Here is a list of all variables with links to the classes they belong to:
- a -
- a : Voronoi2.Edge
- abilityConditions : Barotrauma.Abilities.CharacterAbilityGroup
- AbilityEffectsStackWithSameTalent : Barotrauma.TalentPrefab
- AbilityEffectType : Barotrauma.Abilities.CharacterAbilityGroup
- AbortCondition : Barotrauma.AIObjective
- AbortRequested : Barotrauma.CoroutineHandle
- abyssCommonness : Barotrauma.ItemPrefab.CommonnessInfo
- AbyssIslands : Barotrauma.Level
- AccountId : Barotrauma.CharacterCampaignData, Barotrauma.Networking.AccountInfo
- AccountInfo : Barotrauma.Networking.Client, Barotrauma.Networking.TempClient
- AccumulatedDamage : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- achievedItems : Barotrauma.AIObjectiveGetItems
- AchievementIdentifier : Barotrauma.MissionPrefab
- AchievementOnReceived : Barotrauma.AfflictionPrefab
- AchievementOnRemoved : Barotrauma.AfflictionPrefab
- Actions : Barotrauma.EventAction.SubactionGroup
- ActionType : Barotrauma.Item.ApplyStatusEffectEventData
- ActivateButtonText : Barotrauma.DeconstructItem
- ActivationThreshold : Barotrauma.AfflictionPrefab
- ActiveConversation : Barotrauma.Character
- activeEffectDirty : Barotrauma.Affliction
- ActivePrefab : Barotrauma.LevelObject
- ActiveReadyCheck : Barotrauma.CrewManager
- activeTeamChanges : Barotrauma.Character
- ActiveThreshold : Barotrauma.AfflictionPrefabHusk
- ActiveUser : Barotrauma.Items.Components.Turret
- AddedThisRound : Barotrauma.CharacterTalent
- Additive : Barotrauma.EventSet
- Address : Barotrauma.Networking.Endpoint
- AddressOrAccountId : Barotrauma.Networking.BannedPlayer, Barotrauma.Networking.ServerSettings.SavedClientPermission
- AffectMachines : Barotrauma.AfflictionPrefab
- Affliction : Barotrauma.CauseOfDeath
- AfflictionAbilityFlags : Barotrauma.AfflictionPrefab.Effect
- AfflictionMultiplier : Barotrauma.StatusEffect
- AfflictionOverlay : Barotrauma.AfflictionPrefab
- AfflictionOverlayAlphaIsLinear : Barotrauma.AfflictionPrefab
- Afflictions : Barotrauma.Attack, Barotrauma.AttackResult, Barotrauma.MedicalClinic.NetCrewMember
- AfflictionStatValues : Barotrauma.AfflictionPrefab.Effect
- AfflictionType : Barotrauma.AfflictionPrefab
- aimAngle : Barotrauma.Items.Components.Holdable
- AimAssistAmount : Barotrauma.GameSettings.Config
- aiming : Barotrauma.AnimController
- aimingMelee : Barotrauma.AnimController
- aimPos : Barotrauma.Items.Components.Holdable
- aiRechargeTargetRatio : Barotrauma.Items.Components.PowerContainer
- aiTarget : Barotrauma.Entity
- AIUpdateInterval : Barotrauma.Items.Components.ItemComponent
- aiUpdateTimer : Barotrauma.Items.Components.ItemComponent
- AlienInfectedType : Barotrauma.AfflictionPrefab
- allGapsSearched : Barotrauma.AIController
- AlliedCharacters : Barotrauma.ShipCommandManager
- AllOptions : Barotrauma.OrderPrefab
- AllowAccusingSecondaryTraitor : Barotrauma.TraitorEventPrefab
- AllowAtStart : Barotrauma.EventSet, Barotrauma.ItemPrefab.FixedQuantityResourceInfo
- AllowCharacterSwitch : Barotrauma.TutorialPrefab
- AllowDebugTeleport : Barotrauma.Map
- AllowedBiomeIdentifiers : Barotrauma.LevelGenerationParams
- AllowedConnectionTypes : Barotrauma.MissionPrefab
- AllowedDialogTags : Barotrauma.NPCPersonalityTrait
- AllowedJobs : Barotrauma.NPCConversation
- AllowedLocationTypes : Barotrauma.MissionPrefab
- AllowedNames : Barotrauma.LevelObjectPrefab.ChildObject
- allowedSlots : Barotrauma.Items.Components.Pickable
- AllowedZones : Barotrauma.Biome
- AllowHoldFire : Barotrauma.AIObjectiveCombat
- AllowInvalidOutpost : Barotrauma.LevelData
- AllowOtherMissionsInLevel : Barotrauma.MissionPrefab
- AllowRetry : Barotrauma.MissionPrefab
- AllowSwappingContainedItems : Barotrauma.Inventory
- AllowTransfersHere : Barotrauma.PreferredContainer
- AllowUsingLimb : Barotrauma.Items.Components.LimbPos
- AllowWhenBroken : Barotrauma.StatusEffect
- allowWifiChat : Barotrauma.LuaGame
- Alpha : Barotrauma.RichTextData
- AlternativeTypes : Barotrauma.ContentFile.TypeInfo, Barotrauma.RequiredByCorePackage
- AltNames : Barotrauma.ContentPackage
- AlwaysUseInstanceValues : Barotrauma.Serialize
- Amount : Barotrauma.DeconstructItem, Barotrauma.FabricationRecipe, Barotrauma.FabricationRecipe.RequiredItem, Barotrauma.MissionPrefab.ReputationReward, Barotrauma.PreferredContainer, Barotrauma.StatusEffect.GiveSkill
- AmountForOpposingFaction : Barotrauma.MissionPrefab.ReputationReward
- Angle : Barotrauma.Items.Components.ElectricalDischarger.Node
- Anim : Barotrauma.AnimController
- Animation : Barotrauma.CharacterStateInfo
- AnimationType : Barotrauma.AnimController.AnimSwap
- AnimController : Barotrauma.Character
- AnyBiomeAllowed : Barotrauma.LevelGenerationParams
- AnySlot : Barotrauma.CharacterInventory
- AppliedAsFailedTreatmentTime : Barotrauma.Affliction
- AppliedAsSuccessfulTreatmentTime : Barotrauma.Affliction
- AppliedDamageModifiers : Barotrauma.AttackResult
- AppropriateJobs : Barotrauma.OrderPrefab
- AppropriateOrders : Barotrauma.JobPrefab
- AppropriateSkill : Barotrauma.OrderPrefab
- Area : Barotrauma.Level.AbyssIsland, Barotrauma.Level.Cave
- ArrayMaxSize : Barotrauma.NetworkSerialize
- assistantsDontCount : Barotrauma.Abilities.AbilityConditionNoCrewDied
- AttachedProjectiles : Barotrauma.Character
- AttachLimbId : Barotrauma.AfflictionPrefabHusk
- AttachLimbName : Barotrauma.AfflictionPrefabHusk
- AttachLimbType : Barotrauma.AfflictionPrefabHusk
- AttachPos : Barotrauma.Character.LatchedOntoTargetEventData
- AttachSurfaceNormal : Barotrauma.Character.LatchedOntoTargetEventData
- Attack : Barotrauma.Explosion
- attack : Barotrauma.Limb
- Attacker : Barotrauma.IDamageable.AttackEventData
- AttackItem : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- AttackSimPosition : Barotrauma.IDamageable.AttackEventData
- Attribute : Barotrauma.NetSerializableProperties.CachedReflectedVariable
- AttributeName : Barotrauma.PropertyConditional
- Attributes : Barotrauma.SerializableProperty
- AttributeValue : Barotrauma.PropertyConditional
- AttributeValueAsTags : Barotrauma.PropertyConditional
- Audio : Barotrauma.GameSettings.Config
- AudioOutputDevice : Barotrauma.GameSettings.Config.AudioSettings
- AutoDismiss : Barotrauma.OrderPrefab
- AutoFaceMovement : Barotrauma.HumanAIController
- AutonomousObjectives : Barotrauma.JobPrefab
- AutopilotMinDistToPathNode : Barotrauma.Items.Components.Steering
- AutoRestartTimer : Barotrauma.Networking.ServerSettings
- AutoSaveIntervalSeconds : Barotrauma.GameSettings.Config
- AvailableSwaps : Barotrauma.Item
- avoidLookAheadDistance : Barotrauma.AIController