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Barotrauma.CPRSettings Class Reference
Inheritance diagram for Barotrauma.CPRSettings:
Barotrauma.Prefab

Public Member Functions

 CPRSettings (XElement element, AfflictionsFile file)
 
override void Dispose ()
 
- Public Member Functions inherited from Barotrauma.Prefab
 Prefab (ContentFile file, Identifier identifier)
 
 Prefab (ContentFile file, ContentXElement element)
 
void Dispose ()
 

Public Attributes

readonly float ReviveChancePerSkill
 
readonly float ReviveChanceExponent
 
readonly float ReviveChanceMin
 
readonly float ReviveChanceMax
 
readonly float StabilizationPerSkill
 
readonly float StabilizationMin
 
readonly float StabilizationMax
 
readonly float DamageSkillThreshold
 
readonly float DamageSkillMultiplier
 
- Public Attributes inherited from Barotrauma.Prefab
readonly Identifier Identifier
 
readonly ContentFile ContentFile
 

Static Public Attributes

static readonly PrefabSelector< CPRSettingsPrefabs = new PrefabSelector<CPRSettings>()
 
- Static Public Attributes inherited from Barotrauma.Prefab
static readonly ImmutableHashSet< Type > Types
 

Properties

static CPRSettings Active [get]
 
AfflictionPrefab InsufficientSkillAffliction [get]
 
- Properties inherited from Barotrauma.Prefab
ContentPackageContentPackage [get]
 
ContentPath FilePath [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Prefab
static void DisallowCallFromConstructor ()
 
- Protected Member Functions inherited from Barotrauma.Prefab
virtual Identifier DetermineIdentifier (XElement element)
 

Constructor & Destructor Documentation

◆ CPRSettings()

Barotrauma.CPRSettings.CPRSettings ( XElement element,
AfflictionsFile file )

Member Function Documentation

◆ Dispose()

override void Barotrauma.CPRSettings.Dispose ( )

Member Data Documentation

◆ DamageSkillMultiplier

readonly float Barotrauma.CPRSettings.DamageSkillMultiplier

◆ DamageSkillThreshold

readonly float Barotrauma.CPRSettings.DamageSkillThreshold

◆ Prefabs

readonly PrefabSelector<CPRSettings> Barotrauma.CPRSettings.Prefabs = new PrefabSelector<CPRSettings>()
static

◆ ReviveChanceExponent

readonly float Barotrauma.CPRSettings.ReviveChanceExponent

◆ ReviveChanceMax

readonly float Barotrauma.CPRSettings.ReviveChanceMax

◆ ReviveChanceMin

readonly float Barotrauma.CPRSettings.ReviveChanceMin

◆ ReviveChancePerSkill

readonly float Barotrauma.CPRSettings.ReviveChancePerSkill

◆ StabilizationMax

readonly float Barotrauma.CPRSettings.StabilizationMax

◆ StabilizationMin

readonly float Barotrauma.CPRSettings.StabilizationMin

◆ StabilizationPerSkill

readonly float Barotrauma.CPRSettings.StabilizationPerSkill

Property Documentation

◆ Active

CPRSettings Barotrauma.CPRSettings.Active
staticget

◆ InsufficientSkillAffliction

AfflictionPrefab Barotrauma.CPRSettings.InsufficientSkillAffliction
get

The documentation for this class was generated from the following file: