Here is a list of all functions with links to the classes they belong to:
- t -
- TagAction() : Barotrauma.TagAction
- TagLString() : Barotrauma.TagLString
- TakeItem() : Barotrauma.AIController
- TakenItem() : Barotrauma.Location.TakenItem
- TalentPrefab() : Barotrauma.TalentPrefab
- TalentsFile() : Barotrauma.TalentsFile
- TalentTreesFile() : Barotrauma.TalentTreesFile
- TargetItemsMatchItem() : Barotrauma.OrderPrefab
- TargetParams() : Barotrauma.CharacterParams.TargetParams
- TargetTagMatchesTagCondition() : Barotrauma.PropertyConditional
- Teleport() : Barotrauma.Ragdoll
- TeleportAction() : Barotrauma.TeleportAction
- TeleportTo() : Barotrauma.Character
- Terminal() : Barotrauma.Items.Components.Terminal
- TerminalMessage() : Barotrauma.Items.Components.TerminalMessage
- Text() : Barotrauma.TextPack
- TextFile() : Barotrauma.TextFile
- TextPack() : Barotrauma.TextPack
- Throwable() : Barotrauma.Items.Components.Throwable
- ToDebugString() : Barotrauma.AfflictionAction, Barotrauma.CheckDataAction, Barotrauma.CheckDifficultyAction, Barotrauma.CheckItemAction, Barotrauma.CheckMoneyAction, Barotrauma.CheckTraitorEventStateAction, Barotrauma.CheckTraitorVoteAction, Barotrauma.CheckVisibilityAction, Barotrauma.ClearTagAction, Barotrauma.CombatAction, Barotrauma.ConversationAction, Barotrauma.CountTargetsAction, Barotrauma.DamageBeaconStationAction, Barotrauma.EventAction, Barotrauma.EventLogAction, Barotrauma.FireAction, Barotrauma.GiveExpAction, Barotrauma.GiveSkillExpAction, Barotrauma.GodModeAction, Barotrauma.GoTo, Barotrauma.Label, Barotrauma.LayerAction, Barotrauma.MessageBoxAction, Barotrauma.MissionAction, Barotrauma.MissionStateAction, Barotrauma.ModifyLocationAction, Barotrauma.MoneyAction, Barotrauma.NPCChangeTeamAction, Barotrauma.NPCFollowAction, Barotrauma.NPCOperateItemAction, Barotrauma.NPCWaitAction, Barotrauma.OnRoundEndAction, Barotrauma.ReputationAction, Barotrauma.RNGAction, Barotrauma.SetDataAction, Barotrauma.SetPriceMultiplierAction, Barotrauma.SetTraitorEventStateAction, Barotrauma.SkillCheckAction, Barotrauma.SpawnAction, Barotrauma.StatusEffectAction, Barotrauma.TagAction, Barotrauma.TriggerAction, Barotrauma.TriggerEventAction, Barotrauma.UnlockPathAction, Barotrauma.WaitAction, Barotrauma.WaitForItemFabricatedAction, Barotrauma.WaitForItemUsedAction
- ToggleDebugger() : Barotrauma.LuaCsSetup
- ToLocal() : Barotrauma.SerializableDateTime
- ToLocalUserString() : Barotrauma.SerializableDateTime
- ToLocalValue() : Barotrauma.SerializableDateTime
- ToLower() : Barotrauma.LocalizedString, Barotrauma.RichString
- ToString() : Barotrauma.Affliction, Barotrauma.AfflictionPrefab, Barotrauma.ArtifactEvent, Barotrauma.Character, Barotrauma.ContentPackageId, Barotrauma.ContentPath, Barotrauma.EntitySpawner.RemoveEntity, Barotrauma.EntitySpawner.SpawnEntity, Barotrauma.EntitySpawner.SpawnOrRemove, Barotrauma.EntitySpawner, Barotrauma.EnumCoroutineStatus, Barotrauma.Event, Barotrauma.EventPrefab, Barotrauma.EventSet, Barotrauma.FabricationRecipe.RequiredItemByIdentifier, Barotrauma.FabricationRecipe.RequiredItemByTag, Barotrauma.Faction, Barotrauma.Hull, Barotrauma.Item, Barotrauma.ItemPrefab, Barotrauma.Items.Components.Connection, Barotrauma.LanguageIdentifier, Barotrauma.LevelObject, Barotrauma.LevelObjectPrefab, Barotrauma.LocalizedString, Barotrauma.Location.StoreInfo, Barotrauma.Location, Barotrauma.LocationType, Barotrauma.LuaByte, Barotrauma.LuaDouble, Barotrauma.LuaInt16, Barotrauma.LuaInt32, Barotrauma.LuaInt64, Barotrauma.LuaSByte, Barotrauma.LuaSingle, Barotrauma.LuaUInt16, Barotrauma.LuaUInt32, Barotrauma.LuaUInt64, Barotrauma.MalfunctionEvent, Barotrauma.Md5Hash, Barotrauma.MonsterEvent, Barotrauma.Networking.Endpoint, Barotrauma.Networking.NetworkConnection< T >, Barotrauma.Order, Barotrauma.PathNode, Barotrauma.RichString, Barotrauma.SerializableDateTime, Barotrauma.SerializableTimeZone, Barotrauma.Sprite, Barotrauma.Structure, Barotrauma.Submarine, Barotrauma.SubmarineInfo, Barotrauma.TraitorEvent, Barotrauma.TraitorEventPrefab, Voronoi2.GraphEdge
- ToUnixTime() : Barotrauma.SerializableDateTime
- ToUpper() : Barotrauma.LocalizedString, Barotrauma.RichString, Barotrauma.UpperLString
- ToUtc() : Barotrauma.SerializableDateTime
- ToUtcValue() : Barotrauma.SerializableDateTime
- TraitorEvent() : Barotrauma.TraitorEvent
- TraitorEventPrefab() : Barotrauma.TraitorEventPrefab
- TraitorResults() : Barotrauma.TraitorManager.TraitorResults
- TransferItemsBetweenSubs() : Barotrauma.CampaignMode
- TransformInToOutside() : Barotrauma.PosInfo
- TransformOutToInside() : Barotrauma.PosInfo
- TransformRotation() : Barotrauma.PhysicsBody
- TransformTrigger() : Barotrauma.Item
- Translate() : Barotrauma.PosInfo, Barotrauma.Submarine
- TransmitSignal() : Barotrauma.Items.Components.WifiComponent
- TriggerAction() : Barotrauma.TriggerAction
- TriggerComponent() : Barotrauma.Items.Components.TriggerComponent
- TriggerEvent() : Barotrauma.MissionPrefab.TriggerEvent
- TriggerEventAction() : Barotrauma.TriggerEventAction
- TriggerOnEndRoundActions() : Barotrauma.EventManager
- TrigonometricFunctionComponent() : Barotrauma.Items.Components.TrigonometricFunctionComponent
- TrimEnd() : Barotrauma.LocalizedString
- TrimLString() : Barotrauma.TrimLString
- TrimStart() : Barotrauma.LocalizedString
- TryAddEmptyTarget() : Barotrauma.CharacterParams.AIParams
- TryAddLink() : Barotrauma.Items.Components.Connection
- TryAddNewTarget() : Barotrauma.CharacterParams.AIParams
- TryAddNewTeamChange() : Barotrauma.Character
- TryAddSubObjective< T >() : Barotrauma.AIObjective
- TryAddSubParam< T >() : Barotrauma.CharacterParams, Barotrauma.RagdollParams.LimbParams
- TryAdjustAttackerSkill() : Barotrauma.Character
- TryAdjustHealerSkill() : Barotrauma.Character
- TryApplyVariantScale() : Barotrauma.RagdollParams
- TryAssignFactionBasedOnLocationType() : Barotrauma.Location
- TryBeginDispose() : Barotrauma.AssemblyManager
- TryComplete() : Barotrauma.AIObjective
- TryConnect() : Barotrauma.Items.Components.Wire
- TryCreateInstance< T >() : Barotrauma.EventPrefab
- TryCreateName() : Barotrauma.Items.Components.GeneticMaterial
- TryExtractEventData< T >() : Barotrauma.Items.Components.ItemComponent
- TryFindController() : Barotrauma.Item
- TryGet() : Barotrauma.PrefabCollection< T >
- TryGetACL() : Barotrauma.AssemblyManager
- TryGetCollider() : Barotrauma.Ragdoll
- TryGetInterestingPosition() : Barotrauma.Level
- TryGetInterestingPositionAwayFromPoint() : Barotrauma.Level
- TryGetLoadedPluginsForPackage() : Barotrauma.CsPackageManager
- TryGetPackageForPlugin< T >() : Barotrauma.CsPackageManager
- TryGetSubTypesFromACL() : Barotrauma.AssemblyManager
- TryGetSubTypesFromACL< T >() : Barotrauma.AssemblyManager
- TryGetTarget() : Barotrauma.CharacterParams.AIParams
- TryGetTargetItemComponent() : Barotrauma.Order, Barotrauma.OrderPrefab
- TryGetValue() : Barotrauma.ListDictionary< TKey, TValue >
- TryHireCharacter() : Barotrauma.CampaignMode
- TryInteract() : Barotrauma.Item
- TryLoad() : Barotrauma.ContentPackage
- TryLoadAnimation() : Barotrauma.AnimController
- TryLoadTemporaryAnimation() : Barotrauma.AnimController
- TryPurchase() : Barotrauma.CampaignMode
- TryPurchaseSubmarine() : Barotrauma.GameSession
- TryPutItem() : Barotrauma.CharacterInventory, Barotrauma.Inventory, Barotrauma.ItemInventory
- TryPutItemWithAutoEquipCheck() : Barotrauma.CharacterInventory
- TryRemoveTeamChange() : Barotrauma.Character
- TrySaveAs() : Barotrauma.Submarine
- TrySetLimbPosition() : Barotrauma.Ragdoll
- TrySetState() : Barotrauma.Items.Components.Door
- TrySetValue() : Barotrauma.SerializableProperty
- TrySeverLimbJoints() : Barotrauma.Character
- TrySwapAnimParams() : Barotrauma.AnimController
- TrySwapping() : Barotrauma.Inventory
- Tunnel() : Barotrauma.Level.Tunnel
- Turret() : Barotrauma.Items.Components.Turret
- TutorialCompleteAction() : Barotrauma.TutorialCompleteAction
- TutorialIconAction() : Barotrauma.TutorialIconAction
- TutorialPrefab() : Barotrauma.TutorialPrefab
- TutorialsFile() : Barotrauma.TutorialsFile
- TypeInfo() : Barotrauma.ContentFile.TypeInfo
- TypeOf() : Barotrauma.LuaUserData