Here is a list of all functions with links to the classes they belong to:
- r -
- Ragdoll() : Barotrauma.Ragdoll
- Random() : Barotrauma.CorpsePrefab, Barotrauma.Job, Barotrauma.JobPrefab, Barotrauma.LocationType
- RandomEventsFile() : Barotrauma.RandomEventsFile
- RangedBallastFloraDamage() : Barotrauma.Explosion
- RangedStructureDamage() : Barotrauma.Explosion
- RangedWeapon() : Barotrauma.Items.Components.RangedWeapon
- RawLString() : Barotrauma.RawLString
- Reactor() : Barotrauma.Items.Components.Reactor
- Read() : Barotrauma.IO.FileStream, Barotrauma.LuaCsFile, Barotrauma.Networking.SegmentTableReader< T >, Barotrauma.Networking.VoipQueue
- ReadBoolean() : Barotrauma.Networking.IReadMessage, Barotrauma.ReadOnlyBitField
- ReadByte() : Barotrauma.Networking.IReadMessage
- ReadBytes() : Barotrauma.Networking.IReadMessage
- ReadColorR8G8B8() : Barotrauma.Networking.IReadMessage
- ReadColorR8G8B8A8() : Barotrauma.Networking.IReadMessage
- ReadDelegate() : Barotrauma.NetSerializableProperties.IReadWriteBehavior, Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- ReadDouble() : Barotrauma.Networking.IReadMessage
- ReadExtraCargo() : Barotrauma.Networking.ServerSettings
- ReadFloat() : Barotrauma.ReadOnlyBitField
- ReadHiddenSubs() : Barotrauma.Networking.ServerSettings
- ReadIdentifier() : Barotrauma.Networking.IReadMessage
- ReadInt16() : Barotrauma.Networking.IReadMessage
- ReadInt32() : Barotrauma.Networking.IReadMessage
- ReadInt64() : Barotrauma.Networking.IReadMessage
- ReadInteger() : Barotrauma.ReadOnlyBitField
- ReadMonsterEnabled() : Barotrauma.Networking.ServerSettings
- ReadOnlyBitField() : Barotrauma.ReadOnlyBitField
- ReadOrder() : Barotrauma.Networking.OrderChatMessage
- ReadPadBits() : Barotrauma.Networking.IReadMessage
- ReadPermissions() : Barotrauma.Networking.Client
- ReadRangedInteger() : Barotrauma.Networking.IReadMessage
- ReadRangedSingle() : Barotrauma.Networking.IReadMessage
- ReadSettings() : Barotrauma.LuaCsSetup
- ReadSingle() : Barotrauma.Networking.IReadMessage
- ReadString() : Barotrauma.Networking.IReadMessage
- ReadUInt16() : Barotrauma.Networking.IReadMessage
- ReadUInt32() : Barotrauma.Networking.IReadMessage
- ReadUInt64() : Barotrauma.Networking.IReadMessage
- ReadVariableUInt32() : Barotrauma.Networking.IReadMessage
- ReadWriteBehavior() : Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- ReassignGenerationParams() : Barotrauma.LevelData
- RecalculateConditionValues() : Barotrauma.Item
- ReceiveSignal() : Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.ColorComponent, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.DelayComponent, Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.ExponentiationComponent, Barotrauma.Items.Components.FunctionComponent, Barotrauma.Items.Components.GreaterComponent, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.ItemLabel, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.MemoryComponent, Barotrauma.Items.Components.ModuloComponent, Barotrauma.Items.Components.NotComponent, Barotrauma.Items.Components.OscillatorComponent, Barotrauma.Items.Components.PowerContainer, Barotrauma.Items.Components.PowerTransfer, Barotrauma.Items.Components.Pump, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.RegExFindComponent, Barotrauma.Items.Components.RelayComponent, Barotrauma.Items.Components.Repairable, Barotrauma.Items.Components.SignalCheckComponent, Barotrauma.Items.Components.Sonar, Barotrauma.Items.Components.Steering, Barotrauma.Items.Components.StringComponent, Barotrauma.Items.Components.Terminal, Barotrauma.Items.Components.TriggerComponent, Barotrauma.Items.Components.TrigonometricFunctionComponent, Barotrauma.Items.Components.Turret, Barotrauma.Items.Components.WifiComponent
- RecordKill() : Barotrauma.Character
- Recreate() : Barotrauma.AnimController, Barotrauma.HumanoidAnimController, Barotrauma.Ragdoll
- RecreateHead() : Barotrauma.CharacterInfo
- RecreateHudTextsIfControlling() : Barotrauma.CharacterHUD
- RecreateHudTextsIfFocused() : Barotrauma.CharacterHUD
- RectContains() : Barotrauma.Submarine
- RectsOverlap() : Barotrauma.Submarine
- Redo() : Barotrauma.AnimationParams, Barotrauma.IMemorizable< T >, Barotrauma.Memento< T >, Barotrauma.RagdollParams
- ReduceAfflictionOnAllLimbs() : Barotrauma.CharacterHealth
- ReduceAfflictionOnLimb() : Barotrauma.CharacterHealth
- ReduceAllAfflictionsOnAllLimbs() : Barotrauma.CharacterHealth
- ReduceAllAfflictionsOnLimb() : Barotrauma.CharacterHealth
- ReduceOxygen() : Barotrauma.DummyFireSource, Barotrauma.FireSource
- ReducesItemCondition() : Barotrauma.StatusEffect
- ReEnable() : Barotrauma.Limb
- ReequipUnequipped() : Barotrauma.AIController
- ReevaluateAttacks() : Barotrauma.EnemyAIController
- Refresh() : Barotrauma.ContentPackageManager.PackageSource, Barotrauma.SwarmBehavior
- RefreshConnectedSubs() : Barotrauma.Submarine
- RefreshConnections() : Barotrauma.Items.Components.PowerTransfer
- RefreshHead() : Barotrauma.CharacterInfo
- RefreshLinkedGap() : Barotrauma.Items.Components.Door
- RefreshOutdoorNodes() : Barotrauma.Submarine
- RefreshOutsideCollider() : Barotrauma.Gap
- RefreshOwnedSubmarines() : Barotrauma.CampaignMode
- RefreshSavedSub() : Barotrauma.SubmarineInfo
- RefreshSavedSubs() : Barotrauma.SubmarineInfo
- RefreshTargets() : Barotrauma.HumanAIController
- RegExFindComponent() : Barotrauma.Items.Components.RegExFindComponent
- Register() : Barotrauma.LuaCsSetup.LuaCsModStore
- RegisterEventHistory() : Barotrauma.EventManager
- RegisterGenericType() : Barotrauma.LuaUserData
- RegisterKilledCharacters() : Barotrauma.Location
- RegisterTakenItems() : Barotrauma.Location
- RegisterType() : Barotrauma.LuaUserData
- RegularPackage() : Barotrauma.RegularPackage
- RelatedItem() : Barotrauma.RelatedItem
- RelayComponent() : Barotrauma.Items.Components.RelayComponent
- Release() : Barotrauma.Limb
- ReleaseSecondaryItem() : Barotrauma.Character
- ReleaseStuckLimbs() : Barotrauma.Ragdoll
- Reload() : Barotrauma.SubmarineInfo
- ReloadAfflictions() : Barotrauma.Attack
- ReloadContainableRestrictions() : Barotrauma.Items.Components.ItemContainer
- ReloadHead() : Barotrauma.Character
- ReloadHeadAttachments() : Barotrauma.CharacterInfo
- ReloadSubsAndItemAssemblies() : Barotrauma.ContentPackage
- ReloadXML() : Barotrauma.Sprite
- RemoteController() : Barotrauma.Items.Components.RemoteController
- Remove() : Barotrauma.AITarget, Barotrauma.CampaignMode, Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.CharacterInfo, Barotrauma.ContentXElement, Barotrauma.Entity, Barotrauma.FireSource, Barotrauma.GameMode, Barotrauma.Gap, Barotrauma.HireManager, Barotrauma.Hull, Barotrauma.Item, Barotrauma.Items.Components.ItemComponent, Barotrauma.Level, Barotrauma.LevelObject, Barotrauma.LevelObjectManager, Barotrauma.Limb, Barotrauma.LinkedPairSet< T1, T2 >, Barotrauma.Location, Barotrauma.LuaCsHook, Barotrauma.LuaCsNetworking, Barotrauma.Map, Barotrauma.MapEntity, Barotrauma.PhysicsBody, Barotrauma.PrefabCollection< T >, Barotrauma.PrefabSelector< T >, Barotrauma.Ragdoll, Barotrauma.Sprite, Barotrauma.Structure, Barotrauma.Submarine, Barotrauma.SubmarineBody, Barotrauma.WayPoint, Barotrauma.WreckAI
- RemoveAbilityFlag() : Barotrauma.Character
- RemoveAbilityResistance() : Barotrauma.Character
- RemoveAffliction() : Barotrauma.RagdollParams.AttackParams
- RemoveAll() : Barotrauma.Entity, Barotrauma.PhysicsBody, Barotrauma.Ragdoll
- RemoveAllAfflictions() : Barotrauma.CharacterHealth
- RemoveAllItems() : Barotrauma.Inventory.ItemSlot
- RemoveAttack() : Barotrauma.RagdollParams.LimbParams
- RemoveBloodEmitter() : Barotrauma.CharacterParams
- RemoveByFile() : Barotrauma.PrefabCollection< T >, Barotrauma.PrefabSelector< T >
- RemoveByPrefab() : Barotrauma.Character, Barotrauma.Item
- RemoveCharacter() : Barotrauma.CrewManager, Barotrauma.HireManager
- RemoveCharacterInfo() : Barotrauma.CrewManager
- RemoveCommand() : Barotrauma.LuaGame
- RemoveComponentSpecific() : Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.Ladder, Barotrauma.Items.Components.LevelResource, Barotrauma.Items.Components.Powered, Barotrauma.Items.Components.PowerTransfer, Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.TriggerComponent, Barotrauma.Items.Components.Turret, Barotrauma.Items.Components.Wearable, Barotrauma.Items.Components.WifiComponent, Barotrauma.Items.Components.Wire
- RemoveConnection() : Barotrauma.Items.Components.GridInfo, Barotrauma.Items.Components.Wire
- RemoveContained() : Barotrauma.Item
- RemoveDamageEmitter() : Barotrauma.CharacterParams
- RemoveDamageModifier() : Barotrauma.RagdollParams.LimbParams
- RemoveEntity() : Barotrauma.EntityGrid, Barotrauma.EntitySpawner.RemoveEntity
- RemoveFabricationRecipes() : Barotrauma.Items.Components.Fabricator
- RemoveFire() : Barotrauma.Hull
- RemoveFromCrewEventData() : Barotrauma.Character.RemoveFromCrewEventData
- RemoveGibEmitter() : Barotrauma.CharacterParams
- RemoveHireableCharacter() : Barotrauma.Location
- RemoveIfContains() : Barotrauma.PrefabSelector< T >
- RemoveInActiveTriggerers() : Barotrauma.LevelTrigger
- RemoveInventory() : Barotrauma.CharacterParams
- RemoveItem() : Barotrauma.CharacterInventory, Barotrauma.CharacterParams.InventoryParams, Barotrauma.Inventory.ItemSlot, Barotrauma.Inventory, Barotrauma.ItemInventory
- RemoveItemAction() : Barotrauma.RemoveItemAction
- RemoveLight() : Barotrauma.RagdollParams.LimbParams
- RemoveLimb() : Barotrauma.Ragdoll
- RemoveLinked() : Barotrauma.MapEntity
- RemoveMember() : Barotrauma.LuaUserData
- RemoveNegativeAfflictions() : Barotrauma.CharacterHealth
- RemoveOrder() : Barotrauma.ShipIssueWorker
- RemoveOverrideFile() : Barotrauma.PrefabCollection< T >
- RemovePatch() : Barotrauma.LuaCsHook
- RemovePriorityCharacter() : Barotrauma.LuaGame
- RemovePriorityItem() : Barotrauma.LuaGame
- RemoveProjSpecific() : Barotrauma.Location
- RemoveSavedStatValuesOnDeath() : Barotrauma.CharacterInfo
- RemoveSavedSub() : Barotrauma.SubmarineInfo
- RemoveSound() : Barotrauma.CharacterParams, Barotrauma.RagdollParams.LimbParams
- RemoveStock() : Barotrauma.Location, Barotrauma.Location.StoreInfo
- RemoveSubObjective< T >() : Barotrauma.AIObjective
- RemoveSubParam< T >() : Barotrauma.CharacterParams, Barotrauma.CharacterParams.SubParam, Barotrauma.RagdollParams.LimbParams
- RemoveTag() : Barotrauma.Item, Barotrauma.SubmarineInfo
- RemoveTakenItems() : Barotrauma.Location
- RemoveTarget() : Barotrauma.CharacterParams.AIParams
- RemoveTargets< T1, T2 >() : Barotrauma.HumanAIController
- RemoveThalamusItems() : Barotrauma.WreckAI
- RemoveWhere() : Barotrauma.Inventory.ItemSlot
- Rename() : Barotrauma.CharacterInfo
- RenameCharacter() : Barotrauma.CrewManager, Barotrauma.HireManager
- Repairable() : Barotrauma.Items.Components.Repairable
- RepairBoost() : Barotrauma.Items.Components.Repairable
- RepairDegreeOfSuccess() : Barotrauma.Items.Components.Repairable
- RepairTool() : Barotrauma.Items.Components.RepairTool
- Replace() : Barotrauma.LocalizedString, Barotrauma.RichString
- ReplaceLString() : Barotrauma.ReplaceLString
- ReplaceTag() : Barotrauma.Item
- ReplaceVariablesInEventText() : Barotrauma.TraitorEvent
- ReplaceVars() : Barotrauma.CharacterInfo
- ReportProblem() : Barotrauma.HumanAIController
- ReportProblems() : Barotrauma.HumanAIController
- RepositionEntities() : Barotrauma.Submarine
- Reputation() : Barotrauma.Reputation
- ReputationAction() : Barotrauma.ReputationAction
- ReputationRequirementsMet() : Barotrauma.TraitorEventPrefab
- ReputationReward() : Barotrauma.MissionPrefab.ReputationReward
- Require() : Barotrauma.LuaRequire
- RequiredByCorePackage() : Barotrauma.RequiredByCorePackage
- RequiredItem() : Barotrauma.FabricationRecipe.RequiredItem
- RequiredItemByIdentifier() : Barotrauma.FabricationRecipe.RequiredItemByIdentifier
- RequiredItemByTag() : Barotrauma.FabricationRecipe.RequiredItemByTag
- Requirement() : Barotrauma.LocationTypeChange.Requirement
- Reset() : Barotrauma.AfflictionAction, Barotrauma.AIController, Barotrauma.AIObjective, Barotrauma.AIObjectiveCheckStolenItems, Barotrauma.AIObjectiveCleanupItem, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveDeconstructItem, Barotrauma.AIObjectiveDeconstructItems, Barotrauma.AIObjectiveDecontainItem, Barotrauma.AIObjectiveEscapeHandcuffs, Barotrauma.AIObjectiveExtinguishFire, Barotrauma.AIObjectiveFindDivingGear, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveFixLeak, Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectiveGoTo, Barotrauma.AIObjectiveIdle, Barotrauma.AIObjectiveLoadItem, Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectiveOperateItem, Barotrauma.AIObjectivePrepare, Barotrauma.AIObjectiveRepairItem, Barotrauma.AIObjectiveRescue, Barotrauma.AIObjectiveReturn, Barotrauma.AITarget, Barotrauma.BinaryOptionAction, Barotrauma.CharacterParams, Barotrauma.CharacterParams.SubParam, Barotrauma.ClearTagAction, Barotrauma.CombatAction, Barotrauma.ConversationAction, Barotrauma.DamageBeaconStationAction, Barotrauma.DurationListElement, Barotrauma.EditableParams, Barotrauma.EntitySpawner, Barotrauma.EventAction, Barotrauma.EventAction.SubactionGroup, Barotrauma.EventLogAction, Barotrauma.EventObjectiveAction, Barotrauma.FireAction, Barotrauma.GiveExpAction, Barotrauma.GiveSkillExpAction, Barotrauma.GodModeAction, Barotrauma.GoTo, Barotrauma.HighlightAction, Barotrauma.HumanAIController, Barotrauma.InventoryHighlightAction, Barotrauma.Item, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.ItemComponent, Barotrauma.Key, Barotrauma.Label, Barotrauma.LayerAction, Barotrauma.Location, Barotrauma.MessageBoxAction, Barotrauma.MissionAction, Barotrauma.MissionStateAction, Barotrauma.ModifyLocationAction, Barotrauma.MoneyAction, Barotrauma.NPCChangeTeamAction, Barotrauma.NPCFollowAction, Barotrauma.NPCOperateItemAction, Barotrauma.NPCWaitAction, Barotrauma.OnRoundEndAction, Barotrauma.RagdollParams.AttackParams, Barotrauma.RagdollParams.DamageModifierParams, Barotrauma.RagdollParams, Barotrauma.RagdollParams.SubParam, Barotrauma.RemoveItemAction, Barotrauma.ReputationAction, Barotrauma.SetDataAction, Barotrauma.SetPriceMultiplierAction, Barotrauma.SetTraitorEventStateAction, Barotrauma.SpawnAction, Barotrauma.StatusEffect.AITrigger, Barotrauma.StatusEffectAction, Barotrauma.SteeringManager, Barotrauma.Structure, Barotrauma.TagAction, Barotrauma.TeleportAction, Barotrauma.TriggerAction, Barotrauma.TriggerEventAction, Barotrauma.TutorialCompleteAction, Barotrauma.TutorialIconAction, Barotrauma.UIHighlightAction, Barotrauma.UnlockPathAction, Barotrauma.WaitAction, Barotrauma.WaitForItemFabricatedAction, Barotrauma.WaitForItemUsedAction
- ResetAITarget() : Barotrauma.AIController
- ResetAttachmentIndices() : Barotrauma.CharacterInfo.HeadInfo
- ResetAttackTimer() : Barotrauma.Attack
- ResetBlocked() : Barotrauma.PathNode
- ResetCoolDown() : Barotrauma.Attack
- ResetDeterioration() : Barotrauma.Items.Components.Repairable
- ResetDynamics() : Barotrauma.PhysicsBody
- ResetEscape() : Barotrauma.AIController
- ResetHeld() : Barotrauma.Key
- ResetHit() : Barotrauma.Key
- ResetJoints() : Barotrauma.Ragdoll
- ResetLimbs() : Barotrauma.Ragdoll
- ResetName() : Barotrauma.CharacterInfo
- ResetNetState() : Barotrauma.Character
- ResetPath() : Barotrauma.IndoorsSteeringManager
- ResetPullJoints() : Barotrauma.Ragdoll
- ResetRagdoll() : Barotrauma.Ragdoll
- ResetSavedStatValue() : Barotrauma.CharacterInfo
- ResetSpeedMultiplier() : Barotrauma.Character
- ResetSpreadCounter() : Barotrauma.Items.Components.Projectile
- ResetWaterDragCoefficient() : Barotrauma.Item
- ResetX() : Barotrauma.SteeringManager
- ResetY() : Barotrauma.SteeringManager
- ResolveLinks() : Barotrauma.MapEntity
- RespawnCharacters() : Barotrauma.Networking.RespawnManager
- RespawnManager() : Barotrauma.Networking.RespawnManager
- RestoreTemporarilyDisabled() : Barotrauma.Ragdoll
- RetrieveBuffer() : Barotrauma.Networking.VoipQueue
- RetrieveValue() : Barotrauma.AddedPunctuationLString, Barotrauma.CapitalizeLString, Barotrauma.ConcatLString, Barotrauma.FallbackLString, Barotrauma.FormattedLString, Barotrauma.InputTypeLString, Barotrauma.JoinLString, Barotrauma.LocalizedString, Barotrauma.LowerLString, Barotrauma.RawLString, Barotrauma.ReplaceLString, Barotrauma.RichString, Barotrauma.ServerMsgLString, Barotrauma.SplitLString, Barotrauma.StripRichTagsLString, Barotrauma.TagLString, Barotrauma.TrimLString, Barotrauma.UpperLString
- Revive() : Barotrauma.Character
- ReviveCharacter() : Barotrauma.GameSession
- Rich() : Barotrauma.RichString
- RNGAction() : Barotrauma.RNGAction
- Rope() : Barotrauma.Items.Components.Rope
- Ruin() : Barotrauma.RuinGeneration.Ruin
- RuinConfigFile() : Barotrauma.RuinConfigFile
- RuinGenerationParams() : Barotrauma.RuinGeneration.RuinGenerationParams
- RunConfig() : Barotrauma.RunConfig
- RunPluginsInit() : Barotrauma.CsPackageManager
- RunPluginsPreInit() : Barotrauma.CsPackageManager