Here is a list of all variables with links to the classes they belong to:
- i -
- I : Barotrauma.Utils.CoordinateSpace2D
- Icon : Barotrauma.AfflictionPrefab, Barotrauma.JobPrefab, Barotrauma.TalentPrefab, Barotrauma.TraitorEventPrefab
- IconColor : Barotrauma.TraitorEventPrefab
- IconColors : Barotrauma.AfflictionPrefab
- IconSmall : Barotrauma.JobPrefab
- IconStyle : Barotrauma.Networking.ChatMessage
- ID : Barotrauma.CharacterInfo, Barotrauma.Entity, Barotrauma.Items.Components.GridInfo, Barotrauma.MapCreatures.Behavior.BallastFloraBranch, Barotrauma.Networking.FileSender.FileTransferOut, Barotrauma.Networking.NetEntityEvent, Barotrauma.PosInfo
- Id : Barotrauma.AssemblyManager.LoadedACL
- Identifier : Barotrauma.AIChatMessage, Barotrauma.AutonomousObjective, Barotrauma.ConversationAction, Barotrauma.EventLog.Entry, Barotrauma.GameModePreset, Barotrauma.Location.TakenItem, Barotrauma.MedicalClinic.NetAffliction, Barotrauma.Networking.PermissionPreset, Barotrauma.OutpostGenerationParams.ModuleCount, Barotrauma.Prefab, Barotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node, Barotrauma.Skill, Barotrauma.SkillPrefab
- IdentifiersOrTags : Barotrauma.AIObjectiveGetItem
- IgnoreAtNonOutpost : Barotrauma.AutonomousObjective
- IgnoreAtOutpost : Barotrauma.AutonomousObjective, Barotrauma.OrderPrefab
- IgnoreCoolDown : Barotrauma.EventSet
- IgnoredBodies : Barotrauma.Items.Components.Projectile
- IgnoredCharacters : Barotrauma.Explosion
- ignoredContainerIdentifiers : Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveGetItem
- IgnoredCover : Barotrauma.Explosion
- ignoredIdentifiersOrTags : Barotrauma.AIObjectiveGetItem
- IgnoredItems : Barotrauma.HumanAIController
- ignoredItems : Barotrauma.AIObjectiveGetItem
- IgnoredSubmarines : Barotrauma.Explosion
- IgnoredTargets : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- IgnoreIntensity : Barotrauma.EventSet
- IgnoreLimbSlots : Barotrauma.EntitySpawner.ItemSpawnInfo
- ignoreList : Barotrauma.AIObjectiveLoop< T >
- IgnoreTreatmentIfAfflictedBy : Barotrauma.AfflictionPrefab
- IncludeColorAlpha : Barotrauma.NetworkSerialize
- InDetectableSetTime : Barotrauma.AITarget
- Index : Barotrauma.BackgroundSection
- IndexInFile : Barotrauma.GrimeSprite
- IndicatorLimb : Barotrauma.AfflictionPrefab
- indicatorPosition : Barotrauma.Items.Components.PowerContainer
- indicatorSize : Barotrauma.Items.Components.PowerContainer
- IndicatorSprite : Barotrauma.CharacterHealth.LimbHealth
- InfoText : Barotrauma.DeconstructItem
- InfoTextOnOtherItemMissing : Barotrauma.DeconstructItem
- InGame : Barotrauma.Networking.TempClient
- Inheritors : Barotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node
- InheritStatusEffects : Barotrauma.Items.Components.ItemComponent
- InitialDepth : Barotrauma.LevelData
- InitializationStep : Barotrauma.Networking.ServerPeer< TConnection >.PendingClient
- InitialMoney : Barotrauma.CampaignMode
- InstallTime : Barotrauma.ContentPackage
- InstallTimeDiffInSeconds : Barotrauma.Networking.ServerContentPackage
- Instance : Barotrauma.Camera, Barotrauma.UnimplementedScreen
- InsufficientOxygenThreshold : Barotrauma.CharacterHealth
- IntensityUpdateInterval : Barotrauma.EventManager
- InteractionLabelDisplayMode : Barotrauma.GameSettings.Config
- Interval : Barotrauma.StatusEffect
- Inventories : Barotrauma.CharacterParams
- Inventory : Barotrauma.EntitySpawner.ItemSpawnInfo, Barotrauma.Items.Components.ItemContainer
- InventoryData : Barotrauma.CharacterInfo
- InventoryID : Barotrauma.EntitySpawner.SpawnOrRemove
- InventoryScale : Barotrauma.GameSettings.Config.GraphicsSettings
- invert : Barotrauma.Abilities.AbilityCondition
- InvertControlsType : Barotrauma.AfflictionPrefab
- inWater : Barotrauma.Ragdoll
- IsActiveConditionals : Barotrauma.Items.Components.ItemComponent
- IsBeaconActive : Barotrauma.LevelData
- isBroken : Barotrauma.Items.Components.PowerTransfer
- IsBuff : Barotrauma.AfflictionPrefab
- IsCampaignSet : Barotrauma.EventSet
- IsChainable : Barotrauma.TraitorEventPrefab
- IsCheat : Barotrauma.DebugConsole.Command
- IsClient : Barotrauma.LuaCsSetup
- IsCommand : Barotrauma.ColoredText
- IsCriminal : Barotrauma.Character
- IsDestructible : Voronoi2.VoronoiCell
- IsDisguised : Barotrauma.CharacterInfo
- IsDisguisedAsAnother : Barotrauma.CharacterInfo
- IsDownloading : Barotrauma.Networking.TempClient
- IsEndBiome : Barotrauma.Biome
- IsEquipped : Barotrauma.CharacterInventory
- IsError : Barotrauma.ColoredText
- isFinished : Barotrauma.Event
- IsFollowOrder : Barotrauma.AIObjectiveGoTo
- IsForceRagdolled : Barotrauma.Character
- IsGateBetweenBiomes : Barotrauma.Location
- IsHorizontal : Barotrauma.StructurePrefab
- isHorizontal : Barotrauma.Items.Components.PowerContainer
- IsHostileEscortee : Barotrauma.Character
- IsIslandSpecific : Barotrauma.ItemPrefab.FixedQuantityResourceInfo
- Island : Voronoi2.VoronoiCell
- IsLatched : Barotrauma.Character.LatchedOntoTargetEventData
- IsMandatory : Barotrauma.Networking.ServerContentPackage
- IsNewHire : Barotrauma.CharacterInfo
- IsObstructed : Barotrauma.WayPoint
- IsOutput : Barotrauma.Items.Components.Connection
- IsOwner : Barotrauma.Networking.TempClient
- isPriority : Barotrauma.AIObjectiveFixLeak
- IsRagdolled : Barotrauma.Character
- IsResolving : Barotrauma.MemoryFileAssemblyContextLoader
- IsRoot : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- IsRootGrowth : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- isRunning : Barotrauma.TriggerAction
- IsSalvageMissionItem : Barotrauma.Item
- IsSaveable : Barotrauma.Serialize
- IsServer : Barotrauma.LuaCsSetup
- IsSevered : Barotrauma.LimbJoint
- IsSideObjective : Barotrauma.MissionPrefab
- IsSinglePlayer : Barotrauma.GameModePreset
- IsSolid : Voronoi2.GraphEdge
- isSynced : Barotrauma.Character
- IsValid : Barotrauma.Level.InterestingPosition
- IsVanilla : Barotrauma.Networking.ServerContentPackage
- IsWaitOrder : Barotrauma.AIObjectiveGoTo
- IsWelcomeMessage : Barotrauma.Items.Components.TerminalMessage
- Item : Barotrauma.AIObjectiveDeconstructItem
- item : Barotrauma.AIObjectiveCleanupItem, Barotrauma.Items.Components.ItemComponent
- ItemComponentType : Barotrauma.OrderPrefab
- ItemContainerIndex : Barotrauma.EntitySpawner.SpawnOrRemove
- ItemFilter : Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems
- ItemIdentifier : Barotrauma.DeconstructItem, Barotrauma.JobPrefab.PreviewItem
- itemIdentifiers : Barotrauma.AIObjectiveContainItem
- ItemList : Barotrauma.Item
- ItemPos : Barotrauma.RelatedItem
- ItemPrefabIdentifier : Barotrauma.FabricationRecipe.RequiredItemByIdentifier
- ItemRepairCostPerRepairDuration : Barotrauma.CampaignMode
- ItemSets : Barotrauma.HumanPrefab, Barotrauma.JobPrefab
- ItemsRelocatedToMainSub : Barotrauma.CampaignMode
- ItemTeamChange : Barotrauma.Character.AddToCrewEventData, Barotrauma.Character.RemoveFromCrewEventData