Here is a list of all class members with links to the classes they belong to:
- n -
- Name : Barotrauma.Affliction, Barotrauma.AfflictionPrefab, Barotrauma.Attack, Barotrauma.CaveGenerationParams, Barotrauma.Character, Barotrauma.CharacterCampaignData, Barotrauma.CharacterHealth.LimbHealth, Barotrauma.CharacterInfo.HeadPreset, Barotrauma.CharacterInfo, Barotrauma.CharacterParams.AIParams, Barotrauma.CharacterParams.HealthParams, Barotrauma.CharacterParams.InventoryParams.InventoryItem, Barotrauma.CharacterParams.InventoryParams, Barotrauma.CharacterParams.ParticleParams, Barotrauma.CharacterParams.SoundParams, Barotrauma.CharacterParams.SubParam, Barotrauma.CharacterParams.TargetParams, Barotrauma.CharacterPrefab, Barotrauma.ContentPackage, Barotrauma.ContentXElement, Barotrauma.CoreEntityPrefab, Barotrauma.CoroutineHandle, Barotrauma.DamageModifier, Barotrauma.DecalPrefab, Barotrauma.EditableParams, Barotrauma.EventManagerSettings, Barotrauma.EventPrefab, Barotrauma.ExtraSubmarineInfo, Barotrauma.GameMode, Barotrauma.GameModePreset, Barotrauma.Gap, Barotrauma.GoTo, Barotrauma.Hull, Barotrauma.IO.DirectoryInfo, Barotrauma.IO.FileInfo, Barotrauma.ISerializableEntity, Barotrauma.Item, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.Items.Components.Connection, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.LimbPos, Barotrauma.Job, Barotrauma.JobPrefab, Barotrauma.KarmaManager, Barotrauma.Label, Barotrauma.LevelGenerationParams, Barotrauma.LevelObject, Barotrauma.LevelObjectPrefab, Barotrauma.Limb, Barotrauma.LinkedSubmarinePrefab, Barotrauma.LocationType, Barotrauma.LuaCsSetup.LuaCsModStore.LuaModStore, Barotrauma.MapEntity, Barotrauma.MapEntityPrefab, Barotrauma.MapGenerationParams, Barotrauma.MineralMission, Barotrauma.MissionPrefab, Barotrauma.ModifyLocationAction, Barotrauma.NetSerializableProperties.CachedReflectedVariable, Barotrauma.Networking.BannedPlayer, Barotrauma.Networking.Client, Barotrauma.Networking.ServerContentPackage, Barotrauma.Networking.ServerSettings, Barotrauma.Networking.ServerSettings.SavedClientPermission, Barotrauma.Networking.TempClient, Barotrauma.Order, Barotrauma.OrderPrefab, Barotrauma.OutpostGenerationParams, Barotrauma.OutpostModuleInfo, Barotrauma.RagdollParams.ColliderParams, Barotrauma.RagdollParams.JointParams, Barotrauma.RagdollParams.LightSourceParams.LightTexture, Barotrauma.RagdollParams.LimbParams, Barotrauma.RagdollParams.SoundParams, Barotrauma.RagdollParams.SpriteParams, Barotrauma.RagdollParams.SubParam, Barotrauma.RuinGeneration.RuinGenerationParams, Barotrauma.SerializableProperty, Barotrauma.SkillSettings, Barotrauma.Sprite, Barotrauma.StatusEffect.AITrigger, Barotrauma.StatusEffect.CharacterSpawnInfo, Barotrauma.Structure, Barotrauma.StructurePrefab, Barotrauma.SubmarineInfo, Barotrauma.WayPoint, Barotrauma.WreckAIConfig
- name : Barotrauma.Items.Components.ItemComponent
- NameAsIdentifier() : Barotrauma.ContentXElement
- NameFormats : Barotrauma.LocationType
- NameFromEntityOrNull() : Barotrauma.Networking.OrderChatMessage
- NameId : Barotrauma.Networking.Client, Barotrauma.Networking.TempClient
- NameIdentifier : Barotrauma.Location
- NameMatches() : Barotrauma.ContentPackage, Barotrauma.MapEntityPrefab
- Names : Barotrauma.AlternativeContentTypeNames, Barotrauma.ContentFile.TypeInfo, Barotrauma.DebugConsole.Command
- NameTag() : Barotrauma.Items.Components.NameTag
- NavigationState : Barotrauma.ShipCommandManager
- NavigationStates : Barotrauma.ShipCommandManager
- NearlyFullCondition() : Barotrauma.AIObjectiveRepairItems
- NeedsAir : Barotrauma.AfflictionPrefabHusk, Barotrauma.Character, Barotrauma.CharacterParams
- NeedsDivingGear() : Barotrauma.HumanAIController
- NeedsNetworkSyncing : Barotrauma.LevelObject, Barotrauma.LevelTrigger
- NeedsOxygen : Barotrauma.Character
- NeedsUpdate : Barotrauma.AITarget, Barotrauma.LevelObject
- NeedsWater : Barotrauma.Character, Barotrauma.CharacterParams
- NestedStr : Barotrauma.RichString
- NestMission() : Barotrauma.NestMission
- NetConnection : Barotrauma.Networking.LidgrenConnection
- NetCrewMember() : Barotrauma.MedicalClinic.NetCrewMember
- NetEndpoint : Barotrauma.Networking.LidgrenEndpoint
- NetEntityEvent() : Barotrauma.Networking.NetEntityEvent
- NetFlags : Barotrauma.MultiPlayerCampaign, Barotrauma.Networking.ServerSettings
- NetLobbyScreen : Barotrauma.LuaGame
- NetStateID : Barotrauma.Networking.ChatMessage
- NetworkConnection() : Barotrauma.Networking.NetworkConnection< T >
- NetworkEventType : Barotrauma.EventManager
- NetworkFireSource() : Barotrauma.Hull.NetworkFireSource
- NetworkHeader : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior.IEventData, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior.SpawnEventData
- Networking : Barotrauma.LuaCsSetup
- NetworkSerialize() : Barotrauma.NetworkSerialize
- NetworkUpdatePending : Barotrauma.DestructibleLevelWall
- NetworkUpdateTimer : Barotrauma.LevelObject
- NeutralBallastLevel : Barotrauma.Items.Components.Steering
- NeutralBallastPercentage : Barotrauma.SubmarineBody
- NeutralizeBallast() : Barotrauma.Submarine
- NewCampaignDefaultSalary : Barotrauma.Networking.ServerSettings
- NewCharacterCost() : Barotrauma.CampaignMode
- newestBufferInd : Barotrauma.Networking.VoipQueue
- NewLocation : Barotrauma.Map.LocationChangeInfo
- Next() : Barotrauma.MTRandom
- NextBytes() : Barotrauma.MTRandom
- NextClusterProbability : Barotrauma.Level.PathPoint
- NextDouble() : Barotrauma.MTRandom
- NextFrame() : Barotrauma.LuaCsTimer
- NextInt32() : Barotrauma.MTRandom
- NextLevel : Barotrauma.CampaignMode
- NextNode : Barotrauma.SteeringPath
- NextRound : Barotrauma.TriggerEventAction
- NextToCave : Voronoi2.GraphEdge
- NextToMainPath : Voronoi2.GraphEdge
- NextToSidePath : Voronoi2.GraphEdge
- NoAITarget : Barotrauma.Structure, Barotrauma.StructurePrefab
- NoAutoLock : Barotrauma.Items.Components.Wire
- Node() : Barotrauma.Items.Components.ElectricalDischarger.Node, Barotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node
- Nodes : Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Level.Tunnel, Barotrauma.SteeringPath
- Noise : Barotrauma.BackgroundSection, Barotrauma.Character, Barotrauma.CharacterParams
- NoiseGateThreshold : Barotrauma.GameSettings.Config.AudioSettings
- NoItems : Barotrauma.SubmarineInfo
- NoLevelGeometry : Barotrauma.LevelGenerationParams
- NonActionChildElementNames : Barotrauma.TraitorEvent
- NonClampedPosition : Barotrauma.Decal
- NonClampedStrength : Barotrauma.Affliction
- None : Barotrauma.LanguageIdentifier, Barotrauma.Networking.AccountInfo
- NonInteractable : Barotrauma.Item
- NonInteractableWhenFlippedX : Barotrauma.Items.Components.Controller
- NonInteractableWhenFlippedY : Barotrauma.Items.Components.Controller
- NonPlayerTeamInteractable : Barotrauma.Item
- NonRepeatableEvents : Barotrauma.LevelData
- NoPhysicsBody : Barotrauma.WallSection
- Normalize() : Voronoi2.DoubleVector2
- NormalizedValue : Barotrauma.Reputation
- normalSpriteParams : Barotrauma.RagdollParams.LimbParams
- NotCampaign : Barotrauma.PreferredContainer
- NotComponent() : Barotrauma.Items.Components.NotComponent
- Notes : Barotrauma.RagdollParams.LimbParams
- NotSyncedInMultiplayer : Barotrauma.ContentFile, Barotrauma.ContentFile.TypeInfo
- NoWhitespace : Barotrauma.TextPack
- NPCChangeTeamAction() : Barotrauma.NPCChangeTeamAction
- NPCConversation() : Barotrauma.NPCConversation
- NPCConversationCollection() : Barotrauma.NPCConversationCollection
- NPCConversationsFile() : Barotrauma.NPCConversationsFile
- NPCFollowAction() : Barotrauma.NPCFollowAction
- NPCIdentifier : Barotrauma.FactionPrefab.HireableCharacter, Barotrauma.SpawnAction
- NPCOperateItemAction() : Barotrauma.NPCOperateItemAction
- NPCPersonalityTrait() : Barotrauma.NPCPersonalityTrait
- NPCPersonalityTraitsFile() : Barotrauma.NPCPersonalityTraitsFile
- NPCSetIdentifier : Barotrauma.FactionPrefab.HireableCharacter, Barotrauma.SpawnAction
- NpcSetIdentifier : Barotrauma.CharacterInfo, Barotrauma.HumanPrefab
- NPCSetsFile() : Barotrauma.NPCSetsFile
- NPCTag : Barotrauma.CombatAction, Barotrauma.NPCChangeTeamAction, Barotrauma.NPCFollowAction, Barotrauma.NPCOperateItemAction, Barotrauma.NPCWaitAction
- NPCWaitAction() : Barotrauma.NPCWaitAction
- NullComponentID : Barotrauma.ICircuitBoxIdentifiable
- NullEntityID : Barotrauma.Entity
- NumberOfBits : Barotrauma.NetworkSerialize
- NumberOfMissionsAtLocation() : Barotrauma.CampaignMode