Here is a list of all class members with links to the classes they belong to:
- o -
- Objective : Barotrauma.Order
- ObjectiveCanBeCompleted : Barotrauma.MessageBoxAction
- ObjectiveConstructor() : Barotrauma.AIObjectiveChargeBatteries, Barotrauma.AIObjectiveCleanupItems, Barotrauma.AIObjectiveDeconstructItems, Barotrauma.AIObjectiveExtinguishFires, Barotrauma.AIObjectiveFightIntruders, Barotrauma.AIObjectiveFindThieves, Barotrauma.AIObjectiveFixLeaks, Barotrauma.AIObjectiveLoadItems, Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectivePumpWater, Barotrauma.AIObjectiveRepairItems, Barotrauma.AIObjectiveRescueAll
- ObjectiveManager : Barotrauma.HumanAIController
- objectiveManager : Barotrauma.AIObjective
- ObjectiveManagerStateEventData() : Barotrauma.Character.ObjectiveManagerStateEventData
- Objectives : Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectiveManager
- ObjectiveSuccessful : Barotrauma.TraitorManager.TraitorResults
- ObjectiveTag : Barotrauma.EventObjectiveAction, Barotrauma.MessageBoxAction
- ObjectiveType : Barotrauma.AIObjectiveManager, Barotrauma.Character.ObjectiveManagerStateEventData
- ObscureOtherWearables : Barotrauma.WearableSprite
- ObscuringMode : Barotrauma.WearableSprite
- ObstructVision : Barotrauma.Character
- ObstructVisionAmount : Barotrauma.Character
- OffensiveAgent : Barotrauma.WreckAIConfig
- Offset : Barotrauma.CharacterParams.TargetParams, Barotrauma.SpawnAction, Barotrauma.StatusEffect.CharacterSpawnInfo, Barotrauma.StatusEffect
- offset : Barotrauma.Sprite
- OffsetOnSelected : Barotrauma.ItemPrefab
- OffsetOnSelectedMultiplier : Barotrauma.Item
- OffsetSpawnPos() : Barotrauma.SpawnAction
- OldIdentifier : Barotrauma.Biome, Barotrauma.LevelGenerationParams
- OmitJobInMenus : Barotrauma.CharacterInfo
- OnAbandon() : Barotrauma.AIObjective, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveDecontainItem, Barotrauma.AIObjectiveExtinguishFire, Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGoTo, Barotrauma.AIObjectiveRescue, Barotrauma.AIObjectiveReturn
- OnACLUnload : Barotrauma.AssemblyManager
- OnActiveStateChanged : Barotrauma.Items.Components.ItemComponent
- OnAnyReputationValueChanged : Barotrauma.Reputation
- OnAssemblyLoaded : Barotrauma.AssemblyManager
- OnAssemblyUnloading : Barotrauma.AssemblyManager
- OnAttacked() : Barotrauma.AIController, Barotrauma.Character, Barotrauma.EnemyAIController, Barotrauma.HumanAIController
- OnAttackedHandler() : Barotrauma.Character
- OncePerLevel : Barotrauma.EventSet
- OnCollision() : Barotrauma.SubmarineBody
- OnCompleted() : Barotrauma.AIObjective, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveExtinguishFire, Barotrauma.AIObjectiveGoTo, Barotrauma.AIObjectiveRescue
- OnContainedItemsChanged : Barotrauma.Items.Components.ItemContainer
- OnDamagedThreshold : Barotrauma.ItemPrefab
- OnDeath : Barotrauma.Character
- OnDeathHandler() : Barotrauma.Character
- OnDeselect : Barotrauma.Item
- OnDeselected() : Barotrauma.AIObjective, Barotrauma.AIObjectiveCheckStolenItems, Barotrauma.AIObjectiveCleanupItems, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveDeconstructItems, Barotrauma.AIObjectiveFindThieves, Barotrauma.AIObjectiveIdle, Barotrauma.AIObjectiveRescue
- OnDestroyed : Voronoi2.VoronoiCell
- OnDispose : Barotrauma.CsPackageManager
- OnDocked : Barotrauma.Items.Components.DockingPort
- OnEat() : Barotrauma.PetBehavior
- OnException : Barotrauma.AssemblyManager
- OnExecute : Barotrauma.DebugConsole.Command
- OnGapStateChanged() : Barotrauma.WayPoint
- OnGround : Barotrauma.Ragdoll
- onGround : Barotrauma.Ragdoll
- OnHealed() : Barotrauma.AIController, Barotrauma.HumanAIController
- OnInteract : Barotrauma.Item
- OnInventoryChanged() : Barotrauma.Items.Components.ItemComponent
- OnItemContained() : Barotrauma.Items.Components.ItemContainer
- OnItemFabricated : Barotrauma.Items.Components.Fabricator, Barotrauma.WaitForItemFabricatedAction
- OnItemLoaded() : Barotrauma.Items.Components.ButtonTerminal, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.CustomInterface, Barotrauma.Items.Components.Deconstructor, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.IdCard, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.LevelResource, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.Powered, Barotrauma.Items.Components.PowerTransfer, Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.RelayComponent, Barotrauma.Items.Components.Repairable, Barotrauma.Items.Components.Scanner, Barotrauma.Items.Components.Sprayer, Barotrauma.Items.Components.Steering, Barotrauma.Items.Components.Terminal, Barotrauma.Items.Components.TriggerComponent, Barotrauma.Items.Components.Turret, Barotrauma.Items.Components.Wearable, Barotrauma.Items.Components.WifiComponent
- OnItemRemoved() : Barotrauma.Items.Components.ItemContainer
- OnLimbCollision() : Barotrauma.Ragdoll
- OnLinksChanged : Barotrauma.WayPoint
- OnLoadCompleted() : Barotrauma.ACsMod, Barotrauma.IAssemblyPlugin
- OnLocationChanged : Barotrauma.Map
- OnLocationSelected : Barotrauma.Map
- OnlyBlinkInWater : Barotrauma.RagdollParams.LimbParams
- OnlyHumans : Barotrauma.Attack
- OnlyInOwnSub : Barotrauma.Items.Components.RemoteController
- OnlyInside : Barotrauma.Explosion, Barotrauma.StatusEffect
- OnlyJobSpecificDialog : Barotrauma.JobPrefab
- OnlyOutside : Barotrauma.Explosion, Barotrauma.StatusEffect
- OnlyWhenDamagedByPlayer : Barotrauma.StatusEffect
- OnMapLoaded() : Barotrauma.Gap, Barotrauma.Hull, Barotrauma.Item, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.TriggerComponent, Barotrauma.Items.Components.Turret, Barotrauma.LinkedSubmarine, Barotrauma.MapEntity, Barotrauma.Structure, Barotrauma.WayPoint
- OnMissionsSelected : Barotrauma.Map
- OnMoneyChanged : Barotrauma.CampaignMode
- OnObjectiveCompleted() : Barotrauma.AIObjectiveChargeBatteries, Barotrauma.AIObjectiveCleanupItems, Barotrauma.AIObjectiveDeconstructItems, Barotrauma.AIObjectiveExtinguishFires, Barotrauma.AIObjectiveFightIntruders, Barotrauma.AIObjectiveFindThieves, Barotrauma.AIObjectiveFixLeaks, Barotrauma.AIObjectiveLoadItems, Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectivePumpWater, Barotrauma.AIObjectiveRepairItems, Barotrauma.AIObjectiveRescueAll
- OnPicked() : Barotrauma.Items.Components.Door, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.Pickable
- OnReputationValueChanged : Barotrauma.Reputation
- OnRoundEndAction() : Barotrauma.OnRoundEndAction
- OnSaveAndQuit : Barotrauma.CampaignMode
- OnScaleChanged() : Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ItemComponent
- OnScanCompleted : Barotrauma.Items.Components.Scanner
- OnScanStarted : Barotrauma.Items.Components.Scanner
- OnSelected() : Barotrauma.AIObjective, Barotrauma.AIObjectiveDeconstructItems
- OnSpawned() : Barotrauma.EntitySpawner.IEntitySpawnInfo, Barotrauma.EntitySpawner.ItemSpawnInfo
- OnStateChanged() : Barotrauma.AIController, Barotrauma.EnemyAIController, Barotrauma.TraitorEvent
- OnTargetChanged() : Barotrauma.AIController, Barotrauma.EnemyAIController
- OnTriggered : Barotrauma.LevelTrigger
- OnUnDocked : Barotrauma.Items.Components.DockingPort
- OnUpgradesChanged : Barotrauma.UpgradeManager
- OnUsed : Barotrauma.Items.Components.ItemComponent
- OnWearablesChanged() : Barotrauma.Character
- Open : Barotrauma.Gap
- OpenFile() : Barotrauma.SubmarineInfo
- OpeningSpeed : Barotrauma.Items.Components.Door
- OpenRead() : Barotrauma.LuaCsFile
- OpenState : Barotrauma.Items.Components.Door
- OpenWrite() : Barotrauma.LuaCsFile
- Operate : Barotrauma.NPCOperateItemAction
- OperateTarget : Barotrauma.AIObjectiveOperateItem
- Operation : Barotrauma.MissionStateAction, Barotrauma.SetDataAction, Barotrauma.SetPriceMultiplierAction
- OperationType : Barotrauma.MissionStateAction, Barotrauma.SetDataAction, Barotrauma.SetPriceMultiplierAction
- Operator : Barotrauma.CheckDataAction
- operator byte() : Barotrauma.LuaByte
- operator double() : Barotrauma.LuaDouble
- operator float() : Barotrauma.LuaSingle
- operator int() : Barotrauma.LuaInt32
- operator LocalizedString() : Barotrauma.LocalizedString, Barotrauma.RichString
- operator long() : Barotrauma.LuaInt64
- operator RichString() : Barotrauma.RichString
- operator sbyte() : Barotrauma.LuaSByte
- operator short() : Barotrauma.LuaInt16
- operator uint() : Barotrauma.LuaUInt32
- operator ulong() : Barotrauma.LuaUInt64
- operator ushort() : Barotrauma.LuaUInt16
- operator XElement?() : Barotrauma.ContentXElement
- operator!=() : Barotrauma.ContentPath, Barotrauma.ContentXElement, Barotrauma.Items.Components.Signal, Barotrauma.LanguageIdentifier, Barotrauma.LocalizedString, Barotrauma.Md5Hash, Barotrauma.Networking.AccountInfo, Barotrauma.Networking.Endpoint, Barotrauma.Networking.LidgrenEndpoint, Barotrauma.Networking.PipeEndpoint, Barotrauma.RichString, Barotrauma.SerializableDateTime
- operator+() : Barotrauma.Items.Components.PowerRange, Barotrauma.LocalizedString, Barotrauma.SerializableDateTime
- operator-() : Barotrauma.Items.Components.PowerRange, Barotrauma.SerializableDateTime
- operator<() : Barotrauma.SerializableDateTime
- operator==() : Barotrauma.ContentPath, Barotrauma.ContentXElement, Barotrauma.Items.Components.Signal, Barotrauma.LanguageIdentifier, Barotrauma.LocalizedString, Barotrauma.Md5Hash, Barotrauma.Networking.AccountInfo, Barotrauma.Networking.Endpoint, Barotrauma.Networking.LidgrenEndpoint, Barotrauma.Networking.PipeEndpoint, Barotrauma.RichString, Barotrauma.SerializableDateTime
- operator>() : Barotrauma.SerializableDateTime
- Option : Barotrauma.AIObjective, Barotrauma.AutonomousObjective, Barotrauma.Order, Barotrauma.ShipIssueWorker
- OptionNames : Barotrauma.OrderPrefab
- Options : Barotrauma.ConversationAction, Barotrauma.Order, Barotrauma.OrderPrefab
- OptionSprites : Barotrauma.OrderPrefab
- OrComponent() : Barotrauma.Items.Components.OrComponent
- Order : Barotrauma.CrewManager.ActiveOrder, Barotrauma.Networking.OrderChatMessage, Barotrauma.Order, Barotrauma.OutpostGenerationParams.ModuleCount, Barotrauma.TutorialPrefab
- OrderAttendedTo() : Barotrauma.ShipIssueWorker
- OrderCategory : Barotrauma.UIHighlightAction
- OrderCategoryIcon() : Barotrauma.OrderCategoryIcon
- OrderCategoryIcons : Barotrauma.OrderCategoryIcon
- OrderChatMessage() : Barotrauma.Networking.OrderChatMessage
- OrderData : Barotrauma.CharacterCampaignData, Barotrauma.CharacterInfo
- OrderedByDifficulty : Barotrauma.EventManagerSettings
- OrderedCharacter : Barotrauma.ShipIssueWorker
- OrderedToBeIgnored : Barotrauma.IIgnorable, Barotrauma.Item, Barotrauma.WallSection
- OrderGiver : Barotrauma.Order
- OrderIdentifier : Barotrauma.CheckOrderAction, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.UIHighlightAction
- OrderKey : Barotrauma.NetworkSerialize
- OrderMessageInfo() : Barotrauma.Networking.OrderChatMessage.OrderMessageInfo
- OrderOption : Barotrauma.CheckOrderAction, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.Networking.OrderChatMessage, Barotrauma.NPCOperateItemAction, Barotrauma.UIHighlightAction
- OrderOptionIndex : Barotrauma.Networking.OrderChatMessage.OrderMessageInfo
- OrderPrefab : Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.OrderPrefab
- OrderPriority : Barotrauma.CheckOrderAction, Barotrauma.Networking.OrderChatMessage
- OrdersFile() : Barotrauma.OrdersFile
- OrderTarget() : Barotrauma.OrderTarget
- OrderTargetTag : Barotrauma.CheckOrderAction, Barotrauma.UIHighlightAction
- OrderTargetType : Barotrauma.Order, Barotrauma.OrderPrefab
- OrderType : Barotrauma.Order
- OrganDamage : Barotrauma.AfflictionPrefab
- Origin : Barotrauma.DeformableSprite, Barotrauma.RagdollParams.LightSourceParams.LightTexture, Barotrauma.RagdollParams.SpriteParams, Barotrauma.Sprite, Barotrauma.Utils.CoordinateSpace2D
- origin : Barotrauma.Sprite
- OriginalAmbientLight : Barotrauma.Hull
- OriginalContainerIndex : Barotrauma.Location.TakenItem, Barotrauma.MapEntity
- OriginalElement : Barotrauma.EditableParams, Barotrauma.RagdollParams.SubParam
- originalElement : Barotrauma.Items.Components.ItemComponent
- OriginalID : Barotrauma.Location.TakenItem
- OriginalLinkedToID : Barotrauma.LinkedSubmarine
- OriginallyHadHuntingGrounds : Barotrauma.LevelData
- OriginalModuleIndex : Barotrauma.MapEntity
- OriginalName : Barotrauma.BallastFloraPrefab, Barotrauma.CharacterInfo, Barotrauma.CoreEntityPrefab, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.LinkedSubmarinePrefab, Barotrauma.MapEntityPrefab, Barotrauma.StructurePrefab, Barotrauma.TalentPrefab
- OriginalOutpost : Barotrauma.Item
- OriginalParameters : Barotrauma.LuaCsHook.ParameterTable
- OriginalReturnValue : Barotrauma.LuaCsHook.ParameterTable
- OriginalTeamID : Barotrauma.Character
- OriginalType : Barotrauma.Location
- OS_Execute() : Barotrauma.LuaPlatformAccessor
- OS_ExitFast() : Barotrauma.LuaPlatformAccessor
- OS_FileDelete() : Barotrauma.LuaPlatformAccessor
- OS_FileExists() : Barotrauma.LuaPlatformAccessor
- OS_FileMove() : Barotrauma.LuaPlatformAccessor
- OscillatorComponent() : Barotrauma.Items.Components.OscillatorComponent
- OtherConnection() : Barotrauma.Items.Components.Wire
- OtherConnectionName : Barotrauma.CheckConnectionAction
- OtherFile() : Barotrauma.OtherFile
- OtherLocation() : Barotrauma.LocationConnection
- OtherMatchingIds : Barotrauma.Networking.AccountInfo
- OtherModDirFmt : Barotrauma.ContentPath
- OtherTriggered() : Barotrauma.LevelTrigger
- OtherWearables : Barotrauma.Limb
- OutCondition : Barotrauma.FabricationRecipe
- OutConditionMax : Barotrauma.DeconstructItem
- OutConditionMin : Barotrauma.DeconstructItem
- OutdoorsOnly : Barotrauma.Items.Components.ElectricalDischarger
- OutpostConfigFile() : Barotrauma.OutpostConfigFile
- OutpostFile() : Barotrauma.OutpostFile
- OutpostFilePath : Barotrauma.OutpostGenerationParams
- OutpostGenerationParams() : Barotrauma.OutpostGenerationParams, Barotrauma.SubmarineInfo
- OutpostGenerationParamsExist : Barotrauma.LevelData
- OutpostModuleFile() : Barotrauma.OutpostModuleFile
- OutpostModuleInfo() : Barotrauma.OutpostModuleInfo, Barotrauma.SubmarineInfo
- OutpostModuleTags : Barotrauma.Hull
- OutpostNPCAttacked() : Barotrauma.CampaignMode
- OutpostNPCs : Barotrauma.SubmarineInfo
- OutpostParams : Barotrauma.OutpostGenerationParams
- OutpostPath : Barotrauma.TutorialPrefab
- OutpostTeam : Barotrauma.LocationType
- OutpostTerminal() : Barotrauma.Items.Components.OutpostTerminal
- Output : Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.MotionSensor, Barotrauma.Items.Components.RegExFindComponent, Barotrauma.Items.Components.SignalCheckComponent, Barotrauma.Items.Components.SmokeDetector, Barotrauma.Items.Components.WaterDetector
- output : Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.EqualsComponent
- OutputContainer : Barotrauma.Items.Components.Deconstructor, Barotrauma.Items.Components.Fabricator
- OutputDisabled : Barotrauma.Items.Components.PowerContainer
- OutputEmptyCaptureGroup : Barotrauma.Items.Components.RegExFindComponent
- OutputType : Barotrauma.Items.Components.OscillatorComponent
- OutsideBoundsCurrentHardLimit : Barotrauma.Level
- OutsideBoundsCurrentMargin : Barotrauma.Level
- OutsideBoundsCurrentMarginExponential : Barotrauma.Level
- OutsideLevel : Voronoi2.GraphEdge
- OutsideSubmarineFixture : Barotrauma.Items.Components.Door
- Overload : Barotrauma.Items.Components.PowerTransfer
- OverloadVoltage : Barotrauma.Items.Components.PowerTransfer
- Override : Barotrauma.AIObjectiveOperateItem
- OverrideCommonness : Barotrauma.CaveGenerationParams, Barotrauma.EventSet, Barotrauma.LevelObjectPrefab
- OverrideDescription : Barotrauma.FabricationRecipe.RequiredItem
- OverrideHeader : Barotrauma.FabricationRecipe.RequiredItem
- OverrideMovement : Barotrauma.Character
- OverridePrefabValues : Barotrauma.SerializableProperty
- OverridePriority : Barotrauma.AIObjectiveGoTo, Barotrauma.AIObjectiveOperateItem
- OverrideProperties : Barotrauma.LevelObjectPrefab
- OverrideRespawnSub() : Barotrauma.LuaGame
- overrideRespawnSub : Barotrauma.LuaGame
- OverrideSignalRadio() : Barotrauma.LuaGame
- overrideSignalRadio : Barotrauma.LuaGame
- OverrideSkills() : Barotrauma.Job
- overrideTargetMovement : Barotrauma.Ragdoll
- OverrideTraitors() : Barotrauma.LuaGame
- overrideTraitors : Barotrauma.LuaGame
- OwnedSubmarines : Barotrauma.GameSession
- Owner : Barotrauma.Character.ControlEventData, Barotrauma.Inventory, Barotrauma.PetBehavior
- OwnerBeardIndex : Barotrauma.Items.Components.IdCard
- OwnerFaceAttachmentIndex : Barotrauma.Items.Components.IdCard
- OwnerFacialHairColor : Barotrauma.Items.Components.IdCard
- OwnerHairColor : Barotrauma.Items.Components.IdCard
- OwnerHairIndex : Barotrauma.Items.Components.IdCard
- OwnerJob : Barotrauma.Items.Components.IdCard
- OwnerJobId : Barotrauma.Items.Components.IdCard
- OwnerMoustacheIndex : Barotrauma.Items.Components.IdCard
- OwnerName : Barotrauma.Items.Components.IdCard
- OwnerNameLocalized : Barotrauma.Items.Components.IdCard
- OwnerSheetIndex : Barotrauma.Items.Components.IdCard
- OwnerSkinColor : Barotrauma.Items.Components.IdCard
- OwnerTags : Barotrauma.Items.Components.IdCard
- OwnerTagSet : Barotrauma.Items.Components.IdCard
- OwnInventories : Barotrauma.Item
- OwnInventory : Barotrauma.Item
- Oxygen : Barotrauma.Character, Barotrauma.Hull
- OxygenAmount : Barotrauma.CharacterHealth
- OxygenAvailable : Barotrauma.Character
- oxygenAvailable : Barotrauma.Character
- OxygenConsumptionSpeed : Barotrauma.Hull
- OxygenDetector() : Barotrauma.Items.Components.OxygenDetector
- OxygenDeteriorationSpeed : Barotrauma.Hull
- OxygenDistributionSpeed : Barotrauma.Hull
- OxygenFlow : Barotrauma.Items.Components.Vent
- OxygenGenerator() : Barotrauma.Items.Components.OxygenGenerator
- OxygenLow : Barotrauma.AfflictionPrefab
- OxygenLowResistance : Barotrauma.CharacterHealth
- OxygenPercentage : Barotrauma.Hull