Here is a list of all variables with links to the classes they belong to:
- p -
- PackageName : Barotrauma.RunConfig.Dependency
- PacketLimitDefault : Barotrauma.Networking.ServerSettings
- PacketLimitMax : Barotrauma.Networking.ServerSettings
- PacketLimitMin : Barotrauma.Networking.ServerSettings
- PacketLimitWarning : Barotrauma.Networking.ServerSettings
- ParalysisType : Barotrauma.AfflictionPrefab
- Params : Barotrauma.Character, Barotrauma.Limb, Barotrauma.LimbJoint, Barotrauma.MapGenerationParams
- Parent : Barotrauma.DelayedListElement, Barotrauma.DurationListElement, Barotrauma.PathNode, Barotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node
- ParentBallastFlora : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- ParentBody : Barotrauma.Items.Components.LightComponent
- ParentCave : Barotrauma.LevelObject
- ParentEvent : Barotrauma.EventAction
- ParentIndex : Barotrauma.Items.Components.ElectricalDischarger.Node
- ParentTrigger : Barotrauma.LevelTrigger
- ParentTunnel : Barotrauma.Level.Tunnel
- ParticleLimit : Barotrauma.GameSettings.Config.GraphicsSettings
- PassAmbientLight : Barotrauma.Gap
- Passed : Barotrauma.LocationConnection
- PassivePowerConsumption : Barotrauma.Items.Components.Sonar
- Path : Barotrauma.ContentFile, Barotrauma.ContentPackage
- PathCells : Barotrauma.RuinGeneration.Ruin
- patrolPositions : Barotrauma.ShipCommandManager
- PauseOnFocusLost : Barotrauma.GameSettings.Config
- PendingHires : Barotrauma.HireManager
- PendingLocationTypeChange : Barotrauma.Location
- PendingSubmarineSwitch : Barotrauma.CampaignMode
- PendingUpgrades : Barotrauma.UpgradeManager
- PerCave : Barotrauma.EventSet
- PeriodicEffectTimers : Barotrauma.Affliction
- PermanentlyDead : Barotrauma.CharacterInfo
- PermissionPresetFile : Barotrauma.Networking.ServerSettings
- Permissions : Barotrauma.Networking.Client, Barotrauma.Networking.PermissionPreset, Barotrauma.Networking.ServerSettings.SavedClientPermission
- PermittedCommands : Barotrauma.Networking.PermissionPreset, Barotrauma.Networking.ServerSettings.SavedClientPermission
- PermittedConsoleCommands : Barotrauma.Networking.Client
- PerRuin : Barotrauma.EventSet
- PerWreck : Barotrauma.EventSet
- petsElement : Barotrauma.CampaignMode
- picker : Barotrauma.Items.Components.Pickable
- Ping : Barotrauma.Networking.Client
- placePosition : Barotrauma.MapEntityPrefab
- PlayDamageSounds : Barotrauma.Explosion
- PlusOneLerp : Barotrauma.Items.Components.Fabricator
- PlusOneQualityBonusThreshold : Barotrauma.Items.Components.Fabricator
- PlusOneTarget : Barotrauma.Items.Components.Fabricator
- PlusTwoLerp : Barotrauma.Items.Components.Fabricator
- PlusTwoQualityBonusThreshold : Barotrauma.Items.Components.Fabricator
- PlusTwoTarget : Barotrauma.Items.Components.Fabricator
- Point1 : Voronoi2.GraphEdge
- Point2 : Voronoi2.GraphEdge
- PointerLocation : Barotrauma.Networking.SegmentTableReader< T >, Barotrauma.Networking.SegmentTableWriter< T >
- PoisonType : Barotrauma.AfflictionPrefab
- Port : Barotrauma.Networking.ServerSettings
- Portrait : Barotrauma.SlideshowPrefab.Slide
- Position : Barotrauma.EntitySpawner.ItemSpawnInfo, Barotrauma.Hull.NetworkFireSource, Barotrauma.Level.InterestingPosition, Barotrauma.LevelObject, Barotrauma.PathNode
- position : Barotrauma.FireSource
- PositionSmoothingFactor : Barotrauma.PhysicsBody
- PositionType : Barotrauma.Level.InterestingPosition
- Power : Barotrauma.Items.Components.GridInfo
- power : Barotrauma.Items.Components.Signal
- powerConsumption : Barotrauma.Items.Components.Powered
- PoweredUpdateInterval : Barotrauma.MapEntity
- powerIn : Barotrauma.Items.Components.Powered
- powerLoad : Barotrauma.Items.Components.PowerTransfer
- powerOut : Barotrauma.Items.Components.Powered
- PowerSourceGroups : Barotrauma.Items.Components.GridInfo
- PQnext : Voronoi2.Halfedge
- Prefab : Barotrauma.Affliction, Barotrauma.Character, Barotrauma.CharacterTalent, Barotrauma.Decal, Barotrauma.EntitySpawner.ItemSpawnInfo, Barotrauma.LevelObject, Barotrauma.MapEntity, Barotrauma.Order, Barotrauma.PetBehavior.ItemProduction.Item
- prefab : Barotrauma.Event
- PrefabOrIdentifier : Barotrauma.EventSet.SubEventPrefab
- Prefabs : Barotrauma.AfflictionPrefab, Barotrauma.BallastFloraPrefab, Barotrauma.Biome, Barotrauma.CharacterPrefab, Barotrauma.CoreEntityPrefab, Barotrauma.CorpsePrefab, Barotrauma.CPRSettings, Barotrauma.EventManagerSettings, Barotrauma.EventPrefab, Barotrauma.EventSet, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.ItemRepairPriority, Barotrauma.JobPrefab, Barotrauma.LevelObjectPrefab, Barotrauma.LocationType, Barotrauma.MissionPrefab, Barotrauma.OrderPrefab, Barotrauma.SkillSettings, Barotrauma.SlideshowPrefab, Barotrauma.StructurePrefab, Barotrauma.TutorialPrefab, Barotrauma.WreckAIConfig
- PrefabsAndCategories : Barotrauma.UpgradeContentPrefab
- PreferredContainedItems : Barotrauma.Items.Components.MeleeWeapon
- PreferredJob : Barotrauma.Networking.Client, Barotrauma.Networking.TempClient
- PreferredJobs : Barotrauma.OrderPrefab
- PreferredOutpostModuleTypes : Barotrauma.AIObjectiveIdle
- PreferredTeam : Barotrauma.Networking.Client, Barotrauma.Networking.TempClient
- PreferToUseWorkshopLuaSetup : Barotrauma.LuaCsSetupConfig
- Preset : Barotrauma.CharacterInfo.HeadInfo
- preset : Barotrauma.GameMode
- PresetList : Barotrauma.GameMode
- Presets : Barotrauma.KarmaManager
- PressureBuildUpSpeed : Barotrauma.Hull
- PressureDropSpeed : Barotrauma.Hull
- PressureProtection : Barotrauma.Items.Components.Wearable
- PressureWarningThreshold : Barotrauma.Items.Components.Steering
- PreviewItems : Barotrauma.JobPrefab
- PreviousHull : Barotrauma.Character
- PreviousVitalityDecrease : Barotrauma.Affliction
- PrevLocation : Barotrauma.Map.LocationChangeInfo
- prevPosition : Barotrauma.PhysicsBody
- prevRotation : Barotrauma.PhysicsBody
- Price : Barotrauma.MedicalClinic.NetAffliction
- PriceMultiplier : Barotrauma.Skill, Barotrauma.SkillPrefab
- Primary : Barotrauma.PreferredContainer
- prioritizedItems : Barotrauma.AIObjectiveCleanupItems
- PrioritizeThalamus : Barotrauma.EliminateTargetsMission
- Priority : Barotrauma.AnimController.AnimSwap, Barotrauma.ItemRepairPriority, Barotrauma.Items.Components.Connection, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior.AITarget
- PriorityGetter : Barotrauma.AIObjectiveGoTo
- PriorityModifier : Barotrauma.AutonomousObjective
- Probability : Barotrauma.EventPrefab, Barotrauma.LocationTypeChange, Barotrauma.LocationTypeChange.Requirement
- ProgressBarLabel : Barotrauma.MissionPrefab
- Properties : Barotrauma.Character
- properties : Barotrauma.Gap, Barotrauma.Hull
- PropertyEffects : Barotrauma.StatusEffect
- PropertyInfo : Barotrauma.SerializableProperty
- PropertyType : Barotrauma.SerializableProperty
- Proportional : Barotrauma.StatusEffect.GiveSkill
- ProximityProbabilityIncrease : Barotrauma.LocationTypeChange.Requirement
- ProximityTimer : Barotrauma.Location
- Pulse : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- PurchasedHullRepairsInLatestSave : Barotrauma.CampaignMode
- PurchasedItemRepairsInLatestSave : Barotrauma.CampaignMode
- PurchasedItemSwaps : Barotrauma.UpgradeManager
- PurchasedLostShuttlesInLatestSave : Barotrauma.CampaignMode
- PurchasedUpgrades : Barotrauma.UpgradeManager
- PvP : Barotrauma.GameModePreset
- PvPMissionClasses : Barotrauma.MissionPrefab