Here is a list of all properties with links to the classes they belong to:
- i -
- IceSpireCount : Barotrauma.LevelGenerationParams
- Icon : Barotrauma.Skill
- IconStyle : Barotrauma.MessageBoxAction, Barotrauma.TutorialIconAction
- ID : Barotrauma.EntitySpawner.SpawnOrRemove, Barotrauma.ICircuitBoxIdentifiable, Barotrauma.RagdollParams.LimbParams
- Id : Barotrauma.EventLogAction, Barotrauma.Level.PathPoint, Barotrauma.UIHighlightAction
- IdCardDesc : Barotrauma.WayPoint
- IdCardTags : Barotrauma.WayPoint
- Identifier : Barotrauma.Affliction, Barotrauma.AIObjective, Barotrauma.AIObjectiveChargeBatteries, Barotrauma.AIObjectiveCheckStolenItems, Barotrauma.AIObjectiveCleanupItem, Barotrauma.AIObjectiveCleanupItems, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveDeconstructItem, Barotrauma.AIObjectiveDeconstructItems, Barotrauma.AIObjectiveDecontainItem, Barotrauma.AIObjectiveEscapeHandcuffs, Barotrauma.AIObjectiveExtinguishFire, Barotrauma.AIObjectiveExtinguishFires, Barotrauma.AIObjectiveFightIntruders, Barotrauma.AIObjectiveFindDivingGear, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveFindThieves, Barotrauma.AIObjectiveFixLeak, Barotrauma.AIObjectiveFixLeaks, Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectiveGoTo, Barotrauma.AIObjectiveIdle, Barotrauma.AIObjectiveInspectNoises, Barotrauma.AIObjectiveLoadItem, Barotrauma.AIObjectiveLoadItems, Barotrauma.AIObjectiveOperateItem, Barotrauma.AIObjectivePrepare, Barotrauma.AIObjectivePumpWater, Barotrauma.AIObjectiveRepairItem, Barotrauma.AIObjectiveRepairItems, Barotrauma.AIObjectiveRescue, Barotrauma.AIObjectiveRescueAll, Barotrauma.AIObjectiveReturn, Barotrauma.CharacterParams.InventoryParams.InventoryItem, Barotrauma.CheckDataAction, Barotrauma.EventObjectiveAction, Barotrauma.Location.StoreInfo, Barotrauma.MessageBoxAction, Barotrauma.Order, Barotrauma.Reputation, Barotrauma.ReputationAction, Barotrauma.SetDataAction, Barotrauma.TriggerEventAction
- Identifiers : Barotrauma.RelatedItem
- IdFreed : Barotrauma.Entity
- IdleBehavior : Barotrauma.JobPrefab
- IdOffset : Barotrauma.Submarine
- IgnoreAtOutpost : Barotrauma.AIObjective, Barotrauma.Order
- IgnoreByAI : Barotrauma.SpawnAction
- IgnoreCharacters : Barotrauma.Items.Components.RepairTool
- IgnoreCollisions : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- IgnoreContained : Barotrauma.CharacterParams.TargetParams
- IgnoreContinuousToggle : Barotrauma.Items.Components.LightComponent
- IgnoreCover : Barotrauma.Explosion
- IgnoreDead : Barotrauma.Items.Components.MotionSensor
- IgnoreGenericEvents : Barotrauma.LocationType
- IgnoreIfNotInSameSub : Barotrauma.CharacterParams.TargetParams
- IgnoreIfTargetDead : Barotrauma.AIObjectiveGoTo
- IgnoreIncapacitated : Barotrauma.CharacterParams.TargetParams
- IgnoreIncapacitatedCharacters : Barotrauma.TagAction
- IgnoreInEditor : Barotrauma.RelatedItem
- IgnoreInside : Barotrauma.CharacterParams.TargetParams
- IgnoreInterruptDistance : Barotrauma.ConversationAction
- IgnoreLimbScale : Barotrauma.WearableSprite
- IgnoreListClearInterval : Barotrauma.AIObjectiveDeconstructItems, Barotrauma.AIObjectiveFightIntruders, Barotrauma.AIObjectiveFindThieves, Barotrauma.AIObjectiveLoadItems, Barotrauma.AIObjectiveLoop< T >
- IgnoreLocalization : Barotrauma.Items.Components.ItemLabel
- IgnoreMeleeWeapons : Barotrauma.Character
- IgnoreOutside : Barotrauma.CharacterParams.TargetParams
- IgnorePlatforms : Barotrauma.Ragdoll
- IgnoreProjectilesWhileActive : Barotrauma.Items.Components.Projectile
- IgnoreRagdollScale : Barotrauma.WearableSprite
- IgnoreTargetInside : Barotrauma.CharacterParams.TargetParams
- IgnoreTargetOutside : Barotrauma.CharacterParams.TargetParams
- IgnoreTargetSize : Barotrauma.CharacterParams.TargetParams
- IgnoreTextureScale : Barotrauma.WearableSprite
- IgnoreTint : Barotrauma.RagdollParams.SpriteParams
- IgnoreUnsafeHulls : Barotrauma.AIObjective, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveFightIntruders, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveFindThieves
- IgnoreUser : Barotrauma.Items.Components.ElectricalDischarger
- Illegitimate : Barotrauma.Item
- ImmuneToBallastFlora : Barotrauma.Submarine
- Immunities : Barotrauma.CharacterParams.HealthParams
- ImmunityIdentifiers : Barotrauma.CharacterParams.HealthParams
- ImpactDamage : Barotrauma.AfflictionPrefab
- ImpactMultiplier : Barotrauma.Attack
- ImpactTolerance : Barotrauma.Item, Barotrauma.ItemPrefab, Barotrauma.Ragdoll, Barotrauma.RagdollParams
- Impassable : Barotrauma.Items.Components.Door
- Importance : Barotrauma.ShipIssueWorker
- ImpulseSpread : Barotrauma.Items.Components.Projectile
- InBeaconStation : Barotrauma.Item
- Increase : Barotrauma.ReputationAction
- Indestructible : Barotrauma.Item, Barotrauma.ItemPrefab, Barotrauma.Structure
- IndestructibleInOutposts : Barotrauma.StructurePrefab
- InDetectable : Barotrauma.AITarget, Barotrauma.Entity
- Index : Barotrauma.ContentPackage
- IndicatorPosition : Barotrauma.Items.Components.PowerContainer
- IndicatorSize : Barotrauma.Items.Components.PowerContainer
- InfectIdentifier : Barotrauma.LevelTrigger
- InfectionChance : Barotrauma.LevelTrigger
- Infector : Barotrauma.Item
- Info : Barotrauma.Character, Barotrauma.Submarine
- InGame : Barotrauma.Networking.Client
- InheritEventTags : Barotrauma.StatusEffect.CharacterSpawnInfo
- InheritLimbDepth : Barotrauma.RagdollParams.LimbParams, Barotrauma.WearableSprite
- InheritOrigin : Barotrauma.WearableSprite
- InheritParentIsActive : Barotrauma.Items.Components.ItemComponent
- InheritScale : Barotrauma.WearableSprite
- InheritSourceRect : Barotrauma.WearableSprite
- InitialCount : Barotrauma.JobPrefab
- InitialDepthMax : Barotrauma.LevelGenerationParams
- InitialDepthMin : Barotrauma.LevelGenerationParams
- Initialized : Barotrauma.Event
- InitialReputation : Barotrauma.Reputation
- InitialSuppliesSpawned : Barotrauma.SubmarineInfo
- InPlayerSubmarine : Barotrauma.Item
- InPressure : Barotrauma.Character
- InputContainer : Barotrauma.Items.Components.Deconstructor, Barotrauma.Items.Components.Fabricator
- InsideSubmarine : Barotrauma.PathFinder
- InspectProbability : Barotrauma.AIObjectiveFindThieves
- InstallTime : Barotrauma.Networking.ServerContentPackage
- Instance : Barotrauma.GameMain, Barotrauma.MapGenerationParams
- InsufficientSkillAffliction : Barotrauma.CPRSettings
- InteractDistance : Barotrauma.Item, Barotrauma.ItemPrefab
- InteractionRect : Barotrauma.Item
- InteractPriority : Barotrauma.Item, Barotrauma.ItemPrefab
- InteractThroughWalls : Barotrauma.ItemPrefab
- InternalDamage : Barotrauma.AfflictionPrefab
- Interrupted : Barotrauma.ConversationAction
- Invalid : Barotrauma.Ragdoll
- Inventory : Barotrauma.Character
- InventoryIconColor : Barotrauma.Item
- InverseTargetPriority : Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectiveRescueAll
- InvisibleTimer : Barotrauma.Character
- InvokerTag : Barotrauma.ConversationAction
- InvulnerableToDamage : Barotrauma.Item
- InWater : Barotrauma.Character, Barotrauma.Item, Barotrauma.Limb, Barotrauma.Ragdoll
- IronmanMode : Barotrauma.Networking.ServerSettings
- IsAboveFloor : Barotrauma.AnimController
- IsActive : Barotrauma.Abilities.CharacterAbilityGroup, Barotrauma.AnimController.AnimSwap, Barotrauma.ConditionalSprite, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.Powered, Barotrauma.Items.Components.PowerTransfer, Barotrauma.StatusEffect.AITrigger, Barotrauma.SwarmBehavior
- IsActiveConditionalComparison : Barotrauma.Items.Components.ItemComponent
- IsAiming : Barotrauma.AnimController
- IsAimingMelee : Barotrauma.AnimController
- IsAirlock : Barotrauma.Hull
- IsAITurretTarget : Barotrauma.ItemPrefab
- IsAlive : Barotrauma.WreckAI
- IsAllowed : Barotrauma.AIObjective
- IsAssistant : Barotrauma.Character
- IsAtEndNode : Barotrauma.SteeringPath
- IsAttached : Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.Pickable, Barotrauma.LatchOntoAI
- IsAttachedToSub : Barotrauma.LatchOntoAI
- IsAttachmentsLoaded : Barotrauma.CharacterInfo
- IsAutoControlled : Barotrauma.Items.Components.Pump
- IsBeacon : Barotrauma.SubmarineInfo
- IsBelowRepairIconThreshold : Barotrauma.Items.Components.Repairable
- IsBelowRepairThreshold : Barotrauma.Items.Components.Repairable
- IsBlue : Barotrauma.Hull, Barotrauma.Items.Components.LightComponent
- IsBot : Barotrauma.Character
- IsBroken : Barotrauma.Items.Components.Door
- IsCampaignCompatible : Barotrauma.SubmarineInfo
- IsCampaignCompatibleIgnoreClass : Barotrauma.SubmarineInfo
- IsCaptain : Barotrauma.Character
- IsClaimedByBallastFlora : Barotrauma.Item
- IsClient : Barotrauma.Networking.GameServer
- IsClimbing : Barotrauma.AnimController, Barotrauma.Character
- IsClosed : Barotrauma.Items.Components.Door
- IsCloseEnough : Barotrauma.AIObjectiveGoTo
- IsCommanding : Barotrauma.Character
- IsCompleted : Barotrauma.AIObjective
- IsContained : Barotrauma.Item
- IsConvexHullHorizontal : Barotrauma.Items.Components.Door
- IsCurrentlyUnloading : Barotrauma.AssemblyManager
- IsCurrentNodeLadder : Barotrauma.IndoorsSteeringManager
- IsCurrentOrder : Barotrauma.Order
- IsCurrentPathFinished : Barotrauma.AIController
- IsCurrentPathNullOrUnreachable : Barotrauma.AIController
- IsCurrentPathUnreachable : Barotrauma.AIController
- IsDangerous : Barotrauma.ItemPrefab
- IsDangerousItemContainKarmaDecreaseIncremental : Barotrauma.KarmaManager
- IsDead : Barotrauma.Character, Barotrauma.Limb
- IsDeconstructOrder : Barotrauma.Order, Barotrauma.OrderPrefab
- IsDedicated : Barotrauma.LuaGame
- IsDiagonal : Barotrauma.Gap
- IsDisguisedAsHusk : Barotrauma.Character
- IsDismissal : Barotrauma.Order, Barotrauma.OrderPrefab
- IsDismissed : Barotrauma.Character
- IsDisposed : Barotrauma.ACsMod, Barotrauma.MemoryFileAssemblyContextLoader, Barotrauma.Networking.ModSender
- IsDragAndDropGiveAllowed : Barotrauma.Inventory
- IsDraggable : Barotrauma.Character
- IsDraggedWithRope : Barotrauma.Ragdoll
- IsEditor : Barotrauma.Screen
- IsEmpty : Barotrauma.PrefabSelector< T >
- IsEndBiome : Barotrauma.Level
- IsEngineer : Barotrauma.Character
- IsEnoughMembers : Barotrauma.SwarmBehavior
- IsEnterable : Barotrauma.LocationType
- IsEscorted : Barotrauma.Character
- IsFactionHostile : Barotrauma.Location
- IsFemale : Barotrauma.Character, Barotrauma.CharacterInfo
- IsFileCorrupted : Barotrauma.SubmarineInfo
- IsFinished : Barotrauma.Event
- IsFirstRound : Barotrauma.CampaignMode
- IsFlipped : Barotrauma.Character, Barotrauma.Limb, Barotrauma.Ragdoll
- IsFriendlyNPCTurnedHostile : Barotrauma.Character
- IsFullCondition : Barotrauma.Item
- IsFullyClosed : Barotrauma.Items.Components.Door
- IsFullyOpen : Barotrauma.Items.Components.Door
- IsGreen : Barotrauma.Hull, Barotrauma.Items.Components.LightComponent
- IsGroundedAnimation : Barotrauma.AnimationParams
- IsHandcuffed : Barotrauma.Character
- IsHangingWithRope : Barotrauma.Ragdoll
- IsHidden : Barotrauma.MapEntity
- IsHighlighted : Barotrauma.MapEntity
- IsHoldingToRope : Barotrauma.Ragdoll
- IsHorizontal : Barotrauma.Gap, Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.PowerContainer, Barotrauma.Structure
- IsHuman : Barotrauma.Character, Barotrauma.Limb
- IsHumanoid : Barotrauma.Character
- IsHusk : Barotrauma.Character
- IsHuskInfected : Barotrauma.Character
- IsIgnoreOrder : Barotrauma.Order, Barotrauma.OrderPrefab
- IsImmuneToPressure : Barotrauma.Character
- IsIncapacitated : Barotrauma.Character
- IsInFriendlySub : Barotrauma.Character
- IsInitialized : Barotrauma.LuaCsSetup, Barotrauma.Steam.SteamManager, Barotrauma.WearableSprite
- IsInPlayerSub : Barotrauma.Character
- IsInstigator : Barotrauma.Character, Barotrauma.CombatAction
- IsInWater : Barotrauma.WayPoint
- IsJammed : Barotrauma.Items.Components.Door
- IsKiller : Barotrauma.Character
- IsKnockedDown : Barotrauma.Character
- IsLadder : Barotrauma.Item
- IslandCount : Barotrauma.LevelGenerationParams
- IsLatched : Barotrauma.Character
- IsLayerHidden : Barotrauma.MapEntity
- IsLeg : Barotrauma.Limb
- IsLoaded : Barotrauma.EditableParams
- IsLoadedFriendlyOutpost : Barotrauma.Level
- IsLoadedOutpost : Barotrauma.Level
- IsLocalPlayer : Barotrauma.Character
- IsLocked : Barotrauma.Items.Components.DockingPort
- IsLowerBody : Barotrauma.Limb
- IsLowInOxygen : Barotrauma.Character
- IsMachine : Barotrauma.Character, Barotrauma.CharacterParams
- IsMale : Barotrauma.Character, Barotrauma.CharacterInfo
- IsManuallyOutfitted : Barotrauma.SubmarineInfo
- IsMechanic : Barotrauma.Character
- IsMedic : Barotrauma.Character
- IsMentallyUnstable : Barotrauma.AIController, Barotrauma.HumanAIController
- IsMissionReady : Barotrauma.RuinGeneration.RuinGenerationParams
- IsMovingBackwards : Barotrauma.AnimController
- IsMovingFast : Barotrauma.AnimController
- IsMultiplayer : Barotrauma.GameMain, Barotrauma.LuaGame
- IsNewOrder : Barotrauma.Networking.OrderChatMessage, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo
- IsNextLadderSameAsCurrent : Barotrauma.IndoorsSteeringManager
- IsNextNodeLadder : Barotrauma.IndoorsSteeringManager
- IsNone : Barotrauma.Networking.AccountInfo
- IsOn : Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.Pump, Barotrauma.Items.Components.RelayComponent
- IsOnPlayerTeam : Barotrauma.Character
- IsOpen : Barotrauma.Items.Components.Door
- IsOptional : Barotrauma.RelatedItem
- IsOriginallyOnPlayerTeam : Barotrauma.Character
- IsOutpost : Barotrauma.SubmarineInfo
- IsOverride : Barotrauma.ItemPrefab
- IsParalyzed : Barotrauma.CharacterHealth
- IsPathDirty : Barotrauma.IndoorsSteeringManager
- IsPermanent : Barotrauma.StatusEffect.AITrigger
- IsPet : Barotrauma.Character
- IsPlatform : Barotrauma.Structure
- IsPlayer : Barotrauma.Character, Barotrauma.SubmarineInfo
- IsPlayerTeamInteractable : Barotrauma.Item
- IsPower : Barotrauma.Items.Components.Connection
- IsPrimarySkill : Barotrauma.SkillPrefab
- IsPriority : Barotrauma.AIObjectiveCleanupItem
- IsPrisoner : Barotrauma.Character
- IsProtectedFromPressure : Barotrauma.Character
- IsPublic : Barotrauma.Networking.ServerSettings
- IsReadOnly : Barotrauma.ContentPackageManager.PackageSource, Barotrauma.IO.FileInfo
- IsRed : Barotrauma.Hull, Barotrauma.Items.Components.LightComponent
- IsRemotelyControlled : Barotrauma.Character
- IsRemotePlayer : Barotrauma.Character
- IsReport : Barotrauma.Order, Barotrauma.OrderPrefab
- IsRoomToRoom : Barotrauma.Gap
- IsRuin : Barotrauma.SubmarineInfo
- IsRunning : Barotrauma.Attack, Barotrauma.GameSession
- IsRunningInsideWorkshop : Barotrauma.LuaCsSetup
- IsSecondaryItem : Barotrauma.Item, Barotrauma.Items.Components.Controller
- IsSecurity : Barotrauma.Character
- IsServer : Barotrauma.Networking.GameServer
- IsSevered : Barotrauma.Limb
- IsShootable : Barotrauma.Item
- IsShuttleInsideLevel : Barotrauma.Networking.RespawnManager
- IsSinglePlayer : Barotrauma.CrewManager, Barotrauma.GameMode
- IsSingleplayer : Barotrauma.GameMain, Barotrauma.LuaGame
- IsSpritesheetOrientationHorizontal : Barotrauma.RagdollParams
- IsSteeringThroughGap : Barotrauma.AIController
- IsStuck : Barotrauma.Items.Components.Door, Barotrauma.Limb, Barotrauma.Ragdoll
- IsStuckToTarget : Barotrauma.Items.Components.Projectile
- IsSwimAnimation : Barotrauma.AnimationParams
- IsTemplateMode : Barotrauma.MemoryFileAssemblyContextLoader
- IsTinkering : Barotrauma.Items.Components.Repairable
- IsToggle : Barotrauma.Items.Components.Controller
- IsTraitor : Barotrauma.Character
- IsTraversable : Barotrauma.WayPoint
- IsTriggered : Barotrauma.LevelTrigger, Barotrauma.StatusEffect.AITrigger
- IsTryingToSteerThroughGap : Barotrauma.AIController
- IsUnconscious : Barotrauma.Character, Barotrauma.CharacterHealth
- IsUsingItem : Barotrauma.AnimController
- IsVip : Barotrauma.Character
- IsVisibleAsReportButton : Barotrauma.OrderPrefab
- IsWatchman : Barotrauma.Character
- IsWetRoom : Barotrauma.Hull
- IsWreck : Barotrauma.SubmarineInfo
- Item : Barotrauma.Abilities.IAbilityItem, Barotrauma.AbilityApplyTreatment, Barotrauma.AbilityItemSelected, Barotrauma.AIObjectiveRepairItem, Barotrauma.ArtifactEvent, Barotrauma.Items.Components.AbilityDeconstructedItem, Barotrauma.Items.Components.AbilityItemContainer, Barotrauma.Items.Components.AbilityItemDeconstructedInventory, Barotrauma.Items.Components.AbilityRangedWeapon, Barotrauma.Items.Components.Connection, Barotrauma.Items.Components.ItemComponent
- ItemComponentName : Barotrauma.NPCOperateItemAction
- ItemComponentType : Barotrauma.Order
- ItemContainerIndex : Barotrauma.CheckItemAction, Barotrauma.InventoryHighlightAction
- ItemCount : Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveGetItem, Barotrauma.LevelGenerationParams
- ItemDamage : Barotrauma.Attack
- ItemDamageMultiplier : Barotrauma.ItemPrefab
- ItemIdentifier : Barotrauma.CheckPurchasedItemsAction, Barotrauma.InventoryHighlightAction, Barotrauma.SpawnAction, Barotrauma.WaitForItemFabricatedAction
- ItemIdentifiers : Barotrauma.CheckItemAction, Barotrauma.RemoveItemAction
- ItemInterval : Barotrauma.Items.Components.ItemContainer
- ItemPos : Barotrauma.Items.Components.ItemContainer
- ItemPrefab : Barotrauma.Abilities.IAbilityItemPrefab, Barotrauma.FabricationRecipe.RequiredItemByIdentifier, Barotrauma.Items.Components.AbilityItemCreationMultiplier, Barotrauma.Items.Components.AbilityItemDeconstructedInventory, Barotrauma.Items.Components.AbilityItemPickingTime
- ItemPrefabs : Barotrauma.FabricationRecipe.RequiredItem, Barotrauma.FabricationRecipe.RequiredItemByIdentifier, Barotrauma.FabricationRecipe.RequiredItemByTag
- ItemRepairKarmaIncrease : Barotrauma.KarmaManager
- ItemRepairPriorities : Barotrauma.JobPrefab
- ItemRotation : Barotrauma.Items.Components.ItemContainer
- Items : Barotrauma.CharacterParams.InventoryParams, Barotrauma.Inventory.ItemSlot
- ItemSelectedDurations : Barotrauma.Character
- ItemsPerRow : Barotrauma.Items.Components.ItemContainer
- ItemTag : Barotrauma.CheckConnectionAction, Barotrauma.CheckPurchasedItemsAction, Barotrauma.WaitForItemFabricatedAction, Barotrauma.WaitForItemUsedAction
- ItemTags : Barotrauma.CheckItemAction
- ItemToContain : Barotrauma.AIObjectiveContainItem
- ItemType : Barotrauma.CheckSelectedAction