Here is a list of all properties with links to the classes they belong to:
- c -
- CalculatingHash : Barotrauma.SubmarineInfo
- Cam : Barotrauma.Screen
- CameraShake : Barotrauma.Explosion
- CameraShakeRange : Barotrauma.Explosion
- Campaign : Barotrauma.GameSession
- CampaignID : Barotrauma.MultiPlayerCampaign
- CampaignInteractionType : Barotrauma.HumanPrefab, Barotrauma.Item
- CampaignOnly : Barotrauma.MissionPrefab.TriggerEvent
- CampaignSettings : Barotrauma.Networking.ServerSettings
- CanAim : Barotrauma.Character
- CanAppear : Barotrauma.ItemPrefab.CommonnessInfo
- CanAttachToPrevious : Barotrauma.OutpostModuleInfo
- CanAttackDoors : Barotrauma.EnemyAIController
- CanBeBought : Barotrauma.ItemPrefab, Barotrauma.PriceInfo
- CanBeCombined : Barotrauma.Items.Components.ItemComponent
- CanBeCompleted : Barotrauma.AIObjective, Barotrauma.AIObjectiveEscapeHandcuffs, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveIdle, Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectiveOperateItem, Barotrauma.EventObjectiveAction
- CanBeHiddenByItem : Barotrauma.WearableSprite
- CanBeHiddenByOtherWearables : Barotrauma.WearableSprite
- CanBeOverloaded : Barotrauma.Items.Components.PowerTransfer
- CanBePicked : Barotrauma.Items.Components.ItemComponent
- CanBeSelected : Barotrauma.Character, Barotrauma.Items.Components.ItemComponent
- CanBeSevered : Barotrauma.LimbJoint, Barotrauma.RagdollParams.JointParams
- CanBeSeveredAlive : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- CanBeSold : Barotrauma.ItemPrefab
- CanBeSpecial : Barotrauma.PriceInfo
- CanBeTraversed : Barotrauma.Items.Components.Door
- CanBreakDoors : Barotrauma.IndoorsSteeringManager
- CanEat : Barotrauma.Character, Barotrauma.CharacterParams
- CanEnterSubmarine : Barotrauma.AIController, Barotrauma.EnemyAIController, Barotrauma.Ragdoll, Barotrauma.RagdollParams, Barotrauma.RagdollParams.LimbParams
- CanFlip : Barotrauma.AIController, Barotrauma.EnemyAIController
- CanFlipX : Barotrauma.ItemPrefab
- CanFlipY : Barotrauma.ItemPrefab
- CanInteract : Barotrauma.Character, Barotrauma.CharacterParams
- CanMove : Barotrauma.Character
- CannotFindDialogueCondition : Barotrauma.AIObjectiveGetItem
- CannotFindDialogueIdentifierOverride : Barotrauma.AIObjectiveGetItem
- CannotRepairFail : Barotrauma.ItemPrefab
- CanonicalToLocal : Barotrauma.Utils.CoordinateSpace2D
- CanOpenDoors : Barotrauma.CharacterParams.AIParams
- CanPush : Barotrauma.Items.Components.Holdable
- CanRead : Barotrauma.IO.FileStream
- CanReceive : Barotrauma.Networking.VoipQueue
- CanRespawnAgain : Barotrauma.Networking.RespawnManager
- CanRun : Barotrauma.Character
- CanSeek : Barotrauma.IO.FileStream
- CanSend : Barotrauma.Networking.VoipQueue
- CanSpeak : Barotrauma.Character, Barotrauma.CharacterParams
- CanSpriteFlipX : Barotrauma.ItemPrefab, Barotrauma.MapEntityPrefab, Barotrauma.StructurePrefab
- CanSpriteFlipY : Barotrauma.ItemPrefab, Barotrauma.MapEntityPrefab, Barotrauma.StructurePrefab
- CanTimeout : Barotrauma.IO.FileStream
- CanTransfer : Barotrauma.Items.Components.PowerTransfer
- CanTypeBeSubclass : Barotrauma.Order
- CanWalk : Barotrauma.AnimController, Barotrauma.RagdollParams
- CanWrite : Barotrauma.IO.FileStream
- Capacity : Barotrauma.Inventory, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.PowerContainer
- CargoCapacity : Barotrauma.LinkedSubmarine, Barotrauma.SubmarineInfo
- CargoContainerIdentifier : Barotrauma.ItemPrefab
- CastShadow : Barotrauma.Structure, Barotrauma.StructurePrefab
- CastShadows : Barotrauma.Items.Components.LightComponent
- Casualties : Barotrauma.GameSession
- Category : Barotrauma.CoreEntityPrefab, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.LinkedSubmarinePrefab, Barotrauma.MapEntityPrefab, Barotrauma.Order, Barotrauma.StructurePrefab
- CauseOfDeath : Barotrauma.Character
- CaveCommonness : Barotrauma.ItemPrefab.CommonnessInfo
- CaveCount : Barotrauma.LevelGenerationParams
- CaveResourceIntervalRange : Barotrauma.LevelGenerationParams
- CaveResourceSpawnChance : Barotrauma.LevelGenerationParams
- Caves : Barotrauma.Level
- CeilingHeight : Barotrauma.Hull
- Cell : Barotrauma.Level.ClusterLocation
- CellIrregularity : Barotrauma.LevelGenerationParams
- CellRoundingAmount : Barotrauma.LevelGenerationParams
- Cells : Barotrauma.Level.Tunnel, Barotrauma.LevelWall
- CellSubdivisionLength : Barotrauma.LevelGenerationParams
- Center : Voronoi2.GraphEdge, Voronoi2.VoronoiCell
- CenterOnTransducers : Barotrauma.Items.Components.Sonar
- CenterPos : Barotrauma.LocationConnection
- CenterPosition : Barotrauma.Decal
- Chance : Barotrauma.RNGAction
- Channel : Barotrauma.Items.Components.WifiComponent
- Character : Barotrauma.Abilities.AbilityCharacter, Barotrauma.Abilities.CharacterAbility, Barotrauma.Abilities.CharacterAbilityGroup, Barotrauma.Abilities.IAbilityCharacter, Barotrauma.AbilityAfflictionCharacter, Barotrauma.AbilityApplyTreatment, Barotrauma.AbilityAttackData, Barotrauma.AbilityAttackerSubmarine, Barotrauma.AbilityCharacterKill, Barotrauma.AbilityCharacterKiller, Barotrauma.AbilityOrderedCharacter, Barotrauma.AbilityReduceAffliction, Barotrauma.CharacterParams.SubParam, Barotrauma.CharacterTalent, Barotrauma.Items.Components.AbilityDeconstructedItem, Barotrauma.Networking.Client, Barotrauma.Networking.NetworkMember, Barotrauma.Ragdoll
- CharacterAbilityGroup : Barotrauma.Abilities.CharacterAbility
- CharacterConfigElement : Barotrauma.CharacterInfo
- CharacterHealth : Barotrauma.Character
- CharacterInfo : Barotrauma.Networking.Client
- CharacterInfoPrefab : Barotrauma.CharacterPrefab
- CharacterTag : Barotrauma.CheckSelectedAction, Barotrauma.WaitForItemFabricatedAction
- CharacterTalent : Barotrauma.Abilities.CharacterAbility, Barotrauma.Abilities.CharacterAbilityGroup
- CharacterTalents : Barotrauma.Character
- CharacterUpdateInterval : Barotrauma.LuaGame
- CharacterUsable : Barotrauma.Items.Components.ItemComponent
- Charge : Barotrauma.Items.Components.PowerContainer
- ChargePercentage : Barotrauma.Items.Components.PowerContainer
- ChatMode : Barotrauma.Networking.ChatMessage
- CheckAgainstMetadata : Barotrauma.CheckDataAction
- CheckAllTargets : Barotrauma.TriggerAction
- CheckFacing : Barotrauma.CheckVisibilityAction
- CheckInventory : Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectivePrepare
- CheckPathForEachItem : Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems
- ChildObjects : Barotrauma.LevelObjectPrefab
- ChoosePercentage : Barotrauma.TagAction
- ChooseRandom : Barotrauma.TagAction
- CircleMaxRandomOffset : Barotrauma.CharacterParams.TargetParams
- CircleRandomRotationFactor : Barotrauma.CharacterParams.TargetParams
- CircleRotationSpeed : Barotrauma.CharacterParams.TargetParams
- CircleStartDistance : Barotrauma.CharacterParams.TargetParams
- CircleStrikeDistanceMultiplier : Barotrauma.CharacterParams.TargetParams
- ClampMax : Barotrauma.Items.Components.ArithmeticComponent
- ClampMin : Barotrauma.Items.Components.ArithmeticComponent
- CleanableItems : Barotrauma.Item
- ClientList : Barotrauma.Networking.Client
- ClientPermissions : Barotrauma.Networking.ServerSettings
- ClockWiseRotation : Barotrauma.RagdollParams.JointParams
- CloseEnough : Barotrauma.AIObjectiveGoTo
- CloseEnoughMultiplier : Barotrauma.AIObjectiveGoTo
- CloseOnEquipTag : Barotrauma.MessageBoxAction
- CloseOnExitRoomName : Barotrauma.MessageBoxAction
- CloseOnInput : Barotrauma.MessageBoxAction
- CloseOnInRoomName : Barotrauma.MessageBoxAction
- CloseOnPickUpTag : Barotrauma.MessageBoxAction
- CloseOnSelectTag : Barotrauma.MessageBoxAction
- ClosingSpeed : Barotrauma.Items.Components.Door
- ClusteringAmount : Barotrauma.LevelObjectPrefab
- ClusteringGroup : Barotrauma.LevelObjectPrefab
- ClusterLocations : Barotrauma.Level.PathPoint
- Collider : Barotrauma.Ragdoll
- ColliderHeightFromFloor : Barotrauma.Ragdoll, Barotrauma.RagdollParams
- ColliderIndex : Barotrauma.Ragdoll
- ColliderRadius : Barotrauma.LevelTrigger
- Colliders : Barotrauma.RagdollParams
- ColliderStandAngle : Barotrauma.FishGroundedParams
- ColliderStandAngleInRadians : Barotrauma.FishGroundedParams
- CollidesWith : Barotrauma.PhysicsBody
- CollisionCategories : Barotrauma.PhysicsBody
- Color : Barotrauma.BackgroundSection, Barotrauma.Decal, Barotrauma.Item, Barotrauma.Networking.ChatMessage, Barotrauma.Order, Barotrauma.OrderPrefab, Barotrauma.RagdollParams, Barotrauma.RagdollParams.SpriteParams
- ColoredWhenControllingGiver : Barotrauma.Order, Barotrauma.OrderPrefab
- ColorStrength : Barotrauma.BackgroundSection
- CombatMode : Barotrauma.CombatAction
- CombatPriority : Barotrauma.Items.Components.ItemComponent
- CombatStrength : Barotrauma.CharacterParams.AIParams, Barotrauma.EnemyAIController
- CommandedSubmarine : Barotrauma.ShipCommandManager
- CommandingCharacter : Barotrauma.ShipIssueWorker
- Commands : Barotrauma.LuaGame
- Commonness : Barotrauma.CaveGenerationParams, Barotrauma.CharacterParams.InventoryParams, Barotrauma.EventSet.SubEventPrefab, Barotrauma.HumanPrefab, Barotrauma.ItemPrefab.CommonnessInfo, Barotrauma.LevelGenerationParams, Barotrauma.LevelObjectPrefab, Barotrauma.NPCPersonalityTrait, Barotrauma.OutpostModuleInfo
- CompareToInitialAmount : Barotrauma.CheckItemAction
- CompareToTarget : Barotrauma.CountTargetsAction
- CompiledAssembly : Barotrauma.MemoryFileAssemblyContextLoader
- CompiledAssemblyImage : Barotrauma.MemoryFileAssemblyContextLoader
- Component : Barotrauma.AIObjectiveOperateItem
- Components : Barotrauma.Item
- Compress : Barotrauma.Sprite
- ConcurrentObjectives : Barotrauma.AIObjective, Barotrauma.AIObjectiveCleanupItem, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveExtinguishFire, Barotrauma.AIObjectiveFindSafety
- Condition : Barotrauma.CheckDataAction, Barotrauma.Item
- Conditionals : Barotrauma.Attack, Barotrauma.CharacterParams.TargetParams
- ConditionIncreasedRecently : Barotrauma.Item
- ConditionIncreaseOnCombineMax : Barotrauma.Items.Components.GeneticMaterial
- ConditionIncreaseOnCombineMin : Barotrauma.Items.Components.GeneticMaterial
- ConditionLevel : Barotrauma.AIObjectiveContainItem
- ConditionPercentage : Barotrauma.Item
- ConditionPercentageRelativeToDefaultMaxCondition : Barotrauma.Item
- Config : Barotrauma.LevelObjectPrefab, Barotrauma.LuaCsSetup, Barotrauma.WreckAI
- ConfigElement : Barotrauma.CharacterPrefab, Barotrauma.ItemPrefab, Barotrauma.TalentPrefab
- ConfigElements : Barotrauma.CharacterPrefab
- ConfigFilePath : Barotrauma.Item
- ConfigPath : Barotrauma.Character
- ConnectedClients : Barotrauma.Networking.GameServer
- ConnectedDoor : Barotrauma.Gap, Barotrauma.WayPoint
- ConnectedGap : Barotrauma.WayPoint
- ConnectedItemTag : Barotrauma.CheckConnectionAction
- ConnectedTransducers : Barotrauma.Items.Components.Sonar
- Connection : Barotrauma.Networking.Client, Barotrauma.Networking.FileSender.FileTransferOut
- ConnectionIndicatorDisplacementMultiplier : Barotrauma.MapGenerationParams
- ConnectionIndicatorIterationMultiplier : Barotrauma.MapGenerationParams
- ConnectionName : Barotrauma.CheckConnectionAction
- ConnectionPanel : Barotrauma.Items.Components.Connection
- Connections : Barotrauma.Item, Barotrauma.Items.Components.Wire, Barotrauma.Map
- ConstantAngle : Barotrauma.RagdollParams.LimbParams
- ConstantHealthRegeneration : Barotrauma.CharacterParams.HealthParams
- ConstantTorque : Barotrauma.RagdollParams.LimbParams
- ContainableItemIdentifiers : Barotrauma.Items.Components.ItemContainer
- ContainableItems : Barotrauma.Items.Components.ItemContainer
- ContainableRestrictions : Barotrauma.Items.Components.ItemContainer
- ContainedItemCount : Barotrauma.Items.Components.ItemContainer
- ContainedItems : Barotrauma.Item
- ContainedNonBrokenItemCount : Barotrauma.Items.Components.ItemContainer
- Container : Barotrauma.Item, Barotrauma.ItemInventory
- ContainerColor : Barotrauma.Item
- ContainerIdentifier : Barotrauma.Item
- ContainObjective : Barotrauma.AIObjectiveDecontainItem
- ContentPackage : Barotrauma.ContentXElement, Barotrauma.Networking.ServerContentPackage, Barotrauma.Prefab
- Context : Barotrauma.Attack
- ContextualName : Barotrauma.Order
- ContinueAutomatically : Barotrauma.ConversationAction
- ContinueConversation : Barotrauma.ConversationAction
- ContinueIfNoTargetsFound : Barotrauma.TagAction
- ContinueIfNotFound : Barotrauma.LayerAction
- ContinuousOutput : Barotrauma.Items.Components.NotComponent, Barotrauma.Items.Components.RegExFindComponent
- ControlCharacterPose : Barotrauma.Items.Components.Controller
- Controlled : Barotrauma.Character
- ControllerTags : Barotrauma.Order
- ControlPose : Barotrauma.Items.Components.Holdable
- CoolDown : Barotrauma.Attack, Barotrauma.CombatAction
- CoolDownRandomFactor : Barotrauma.Attack
- CoolDownTimer : Barotrauma.Attack
- CopyEntityAngle : Barotrauma.CharacterParams.ParticleParams
- Core : Barotrauma.ContentPackageManager.PackageSource
- CorePackage : Barotrauma.Networking.ServerContentPackage
- CorrectTurbineOutput : Barotrauma.Items.Components.Reactor
- Cost : Barotrauma.SteeringPath
- Count : Barotrauma.ContentPackageManager.PackageSource, Barotrauma.ListDictionary< TKey, TValue >, Barotrauma.StatusEffect.CharacterSpawnInfo
- CreateHoleNextToEnd : Barotrauma.LevelGenerationParams
- CreateHoleToAbyss : Barotrauma.LevelGenerationParams
- CreateLocationIfNotFound : Barotrauma.MissionAction
- CreateTime : Barotrauma.Networking.ServerEntityEvent
- CreateWallDamageProjectiles : Barotrauma.Attack
- CrewManager : Barotrauma.GameMode
- Criteria : Barotrauma.TagAction
- Crouching : Barotrauma.HumanoidAnimController
- CrushDepth : Barotrauma.CharacterHealth, Barotrauma.CharacterParams.HealthParams, Barotrauma.Level, Barotrauma.LevelData, Barotrauma.Structure
- CumulatedDevotion : Barotrauma.AIObjective
- Current : Barotrauma.Memento< T >, Barotrauma.SkillSettings
- CurrentAnimationParams : Barotrauma.AnimController
- CurrentBrokenVolume : Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.Pump
- CurrentFishAnimation : Barotrauma.FishAnimController
- CurrentFixer : Barotrauma.Items.Components.Repairable
- CurrentFixerAction : Barotrauma.Items.Components.Repairable
- CurrentFramesPerSecond : Barotrauma.PerformanceCounter
- CurrentGroundedParams : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- CurrentHull : Barotrauma.Item, Barotrauma.Ragdoll, Barotrauma.WayPoint
- CurrentHullSafety : Barotrauma.HumanAIController
- CurrentHumanAnimParams : Barotrauma.HumanoidAnimController
- CurrentIndex : Barotrauma.SteeringPath
- CurrentIntensity : Barotrauma.EventManager
- CurrentLocation : Barotrauma.CampaignMode, Barotrauma.Map
- CurrentLocationIndex : Barotrauma.Map
- CurrentMentalType : Barotrauma.MentalStateManager
- CurrentMode : Barotrauma.Items.Components.Sonar
- CurrentNode : Barotrauma.SteeringPath
- CurrentObjective : Barotrauma.AIObjectiveManager
- CurrentOrder : Barotrauma.AIObjectiveManager, Barotrauma.ShipIssueWorker
- CurrentOrders : Barotrauma.AIObjectiveManager, Barotrauma.Character, Barotrauma.CharacterInfo
- CurrentPath : Barotrauma.IndoorsSteeringManager
- CurrentRandomCoolDown : Barotrauma.Attack
- CurrentRedundancy : Barotrauma.ShipIssueWorker
- CurrentSpeed : Barotrauma.Character
- CurrentState : Barotrauma.Networking.RespawnManager, Barotrauma.TraitorEvent
- CurrentStress : Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.IDeteriorateUnderStress, Barotrauma.Items.Components.Pump
- CurrentSubAction : Barotrauma.EventAction.SubactionGroup
- CurrentSubObjective : Barotrauma.AIObjective
- CurrentSwimParams : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- CurrentThrower : Barotrauma.Items.Components.Throwable
- CurrentVolume : Barotrauma.Items.Components.Engine
- CurrFlow : Barotrauma.Items.Components.OxygenGenerator, Barotrauma.Items.Components.Pump
- CurrPowerConsumption : Barotrauma.Items.Components.Powered
- CurrPowerOutput : Barotrauma.Items.Components.PowerContainer
- CursorPosition : Barotrauma.Character
- CursorWorldPosition : Barotrauma.Character
- CustomInteractHUDText : Barotrauma.Character
- CycleSpeed : Barotrauma.AnimationParams