Here is a list of all properties with links to the classes they belong to:
- a -
- Abandon : Barotrauma.AIObjective
- AbandonGetItemDialogueCondition : Barotrauma.AIObjectiveDecontainItem
- AbandonGetItemDialogueIdentifier : Barotrauma.AIObjectiveDecontainItem
- AbandonIfDisallowed : Barotrauma.AIObjective, Barotrauma.AIObjectiveLoop< T >
- AbandonOnReset : Barotrauma.NPCFollowAction, Barotrauma.NPCOperateItemAction
- AbandonWhenCannotCompleteSubObjectives : Barotrauma.AIObjective, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveFindDivingGear, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGoTo, Barotrauma.AIObjectiveLoop< T >
- AbyssArea : Barotrauma.Level
- AbyssCommonness : Barotrauma.ItemPrefab.CommonnessInfo
- AbyssEnd : Barotrauma.Level
- AbyssIslandCaveProbability : Barotrauma.LevelGenerationParams
- AbyssIslandCount : Barotrauma.LevelGenerationParams
- AbyssIslandSizeMax : Barotrauma.LevelGenerationParams
- AbyssIslandSizeMin : Barotrauma.LevelGenerationParams
- AbyssResourceClustersMax : Barotrauma.LevelGenerationParams
- AbyssResourceClustersMin : Barotrauma.LevelGenerationParams
- AbyssResources : Barotrauma.Level
- AbyssStart : Barotrauma.Level
- AccessibleByOwner : Barotrauma.CharacterInventory
- AccessibleWhenAlive : Barotrauma.CharacterInventory, Barotrauma.CharacterParams.InventoryParams
- AccessOnlyWhenBroken : Barotrauma.Items.Components.ItemContainer
- AccountId : Barotrauma.Networking.Client
- AccountInfo : Barotrauma.Networking.NetworkConnection< T >, Barotrauma.Networking.ServerPeer< TConnection >.PendingClient
- AccumulatorMax : Barotrauma.LuaCsTimer
- Acl : Barotrauma.AssemblyManager.LoadedACL
- ActivatingItems : Barotrauma.Items.Components.ButtonTerminal
- Active : Barotrauma.CPRSettings, Barotrauma.MentalStateManager, Barotrauma.ShipCommandManager, Barotrauma.ShipIssueWorker
- ActiveAttack : Barotrauma.EnemyAIController
- ActiveEvents : Barotrauma.EventManager, Barotrauma.TraitorManager
- ActiveMembers : Barotrauma.SwarmBehavior
- ActiveOrders : Barotrauma.CrewManager
- ActiveOrdersElement : Barotrauma.CampaignMode
- ActivePrefab : Barotrauma.PrefabSelector< T >
- ActiveProjectiles : Barotrauma.Items.Components.Turret
- ActiveSprite : Barotrauma.ConditionalSprite
- ActiveTransfers : Barotrauma.Networking.FileSender
- ActualMaxDifficulty : Barotrauma.Biome
- AddedPenetration : Barotrauma.AbilityAttackData
- AddedPickingSpeedMultiplier : Barotrauma.ItemPrefab
- AddedRepairSpeedMultiplier : Barotrauma.ItemPrefab
- AdditionalTalentPoints : Barotrauma.CharacterInfo
- AddToCrew : Barotrauma.NPCChangeTeamAction
- AdjustedMaxDifficulty : Barotrauma.Biome
- Affliction : Barotrauma.Abilities.IAbilityAffliction, Barotrauma.AbilityAfflictionCharacter, Barotrauma.AfflictionAction
- AfflictionIdentifiers : Barotrauma.DamageModifier
- AfflictionOnSpawn : Barotrauma.StatusEffect.CharacterSpawnInfo
- Afflictions : Barotrauma.AbilityAttackData, Barotrauma.StatusEffect
- AfflictionStrength : Barotrauma.StatusEffect.CharacterSpawnInfo
- AfflictionTypes : Barotrauma.DamageModifier
- AfterAttack : Barotrauma.Attack
- AfterAttackDelay : Barotrauma.Attack
- AfterAttackSecondary : Barotrauma.Attack
- AfterAttackSecondaryDelay : Barotrauma.Attack
- AfterAttackTimer : Barotrauma.Attack
- AgentSpawnCountDifficultyMultiplier : Barotrauma.WreckAIConfig
- AgentSpawnDelay : Barotrauma.WreckAIConfig
- AgentSpawnDelayDifficultyMultiplier : Barotrauma.WreckAIConfig
- AgentSpawnDelayRandomFactor : Barotrauma.WreckAIConfig
- AggressionCumulation : Barotrauma.CharacterParams.AIParams
- AggressionGreed : Barotrauma.CharacterParams.AIParams
- AggressionHurt : Barotrauma.CharacterParams.AIParams
- AggressiveBehavior : Barotrauma.ActiveTeamChange
- AggressiveBoarding : Barotrauma.CharacterParams.AIParams
- AI : Barotrauma.CharacterParams
- AIController : Barotrauma.AICharacter, Barotrauma.Character, Barotrauma.PetBehavior
- AICurrentTargetPriorityMultiplier : Barotrauma.Items.Components.Turret
- Aimable : Barotrauma.Items.Components.Holdable
- AimAccuracy : Barotrauma.HumanAIController, Barotrauma.HumanPrefab
- AimAngle : Barotrauma.Items.Components.Holdable
- AimDelay : Barotrauma.Items.Components.Turret
- Aiming : Barotrauma.AnimController
- AimPos : Barotrauma.Items.Components.Holdable
- AimRefPosition : Barotrauma.Character
- AimRotationTorque : Barotrauma.Attack
- AimSourcePos : Barotrauma.AnimController
- AimSourceSimPos : Barotrauma.AnimController, Barotrauma.HumanoidAnimController
- AimSourceWorldPos : Barotrauma.AnimController
- AimSpeed : Barotrauma.HumanAIController, Barotrauma.HumanPrefab
- AIParams : Barotrauma.EnemyAIController
- AIRamTimer : Barotrauma.Items.Components.Steering
- AIRange : Barotrauma.Items.Components.Turret
- AISlowTurretPriority : Barotrauma.CharacterParams, Barotrauma.ItemPrefab
- AIState : Barotrauma.Character, Barotrauma.Limb
- AITacticalTarget : Barotrauma.Items.Components.Steering
- AiTarget : Barotrauma.Entity
- AITurretPriority : Barotrauma.Character, Barotrauma.CharacterParams, Barotrauma.ItemPrefab
- AITurretTargetingMaxDistance : Barotrauma.ItemPrefab
- Aliases : Barotrauma.CoreEntityPrefab, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.LinkedSubmarinePrefab, Barotrauma.MapEntityPrefab, Barotrauma.StructurePrefab
- Alignment : Barotrauma.LevelObjectPrefab
- AlignWithSurface : Barotrauma.LevelObjectPrefab
- AllAnimParams : Barotrauma.AnimController
- AllItems : Barotrauma.Inventory
- AllItemsMod : Barotrauma.Inventory
- AllOptions : Barotrauma.Order
- AllowAccess : Barotrauma.Items.Components.ItemContainer
- AllowAccessWhenDropped : Barotrauma.Items.Components.ItemContainer
- AllowAiming : Barotrauma.Items.Components.Controller
- AllowAlways : Barotrauma.JobPrefab
- AllowAsBiomeGate : Barotrauma.LocationType
- AllowAsExtraCargo : Barotrauma.ItemPrefab
- AllowAtEnd : Barotrauma.LevelObjectPrefab
- AllowAtStart : Barotrauma.LevelObjectPrefab
- AllowAttachItems : Barotrauma.StructurePrefab
- AllowAttachToModules : Barotrauma.OutpostModuleInfo
- AllowAutomaticItemUnequipping : Barotrauma.AIObjective, Barotrauma.AIObjectiveChargeBatteries, Barotrauma.AIObjectiveCleanupItem, Barotrauma.AIObjectiveCleanupItems, Barotrauma.AIObjectiveEscapeHandcuffs, Barotrauma.AIObjectiveIdle, Barotrauma.AIObjectiveOperateItem, Barotrauma.AIObjectivePumpWater
- AllowAutoOperateWithWiring : Barotrauma.Items.Components.Turret
- AllowBotTakeoverOnPermadeath : Barotrauma.Networking.ServerSettings
- AllowClientSimulation : Barotrauma.Abilities.AbilityCondition, Barotrauma.Abilities.AbilityConditionServerRandom, Barotrauma.Abilities.CharacterAbility, Barotrauma.Abilities.CharacterAbilityApplyStatusEffects, Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies, Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly, Barotrauma.Abilities.CharacterAbilityGivePermanentStat, Barotrauma.Abilities.CharacterAbilityModifyFlag, Barotrauma.Abilities.CharacterAbilityModifyResistance, Barotrauma.Abilities.CharacterAbilityModifyStat, Barotrauma.Abilities.CharacterAbilityModifyStatToFlooding, Barotrauma.Abilities.CharacterAbilityModifyStatToLevel, Barotrauma.Abilities.CharacterAbilityModifyStatToSkill, Barotrauma.Abilities.CharacterAbilityPsychoClown, Barotrauma.Abilities.CharacterAbilityResetPermanentStat
- AllowCrossTeamCommunication : Barotrauma.Items.Components.WifiComponent
- AllowCustomInteract : Barotrauma.Character
- AllowDamagedDevices : Barotrauma.BeaconStationInfo
- AllowDamagedWalls : Barotrauma.BeaconStationInfo
- AllowDangerousPressure : Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveGetItem
- AllowDeconstruct : Barotrauma.Item, Barotrauma.ItemPrefab
- AllowDisconnectedWires : Barotrauma.BeaconStationInfo
- AllowDisguises : Barotrauma.Networking.ServerSettings
- AllowDragAndDrop : Barotrauma.Items.Components.ItemContainer
- AllowDragAndDropGive : Barotrauma.Networking.ServerSettings
- AllowDraggingIndefinitely : Barotrauma.HumanPrefab
- AllowDroppingOnSwap : Barotrauma.ItemPrefab
- AllowDroppingOnSwapWith : Barotrauma.ItemPrefab
- AllowDuplicates : Barotrauma.SpawnAction
- AllowEasySwitching : Barotrauma.ShipIssueWorker, Barotrauma.ShipIssueWorkerOperateWeapons
- AllowedClientNameChars : Barotrauma.Networking.ServerSettings
- AllowedLinks : Barotrauma.CoreEntityPrefab, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.LinkedSubmarinePrefab, Barotrauma.MapEntity, Barotrauma.MapEntityPrefab, Barotrauma.StructurePrefab
- AllowedLocationTypes : Barotrauma.OutpostGenerationParams, Barotrauma.OutpostModuleInfo
- AllowedRandomMissionTypes : Barotrauma.Networking.ServerSettings
- AllowedRetaliationTime : Barotrauma.KarmaManager
- AllowedSlots : Barotrauma.Item, Barotrauma.Items.Components.Pickable
- AllowedUpgrades : Barotrauma.MapEntityPrefab
- AllowedWireDisconnectionsPerMinute : Barotrauma.KarmaManager
- AllowEndVoting : Barotrauma.Networking.ServerSettings
- AllowFileTransfers : Barotrauma.Networking.ServerSettings
- AllowFriendlyFire : Barotrauma.Networking.ServerSettings
- AllowGoingOutside : Barotrauma.AIObjectiveGoTo
- AllowHiddenItems : Barotrauma.TagAction
- AllowHitMultiple : Barotrauma.Items.Components.MeleeWeapon
- AllowImmediateItemDelivery : Barotrauma.Networking.ServerSettings
- AllowInAnySub : Barotrauma.AIObjective, Barotrauma.AIObjectiveCheckStolenItems, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveEscapeHandcuffs, Barotrauma.AIObjectiveExtinguishFire, Barotrauma.AIObjectiveExtinguishFires, Barotrauma.AIObjectiveFightIntruders, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveFixLeak, Barotrauma.AIObjectiveGoTo, Barotrauma.AIObjectiveIdle, Barotrauma.AIObjectiveOperateItem, Barotrauma.AIObjectiveRescue, Barotrauma.AIObjectiveRescueAll, Barotrauma.AIObjectiveReturn
- AllowInFriendlySubs : Barotrauma.AIObjective, Barotrauma.AIObjectiveDeconstructItem, Barotrauma.AIObjectiveDeconstructItems, Barotrauma.AIObjectiveFixLeak, Barotrauma.AIObjectiveFixLeaks, Barotrauma.AIObjectiveRepairItem, Barotrauma.AIObjectiveRepairItems
- AllowInGameEditing : Barotrauma.Items.Components.ItemComponent
- AllowInPlayerView : Barotrauma.SpawnAction
- AllowInput : Barotrauma.Character
- AllowInRandomLevels : Barotrauma.LocationType
- AllowLinkingWifiToChat : Barotrauma.Networking.ServerSettings
- AllowModDownloads : Barotrauma.Networking.ServerSettings
- AllowModeVoting : Barotrauma.Networking.ServerSettings
- AllowMultipleInstances : Barotrauma.AIObjective, Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectiveOperateItem, Barotrauma.AIObjectiveRepairItems
- AllowMultipleTargets : Barotrauma.TriggerAction
- AllowOutsideSubmarine : Barotrauma.AIObjective, Barotrauma.AIObjectiveCheckStolenItems, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveEscapeHandcuffs, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveGoTo, Barotrauma.AIObjectiveRescue, Barotrauma.AIObjectiveRescueAll, Barotrauma.AIObjectiveReturn
- AllowPreviewImage : Barotrauma.SubmarineInfo
- AllowRespawn : Barotrauma.AbandonedOutpostMission, Barotrauma.CombatMission
- AllowRewiring : Barotrauma.Networking.ServerSettings
- AllowRotatingInEditor : Barotrauma.ItemPrefab, Barotrauma.StructurePrefab
- AllowSameEntity : Barotrauma.CheckVisibilityAction
- AllowSelectingWhenSelectedByBot : Barotrauma.Items.Components.Controller
- AllowSelectingWhenSelectedByOther : Barotrauma.Items.Components.Controller
- AllowSellingWhenBroken : Barotrauma.ItemPrefab
- AllowSpectating : Barotrauma.Networking.ServerSettings
- AllowStealing : Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.Item, Barotrauma.OutpostGenerationParams
- AllowStealingAlways : Barotrauma.ItemPrefab
- AllowStealingContainedItems : Barotrauma.ItemPrefab
- AllowSubObjectiveSorting : Barotrauma.AIObjective, Barotrauma.AIObjectiveLoop< T >
- AllowSubVoting : Barotrauma.Networking.ServerSettings
- AllowSwapping : Barotrauma.Item
- AllowSwappingContainedItems : Barotrauma.Items.Components.ItemContainer
- AllowTemperatureBoost : Barotrauma.Items.Components.Reactor
- AllowToBeOverridden : Barotrauma.StatusEffect.AITrigger
- AllowToFindDivingGear : Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveGetItem
- AllowToOverride : Barotrauma.StatusEffect.AITrigger
- AllowUndocking : Barotrauma.AbandonedOutpostMission
- AllowUseWhenWorn : Barotrauma.Items.Components.Wearable
- AllowVariants : Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.RelatedItem
- AllowVoteKick : Barotrauma.Networking.ServerSettings
- AllowWhileHandcuffed : Barotrauma.AIObjective, Barotrauma.AIObjectiveCleanupItem, Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveDeconstructItem, Barotrauma.AIObjectiveDecontainItem, Barotrauma.AIObjectiveExtinguishFire, Barotrauma.AIObjectiveFindDivingGear, Barotrauma.AIObjectiveFixLeak, Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectiveLoadItem, Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectiveOperateItem, Barotrauma.AIObjectivePrepare, Barotrauma.AIObjectivePumpWater, Barotrauma.AIObjectiveRepairItem, Barotrauma.AIObjectiveRescue
- AllPrefabs : Barotrauma.PrefabCollection< T >
- AllPropertyObjects : Barotrauma.Item
- AllSubContainableItems : Barotrauma.Items.Components.ItemContainer
- Alpha : Barotrauma.Limb
- AlphaBlend : Barotrauma.Items.Components.LightComponent
- AlphaClipOtherWearables : Barotrauma.WearableSprite
- AlternatingFiringOffset : Barotrauma.Items.Components.Turret
- AlwaysAllowRewiring : Barotrauma.Items.Components.ConnectionPanel
- AlwaysDestructible : Barotrauma.OutpostGenerationParams
- AlwaysDisplayProgressBar : Barotrauma.Items.Components.Scanner
- AlwaysRewireable : Barotrauma.OutpostGenerationParams
- AlwaysShowStructuresOnSonar : Barotrauma.OutpostGenerationParams
- AlwaysUseEuclideanDistance : Barotrauma.AIObjectiveGoTo
- AmbientLight : Barotrauma.Hull
- AmbientLightColor : Barotrauma.LevelGenerationParams
- Amount : Barotrauma.CheckItemAction, Barotrauma.CheckMoneyAction, Barotrauma.GiveExpAction, Barotrauma.GiveSkillExpAction, Barotrauma.MoneyAction, Barotrauma.RemoveItemAction, Barotrauma.SpawnAction, Barotrauma.WaitForItemFabricatedAction
- AmountToFabricate : Barotrauma.Items.Components.Fabricator
- Anger : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- AngleMax : Barotrauma.CharacterParams.ParticleParams
- AngleMin : Barotrauma.CharacterParams.ParticleParams
- AngularDamping : Barotrauma.RagdollParams.LimbParams
- AngularVelocity : Barotrauma.PhysicsBody, Barotrauma.PosInfo
- Anim : Barotrauma.Character
- AnimationTestPose : Barotrauma.AnimController
- AnimationType : Barotrauma.AnimationParams
- AnimController : Barotrauma.HumanAIController
- AnimTargetPos : Barotrauma.Limb
- AnotherPortInProximity : Barotrauma.Items.Components.DockingPort
- AnyTargetNeedsToBeRetrievedToSub : Barotrauma.SalvageMission
- AppendToReachTotalModuleCount : Barotrauma.OutpostGenerationParams
- AppliesEffectOnIntervalUpdate : Barotrauma.Abilities.CharacterAbility, Barotrauma.Abilities.CharacterAbilityApplyForce, Barotrauma.Abilities.CharacterAbilityApplyStatusEffects, Barotrauma.Abilities.CharacterAbilityGiveMoney, Barotrauma.Abilities.CharacterAbilityGivePermanentStat, Barotrauma.Abilities.CharacterAbilityIncreaseSkill, Barotrauma.Abilities.CharacterAbilityInsurancePolicy, Barotrauma.Abilities.CharacterAbilityPutItem, Barotrauma.Abilities.CharacterAbilityResetPermanentStat
- ApplyAfflictionColors : Barotrauma.CharacterParams.HealthParams
- ApplyEffectsOnDocking : Barotrauma.Items.Components.DockingPort
- ApplyEffectsToCharactersInsideSub : Barotrauma.Items.Components.TriggerComponent
- ApplyForceOnLimbs : Barotrauma.Attack
- ApplyForcesOnlyOnce : Barotrauma.Attack
- ApplyPenaltyToOutsideNodes : Barotrauma.PathFinder
- ApplyTagToEntity : Barotrauma.CheckVisibilityAction
- ApplyTagToHull : Barotrauma.CheckConditionalAction, Barotrauma.WaitForItemUsedAction
- ApplyTagToItem : Barotrauma.CheckItemAction, Barotrauma.WaitForItemFabricatedAction, Barotrauma.WaitForItemUsedAction
- ApplyTagToLinkedHulls : Barotrauma.CheckConditionalAction, Barotrauma.WaitForItemUsedAction
- ApplyTagToTarget : Barotrauma.CheckItemAction, Barotrauma.CheckVisibilityAction
- ApplyTagToUser : Barotrauma.WaitForItemUsedAction
- ApplyTailAngle : Barotrauma.RagdollParams.LimbParams
- ApplyToHands : Barotrauma.Items.Components.Propulsion
- ApplyToTarget1 : Barotrauma.TriggerAction
- ApplyToTarget2 : Barotrauma.TriggerAction
- AppropriateJobs : Barotrauma.Order
- AppropriateSkill : Barotrauma.Order
- Area : Barotrauma.RuinGeneration.Ruin
- ArmIKStrength : Barotrauma.AnimationParams
- ArmLength : Barotrauma.AnimController
- ArmMoveStrength : Barotrauma.HumanGroundedParams, Barotrauma.HumanSwimParams, Barotrauma.IHumanAnimation
- ArmorSector : Barotrauma.DamageModifier
- ArmorSectorInRadians : Barotrauma.DamageModifier
- ArrestHoldFireTime : Barotrauma.AIObjectiveCombat
- AssembliesLoaded : Barotrauma.CsPackageManager
- AssembliesTypes : Barotrauma.AssemblyManager.LoadedACL
- AssemblyManager : Barotrauma.LuaCsSetup
- AssignedJob : Barotrauma.WayPoint
- AssignmentPriority : Barotrauma.Order, Barotrauma.OrderPrefab
- AssistantSkillIncreaseMultiplier : Barotrauma.SkillSettings
- AtDamageDepth : Barotrauma.Submarine
- AtEitherExit : Barotrauma.Submarine
- AtEndExit : Barotrauma.Items.Components.DockingPort, Barotrauma.Submarine
- AtStartExit : Barotrauma.Items.Components.DockingPort, Barotrauma.Submarine
- Attachable : Barotrauma.Items.Components.Holdable
- Attached : Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.LevelResource
- AttachedByDefault : Barotrauma.Items.Components.Holdable
- AttachedRope : Barotrauma.Limb
- AttachJoints : Barotrauma.LatchOntoAI
- AttachmentSprites : Barotrauma.CharacterInfo
- AttachPos : Barotrauma.LatchOntoAI
- AttachToCharacters : Barotrauma.LatchOntoAI
- AttachToSub : Barotrauma.LatchOntoAI
- AttachToWalls : Barotrauma.LatchOntoAI
- Attack : Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.Projectile, Barotrauma.RagdollParams.AttackParams, Barotrauma.RagdollParams.LimbParams
- AttackDistance : Barotrauma.CharacterParams.TargetParams
- Attacker : Barotrauma.AbilityAttackData, Barotrauma.Items.Components.Projectile
- AttackForceMultiplier : Barotrauma.RagdollParams.LimbParams
- AttackHumans : Barotrauma.EnemyAIController
- AttackItemPrefab : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- AttackLimb : Barotrauma.Character.ExecuteAttackEventData, Barotrauma.Character.SetAttackTargetEventData, Barotrauma.EnemyAIController
- AttackPattern : Barotrauma.CharacterParams.TargetParams
- AttackPriority : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- AttackResult : Barotrauma.Abilities.IAbilityAttackResult, Barotrauma.AbilityAttackResult
- AttackRooms : Barotrauma.EnemyAIController
- AttackTimer : Barotrauma.Attack
- AttackWhenProvoked : Barotrauma.CharacterParams.AIParams
- Attributes : Barotrauma.IO.DirectoryInfo
- AutoBanTime : Barotrauma.Networking.ServerSettings
- AutoDismiss : Barotrauma.Order
- AutoEquipWhenFull : Barotrauma.Items.Components.Wearable
- AutoFill : Barotrauma.Items.Components.ItemContainer
- AutoGenerated : Barotrauma.RunConfig
- AutoHideScrollbar : Barotrauma.Items.Components.Terminal
- AutoInject : Barotrauma.Items.Components.ItemContainer
- AutoInjectThreshold : Barotrauma.Items.Components.ItemContainer
- AutoInteractWithContained : Barotrauma.Items.Components.ItemContainer
- AutoOperate : Barotrauma.Items.Components.Turret
- AutoPilot : Barotrauma.Items.Components.Steering
- AutoPlayVideo : Barotrauma.EventObjectiveAction
- AutoRestart : Barotrauma.Networking.ServerSettings
- AutoRestartInterval : Barotrauma.Networking.ServerSettings
- AutoScrollToBottom : Barotrauma.Items.Components.Terminal
- AutoTemp : Barotrauma.Items.Components.Reactor
- AvailableCharacters : Barotrauma.HireManager
- AvailableFuel : Barotrauma.Items.Components.Reactor
- AvailableMissions : Barotrauma.Location, Barotrauma.LocationConnection
- AvailablePower : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- AverageFramesPerSecond : Barotrauma.PerformanceCounter
- AveragePaintedColor : Barotrauma.Hull
- AvgTicksPerFrame : Barotrauma.PerformanceCounter.TickInfo
- AvoidAbyss : Barotrauma.CharacterParams.AIParams
- AvoidDir : Barotrauma.SteeringManager
- AvoidFriendlyFire : Barotrauma.Attack
- AvoidGunfire : Barotrauma.CharacterParams.AIParams
- AvoidLookAheadPos : Barotrauma.SteeringManager
- AvoidRayCastHitPosition : Barotrauma.SteeringManager
- AvoidStaying : Barotrauma.Hull
- AvoidTime : Barotrauma.CharacterParams.AIParams