Here is a list of all properties with links to the classes they belong to:
- o -
- ObjectiveCanBeCompleted : Barotrauma.MessageBoxAction
- ObjectiveManager : Barotrauma.HumanAIController
- Objectives : Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectiveManager
- ObjectiveTag : Barotrauma.EventObjectiveAction, Barotrauma.MessageBoxAction
- ObscureOtherWearables : Barotrauma.WearableSprite
- ObstructVision : Barotrauma.Character
- ObstructVisionAmount : Barotrauma.Character
- OffensiveAgent : Barotrauma.WreckAIConfig
- Offset : Barotrauma.CharacterParams.TargetParams, Barotrauma.SpawnAction, Barotrauma.StatusEffect.CharacterSpawnInfo, Barotrauma.StatusEffect
- OffsetAmount : Barotrauma.Camera
- OffsetOnSelected : Barotrauma.ItemPrefab
- OffsetOnSelectedMultiplier : Barotrauma.Item
- OldIdentifier : Barotrauma.LevelGenerationParams
- OnDamagedThreshold : Barotrauma.ItemPrefab
- OnGround : Barotrauma.Ragdoll
- OnLinksChanged : Barotrauma.WayPoint
- OnlyBlinkInWater : Barotrauma.RagdollParams.LimbParams
- OnlyHumans : Barotrauma.Attack
- OnlyInOwnSub : Barotrauma.Items.Components.RemoteController
- OnlyJobSpecificDialog : Barotrauma.JobPrefab
- Open : Barotrauma.Gap
- OpeningSpeed : Barotrauma.Items.Components.Door
- OpenState : Barotrauma.Items.Components.Door
- Operate : Barotrauma.NPCOperateItemAction
- OperateTarget : Barotrauma.AIObjectiveOperateItem
- Operation : Barotrauma.MissionStateAction, Barotrauma.SetDataAction, Barotrauma.SetPriceMultiplierAction
- Operator : Barotrauma.CheckDataAction
- Option : Barotrauma.ShipIssueWorker
- Options : Barotrauma.ConversationAction, Barotrauma.Order
- OrderCategory : Barotrauma.UIHighlightAction
- OrderData : Barotrauma.CharacterCampaignData
- OrderedByDifficulty : Barotrauma.EventManagerSettings
- OrderedCharacter : Barotrauma.ShipIssueWorker
- OrderedToBeIgnored : Barotrauma.IIgnorable, Barotrauma.Item, Barotrauma.WallSection
- OrderIdentifier : Barotrauma.CheckOrderAction, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.UIHighlightAction
- OrderOption : Barotrauma.CheckOrderAction, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.Networking.OrderChatMessage, Barotrauma.NPCOperateItemAction, Barotrauma.UIHighlightAction
- OrderOptionIndex : Barotrauma.Networking.OrderChatMessage.OrderMessageInfo
- OrderPrefab : Barotrauma.Networking.OrderChatMessage.OrderMessageInfo
- OrderPriority : Barotrauma.Networking.OrderChatMessage
- OrderTargetTag : Barotrauma.CheckOrderAction, Barotrauma.UIHighlightAction
- OrganDamage : Barotrauma.AfflictionPrefab
- Origin : Barotrauma.DeformableSprite, Barotrauma.RagdollParams.LightSourceParams.LightTexture, Barotrauma.RagdollParams.SpriteParams, Barotrauma.Sprite
- OriginalElement : Barotrauma.EditableParams, Barotrauma.RagdollParams.SubParam
- OriginalLinkedToID : Barotrauma.LinkedSubmarine
- OriginalName : Barotrauma.BallastFloraPrefab, Barotrauma.CharacterInfo, Barotrauma.CoreEntityPrefab, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.LinkedSubmarinePrefab, Barotrauma.MapEntityPrefab, Barotrauma.StructurePrefab, Barotrauma.TalentPrefab
- OriginalOutpost : Barotrauma.Item
- OriginalParameters : Barotrauma.LuaCsHook.ParameterTable
- OriginalReturnValue : Barotrauma.LuaCsHook.ParameterTable
- OriginalTeamID : Barotrauma.Character
- OriginalType : Barotrauma.Location
- OtherConnectionName : Barotrauma.CheckConnectionAction
- OutdoorsOnly : Barotrauma.Items.Components.ElectricalDischarger
- OutpostFilePath : Barotrauma.OutpostGenerationParams
- OutpostGenerationParamsExist : Barotrauma.LevelData
- OutpostModuleInfo : Barotrauma.SubmarineInfo
- OutpostModuleTags : Barotrauma.Hull
- Output : Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.MotionSensor, Barotrauma.Items.Components.RegExFindComponent, Barotrauma.Items.Components.SignalCheckComponent, Barotrauma.Items.Components.SmokeDetector, Barotrauma.Items.Components.WaterDetector
- OutputContainer : Barotrauma.Items.Components.Deconstructor, Barotrauma.Items.Components.Fabricator
- OutputDisabled : Barotrauma.Items.Components.PowerContainer
- OutputEmptyCaptureGroup : Barotrauma.Items.Components.RegExFindComponent
- OutputType : Barotrauma.Items.Components.OscillatorComponent
- Overload : Barotrauma.Items.Components.PowerTransfer
- OverloadVoltage : Barotrauma.Items.Components.PowerTransfer
- Override : Barotrauma.AIObjectiveOperateItem
- OverrideDescription : Barotrauma.FabricationRecipe.RequiredItem
- OverrideHeader : Barotrauma.FabricationRecipe.RequiredItem
- OverrideMovement : Barotrauma.Character
- OverrideProperties : Barotrauma.LevelObjectPrefab
- Owner : Barotrauma.PetBehavior
- OwnerBeardIndex : Barotrauma.Items.Components.IdCard
- OwnerConnection : Barotrauma.Networking.GameServer
- OwnerFaceAttachmentIndex : Barotrauma.Items.Components.IdCard
- OwnerFacialHairColor : Barotrauma.Items.Components.IdCard
- OwnerHairColor : Barotrauma.Items.Components.IdCard
- OwnerHairIndex : Barotrauma.Items.Components.IdCard
- OwnerJob : Barotrauma.Items.Components.IdCard
- OwnerJobId : Barotrauma.Items.Components.IdCard
- OwnerMoustacheIndex : Barotrauma.Items.Components.IdCard
- OwnerName : Barotrauma.Items.Components.IdCard
- OwnerNameLocalized : Barotrauma.Items.Components.IdCard
- OwnerSheetIndex : Barotrauma.Items.Components.IdCard
- OwnerSkinColor : Barotrauma.Items.Components.IdCard
- OwnerTags : Barotrauma.Items.Components.IdCard
- OwnerTagSet : Barotrauma.Items.Components.IdCard
- OwnInventory : Barotrauma.Item
- Oxygen : Barotrauma.Character, Barotrauma.Hull
- OxygenAmount : Barotrauma.CharacterHealth
- OxygenAvailable : Barotrauma.Character
- OxygenFlow : Barotrauma.Items.Components.Vent
- OxygenLow : Barotrauma.AfflictionPrefab
- OxygenLowResistance : Barotrauma.CharacterHealth
- OxygenPercentage : Barotrauma.Hull