Here is a list of all properties with links to the classes they belong to:
- d -
- DailySpecialPriceModifier : Barotrauma.LocationType
- DailySpecials : Barotrauma.Location.StoreInfo
- DailySpecialsCount : Barotrauma.Location, Barotrauma.LocationType
- Damage : Barotrauma.AttackResult, Barotrauma.DestructibleLevelWall
- DamagedByExplosions : Barotrauma.ItemPrefab
- DamagedByMeleeWeapons : Barotrauma.ItemPrefab
- DamagedByMonsters : Barotrauma.ItemPrefab
- DamagedByProjectiles : Barotrauma.ItemPrefab
- DamagedByRepairTools : Barotrauma.ItemPrefab
- DamageDeviceProbability : Barotrauma.DamageBeaconStationAction
- DamageDoors : Barotrauma.Items.Components.Projectile
- DamageEnemyKarmaIncrease : Barotrauma.KarmaManager
- DamageFriendlyKarmaDecrease : Barotrauma.KarmaManager
- DamageModifier : Barotrauma.RagdollParams.DamageModifierParams
- DamageModifiers : Barotrauma.Items.Components.Wearable, Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- DamageMultiplier : Barotrauma.AbilityAttackData, Barotrauma.Attack, Barotrauma.DamageModifier, Barotrauma.Items.Components.Turret
- DamageParticle : Barotrauma.StructurePrefab
- DamageRange : Barotrauma.Attack, Barotrauma.DummyFireSource, Barotrauma.FireSource
- DamagesCharacters : Barotrauma.FireSource
- DamagesItems : Barotrauma.FireSource
- DamageSound : Barotrauma.StructurePrefab
- DamageThreshold : Barotrauma.CharacterParams.AIParams
- DamageUser : Barotrauma.Items.Components.Projectile
- DamageWallProbability : Barotrauma.DamageBeaconStationAction
- DangerousItemContainKarmaDecrease : Barotrauma.KarmaManager
- DangerousItems : Barotrauma.Item
- DangerousItemStealBots : Barotrauma.KarmaManager
- DangerousItemStealKarmaDecrease : Barotrauma.KarmaManager
- Data : Barotrauma.Networking.FileSender.FileTransferOut, Barotrauma.Networking.NetEntityEvent
- DeactivationTime : Barotrauma.Items.Components.Projectile
- DeadColor : Barotrauma.RagdollParams.SpriteParams
- DeadColorTime : Barotrauma.RagdollParams.SpriteParams
- DeadEntityColorFadeOutTime : Barotrauma.WreckAIConfig
- DeadEntityColorMultiplier : Barotrauma.WreckAIConfig
- DeattachDuration : Barotrauma.Items.Components.LevelResource
- DeattachSpeed : Barotrauma.Items.Components.RepairTool
- DeattachTimer : Barotrauma.Items.Components.LevelResource
- DebugDrawPos : Barotrauma.ArtifactEvent, Barotrauma.Event, Barotrauma.MonsterEvent
- DebugIdentifier : Barotrauma.CharacterTalent
- DebugLogWhenFails : Barotrauma.AIObjectiveGoTo
- DebugServer : Barotrauma.LuaCsSetup
- DebugTag : Barotrauma.AIObjective, Barotrauma.AIObjectiveFindDivingGear, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectiveOperateItem, Barotrauma.AIObjectivePrepare
- DeconstructionSpeed : Barotrauma.Items.Components.Deconstructor
- DeconstructItems : Barotrauma.Item, Barotrauma.ItemPrefab
- DeconstructItemsSimultaneously : Barotrauma.Items.Components.Deconstructor
- DeconstructTime : Barotrauma.ItemPrefab
- DefaultPrice : Barotrauma.ItemPrefab
- DefaultRect : Barotrauma.Item, Barotrauma.Structure
- DefensiveAgent : Barotrauma.WreckAIConfig
- DeflectProjectiles : Barotrauma.DamageModifier
- DeformableSprite : Barotrauma.ConditionalSprite, Barotrauma.LevelObjectPrefab
- Deformation : Barotrauma.RagdollParams.DeformSpriteParams
- Delay : Barotrauma.Items.Components.DelayComponent, Barotrauma.MissionPrefab.TriggerEvent
- DelayBetweenBursts : Barotrauma.Items.Components.Turret
- DelayedObjectives : Barotrauma.AIObjectiveManager
- DeleteOnUse : Barotrauma.Items.Components.ItemComponent
- Density : Barotrauma.PhysicsBody, Barotrauma.RagdollParams.LimbParams
- Dependencies : Barotrauma.RunConfig
- Depth : Barotrauma.RagdollParams.SpriteParams, Barotrauma.Sprite
- DepthLimb : Barotrauma.WearableSprite
- DepthRange : Barotrauma.LevelObjectPrefab
- Description : Barotrauma.CombatMission, Barotrauma.Item, Barotrauma.Items.Components.IdCard, Barotrauma.Job, Barotrauma.MapEntityPrefab, Barotrauma.MineralMission, Barotrauma.SubmarineInfo, Barotrauma.TalentPrefab
- DescriptionTag : Barotrauma.Item
- DesiredTeamId : Barotrauma.ActiveTeamChange
- DespawnContainer : Barotrauma.CharacterParams
- DespawnDisconnectedPermadeathTime : Barotrauma.Networking.ServerSettings
- Destroyed : Barotrauma.DestructibleLevelWall
- DestructibleOutposts : Barotrauma.Networking.ServerSettings
- DestructibleWallEdgeSprite : Barotrauma.LevelGenerationParams
- DestructibleWallRatio : Barotrauma.CaveGenerationParams
- DestructibleWallSprite : Barotrauma.LevelGenerationParams
- DetectOffset : Barotrauma.Items.Components.MotionSensor
- DetectOwnMotion : Barotrauma.Items.Components.MotionSensor
- DetectSubmarineWalls : Barotrauma.Items.Components.Sonar
- DeteriorationSpeed : Barotrauma.Items.Components.Repairable
- Devotion : Barotrauma.AIObjective
- DialogFlag : Barotrauma.AfflictionPrefab.Effect
- DialogType : Barotrauma.ConversationAction
- DialogueIdentifier : Barotrauma.AIObjectiveGoTo
- Difficulty : Barotrauma.Level
- DifficultyZones : Barotrauma.MapGenerationParams
- Dimensions : Barotrauma.SubmarineInfo
- Dir : Barotrauma.ContentPackage, Barotrauma.Limb, Barotrauma.PhysicsBody, Barotrauma.Ragdoll
- Direction : Barotrauma.Items.Components.Controller, Barotrauma.Ragdoll
- DirectionUnit : Barotrauma.Structure
- DisableBotConversations : Barotrauma.Networking.ServerSettings
- DisableCommandMenuWhenSelected : Barotrauma.ItemPrefab
- Disabled : Barotrauma.Limb, Barotrauma.StatusEffect
- DisabledByEvent : Barotrauma.Character
- DisableDistance : Barotrauma.CharacterParams
- DisableEvents : Barotrauma.CampaignMode
- DisableFocusingOnEntities : Barotrauma.Character
- DisableHeadRotation : Barotrauma.Items.Components.Holdable
- DisableIfTargetIncapacitated : Barotrauma.TriggerAction
- DisableImpactDamageTimer : Barotrauma.Character
- DisableInCombat : Barotrauma.TriggerAction
- DisableInteract : Barotrauma.Character
- DisableItemUsageWhenSelected : Barotrauma.ItemPrefab
- DisablePropellerDamage : Barotrauma.Items.Components.Engine
- DisableWhenRangedWeaponEquipped : Barotrauma.Items.Components.Holdable
- DisallowedUpgrades : Barotrauma.MapEntity
- DisallowKickVoteTime : Barotrauma.Networking.ServerSettings
- DisallowSellingItemsFromContainer : Barotrauma.Items.Components.ItemComponent
- DiscardDuplicateChatMessages : Barotrauma.Items.Components.WifiComponent
- DisconnectWireProbability : Barotrauma.DamageBeaconStationAction
- Discovered : Barotrauma.Location
- Dismissal : Barotrauma.OrderPrefab
- DisplayContainedStatus : Barotrauma.Items.Components.Wearable
- DisplayedWelcomeMessage : Barotrauma.Items.Components.Terminal
- DisplayGiverInTooltip : Barotrauma.Order, Barotrauma.OrderPrefab
- DisplayLoad : Barotrauma.Items.Components.RelayComponent
- DisplayMsg : Barotrauma.Items.Components.ItemComponent
- DisplayName : Barotrauma.BallastFloraPrefab, Barotrauma.Character, Barotrauma.CharacterInfo, Barotrauma.CharacterParams, Barotrauma.FabricationRecipe, Barotrauma.Hull, Barotrauma.Location, Barotrauma.Skill, Barotrauma.SubmarineInfo, Barotrauma.TalentPrefab
- DisplayNonEmpty : Barotrauma.PriceInfo
- DisplayProgressBar : Barotrauma.Items.Components.Scanner
- DisplaySideBySideWhenLinked : Barotrauma.Item
- DistanceBasedForce : Barotrauma.Items.Components.TriggerComponent
- DistanceFalloff : Barotrauma.Explosion
- DistanceTolerance : Barotrauma.Items.Components.DockingPort
- DistantSonarRange : Barotrauma.CharacterParams
- DivideByLimbCount : Barotrauma.Affliction
- Docked : Barotrauma.Items.Components.DockingPort
- DockedDistance : Barotrauma.Items.Components.DockingPort
- DockedTo : Barotrauma.Submarine
- DockingAssistThreshold : Barotrauma.Items.Components.Steering
- DockingDir : Barotrauma.Items.Components.DockingPort
- DockingModeEnabled : Barotrauma.Items.Components.Steering
- DockingTarget : Barotrauma.Items.Components.DockingPort
- Document : Barotrauma.ContentXElement
- DoesBleed : Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.CharacterParams.HealthParams
- DoesFlip : Barotrauma.Limb
- DoesMirror : Barotrauma.Limb
- DoesStick : Barotrauma.Items.Components.Projectile
- DontCleanUp : Barotrauma.Item
- DontTransferBetweenSubs : Barotrauma.ItemPrefab
- DontTransferInventoryBetweenSubs : Barotrauma.Items.Components.ItemComponent
- Door : Barotrauma.Items.Components.DockingPort
- DoorList : Barotrauma.Items.Components.Door
- Draggable : Barotrauma.Ragdoll, Barotrauma.RagdollParams
- Drawable : Barotrauma.Items.Components.ItemComponent
- DrawBehindSubs : Barotrauma.Items.Components.LightComponent, Barotrauma.OutpostGenerationParams
- DrawBelowWater : Barotrauma.MapEntity, Barotrauma.Structure
- DrawDamageEffect : Barotrauma.Structure
- DrawHudWhenEquipped : Barotrauma.Items.Components.ItemComponent
- DrawIconWhenContained : Barotrauma.Order, Barotrauma.OrderPrefab
- DrawInventory : Barotrauma.Items.Components.ItemContainer
- DrawLast : Barotrauma.CharacterParams
- DrawOverWater : Barotrauma.MapEntity, Barotrauma.Structure
- DrawPosition : Barotrauma.Character, Barotrauma.Entity, Barotrauma.Limb, Barotrauma.PhysicsBody, Barotrauma.Submarine
- DrawPositionOffset : Barotrauma.PhysicsBody
- DrawRotation : Barotrauma.PhysicsBody
- DrawSize : Barotrauma.Items.Components.ItemLabel
- DrawUserBehind : Barotrauma.Items.Components.Controller
- DropIfFails : Barotrauma.AIObjectiveDecontainItem
- DropOnConnect : Barotrauma.Items.Components.Wire
- DroppedStack : Barotrauma.Item
- DropShadowOffset : Barotrauma.Structure
- DualWieldAccuracyPenalty : Barotrauma.Items.Components.RangedWeapon
- DualWieldReloadTimePenaltyMultiplier : Barotrauma.Items.Components.RangedWeapon
- Duration : Barotrauma.Attack, Barotrauma.DurationListElement, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.StatusEffect.AITrigger
- DynamicCircleRotationSpeed : Barotrauma.CharacterParams.TargetParams