◆ CPRSettings()
Barotrauma.CPRSettings.CPRSettings |
( |
XElement | element, |
|
|
AfflictionsFile | file ) |
◆ Dispose()
override void Barotrauma.CPRSettings.Dispose |
( |
| ) |
|
◆ DamageSkillMultiplier
readonly float Barotrauma.CPRSettings.DamageSkillMultiplier |
◆ DamageSkillThreshold
readonly float Barotrauma.CPRSettings.DamageSkillThreshold |
◆ Prefabs
◆ ReviveChanceExponent
readonly float Barotrauma.CPRSettings.ReviveChanceExponent |
◆ ReviveChanceMax
readonly float Barotrauma.CPRSettings.ReviveChanceMax |
◆ ReviveChanceMin
readonly float Barotrauma.CPRSettings.ReviveChanceMin |
◆ ReviveChancePerSkill
readonly float Barotrauma.CPRSettings.ReviveChancePerSkill |
◆ StabilizationMax
readonly float Barotrauma.CPRSettings.StabilizationMax |
◆ StabilizationMin
readonly float Barotrauma.CPRSettings.StabilizationMin |
◆ StabilizationPerSkill
readonly float Barotrauma.CPRSettings.StabilizationPerSkill |
◆ Active
◆ InsufficientSkillAffliction
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs