Here is a list of all variables with links to the classes they belong to:
- s -
- Salary : Barotrauma.CharacterInfo
- Sandbox : Barotrauma.GameModePreset
- SanitizedString : Barotrauma.RichString
- SaveDebugConsoleLogs : Barotrauma.GameSettings.Config
- SavedStatValues : Barotrauma.CharacterInfo
- SavePath : Barotrauma.GameSettings.Config, Barotrauma.Networking.ServerLog
- Scale : Barotrauma.Decal, Barotrauma.LevelObject
- SchematicSprite : Barotrauma.SwappableItem
- Secondary : Barotrauma.PreferredContainer
- SecondaryTraitorAmount : Barotrauma.TraitorEventPrefab
- SecondaryTraitorPercentage : Barotrauma.TraitorEventPrefab
- Seed : Barotrauma.Character, Barotrauma.LevelData
- SelectedCharacter : Barotrauma.CharacterStateInfo
- SelectedItem : Barotrauma.CharacterStateInfo
- SelectedSecondaryItem : Barotrauma.CharacterStateInfo
- SelfCauseOfDeathDescription : Barotrauma.AfflictionPrefab
- SelfCommonness : Barotrauma.EventSet.SubEventPrefab
- SelfProbability : Barotrauma.EventSet.SubEventPrefab
- SendDelay : Barotrauma.AIChatMessage
- Sender : Barotrauma.Networking.ChatMessage
- sender : Barotrauma.Items.Components.Signal
- SenderClient : Barotrauma.Networking.ChatMessage
- SenderName : Barotrauma.Networking.ChatMessage
- SendMessages : Barotrauma.AfflictionPrefabHusk
- SendTime : Barotrauma.AIChatMessage
- Sent : Barotrauma.Networking.NetEntityEvent
- SerializableProperty : Barotrauma.Item.ChangePropertyEventData
- Server : Barotrauma.RunConfig
- ServerDetailsChanged : Barotrauma.Networking.ServerSettings
- ServerLog : Barotrauma.Networking.ServerSettings
- ServerName : Barotrauma.Networking.ServerLog
- SessionId : Barotrauma.Networking.Client, Barotrauma.Networking.TempClient
- SetActive : Barotrauma.RelatedItem
- Settings : Barotrauma.CampaignMode, Barotrauma.LuaGame
- SettingsFile : Barotrauma.Networking.ServerSettings
- SetValue : Barotrauma.NetSerializableProperties.CachedReflectedVariable
- SeverLimbsProbability : Barotrauma.StatusEffect
- ShaftHeight : Barotrauma.Level
- shipCommandManager : Barotrauma.ShipGlobalIssue, Barotrauma.ShipIssueWorker
- ShipIssueWorkers : Barotrauma.ShipCommandManager
- ShortRepresentation : Barotrauma.Md5Hash
- shouldBeDraggedWithRope : Barotrauma.Ragdoll
- ShouldBeSaved : Barotrauma.MapEntity
- shouldHangWithRope : Barotrauma.Ragdoll
- shouldHoldToRope : Barotrauma.Ragdoll
- ShowBarInHealthMenu : Barotrauma.AfflictionPrefab
- ShowEnemyHealthBars : Barotrauma.GameSettings.Config
- ShowGaps : Barotrauma.Gap
- ShowHulls : Barotrauma.Hull
- ShowIconThreshold : Barotrauma.AfflictionPrefab
- ShowIconToOthersThreshold : Barotrauma.AfflictionPrefab
- ShowInHealthScannerThreshold : Barotrauma.AfflictionPrefab
- ShowInMenus : Barotrauma.MissionPrefab
- ShowLevelTypeNames : Barotrauma.MapGenerationParams
- ShowLinks : Barotrauma.Item
- ShowLocations : Barotrauma.MapGenerationParams
- ShowOffensiveServerPrompt : Barotrauma.GameSettings.Config
- ShowOverlay : Barotrauma.MapGenerationParams
- ShowPreview : Barotrauma.JobPrefab.PreviewItem
- ShowProgressBar : Barotrauma.MissionPrefab
- ShowProgressInNumbers : Barotrauma.MissionPrefab
- ShowSonarMarker : Barotrauma.LocationType, Barotrauma.Submarine
- ShowSpawnPoints : Barotrauma.WayPoint
- ShowStartMessage : Barotrauma.MissionPrefab
- ShowWayPoints : Barotrauma.WayPoint
- ShuttleReplaceCost : Barotrauma.CampaignMode
- signalSender : Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.TrigonometricFunctionComponent
- SinglePlayerCampaign : Barotrauma.GameModePreset
- SingleplayerOnly : Barotrauma.MissionPrefab
- SingleValue : Barotrauma.Networking.SingleUIntUnion
- Site : Voronoi2.VoronoiCell
- Site1 : Voronoi2.GraphEdge
- Site2 : Voronoi2.GraphEdge
- siteCoordsX : Barotrauma.Level
- siteCoordsY : Barotrauma.Level
- SiteNbr : Voronoi2.Site
- Size : Barotrauma.Hull.NetworkFireSource, Barotrauma.LevelData
- size : Barotrauma.FireSource, Barotrauma.Sprite
- Skill : Barotrauma.SkillRequirementHint
- SkillIdentifier : Barotrauma.StatusEffect.GiveSkill
- SkillModifiers : Barotrauma.Items.Components.Wearable
- SkillName : Barotrauma.SkillRequirementHint
- Skills : Barotrauma.JobPrefab
- SkinColor : Barotrauma.CharacterInfo.HeadInfo
- SkinColors : Barotrauma.CharacterInfo
- Slides : Barotrauma.SlideshowPrefab
- Slot : Barotrauma.EntitySpawner.ItemSpawnInfo
- SlotIndex : Barotrauma.EntitySpawner.SpawnOrRemove
- SlotRange : Barotrauma.Character.InventoryStateEventData, Barotrauma.Item.InventoryStateEventData
- slots : Barotrauma.Inventory
- smallRoomSize : Barotrauma.IndoorsSteeringManager
- SocketName : Barotrauma.Networking.EosP2PEndpoint
- SonarIconIdentifier : Barotrauma.AITarget, Barotrauma.MissionPrefab
- SonarLabel : Barotrauma.AITarget, Barotrauma.MissionPrefab
- Sounds : Barotrauma.CharacterParams
- SoundVolume : Barotrauma.GameSettings.Config.AudioSettings
- Source : Barotrauma.Affliction
- source : Barotrauma.Items.Components.Signal
- sourceBody : Barotrauma.StatusEffect
- SourceCharacter : Barotrauma.FireSource
- SourceEventAction : Barotrauma.AIObjective
- SourceObjective : Barotrauma.AIObjective
- SpaceHerpesType : Barotrauma.AfflictionPrefab
- SpawnDistance : Barotrauma.MonsterEvent
- Spawner : Barotrauma.Entity
- SpawnIfInventoryFull : Barotrauma.EntitySpawner.ItemSpawnInfo
- SpawningItem : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- SpawnPosFilter : Barotrauma.Event
- SpawnPosType : Barotrauma.MonsterEvent
- SpawnProbability : Barotrauma.PreferredContainer
- spawnType : Barotrauma.WayPoint
- SpawnWithId : Barotrauma.SwappableItem
- SpeakRange : Barotrauma.Networking.ChatMessage
- SpeakRangeVOIP : Barotrauma.Networking.ChatMessage
- SpeakWarnings : Barotrauma.AIObjectiveCombat
- SpeciesName : Barotrauma.MonsterEvent
- Specularity : Barotrauma.GameSettings.Config.GraphicsSettings
- Sprite : Barotrauma.Decal, Barotrauma.OrderCategoryIcon
- spriteColor : Barotrauma.Item, Barotrauma.Structure
- Sprites : Barotrauma.DecalPrefab
- squaredMaxDistance : Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly
- StabilizationMax : Barotrauma.CPRSettings
- StabilizationMin : Barotrauma.CPRSettings
- StabilizationPerSkill : Barotrauma.CPRSettings
- Stackable : Barotrauma.StatusEffect
- Stairs : Barotrauma.Ragdoll, Barotrauma.WayPoint
- standOnFloorY : Barotrauma.Ragdoll
- StartIndex : Barotrauma.RichTextData
- StartingItemTags : Barotrauma.TutorialPrefab
- StartItemsGiven : Barotrauma.CharacterInfo
- StartPos : Barotrauma.Level.Cave
- StartPosition : Barotrauma.DelayedListElement
- startTime : Barotrauma.GameMode
- StartWorldPos : Barotrauma.CachedDistance
- State : Barotrauma.MapCreatures.Behavior.BallastFloraStateMachine
- state : Barotrauma.PathNode
- StaticBodyConfig : Barotrauma.Item
- StaticFixtures : Barotrauma.Item
- Stats : Barotrauma.Item.SetItemStatEventData
- StatType : Barotrauma.AfflictionPrefab.Effect.AppliedStatValue, Barotrauma.Character.UpdatePermanentStatsEventData
- Status : Barotrauma.Networking.NetworkConnection< T >
- statusEffectLists : Barotrauma.Items.Components.ItemComponent
- StatusEffects : Barotrauma.AfflictionPrefab.Effect, Barotrauma.AfflictionPrefab.PeriodicEffect, Barotrauma.RelatedItem
- statusEffects : Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
- StealPercentageOfExperience : Barotrauma.TraitorEventPrefab
- SteamWorkshopId : Barotrauma.RunConfig.Dependency
- steering : Barotrauma.SteeringManager
- steeringManager : Barotrauma.AIController
- stepsTaken : Barotrauma.Items.Components.Signal
- StolenDuringRound : Barotrauma.Item
- store : Barotrauma.LuaCsSetup.LuaCsModStore.ModStore< T, TStore >
- Strength : Barotrauma.MedicalClinic.NetAffliction
- strength : Barotrauma.Items.Components.Signal
- StrengthDiminishMultiplier : Barotrauma.Affliction
- StringRepresentation : Barotrauma.Md5Hash
- strongestImpact : Barotrauma.Ragdoll
- StunType : Barotrauma.AfflictionPrefab
- SubEditorBackground : Barotrauma.GameSettings.Config
- SubEditorUndoBuffer : Barotrauma.GameSettings.Config
- SubEventData : Barotrauma.Hull.BallastFloraEventData
- subInfo : Barotrauma.LinkedSubmarinePrefab
- Submarine : Barotrauma.EntityGrid, Barotrauma.EntitySpawner.ItemSpawnInfo, Barotrauma.Level.InterestingPosition, Barotrauma.PhysicsBody
- SubmarineClass : Barotrauma.SubmarineInfo
- SubmarinePath : Barotrauma.TutorialPrefab
- subObjectives : Barotrauma.AIObjective
- SubParams : Barotrauma.CharacterParams
- SubSetCount : Barotrauma.EventSet
- succeeded : Barotrauma.BinaryOptionAction
- Success : Barotrauma.BinaryOptionAction, Barotrauma.EnumCoroutineStatus
- SuccessMessage : Barotrauma.MissionPrefab
- SuitableFabricatorIdentifiers : Barotrauma.FabricationRecipe
- surfaceY : Barotrauma.Ragdoll
- SwapIdentifier : Barotrauma.SwappableItem
- SwapOrigin : Barotrauma.SwappableItem
- SymbolSprite : Barotrauma.OrderPrefab
- syncItemsDelay : Barotrauma.Inventory