrderPrefab
- HasRecipeForItem() : Barotrauma.Character
- HasReputationRequirements : Barotrauma.TraitorEventPrefab
- HasRequiredAfflictions() : Barotrauma.StatusEffect
- HasRequiredConditions() : Barotrauma.StatusEffect
- HasRequiredContainedItems() : Barotrauma.Items.Components.ItemComponent
- HasRequiredItems() : Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.StatusEffect
- HasRequiredSkills() : Barotrauma.Items.Components.ItemComponent
- HasSector() : Barotrauma.AITarget
- HasSelectedAnotherSecondaryItem() : Barotrauma.Character
- HasSelectedAnyItem : Barotrauma.Character
- hasSignalConnections : Barotrauma.Items.Components.ItemContainer
- HasSpawned : Barotrauma.Networking.Client
- HasSpecifierTags : Barotrauma.CharacterInfo
- HasStoreAccessForItem() : Barotrauma.Character
- HasSubCategory() : Barotrauma.MapEntityPrefab
- HasSubContainers : Barotrauma.Items.Components.ItemContainer
- HasTag() : Barotrauma.CharacterParams.AIParams, Barotrauma.Item, Barotrauma.StatusEffect, Barotrauma.SubmarineInfo
- HasTalent() : Barotrauma.Character
- HasTalents() : Barotrauma.Character
- HasTargetType() : Barotrauma.StatusEffect
- HasTeamChange() : Barotrauma.Character
- HasThalamus : Barotrauma.WreckInfo
- HasTreatments : Barotrauma.AfflictionPrefab
- HasUnlockedAllTalents() : Barotrauma.Character
- HasUpgrade() : Barotrauma.MapEntity
- HasValidPath() : Barotrauma.AIController
- HasWindow : Barotrauma.Items.Components.Door
- Head : Barotrauma.CharacterInfo
- HeadAngle : Barotrauma.AnimationParams, Barotrauma.AnimController, Barotrauma.Ragdoll
- HeadAngleInRadians : Barotrauma.AnimationParams
- Header() : Barotrauma.Header, Barotrauma.MessageBoxAction
- Headers : Barotrauma.MissionPrefab
- HeadInfo() : Barotrauma.CharacterInfo.HeadInfo
- HeadInWater : Barotrauma.Ragdoll
- headInWater : Barotrauma.Ragdoll
- HeadLeanAmount : Barotrauma.HumanGroundedParams, Barotrauma.HumanoidAnimController
- HeadMoveForce : Barotrauma.FishAnimController, Barotrauma.FishGroundedParams
- HeadPosition : Barotrauma.AnimController, Barotrauma.GroundedMovementParams, Barotrauma.Ragdoll
- HeadPreset() : Barotrauma.CharacterInfo.HeadPreset
- HeadSprite : Barotrauma.CharacterInfo
- HeadTorque : Barotrauma.AnimationParams, Barotrauma.FishAnimController
- HealableInMedicalClinic : Barotrauma.AfflictionPrefab
- HealCostMultiplier : Barotrauma.AfflictionPrefab
- HealFriendlyKarmaIncrease : Barotrauma.KarmaManager
- Health : Barotrauma.Character, Barotrauma.CharacterParams, Barotrauma.DestructibleLevelWall, Barotrauma.IDamageable, Barotrauma.Item, Barotrauma.ItemPrefab, Barotrauma.LevelObject, Barotrauma.LevelObjectPrefab, Barotrauma.Limb, Barotrauma.MapCreatures.Behavior.BallastFloraBranch, Barotrauma.Structure, Barotrauma.StructurePrefab
- HealthData : Barotrauma.CharacterInfo
- HealthIndex : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- HealthMultiplier : Barotrauma.Character, Barotrauma.HumanPrefab, Barotrauma.Item
- HealthMultiplierInMultiplayer : Barotrauma.HumanPrefab
- HealthParams() : Barotrauma.CharacterParams.HealthParams
- HealthPercentage : Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.Limb
- HealthRegenerationWhenEating : Barotrauma.CharacterParams.HealthParams
- HealthUpdateInterval : Barotrauma.Character
- healthUpdateTimer : Barotrauma.Character
- Hearing : Barotrauma.CharacterParams.AIParams, Barotrauma.HumanAIController, Barotrauma.HumanPrefab
- Heartbeat() : Barotrauma.Networking.P2PConnection< T >
- Height : Barotrauma.EventObjectiveAction, Barotrauma.GameSettings.Config.GraphicsSettings, Barotrauma.LevelGenerationParams, Barotrauma.Map, Barotrauma.MapGenerationParams, Barotrauma.PhysicsBody, Barotrauma.RagdollParams.ColliderParams, Barotrauma.RagdollParams.LimbParams
- Held : Barotrauma.Key
- HeldItems : Barotrauma.Character
- Help : Barotrauma.DebugConsole.Command
- HerpesThreshold : Barotrauma.KarmaManager
- Hidden : Barotrauma.Items.Components.Wire, Barotrauma.Limb, Barotrauma.Order, Barotrauma.OrderPrefab
- HiddenInGame : Barotrauma.Items.Components.Wire, Barotrauma.MapEntity
- HiddenJob : Barotrauma.JobPrefab
- HiddenMissionClasses : Barotrauma.MissionPrefab
- HiddenOptions : Barotrauma.Order, Barotrauma.OrderPrefab
- HiddenSubPosition : Barotrauma.Submarine
- HiddenSubs : Barotrauma.Networking.ServerSettings
- HiddenSubStartPosition : Barotrauma.Submarine
- Hide : Barotrauma.RagdollParams.LimbParams, Barotrauma.RelatedItem
- HideAndDisable() : Barotrauma.Limb, Barotrauma.Ragdoll
- HideCloseButton : Barotrauma.MessageBoxAction
- HideConditionBar : Barotrauma.ItemPrefab
- HideConditionInTooltip : Barotrauma.ItemPrefab
- HideEntitySubcategories : Barotrauma.LocationType
- HideFace : Barotrauma.Character
- HideForNonTraitors : Barotrauma.FabricationRecipe
- HideHUD : Barotrauma.Items.Components.Controller
- HideIconAfterDelay : Barotrauma.AfflictionPrefab
- HideIfEmpty : Barotrauma.Inventory.ItemSlot
- HideInEditors : Barotrauma.MapEntityPrefab
- HideInMenus : Barotrauma.MapEntityPrefab
- HideInSonar : Barotrauma.CharacterParams
- HideInThermalGoggles : Barotrauma.CharacterParams
- HideItems : Barotrauma.Items.Components.ItemContainer
- HideLimb : Barotrauma.WearableSprite
- HideOtherWearables : Barotrauma.WearableSprite
- HideUserNames : Barotrauma.LuaCsLogger, Barotrauma.LuaCsSetupConfig
- HideWearablesOfType : Barotrauma.WearableSprite
- HideWhenBroken : Barotrauma.LevelObjectPrefab
- HighestLevelDuringRound : Barotrauma.Skill
- HighestManualOrderPriority : Barotrauma.CharacterInfo
- HighestOrderPriority : Barotrauma.AIObjectiveManager
- HighestSubmarineTierAvailable() : Barotrauma.Biome, Barotrauma.Location
- HighestTier : Barotrauma.SubmarineInfo
- HighestVoted< T >() : Barotrauma.Voting
- HighlightAction() : Barotrauma.HighlightAction
- HighlightArea : Barotrauma.CharacterHealth.LimbHealth
- HighlightColor : Barotrauma.Item
- HighlightedEntities : Barotrauma.MapEntity
- highlightedEntities : Barotrauma.MapEntity
- HighlightMultiple : Barotrauma.UIHighlightAction
- HighlightSprite : Barotrauma.CharacterHealth.LimbHealth
- HighQualityCollisionDetection : Barotrauma.CharacterParams.ParticleParams
- Hijacked : Barotrauma.Items.Components.Pump
- HireableCharacter() : Barotrauma.FactionPrefab.HireableCharacter
- HireManager() : Barotrauma.HireManager, Barotrauma.Location
- Hit : Barotrauma.Key
- HitBrokenDoors : Barotrauma.Items.Components.RepairTool
- HitDetectionType : Barotrauma.Attack
- HitItems : Barotrauma.Items.Components.RepairTool
- HitLimb : Barotrauma.AttackResult
- HitOnlyCharacters : Barotrauma.Items.Components.MeleeWeapon
- Hits : Barotrauma.Items.Components.Projectile
- Hitscan : Barotrauma.Items.Components.Projectile
- HitScanCount : Barotrauma.Items.Components.Projectile
- Hitting : Barotrauma.Items.Components.MeleeWeapon
- Holdable() : Barotrauma.Items.Components.Holdable
- HoldableStatValues : Barotrauma.Items.Components.Holdable
- HoldAngle : Barotrauma.Items.Components.Holdable
- holdAngle : Barotrauma.Items.Components.Holdable
- holdFireCondition : Barotrauma.AIObjectiveCombat
- HoldItem() : Barotrauma.AnimController
- HoldPos : Barotrauma.Items.Components.Holdable
- holdPos : Barotrauma.Items.Components.Holdable
- HoldPosition : Barotrauma.AIObjectiveCombat
- HoldToRope() : Barotrauma.Ragdoll
- HoldTrigger : Barotrauma.Items.Components.RangedWeapon
- Hook : Barotrauma.LuaCsSetup
- HookElapsedTime : Barotrauma.LuaCsPerformanceCounter
- HookMethod() : Barotrauma.LuaCsHook
- HookMethodType : Barotrauma.LuaCsHook
- host : Barotrauma.SteeringManager
- HostagesKilledState : Barotrauma.AbandonedOutpostMission
- HostileThreshold : Barotrauma.Reputation
- HowManyCanBePut() : Barotrauma.Inventory, Barotrauma.Inventory.ItemSlot, Barotrauma.ItemInventory
- HttpGet() : Barotrauma.LuaCsNetworking
- HttpPost() : Barotrauma.LuaCsNetworking
- HttpRequest() : Barotrauma.LuaCsNetworking
- HUDScale : Barotrauma.GameSettings.Config.GraphicsSettings
- HudTint : Barotrauma.Items.Components.Turret
- Hull : Barotrauma.FireSource, Barotrauma.Hull, Barotrauma.Limb, Barotrauma.OrderTarget
- hull : Barotrauma.FireSource
- HULL_LOW_OXYGEN_PERCENTAGE : Barotrauma.HumanAIController
- HULL_SAFETY_THRESHOLD : Barotrauma.HumanAIController
- HullList : Barotrauma.Hull
- HullOxygenPercentage : Barotrauma.Character, Barotrauma.Item
- HullPrefab : Barotrauma.CoreEntityPrefab
- HullRepairCostPerDamage : Barotrauma.CampaignMode
- HullSearchStatus : Barotrauma.AIObjectiveFindSafety
- HullTag : Barotrauma.CheckItemAction, Barotrauma.CountTargetsAction
- HullVertices : Barotrauma.Submarine, Barotrauma.SubmarineBody
- HumanAIController : Barotrauma.AIObjective, Barotrauma.AIObjectiveManager, Barotrauma.HumanAIController
- humanAIController : Barotrauma.ShipCommandManager
- HumanConfigFile : Barotrauma.CharacterPrefab
- HumanCrouchParams : Barotrauma.HumanoidAnimController
- HumanGroup : Barotrauma.CharacterPrefab
- Humanoid : Barotrauma.CharacterParams
- HumanoidAnimController() : Barotrauma.HumanoidAnimController
- HumanPrefab : Barotrauma.Character, Barotrauma.CharacterPrefab, Barotrauma.HumanPrefab
- HumanPrefabHealthMultiplier : Barotrauma.Character
- HumanPrefabIds : Barotrauma.CharacterInfo
- HumanRagdollParams : Barotrauma.HumanoidAnimController
- HumanRunParams : Barotrauma.HumanoidAnimController
- HumanSpeciesName : Barotrauma.CharacterPrefab
- HumanSwimFastParams : Barotrauma.HumanoidAnimController
- HumanSwimSlowParams : Barotrauma.HumanoidAnimController
- HumanWalkParams : Barotrauma.HumanoidAnimController
- Hunger : Barotrauma.PetBehavior
- HungerIncreaseRate : Barotrauma.PetBehavior
- HungryThreshold : Barotrauma.PetBehavior
- HuntingGroundsDifficultyThreshold : Barotrauma.LevelData
- Husk : Barotrauma.CharacterParams
- HuskedSpeciesName : Barotrauma.AfflictionPrefabHusk