Here is a list of all properties with links to the classes they belong to:
- p -
- PacketsPerUpdate : Barotrauma.Networking.FileSender.FileTransferOut
- Padding : Barotrauma.Items.Components.ItemLabel
- Parent : Barotrauma.ContentXElement, Barotrauma.Items.Components.ItemComponent, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- ParentBranch : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- ParentInventory : Barotrauma.Item
- ParentObjectiveId : Barotrauma.EventObjectiveAction, Barotrauma.MessageBoxAction
- ParentPrefab : Barotrauma.CharacterPrefab, Barotrauma.IImplementsVariants< T >, Barotrauma.ItemPrefab
- ParentSet : Barotrauma.Event
- ParsedAfflictionIdentifiers : Barotrauma.DamageModifier
- ParsedAfflictionTypes : Barotrauma.DamageModifier
- Particle : Barotrauma.CharacterParams.ParticleParams
- ParticleAmount : Barotrauma.CharacterParams.ParticleParams
- ParticlesPerSecond : Barotrauma.CharacterParams.ParticleParams
- Path : Barotrauma.EditableParams
- PathFinder : Barotrauma.IndoorsSteeringManager
- PathFinderPriority : Barotrauma.CharacterParams
- PathHasStairs : Barotrauma.IndoorsSteeringManager
- PathPoints : Barotrauma.Level
- PathSteering : Barotrauma.AIObjective, Barotrauma.HumanAIController
- PatrolDry : Barotrauma.CharacterParams.AIParams
- PatrolFlooded : Barotrauma.CharacterParams.AIParams
- Paused : Barotrauma.GameMode, Barotrauma.LuaGame, Barotrauma.MultiPlayerCampaign
- Peer : Barotrauma.LuaGame
- PendingGrainEffectStrength : Barotrauma.Affliction
- PendingItemSwap : Barotrauma.Item
- Penetration : Barotrauma.Attack, Barotrauma.Items.Components.RangedWeapon
- PerceptionDistanceMultiplier : Barotrauma.CharacterParams.TargetParams
- PerformanceCounter : Barotrauma.LuaCsSetup
- PeriodicEffects : Barotrauma.AfflictionPrefab
- PersonalityTrait : Barotrauma.CharacterInfo
- PetBehavior : Barotrauma.EnemyAIController
- PhysEnabled : Barotrauma.PhysicsBody
- PhysicsBody : Barotrauma.Items.Components.TriggerComponent, Barotrauma.LevelObject, Barotrauma.LevelTrigger, Barotrauma.Submarine
- PhysicsBodyActive : Barotrauma.Item
- PhysicsBodyElement : Barotrauma.LevelObjectPrefab
- PhysicsBodyTriggerIndex : Barotrauma.LevelObjectPrefab
- Picker : Barotrauma.Items.Components.Pickable, Barotrauma.WearableSprite
- PickingDone : Barotrauma.Items.Components.Pickable
- PickingItem : Barotrauma.Character
- PickingMsg : Barotrauma.Items.Components.ItemComponent
- PickingTime : Barotrauma.Items.Components.ItemComponent
- PickKey : Barotrauma.Items.Components.ItemComponent
- Placement : Barotrauma.BeaconStationInfo
- Platform : Barotrauma.StructurePrefab
- PlayForce : Barotrauma.PetBehavior
- PlayNoiseLoopInOutpostLevel : Barotrauma.LevelGenerationParams
- PlayStyle : Barotrauma.Networking.ServerSettings
- PlayTimer : Barotrauma.PetBehavior
- PluginPackageManager : Barotrauma.LuaCsSetup
- PluginsInitialized : Barotrauma.CsPackageManager
- PluginsLoaded : Barotrauma.CsPackageManager
- PluginsPreInit : Barotrauma.CsPackageManager
- PoisonImmunity : Barotrauma.CharacterParams.HealthParams
- PoisonVulnerability : Barotrauma.Character, Barotrauma.CharacterParams.HealthParams
- PopularTags : Barotrauma.Steam.SteamManager
- Port : Barotrauma.Networking.GameServer, Barotrauma.Networking.LidgrenEndpoint
- Portrait : Barotrauma.CharacterInfo
- PortraitId : Barotrauma.Location
- Position : Barotrauma.Camera, Barotrauma.Character, Barotrauma.Entity, Barotrauma.FireSource, Barotrauma.IO.FileStream, Barotrauma.ISpatialEntity, Barotrauma.Item, Barotrauma.Items.Components.LimbPos, Barotrauma.Level.PathPoint, Barotrauma.Limb, Barotrauma.MapEntity, Barotrauma.OrderTarget, Barotrauma.PhysicsBody, Barotrauma.PosInfo, Barotrauma.Submarine, Barotrauma.SubmarineBody, Barotrauma.TeleportAction, Barotrauma.WallSection
- PositionBuffer : Barotrauma.SubmarineBody
- PositionsOfInterest : Barotrauma.Level
- PositionUpdateInterval : Barotrauma.Item
- PositionX : Barotrauma.Item
- PositionY : Barotrauma.Item
- PosToMaintain : Barotrauma.Items.Components.Steering
- PowerConnections : Barotrauma.Items.Components.PowerTransfer
- PowerConsumption : Barotrauma.Items.Components.Powered
- PowerConsumptionDuration : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- PowerConsumptionMax : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- PowerConsumptionMin : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- PoweredByTinkering : Barotrauma.Items.Components.Powered
- PoweredList : Barotrauma.Items.Components.Powered
- PoweredUpdateInterval : Barotrauma.LuaGame
- PowerLoad : Barotrauma.Items.Components.PowerTransfer
- PowerOn : Barotrauma.Items.Components.Reactor
- PowerRequirement : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- PredictedState : Barotrauma.Items.Components.Door
- Prefab : Barotrauma.CharacterInfo, Barotrauma.Event, Barotrauma.Faction, Barotrauma.Item, Barotrauma.Job, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior, Barotrauma.MedicalClinic.NetAffliction, Barotrauma.Structure, Barotrauma.TraitorEvent
- Prefabs : Barotrauma.BallastFloraFile, Barotrauma.CaveGenerationParametersFile, Barotrauma.CorpsesFile, Barotrauma.EventManagerSettingsFile, Barotrauma.FactionsFile, Barotrauma.GenericPrefabFile< T >, Barotrauma.ItemAssemblyFile, Barotrauma.ItemFile, Barotrauma.LevelObjectPrefabsFile, Barotrauma.LocationTypesFile, Barotrauma.MissionsFile, Barotrauma.NPCPersonalityTraitsFile, Barotrauma.NPCSetsFile, Barotrauma.OutpostConfigFile, Barotrauma.RuinConfigFile, Barotrauma.SlideshowsFile, Barotrauma.StartItemsFile, Barotrauma.StructureFile, Barotrauma.TalentsFile, Barotrauma.TalentTreesFile, Barotrauma.TutorialsFile, Barotrauma.UpgradeModulesFile, Barotrauma.WreckAIConfigFile
- PreferredContainers : Barotrauma.ItemPrefab
- PreferredDifficulty : Barotrauma.OutpostGenerationParams
- PreferredOutpostModuleTypes : Barotrauma.HumanPrefab
- Preset : Barotrauma.GameMode
- Pressure : Barotrauma.AfflictionPrefab, Barotrauma.Hull
- PressureAffliction : Barotrauma.CharacterHealth
- PressureDistributionSpeed : Barotrauma.Gap
- PressureKillDelay : Barotrauma.CharacterHealth
- PressureProtection : Barotrauma.Character
- PressureTimer : Barotrauma.Character
- PreventExecution : Barotrauma.LuaCsHook.ParameterTable
- PreviousState : Barotrauma.EnemyAIController
- PrevNode : Barotrauma.SteeringPath
- PrevPosition : Barotrauma.PhysicsBody
- Price : Barotrauma.PriceInfo, Barotrauma.SubmarineInfo
- PriceModifier : Barotrauma.Location.StoreInfo
- PriceMultiplier : Barotrauma.JobPrefab, Barotrauma.Location
- PrimaryIsLoaded : Barotrauma.FallbackLString
- PrimarySkill : Barotrauma.Job, Barotrauma.JobPrefab
- PrioritizedItem : Barotrauma.AIObjectiveRepairItems
- PrioritizeIfSubObjectivesActive : Barotrauma.AIObjective, Barotrauma.AIObjectiveOperateItem, Barotrauma.AIObjectivePrepare
- PrioritizeSubCenter : Barotrauma.CharacterParams.TargetParams
- Priority : Barotrauma.AIObjective, Barotrauma.AITargetMemory, Barotrauma.Attack, Barotrauma.CharacterParams.TargetParams, Barotrauma.CheckOrderAction, Barotrauma.Items.Components.PowerContainer, Barotrauma.Items.Components.Powered, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.RelayComponent, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.NPCOperateItemAction
- PriorityFearIncrement : Barotrauma.EnemyAIController
- PriorityModifier : Barotrauma.AIObjective
- Prismatic : Barotrauma.Items.Components.Projectile
- Probability : Barotrauma.Affliction, Barotrauma.EventSet.SubEventPrefab, Barotrauma.StatusEffect.AITrigger
- ProbabilityBased : Barotrauma.SkillCheckAction
- ProbabilityMultiplier : Barotrauma.DamageModifier
- ProductUserId : Barotrauma.Networking.EosP2PEndpoint
- Progress : Barotrauma.Networking.FileSender.FileTransferOut
- ProjectileCount : Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.Turret
- ProjectilePullForce : Barotrauma.Items.Components.Rope
- PropellerPos : Barotrauma.Items.Components.Engine
- PropulsionSpeedMultiplier : Barotrauma.Character
- PullJointEnabled : Barotrauma.Limb
- PullJointLocalAnchorA : Barotrauma.Limb
- PullJointMaxForce : Barotrauma.Limb
- PullJointWorldAnchorA : Barotrauma.Limb
- PullJointWorldAnchorB : Barotrauma.Limb
- PullPos : Barotrauma.RagdollParams.LimbParams
- PulseAmount : Barotrauma.Items.Components.LightComponent
- PulseDeflateSpeed : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- PulseDelay : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- PulseFrequency : Barotrauma.Items.Components.LightComponent
- PulseInflateSpeed : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- PurchasedHullRepairs : Barotrauma.CampaignMode, Barotrauma.MultiPlayerCampaign
- PurchasedItemRepairs : Barotrauma.CampaignMode, Barotrauma.MultiPlayerCampaign
- PurchasedLostShuttles : Barotrauma.CampaignMode, Barotrauma.MultiPlayerCampaign
- PurchasedNewSwap : Barotrauma.Item
- Pusher : Barotrauma.Items.Components.Holdable