Here is a list of all properties with links to the classes they belong to:
- r -
- RadiationSickness : Barotrauma.AfflictionPrefab
- RadiationSprite : Barotrauma.LocationType
- Radius : Barotrauma.PhysicsBody, Barotrauma.RagdollParams.ColliderParams, Barotrauma.RagdollParams.LimbParams, Barotrauma.TriggerAction
- Ragdoll : Barotrauma.CharacterInfo, Barotrauma.RagdollParams.SubParam
- RagdollParams : Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController, Barotrauma.Ragdoll
- RandomAimAmount : Barotrauma.Items.Components.Turret
- RandomAimMaxTime : Barotrauma.Items.Components.Turret
- RandomAimMinTime : Barotrauma.Items.Components.Turret
- RandomAttack : Barotrauma.CharacterParams.AIParams
- RandomDeconstructionOutput : Barotrauma.ItemPrefab
- RandomDeconstructionOutputAmount : Barotrauma.ItemPrefab
- RandomizeSeed : Barotrauma.Networking.ServerSettings
- RandomMovement : Barotrauma.Items.Components.Turret
- RandomOffset : Barotrauma.LevelObjectPrefab
- RandomOffsetFromWall : Barotrauma.Items.Components.LevelResource
- RandomRotation : Barotrauma.LevelObjectPrefab
- RandomRotationRad : Barotrauma.LevelObjectPrefab
- RandomSeed : Barotrauma.EventManager
- Range : Barotrauma.Attack, Barotrauma.CharacterParams.SoundParams, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.RemoteController, Barotrauma.Items.Components.RepairTool, Barotrauma.Items.Components.Sonar, Barotrauma.Items.Components.Sprayer, Barotrauma.Items.Components.WifiComponent, Barotrauma.StatusEffect
- Ranged : Barotrauma.Attack
- RangeMultiplier : Barotrauma.Attack
- RangeMultiplierInWalls : Barotrauma.Items.Components.ElectricalDischarger
- RangeX : Barotrauma.Items.Components.MotionSensor
- RangeY : Barotrauma.Items.Components.MotionSensor
- RaycastRange : Barotrauma.Items.Components.ElectricalDischarger
- ReactDistance : Barotrauma.CharacterParams.TargetParams
- ReactorMeltdownKarmaDecrease : Barotrauma.KarmaManager
- ReactorOverheatKarmaDecrease : Barotrauma.KarmaManager
- ReadAction : Barotrauma.NetSerializableProperties.IReadWriteBehavior, Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- ReadActionDirect : Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- Readonly : Barotrauma.Items.Components.Terminal
- Ready : Barotrauma.Networking.ModSender
- RealWorldCrushDepth : Barotrauma.Level, Barotrauma.LevelData, Barotrauma.Submarine
- RealWorldDepth : Barotrauma.Submarine
- Reattachable : Barotrauma.Items.Components.Holdable
- RechargeRatio : Barotrauma.Items.Components.PowerContainer
- RechargeSpeed : Barotrauma.Items.Components.PowerContainer
- Recipients : Barotrauma.Items.Components.Connection
- RecoilTime : Barotrauma.Items.Components.Turret
- Rect : Barotrauma.Gap, Barotrauma.Hull, Barotrauma.MapEntity, Barotrauma.Structure
- RectHeight : Barotrauma.MapEntity
- RectWidth : Barotrauma.MapEntity
- Recursive : Barotrauma.CheckItemAction, Barotrauma.InventoryHighlightAction
- RedoCount : Barotrauma.Memento< T >
- RedundantIssueModifier : Barotrauma.ShipIssueWorker, Barotrauma.ShipIssueWorkerOperateWeapons
- RefJoint : Barotrauma.RagdollParams.LimbParams
- RefJointIndex : Barotrauma.Limb
- Regular : Barotrauma.ContentPackageManager.PackageSource
- RegularPackage : Barotrauma.Networking.ServerContentPackage
- RelativeOrigin : Barotrauma.Sprite
- RelativeSize : Barotrauma.Sprite
- RelativeVoltage : Barotrauma.Items.Components.Powered
- Reload : Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.Turret
- ReloadNoSkill : Barotrauma.Items.Components.RangedWeapon
- ReloadSkillRequirement : Barotrauma.Items.Components.RangedWeapon
- ReloadTimer : Barotrauma.Items.Components.RangedWeapon
- RemoveContainedItemsOnDeconstruct : Barotrauma.Items.Components.ItemContainer
- Removed : Barotrauma.Entity, Barotrauma.FireSource, Barotrauma.Limb, Barotrauma.PhysicsBody
- RemoveEmpty : Barotrauma.AIObjectiveContainItem
- RemoveExisting : Barotrauma.AIObjectiveContainItem
- RemoveExistingMax : Barotrauma.AIObjectiveDecontainItem
- RemoveExistingPredicate : Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveDecontainItem
- RemoveExistingWhenNecessary : Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveDecontainItem
- RemoveFromCrew : Barotrauma.NPCChangeTeamAction
- RemoveIfLinkedOutpostDoorInUse : Barotrauma.MapEntity
- RemoveMax : Barotrauma.AIObjectiveContainItem
- RemoveOnCombined : Barotrauma.Items.Components.ItemComponent
- RemoveOnHit : Barotrauma.Items.Components.Projectile
- RemovePreviousCharacter : Barotrauma.StatusEffect.CharacterSpawnInfo
- RemoveUnusedGaps : Barotrauma.OutpostGenerationParams
- RepairableItems : Barotrauma.Item
- Repairables : Barotrauma.Item
- RepairMultiple : Barotrauma.Items.Components.RepairTool
- RepairMultipleWalls : Barotrauma.Items.Components.RepairTool
- RepairThreshold : Barotrauma.Items.Components.Repairable
- RepairThroughHoles : Barotrauma.Items.Components.RepairTool
- RepairThroughWalls : Barotrauma.Items.Components.RepairTool
- Repeat : Barotrauma.AIObjectiveOperateItem
- ReplaceCostPercentage : Barotrauma.Networking.ServerSettings
- ReplaceInRadiation : Barotrauma.LocationType, Barotrauma.OutpostGenerationParams
- ReportedTargets : Barotrauma.AIObjectiveLoop< T >
- ReportRange : Barotrauma.HumanAIController, Barotrauma.HumanPrefab
- Reputation : Barotrauma.Faction, Barotrauma.Location
- ReputationAtRoundStart : Barotrauma.Reputation
- RequestedGoods : Barotrauma.Location.StoreInfo
- RequestedGoodsCount : Barotrauma.Location, Barotrauma.LocationType
- RequestGoodPriceModifier : Barotrauma.LocationType
- RequireAimToSecondaryUse : Barotrauma.Item
- RequireAimToUse : Barotrauma.Item
- RequireAllItems : Barotrauma.AIObjectiveGetItems
- RequireAuthentication : Barotrauma.Networking.ServerSettings
- RequireBodyInsideTrigger : Barotrauma.ItemPrefab
- RequireCampaignInteract : Barotrauma.ItemPrefab
- RequireCursorInsideTrigger : Barotrauma.ItemPrefab
- RequiredAngle : Barotrauma.Attack
- RequiredAngleToShoot : Barotrauma.Attack
- RequiredConditionalMatchPercentage : Barotrauma.CheckItemAction
- RequiredContentPackagesInstalled : Barotrauma.SubmarineInfo
- RequiredFaction : Barotrauma.MissionAction
- RequireDivingSuitAdequate : Barotrauma.AIObjectiveGetItems
- RequiredLevel : Barotrauma.SkillCheckAction
- RequiredModuleTag : Barotrauma.TagAction
- RequiredSkill : Barotrauma.SkillCheckAction
- RequiredUseCount : Barotrauma.WaitForItemUsedAction
- RequireEmpty : Barotrauma.RelatedItem
- RequireEquip : Barotrauma.NPCOperateItemAction
- RequireEquipped : Barotrauma.CheckItemAction
- RequireItems : Barotrauma.Order
- RequireNonEmpty : Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectivePrepare
- RequireOxygenDetectors : Barotrauma.Items.Components.MiniMap
- RequiresAlive : Barotrauma.Abilities.CharacterAbility
- RequireSpawnPointTag : Barotrauma.SpawnAction
- RequiresUnlock : Barotrauma.PriceInfo
- RequireWaterDetectors : Barotrauma.Items.Components.MiniMap
- RequireWorn : Barotrauma.CheckItemAction
- ResetKarmaBetweenRounds : Barotrauma.KarmaManager
- ResetWhenClearingIgnoreList : Barotrauma.AIObjectiveLoadItems, Barotrauma.AIObjectiveLoop< T >
- ResetWhenDifferentSignalReceived : Barotrauma.Items.Components.DelayComponent
- ResetWhenSignalReceived : Barotrauma.Items.Components.DelayComponent
- ResizeHorizontal : Barotrauma.MapEntity, Barotrauma.MapEntityPrefab
- ResizeVertical : Barotrauma.MapEntity, Barotrauma.MapEntityPrefab
- Resolution : Barotrauma.Camera
- ResourceClusterSizeRange : Barotrauma.LevelGenerationParams
- ResourceIds : Barotrauma.Level.PathPoint
- ResourceIntervalRange : Barotrauma.LevelGenerationParams
- Resources : Barotrauma.Level.ClusterLocation
- ResourceSpawnChance : Barotrauma.LevelGenerationParams
- ResourceTags : Barotrauma.Level.PathPoint
- RespawnCountdownStarted : Barotrauma.Networking.RespawnManager
- RespawnInterval : Barotrauma.Networking.ServerSettings
- RespawnManager : Barotrauma.LuaGame
- RespawnMode : Barotrauma.Networking.RespawnManager, Barotrauma.Networking.ServerSettings
- RespawnShuttle : Barotrauma.Networking.RespawnManager
- RespawnTime : Barotrauma.Networking.RespawnManager
- Restitution : Barotrauma.RagdollParams.LimbParams
- RetractionDelay : Barotrauma.Items.Components.Turret
- RetractionDurationMultiplier : Barotrauma.Items.Components.Turret
- Retreat : Barotrauma.Attack
- ReturnCountdownStarted : Barotrauma.Networking.RespawnManager
- ReturnTarget : Barotrauma.AIObjectiveReturn
- ReturnTime : Barotrauma.Networking.RespawnManager
- ReturnValue : Barotrauma.LuaCsHook.ParameterTable
- Reverse : Barotrauma.Attack, Barotrauma.EnemyAIController
- RichTextData : Barotrauma.RichString
- RightHandIKPos : Barotrauma.AnimController
- RoomName : Barotrauma.Hull
- RootColor : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- RootContainer : Barotrauma.Item
- RootForceWorldEnd : Barotrauma.Attack
- RootForceWorldMiddle : Barotrauma.Attack
- RootForceWorldStart : Barotrauma.Attack
- RootHealth : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- RootTransitionEasing : Barotrauma.Attack
- RotateTowardsMovement : Barotrauma.FishSwimParams
- Rotation : Barotrauma.Camera, Barotrauma.Item, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.Turret, Barotrauma.LevelTrigger, Barotrauma.Limb, Barotrauma.PhysicsBody, Barotrauma.PosInfo, Barotrauma.Structure, Barotrauma.WearableSprite
- RotationLimbIndex : Barotrauma.Attack
- RotationLimits : Barotrauma.Items.Components.Turret
- RotationRad : Barotrauma.Item
- RotationSpeedHighSkill : Barotrauma.Items.Components.Turret
- RotationSpeedLowSkill : Barotrauma.Items.Components.Turret
- RoundDuration : Barotrauma.GameSession
- RoundEnding : Barotrauma.GameSession
- RoundStarted : Barotrauma.LuaGame
- RuinCount : Barotrauma.LevelGenerationParams
- Ruins : Barotrauma.Level
- Running : Barotrauma.CoroutineStatus
- RunParams : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController