Here is a list of all class members with links to the classes they belong to:
- b -
- b : Voronoi2.Edge
- BackgroundColor : Barotrauma.Level, Barotrauma.LevelGenerationParams
- BackgroundCreatureAmount : Barotrauma.LevelGenerationParams
- BackgroundCreaturePrefabsFile() : Barotrauma.BackgroundCreaturePrefabsFile
- BackgroundSection() : Barotrauma.BackgroundSection
- BackgroundSections : Barotrauma.Hull
- BackgroundSectionSize : Barotrauma.Hull
- BackgroundSectionsPerNetworkEvent : Barotrauma.Hull
- BackgroundSprite : Barotrauma.LevelGenerationParams, Barotrauma.StructurePrefab
- BackgroundTextureColor : Barotrauma.Level, Barotrauma.LevelGenerationParams
- BackgroundTopSprite : Barotrauma.LevelGenerationParams
- BackwardsMovementMultiplier : Barotrauma.GroundedMovementParams
- Balance : Barotrauma.Location.StoreInfo
- BallastFlora : Barotrauma.Hull
- BallastFloraBehavior() : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BallastFloraBranch() : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- BallastFloraDamage : Barotrauma.Explosion
- BallastFloraEventData() : Barotrauma.Hull.BallastFloraEventData
- BallastFloraFile() : Barotrauma.BallastFloraFile
- BallastFloraKarmaIncrease : Barotrauma.KarmaManager
- BallastFloraPrefab() : Barotrauma.BallastFloraPrefab
- BallastFloraStateMachine() : Barotrauma.MapCreatures.Behavior.BallastFloraStateMachine
- Ban() : Barotrauma.Networking.Client
- BanAfterWrongPassword : Barotrauma.Networking.ServerSettings
- BanClient() : Barotrauma.Networking.GameServer
- Bank : Barotrauma.CampaignMode
- BanList() : Barotrauma.Networking.BanList, Barotrauma.Networking.ServerSettings
- BannedAddresses : Barotrauma.Networking.BanList
- BannedNames : Barotrauma.Networking.BanList
- BannedPlayer() : Barotrauma.Networking.BannedPlayer
- BannedPlayers : Barotrauma.Networking.BanList
- Banner : Barotrauma.TutorialPrefab
- BanPlayer() : Barotrauma.Networking.BanList, Barotrauma.Networking.Client, Barotrauma.Networking.GameServer
- BanPreviousPlayer() : Barotrauma.Networking.GameServer
- BarrelPos : Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.RepairTool, Barotrauma.Items.Components.Turret
- BarrelRotation : Barotrauma.Items.Components.RepairTool
- BaseAlpha : Barotrauma.Decal
- BaseBranchScale : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- baseDevotion : Barotrauma.AIObjectiveManager
- BaseFlowerScale : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BaseHealCost : Barotrauma.AfflictionPrefab
- BaseLeafScale : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BasePrefab : Barotrauma.PrefabSelector< T >
- BasePrice : Barotrauma.SwappableItem
- BasePriority : Barotrauma.AIObjective
- BaseRotation : Barotrauma.Items.Components.Turret
- BaseSubFile() : Barotrauma.BaseSubFile
- BaseUri : Barotrauma.ContentXElement
- BeaconMission() : Barotrauma.BeaconMission
- BeaconStation : Barotrauma.Level
- BeaconStationChance : Barotrauma.LocationType
- BeaconStationFile() : Barotrauma.BeaconStationFile
- BeaconStationInfo() : Barotrauma.BeaconStationInfo, Barotrauma.SubmarineInfo
- BeardElement : Barotrauma.CharacterInfo.HeadInfo
- BeardIndex : Barotrauma.CharacterInfo.HeadInfo
- Beards : Barotrauma.CharacterInfo
- BeforeLevelLoading : Barotrauma.CampaignMode
- Behavior : Barotrauma.AIObjectiveIdle, Barotrauma.Hull.BallastFloraEventData, Barotrauma.HumanPrefab, Barotrauma.NetSerializableProperties.CachedReflectedVariable
- BehaviorType : Barotrauma.AIObjectiveIdle
- BinaryOptionAction() : Barotrauma.BinaryOptionAction
- Biome() : Barotrauma.Biome, Barotrauma.LevelData, Barotrauma.Location, Barotrauma.LocationConnection
- BiomeIdentifier : Barotrauma.EventPrefab, Barotrauma.EventSet
- BiteWounds : Barotrauma.AfflictionPrefab
- BitPosition : Barotrauma.Networking.IReadMessage, Barotrauma.Networking.IWriteMessage
- BlameEquipperForDeath() : Barotrauma.Items.Components.ItemContainer, Barotrauma.RelatedItem
- Blank : Barotrauma.Md5Hash
- Bleeding : Barotrauma.AfflictionPrefab, Barotrauma.Character
- BleedingReduction : Barotrauma.CharacterParams.HealthParams
- BleedingType : Barotrauma.AfflictionPrefab
- BleedParticleAir : Barotrauma.CharacterParams
- BleedParticleMultiplier : Barotrauma.CharacterParams
- BleedParticleWater : Barotrauma.CharacterParams
- Blink : Barotrauma.Attack, Barotrauma.Limb
- BlinkDurationIn : Barotrauma.RagdollParams.LimbParams
- BlinkDurationOut : Barotrauma.RagdollParams.LimbParams
- BlinkForce : Barotrauma.RagdollParams.LimbParams
- BlinkFrequency : Barotrauma.Items.Components.LightComponent, Barotrauma.RagdollParams.LimbParams
- BlinkHoldTime : Barotrauma.RagdollParams.LimbParams
- BlinkPhase : Barotrauma.Limb
- BlinkRotationIn : Barotrauma.RagdollParams.LimbParams
- BlinkRotationOut : Barotrauma.RagdollParams.LimbParams
- BlinkTextureOffsetIn : Barotrauma.RagdollParams.LimbParams
- BlinkTextureOffsetOut : Barotrauma.RagdollParams.LimbParams
- BlinkTimer : Barotrauma.Limb
- BlinkTransitionIn : Barotrauma.RagdollParams.LimbParams
- BlinkTransitionOut : Barotrauma.RagdollParams.LimbParams
- BlockedDockingPortIDs : Barotrauma.SubmarineInfo
- BlockLocationTypeChanges : Barotrauma.MissionPrefab
- BlocksInteraction() : Barotrauma.CampaignMode
- BlockTransformation : Barotrauma.AfflictionPrefab.Effect
- BloodDecal : Barotrauma.CharacterParams
- BloodDecalName : Barotrauma.Character
- BloodEmitters : Barotrauma.CharacterParams
- Bloodloss : Barotrauma.AfflictionPrefab, Barotrauma.Character
- BloodlossAffliction : Barotrauma.CharacterHealth
- BloodlossAmount : Barotrauma.CharacterHealth
- Bodies : Barotrauma.Structure
- Body : Barotrauma.Items.Components.Door, Barotrauma.Items.Components.Holdable, Barotrauma.LevelWall, Barotrauma.StructurePrefab, Barotrauma.SubmarineBody, Voronoi2.VoronoiCell
- body : Barotrauma.Item, Barotrauma.Limb
- BodyA : Barotrauma.LimbJoint
- BodyB : Barotrauma.LimbJoint
- BodyHeight : Barotrauma.Structure, Barotrauma.StructurePrefab
- BodyInRest : Barotrauma.Ragdoll
- BodyOffset : Barotrauma.Structure, Barotrauma.StructurePrefab
- BodyRotation : Barotrauma.Structure, Barotrauma.StructurePrefab
- BodyShape : Barotrauma.PhysicsBody
- BodyTint : Barotrauma.CharacterHealth
- BodyType : Barotrauma.Item, Barotrauma.PhysicsBody, Barotrauma.RagdollParams.ColliderParams
- BodyVertices : Voronoi2.VoronoiCell
- BodyWidth : Barotrauma.Structure, Barotrauma.StructurePrefab
- BooleanOperatorComponent() : Barotrauma.Items.Components.BooleanOperatorComponent
- Borders : Barotrauma.Submarine, Barotrauma.SubmarineBody
- bossWakeUpDelay : Barotrauma.EndMission
- BotCount : Barotrauma.Networking.ServerSettings
- BotPriority : Barotrauma.ItemPrefab
- BotSpawnMode : Barotrauma.Networking.ServerSettings
- BotsShouldKeepOpen : Barotrauma.Items.Components.Door
- BottomBarrier : Barotrauma.Level
- BottomHoleProbability : Barotrauma.LevelGenerationParams
- BottomPos : Barotrauma.Level
- Bounce : Barotrauma.UIHighlightAction
- Bounds : Barotrauma.ItemAssemblyPrefab
- Brain : Barotrauma.WreckAIConfig
- BrainRoomBackground : Barotrauma.WreckAIConfig
- BrainRoomHorizontalWall : Barotrauma.WreckAIConfig
- BrainRoomVerticalWall : Barotrauma.WreckAIConfig
- BranchContainsTarget() : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BranchDepth : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior, Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- Branches : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BranchHealth : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BreakFromGrabDistance : Barotrauma.HumanoidAnimController
- BreakJoints() : Barotrauma.Character
- BreakSound : Barotrauma.RagdollParams.JointParams
- BreakthroughPoint : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- BuffDurationIncrease() : Barotrauma.BuffDurationIncrease
- Buffer : Barotrauma.Networking.IReadMessage, Barotrauma.Networking.IWriteMessage
- BUFFER_COUNT : Barotrauma.Networking.VoipQueue
- bufferLengths : Barotrauma.Networking.VoipQueue
- buffers : Barotrauma.Networking.VoipQueue
- BufferToQueue : Barotrauma.Networking.VoipQueue
- Burn : Barotrauma.AfflictionPrefab
- BurnOverlayAlpha : Barotrauma.AfflictionPrefab
- BurnReduction : Barotrauma.CharacterParams.HealthParams
- BurnType : Barotrauma.AfflictionPrefab
- BurstSound : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- ButtonTerminal() : Barotrauma.Items.Components.ButtonTerminal
- BuyBackSoldItems() : Barotrauma.CargoManager
- BuyingPriceMultiplier : Barotrauma.PriceInfo
- BytePosition : Barotrauma.Networking.IReadMessage, Barotrauma.Networking.IWriteMessage
- ByteRepresentation : Barotrauma.Md5Hash
- BytesAsHash() : Barotrauma.Md5Hash