Here is a list of all class members with links to the classes they belong to:
- r -
- RadialDistortion : Barotrauma.GameSettings.Config.GraphicsSettings
- Radiation : Barotrauma.Map
- RadiationEnabled : Barotrauma.NetLobbyScreen
- RadiationParams : Barotrauma.MapGenerationParams
- RadiationSickness : Barotrauma.AfflictionPrefab
- RadiationSprite : Barotrauma.LocationType
- Radius : Barotrauma.PhysicsBody, Barotrauma.RagdollParams.ColliderParams, Barotrauma.RagdollParams.LimbParams, Barotrauma.TriggerAction
- Ragdoll : Barotrauma.CharacterInfo, Barotrauma.Ragdoll, Barotrauma.RagdollParams.SubParam
- ragdoll : Barotrauma.Limb, Barotrauma.LimbJoint
- RagdollParams : Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController, Barotrauma.Ragdoll
- Random() : Barotrauma.CorpsePrefab, Barotrauma.Job, Barotrauma.JobPrefab, Barotrauma.LocationType
- RandomAimAmount : Barotrauma.Items.Components.Turret
- RandomAimMaxTime : Barotrauma.Items.Components.Turret
- RandomAimMinTime : Barotrauma.Items.Components.Turret
- RandomAttack : Barotrauma.CharacterParams.AIParams
- RandomDeconstructionOutput : Barotrauma.ItemPrefab
- RandomDeconstructionOutputAmount : Barotrauma.ItemPrefab
- RandomEventsFile() : Barotrauma.RandomEventsFile
- RandomizeSeed : Barotrauma.Networking.ServerSettings
- RandomizeSettings() : Barotrauma.NetLobbyScreen
- RandomMovement : Barotrauma.Items.Components.Turret
- RandomOffset : Barotrauma.LevelObjectPrefab
- RandomOffsetFromWall : Barotrauma.Items.Components.LevelResource
- RandomRotation : Barotrauma.LevelObjectPrefab
- RandomRotationRad : Barotrauma.LevelObjectPrefab
- RandomSeed : Barotrauma.Event, Barotrauma.EventManager
- Range : Barotrauma.Attack, Barotrauma.CharacterParams.SoundParams, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.RemoteController, Barotrauma.Items.Components.RepairTool, Barotrauma.Items.Components.Sonar, Barotrauma.Items.Components.Sprayer, Barotrauma.Items.Components.WifiComponent, Barotrauma.StatusEffect
- Ranged : Barotrauma.Attack
- RangedBallastFloraDamage() : Barotrauma.Explosion
- RangedStructureDamage() : Barotrauma.Explosion
- RangedWeapon() : Barotrauma.Items.Components.RangedWeapon
- RangeMultiplier : Barotrauma.Attack
- RangeMultiplierInWalls : Barotrauma.Items.Components.ElectricalDischarger
- RangeX : Barotrauma.Items.Components.MotionSensor
- RangeY : Barotrauma.Items.Components.MotionSensor
- RawLString() : Barotrauma.RawLString
- RawValue : Barotrauma.ContentPath
- RayCastInterval : Barotrauma.SteeringManager
- RaycastRange : Barotrauma.Items.Components.ElectricalDischarger
- ReactDistance : Barotrauma.CharacterParams.TargetParams
- Reactor() : Barotrauma.Items.Components.Reactor
- ReactorMaxOutput : Barotrauma.Items.Components.PowerRange
- ReactorMeltdownKarmaDecrease : Barotrauma.KarmaManager
- ReactorOverheatKarmaDecrease : Barotrauma.KarmaManager
- Read() : Barotrauma.IO.FileStream, Barotrauma.LuaCsFile, Barotrauma.Networking.SegmentTableReader< T >, Barotrauma.Networking.ServerEntityEventManager, Barotrauma.Networking.VoipQueue, Barotrauma.Networking.VoipServer, Barotrauma.StructSerialization.HandlerAttribute
- ReadAction : Barotrauma.NetSerializableProperties.IReadWriteBehavior, Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- ReadActionDirect : Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- ReadBoolean() : Barotrauma.Networking.IReadMessage, Barotrauma.ReadOnlyBitField
- ReadByte() : Barotrauma.Networking.IReadMessage
- ReadBytes() : Barotrauma.Networking.IReadMessage
- ReadColorR8G8B8() : Barotrauma.Networking.IReadMessage
- ReadColorR8G8B8A8() : Barotrauma.Networking.IReadMessage
- ReadDelegate() : Barotrauma.NetSerializableProperties.IReadWriteBehavior, Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- ReadDouble() : Barotrauma.Networking.IReadMessage
- ReadEvent() : Barotrauma.Networking.ServerEntityEventManager
- ReadExtraCargo() : Barotrauma.Networking.ServerSettings
- ReadFileRequest() : Barotrauma.Networking.FileSender
- ReadFloat() : Barotrauma.ReadOnlyBitField
- ReadHiddenSubs() : Barotrauma.Networking.ServerSettings
- ReadIdentifier() : Barotrauma.Networking.IReadMessage
- ReadInt16() : Barotrauma.Networking.IReadMessage
- ReadInt32() : Barotrauma.Networking.IReadMessage
- ReadInt64() : Barotrauma.Networking.IReadMessage
- ReadInteger() : Barotrauma.ReadOnlyBitField
- ReadMonsterEnabled() : Barotrauma.Networking.ServerSettings
- ReadOnly : Barotrauma.Editable
- Readonly : Barotrauma.Items.Components.Terminal
- ReadOnlyBitField() : Barotrauma.ReadOnlyBitField
- ReadOrder() : Barotrauma.Networking.OrderChatMessage
- ReadPadBits() : Barotrauma.Networking.IReadMessage
- ReadPermissions() : Barotrauma.Networking.Client
- ReadRangedInteger() : Barotrauma.Networking.IReadMessage
- ReadRangedSingle() : Barotrauma.Networking.IReadMessage
- ReadSettings() : Barotrauma.LuaCsSetup
- ReadSingle() : Barotrauma.Networking.IReadMessage
- ReadString() : Barotrauma.Networking.IReadMessage
- ReadUInt16() : Barotrauma.Networking.IReadMessage
- ReadUInt32() : Barotrauma.Networking.IReadMessage
- ReadUInt64() : Barotrauma.Networking.IReadMessage
- ReadVariableUInt32() : Barotrauma.Networking.IReadMessage
- ReadWriteBehavior() : Barotrauma.NetSerializableProperties.ReadWriteBehavior< T >
- Ready : Barotrauma.Networking.ModSender
- ReadyToStart : Barotrauma.Networking.Client
- RealWorldCrushDepth : Barotrauma.Level, Barotrauma.LevelData, Barotrauma.Submarine
- RealWorldDepth : Barotrauma.Submarine
- Reason : Barotrauma.Networking.BannedPlayer
- ReassignGenerationParams() : Barotrauma.LevelData
- Reattachable : Barotrauma.Items.Components.Holdable
- RecalculateConditionValues() : Barotrauma.Item
- RecalculationTime : Barotrauma.CachedDistance
- Receive() : Barotrauma.LuaCsNetworking
- receivedSignal : Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.ColorComponent, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.StringComponent
- ReceiveSignal() : Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.ColorComponent, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.DelayComponent, Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.ExponentiationComponent, Barotrauma.Items.Components.FunctionComponent, Barotrauma.Items.Components.GreaterComponent, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.ItemLabel, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.MemoryComponent, Barotrauma.Items.Components.ModuloComponent, Barotrauma.Items.Components.NotComponent, Barotrauma.Items.Components.OscillatorComponent, Barotrauma.Items.Components.PowerContainer, Barotrauma.Items.Components.PowerTransfer, Barotrauma.Items.Components.Pump, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.RegExFindComponent, Barotrauma.Items.Components.RelayComponent, Barotrauma.Items.Components.Repairable, Barotrauma.Items.Components.SignalCheckComponent, Barotrauma.Items.Components.Sonar, Barotrauma.Items.Components.Steering, Barotrauma.Items.Components.StringComponent, Barotrauma.Items.Components.Terminal, Barotrauma.Items.Components.TriggerComponent, Barotrauma.Items.Components.TrigonometricFunctionComponent, Barotrauma.Items.Components.Turret, Barotrauma.Items.Components.WifiComponent
- RechargeRatio : Barotrauma.Items.Components.PowerContainer
- RechargeSpeed : Barotrauma.Items.Components.PowerContainer
- RecipeHash : Barotrauma.FabricationRecipe
- Recipients : Barotrauma.Items.Components.Connection
- RecoilTime : Barotrauma.Items.Components.Turret
- RecommendedCrewExperience : Barotrauma.SubmarineInfo
- RecommendedCrewSizeMax : Barotrauma.SubmarineInfo
- RecommendedCrewSizeMin : Barotrauma.SubmarineInfo
- RecordKill() : Barotrauma.Character
- Recreate() : Barotrauma.AnimController, Barotrauma.HumanoidAnimController, Barotrauma.Ragdoll
- RecreateHead() : Barotrauma.CharacterInfo
- RecreateHudTextsIfControlling() : Barotrauma.CharacterHUD
- RecreateHudTextsIfFocused() : Barotrauma.CharacterHUD
- Rect : Barotrauma.BackgroundSection, Barotrauma.Gap, Barotrauma.Hull, Barotrauma.MapEntity, Barotrauma.Structure
- rect : Barotrauma.MapEntity, Barotrauma.WallSection
- RectContains() : Barotrauma.Submarine
- RectHeight : Barotrauma.MapEntity
- RectsOverlap() : Barotrauma.Submarine
- RectWidth : Barotrauma.MapEntity
- Recursive : Barotrauma.CheckItemAction, Barotrauma.InventoryHighlightAction
- Redo() : Barotrauma.AnimationParams, Barotrauma.IMemorizable< T >, Barotrauma.Memento< T >, Barotrauma.RagdollParams
- RedoCount : Barotrauma.Memento< T >
- ReduceAffliction : Barotrauma.StatusEffect
- ReduceAfflictionOnAllLimbs() : Barotrauma.CharacterHealth
- ReduceAfflictionOnLimb() : Barotrauma.CharacterHealth
- ReduceAllAfflictionsOnAllLimbs() : Barotrauma.CharacterHealth
- ReduceAllAfflictionsOnLimb() : Barotrauma.CharacterHealth
- ReduceCharacterSkillsOnDeath() : Barotrauma.Networking.RespawnManager
- ReduceOxygen() : Barotrauma.DummyFireSource, Barotrauma.FireSource
- ReducesItemCondition() : Barotrauma.StatusEffect
- RedundantIssueModifier : Barotrauma.ShipIssueWorker, Barotrauma.ShipIssueWorkerOperateWeapons
- ReEnable() : Barotrauma.Limb
- ReequipUnequipped() : Barotrauma.AIController
- ReevaluateAttacks() : Barotrauma.EnemyAIController
- RefJoint : Barotrauma.RagdollParams.LimbParams
- RefJointIndex : Barotrauma.Limb
- Refresh() : Barotrauma.CharacterCampaignData, Barotrauma.ContentPackageManager.PackageSource, Barotrauma.SwarmBehavior
- RefreshConnectedSubs() : Barotrauma.Submarine
- RefreshConnections() : Barotrauma.Items.Components.PowerTransfer
- RefreshHead() : Barotrauma.CharacterInfo
- RefreshLinkedGap() : Barotrauma.Items.Components.Door
- RefreshOutdoorNodes() : Barotrauma.Submarine
- RefreshOutsideCollider() : Barotrauma.Gap
- RefreshOwnedSubmarines() : Barotrauma.CampaignMode
- RefreshSavedSub() : Barotrauma.SubmarineInfo
- RefreshSavedSubs() : Barotrauma.SubmarineInfo
- RefreshServerDetails() : Barotrauma.Steam.SteamManager
- RefreshTargets() : Barotrauma.HumanAIController
- reg : Voronoi2.Edge
- RegExFindComponent() : Barotrauma.Items.Components.RegExFindComponent
- Register() : Barotrauma.LuaCsSetup.LuaCsModStore
- RegisterEventHistory() : Barotrauma.EventManager
- RegisterGenericType() : Barotrauma.LuaUserData
- RegisterId() : Barotrauma.LuaCsNetworking
- RegisterKilledCharacters() : Barotrauma.Location
- RegisterQueue() : Barotrauma.Networking.VoipServer
- RegisterRejectedVote() : Barotrauma.Voting
- RegisterTakenItems() : Barotrauma.Location
- RegisterType() : Barotrauma.LuaUserData
- Regular : Barotrauma.ContentPackageManager.PackageSource
- RegularPackage : Barotrauma.Networking.ServerContentPackage, Barotrauma.RegularPackage
- RejectedName : Barotrauma.Networking.Client
- RelatedItem() : Barotrauma.RelatedItem
- RelationType : Barotrauma.RelatedItem
- RelativeOrigin : Barotrauma.Sprite
- RelativeSize : Barotrauma.Sprite
- RelativeVoltage : Barotrauma.Items.Components.Powered
- RelayComponent() : Barotrauma.Items.Components.RelayComponent
- Release() : Barotrauma.Limb
- ReleaseSecondaryItem() : Barotrauma.Character
- ReleaseStuckLimbs() : Barotrauma.Ragdoll
- RelevantSkill : Barotrauma.AIObjectiveRepairItems
- Reload : Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.Turret, Barotrauma.SubmarineInfo
- ReloadAfflictions() : Barotrauma.Attack
- ReloadContainableRestrictions() : Barotrauma.Items.Components.ItemContainer
- ReloadHead() : Barotrauma.Character
- ReloadHeadAttachments() : Barotrauma.CharacterInfo
- ReloadNoSkill : Barotrauma.Items.Components.RangedWeapon
- ReloadSkillRequirement : Barotrauma.Items.Components.RangedWeapon
- ReloadSubsAndItemAssemblies() : Barotrauma.ContentPackage
- ReloadTimer : Barotrauma.Items.Components.RangedWeapon
- ReloadXML() : Barotrauma.Sprite
- RelocateOutputToMainSub : Barotrauma.Items.Components.Deconstructor
- RemoteController() : Barotrauma.Items.Components.RemoteController
- RemoteMainMenuContentUrl : Barotrauma.GameSettings.Config
- Remove() : Barotrauma.AITarget, Barotrauma.CampaignMode, Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.CharacterInfo, Barotrauma.ContentXElement, Barotrauma.Entity, Barotrauma.FireSource, Barotrauma.GameMode, Barotrauma.Gap, Barotrauma.HireManager, Barotrauma.Hull, Barotrauma.Item, Barotrauma.Items.Components.ItemComponent, Barotrauma.Level, Barotrauma.LevelObject, Barotrauma.LevelObjectManager, Barotrauma.Limb, Barotrauma.LinkedPairSet< T1, T2 >, Barotrauma.Location, Barotrauma.LuaCsHook, Barotrauma.LuaCsNetworking, Barotrauma.Map, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior, Barotrauma.MapEntity, Barotrauma.PhysicsBody, Barotrauma.PrefabCollection< T >, Barotrauma.PrefabSelector< T >, Barotrauma.Ragdoll, Barotrauma.Sprite, Barotrauma.Structure, Barotrauma.Submarine, Barotrauma.SubmarineBody, Barotrauma.WayPoint, Barotrauma.WreckAI
- RemoveAbilityFlag() : Barotrauma.Character
- RemoveAbilityResistance() : Barotrauma.Character
- RemoveAffliction() : Barotrauma.RagdollParams.AttackParams
- RemoveAll() : Barotrauma.Entity, Barotrauma.PhysicsBody, Barotrauma.Ragdoll
- RemoveAllAfflictions() : Barotrauma.CharacterHealth
- RemoveAllItems() : Barotrauma.Inventory.ItemSlot
- RemoveAttack() : Barotrauma.RagdollParams.LimbParams
- RemoveBloodEmitter() : Barotrauma.CharacterParams
- RemoveBranch() : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- RemoveByFile() : Barotrauma.PrefabCollection< T >, Barotrauma.PrefabSelector< T >
- RemoveByPrefab() : Barotrauma.Character, Barotrauma.Item
- RemoveCharacter() : Barotrauma.CrewManager, Barotrauma.HireManager
- RemoveCharacterInfo() : Barotrauma.CrewManager
- RemoveClaim() : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- RemoveCommand() : Barotrauma.LuaGame
- RemoveComponentSpecific() : Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.Ladder, Barotrauma.Items.Components.LevelResource, Barotrauma.Items.Components.Powered, Barotrauma.Items.Components.PowerTransfer, Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.Steering, Barotrauma.Items.Components.TriggerComponent, Barotrauma.Items.Components.Turret, Barotrauma.Items.Components.Wearable, Barotrauma.Items.Components.WifiComponent, Barotrauma.Items.Components.Wire
- RemoveConnection() : Barotrauma.Items.Components.GridInfo, Barotrauma.Items.Components.Wire
- RemoveContained() : Barotrauma.Item
- RemoveContainedItemsOnDeconstruct : Barotrauma.Items.Components.ItemContainer
- Removed : Barotrauma.Entity, Barotrauma.FireSource, Barotrauma.Limb, Barotrauma.MapCreatures.Behavior.BallastFloraBranch, Barotrauma.PhysicsBody
- removed : Barotrauma.FireSource
- RemoveDamageEmitter() : Barotrauma.CharacterParams
- RemoveDamageModifier() : Barotrauma.RagdollParams.LimbParams
- RemoveEmpty : Barotrauma.AIObjectiveContainItem
- RemoveEntity() : Barotrauma.EntityGrid, Barotrauma.EntitySpawner.RemoveEntity
- RemoveExisting : Barotrauma.AIObjectiveContainItem
- RemoveExistingMax : Barotrauma.AIObjectiveDecontainItem
- RemoveExistingPredicate : Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveDecontainItem
- RemoveExistingWhenNecessary : Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveDecontainItem
- RemoveFabricationRecipes() : Barotrauma.Items.Components.Fabricator
- RemoveFire() : Barotrauma.Hull
- RemoveFromCrew : Barotrauma.NPCChangeTeamAction
- RemoveFromCrewEventData() : Barotrauma.Character.RemoveFromCrewEventData
- RemoveGibEmitter() : Barotrauma.CharacterParams
- RemoveHireableCharacter() : Barotrauma.Location
- RemoveIfContains() : Barotrauma.PrefabSelector< T >
- RemoveIfLinkedOutpostDoorInUse : Barotrauma.MapEntity
- RemoveInActiveTriggerers() : Barotrauma.LevelTrigger
- RemoveInventory() : Barotrauma.CharacterParams
- RemoveItem() : Barotrauma.CharacterInventory, Barotrauma.CharacterParams.InventoryParams, Barotrauma.Inventory.ItemSlot, Barotrauma.Inventory, Barotrauma.ItemInventory
- RemoveItemAction() : Barotrauma.RemoveItemAction
- RemoveKickVote() : Barotrauma.Networking.Client
- RemoveLight() : Barotrauma.RagdollParams.LimbParams
- RemoveLimb() : Barotrauma.Ragdoll
- RemoveLinked() : Barotrauma.MapEntity
- RemoveMax : Barotrauma.AIObjectiveContainItem
- RemoveMember() : Barotrauma.LuaUserData
- RemoveNegativeAfflictions() : Barotrauma.CharacterHealth
- RemoveOnCombined : Barotrauma.Items.Components.ItemComponent
- removeOnCombined : Barotrauma.Items.Components.ItemComponent
- RemoveOnHit : Barotrauma.Items.Components.Projectile
- RemoveOrder() : Barotrauma.ShipIssueWorker
- RemoveOverrideFile() : Barotrauma.PrefabCollection< T >
- RemovePatch() : Barotrauma.LuaCsHook
- RemovePermission() : Barotrauma.Networking.Client
- RemovePreviousCharacter : Barotrauma.StatusEffect.CharacterSpawnInfo
- RemovePriorityCharacter() : Barotrauma.LuaGame
- RemovePriorityItem() : Barotrauma.LuaGame
- RemoveProjSpecific() : Barotrauma.Location
- RemoveSavedStatValuesOnDeath() : Barotrauma.CharacterInfo
- RemoveSavedSub() : Barotrauma.SubmarineInfo
- RemoveSound() : Barotrauma.CharacterParams, Barotrauma.RagdollParams.LimbParams
- RemoveStock() : Barotrauma.Location, Barotrauma.Location.StoreInfo
- RemoveSubObjective< T >() : Barotrauma.AIObjective
- RemoveSubParam< T >() : Barotrauma.CharacterParams, Barotrauma.CharacterParams.SubParam, Barotrauma.RagdollParams.LimbParams
- RemoveTag() : Barotrauma.Item, Barotrauma.SubmarineInfo
- RemoveTakenItems() : Barotrauma.Location
- RemoveTarget() : Barotrauma.CharacterParams.AIParams
- RemoveTargets< T1, T2 >() : Barotrauma.HumanAIController
- RemoveThalamusItems() : Barotrauma.WreckAI
- RemoveTimer : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- RemoveUnusedGaps : Barotrauma.OutpostGenerationParams
- RemoveWhere() : Barotrauma.Inventory.ItemSlot
- Rename() : Barotrauma.CharacterInfo
- RenameCharacter() : Barotrauma.CrewManager, Barotrauma.HireManager
- RenamingEnabled : Barotrauma.CharacterInfo
- Repairable() : Barotrauma.Items.Components.Repairable
- RepairableItems : Barotrauma.Item
- Repairables : Barotrauma.Item
- RepairBoost() : Barotrauma.Items.Components.Repairable
- RepairDegreeOfSuccess() : Barotrauma.Items.Components.Repairable
- RepairMultiple : Barotrauma.Items.Components.RepairTool
- RepairMultipleWalls : Barotrauma.Items.Components.RepairTool
- RepairThreshold : Barotrauma.Items.Components.Repairable
- RepairThroughHoles : Barotrauma.Items.Components.RepairTool
- RepairThroughWalls : Barotrauma.Items.Components.RepairTool
- RepairTool() : Barotrauma.Items.Components.RepairTool
- Repeat : Barotrauma.AIObjectiveOperateItem
- Replace() : Barotrauma.LocalizedString, Barotrauma.RichString
- ReplaceCostPercentage : Barotrauma.Networking.ServerSettings
- replacedCharacterDataBackup : Barotrauma.MultiPlayerCampaign
- ReplaceInRadiation : Barotrauma.LocationType, Barotrauma.OutpostGenerationParams
- ReplaceLString() : Barotrauma.ReplaceLString
- ReplacementOnUninstall : Barotrauma.SwappableItem
- ReplaceTag() : Barotrauma.Item
- ReplaceVariablesInEventText() : Barotrauma.TraitorEvent
- ReplaceVars() : Barotrauma.CharacterInfo
- ReportedTargets : Barotrauma.AIObjectiveLoop< T >
- ReportProblem() : Barotrauma.HumanAIController
- ReportProblems() : Barotrauma.HumanAIController
- ReportRange : Barotrauma.HumanAIController, Barotrauma.HumanPrefab
- RepositionEntities() : Barotrauma.Submarine
- Reputation : Barotrauma.Faction, Barotrauma.Location, Barotrauma.Reputation
- ReputationAction() : Barotrauma.ReputationAction
- ReputationAtRoundStart : Barotrauma.Reputation
- ReputationLossPerNPCDamage : Barotrauma.Reputation
- ReputationLossPerStolenItemPrice : Barotrauma.Reputation
- ReputationLossPerWallDamage : Barotrauma.Reputation
- ReputationRequirementsMet() : Barotrauma.TraitorEventPrefab
- ReputationReward() : Barotrauma.MissionPrefab.ReputationReward
- ReputationRewards : Barotrauma.MissionPrefab
- ReputationType : Barotrauma.ReputationAction
- RequestedGoods : Barotrauma.Location.StoreInfo
- RequestedGoodsCount : Barotrauma.Location, Barotrauma.LocationType
- RequestGoodPriceModifier : Barotrauma.LocationType
- Require() : Barotrauma.LuaRequire
- RequireAimToSecondaryUse : Barotrauma.Item
- RequireAimToUse : Barotrauma.Item
- RequireAllItems : Barotrauma.AIObjectiveGetItems
- RequireAuthentication : Barotrauma.Networking.ServerSettings
- RequireBeaconStation : Barotrauma.LocationTypeChange.Requirement
- RequireBodyInsideTrigger : Barotrauma.ItemPrefab
- RequireCampaignInteract : Barotrauma.ItemPrefab
- RequireConsciousnessForCustomInteract : Barotrauma.Character
- RequireCursorInsideTrigger : Barotrauma.ItemPrefab
- RequiredAngle : Barotrauma.Attack
- RequiredAngleToShoot : Barotrauma.Attack
- RequiredByCorePackage : Barotrauma.ContentFile.TypeInfo, Barotrauma.RequiredByCorePackage
- RequiredCompletedTags : Barotrauma.TraitorEventPrefab
- requiredCondition : Barotrauma.AIObjectiveGoTo
- RequiredConditionalMatchPercentage : Barotrauma.CheckItemAction
- RequiredContentPackages : Barotrauma.SubmarineInfo
- RequiredContentPackagesInstalled : Barotrauma.SubmarineInfo
- RequiredDeconstructor : Barotrauma.DeconstructItem
- RequiredDurationRange : Barotrauma.LocationTypeChange
- RequiredFaction : Barotrauma.MissionAction, Barotrauma.OutpostGenerationParams.ModuleCount
- RequireDiscovered : Barotrauma.LocationTypeChange
- RequiredItem() : Barotrauma.FabricationRecipe.RequiredItem
- RequiredItemByIdentifier() : Barotrauma.FabricationRecipe.RequiredItemByIdentifier
- RequiredItemByTag() : Barotrauma.FabricationRecipe.RequiredItemByTag
- RequiredItems : Barotrauma.FabricationRecipe, Barotrauma.Items.Components.ItemComponent
- RequireDivingSuitAdequate : Barotrauma.AIObjectiveGetItems
- RequiredLayer : Barotrauma.EventPrefab, Barotrauma.EventSet
- RequiredLevel : Barotrauma.SkillCheckAction
- RequiredLocationFaction : Barotrauma.MissionPrefab
- RequiredLocations : Barotrauma.LocationTypeChange.Requirement
- RequiredModuleTag : Barotrauma.TagAction
- RequiredMoney : Barotrauma.FabricationRecipe
- RequiredOtherItem : Barotrauma.DeconstructItem
- RequiredPreviousDangerLevel : Barotrauma.TraitorEventPrefab
- RequiredProximity : Barotrauma.LocationTypeChange.Requirement
- RequiredProximityForProbabilityIncrease : Barotrauma.LocationTypeChange.Requirement
- RequiredSkill : Barotrauma.SkillCheckAction
- RequiredSkills : Barotrauma.FabricationRecipe, Barotrauma.Items.Components.ItemComponent
- RequiredSuccessFactor : Barotrauma.AIObjectiveRepairItems
- RequiredTime : Barotrauma.FabricationRecipe
- RequiredUseCount : Barotrauma.WaitForItemUsedAction
- RequireEmpty : Barotrauma.RelatedItem
- RequireEquip : Barotrauma.NPCOperateItemAction
- RequireEquipped : Barotrauma.CheckItemAction
- RequireHuntingGrounds : Barotrauma.LocationTypeChange.Requirement
- RequireItems : Barotrauma.Order, Barotrauma.OrderPrefab
- requireKill : Barotrauma.AbandonedOutpostMission
- Requirement() : Barotrauma.LocationTypeChange.Requirement
- Requirements : Barotrauma.LocationTypeChange
- RequireNonEmpty : Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectivePrepare
- RequireOxygenDetectors : Barotrauma.Items.Components.MiniMap
- RequirePreviousDangerLevelCompleted : Barotrauma.TraitorEventPrefab
- requireRescue : Barotrauma.AbandonedOutpostMission
- RequireRuin : Barotrauma.MissionPrefab
- RequiresAlive : Barotrauma.Abilities.CharacterAbility
- RequireSpawnPointTag : Barotrauma.SpawnAction
- RequiresRecipe : Barotrauma.FabricationRecipe
- RequiresUnlock : Barotrauma.PriceInfo
- RequireThalamusWreck : Barotrauma.MissionPrefab
- RequireWaterDetectors : Barotrauma.Items.Components.MiniMap
- RequireWorn : Barotrauma.CheckItemAction
- RequireWreck : Barotrauma.MissionPrefab
- ReservedIDStart : Barotrauma.Entity
- Reset() : Barotrauma.AfflictionAction, Barotrauma.AIController, Barotrauma.AIObjective, Barotrauma.AIObjectiveCheckStolenItems, Barotrauma.AIObjectiveCleanupItem, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveDeconstructItem, Barotrauma.AIObjectiveDeconstructItems, Barotrauma.AIObjectiveDecontainItem, Barotrauma.AIObjectiveEscapeHandcuffs, Barotrauma.AIObjectiveExtinguishFire, Barotrauma.AIObjectiveFindDivingGear, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveFixLeak, Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectiveGoTo, Barotrauma.AIObjectiveIdle, Barotrauma.AIObjectiveLoadItem, Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectiveOperateItem, Barotrauma.AIObjectivePrepare, Barotrauma.AIObjectiveRepairItem, Barotrauma.AIObjectiveRescue, Barotrauma.AIObjectiveReturn, Barotrauma.AITarget, Barotrauma.BinaryOptionAction, Barotrauma.CharacterCampaignData, Barotrauma.CharacterParams, Barotrauma.CharacterParams.SubParam, Barotrauma.ClearTagAction, Barotrauma.CombatAction, Barotrauma.ConversationAction, Barotrauma.DamageBeaconStationAction, Barotrauma.DurationListElement, Barotrauma.EditableParams, Barotrauma.EntitySpawner, Barotrauma.EventAction, Barotrauma.EventAction.SubactionGroup, Barotrauma.EventLogAction, Barotrauma.EventObjectiveAction, Barotrauma.FireAction, Barotrauma.GiveExpAction, Barotrauma.GiveSkillExpAction, Barotrauma.GodModeAction, Barotrauma.GoTo, Barotrauma.HighlightAction, Barotrauma.HumanAIController, Barotrauma.InventoryHighlightAction, Barotrauma.Item, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.ItemComponent, Barotrauma.Key, Barotrauma.Label, Barotrauma.LayerAction, Barotrauma.Location, Barotrauma.MessageBoxAction, Barotrauma.MissionAction, Barotrauma.MissionStateAction, Barotrauma.ModifyLocationAction, Barotrauma.MoneyAction, Barotrauma.NPCChangeTeamAction, Barotrauma.NPCFollowAction, Barotrauma.NPCOperateItemAction, Barotrauma.NPCWaitAction, Barotrauma.OnRoundEndAction, Barotrauma.RagdollParams.AttackParams, Barotrauma.RagdollParams.DamageModifierParams, Barotrauma.RagdollParams, Barotrauma.RagdollParams.SubParam, Barotrauma.RemoveItemAction, Barotrauma.ReputationAction, Barotrauma.SetDataAction, Barotrauma.SetPriceMultiplierAction, Barotrauma.SetTraitorEventStateAction, Barotrauma.SpawnAction, Barotrauma.StatusEffect.AITrigger, Barotrauma.StatusEffectAction, Barotrauma.SteeringManager, Barotrauma.Structure, Barotrauma.TagAction, Barotrauma.TeleportAction, Barotrauma.TriggerAction, Barotrauma.TriggerEventAction, Barotrauma.TutorialCompleteAction, Barotrauma.TutorialIconAction, Barotrauma.UIHighlightAction, Barotrauma.UnlockPathAction, Barotrauma.WaitAction, Barotrauma.WaitForItemFabricatedAction, Barotrauma.WaitForItemUsedAction
- ResetAITarget() : Barotrauma.AIController
- ResetAttachmentIndices() : Barotrauma.CharacterInfo.HeadInfo
- ResetAttackTimer() : Barotrauma.Attack
- ResetBetweenRounds : Barotrauma.AfflictionPrefab
- ResetBlocked() : Barotrauma.PathNode
- ResetCoolDown() : Barotrauma.Attack
- ResetCreateTime() : Barotrauma.Networking.ServerEntityEvent
- ResetDeterioration() : Barotrauma.Items.Components.Repairable
- ResetDynamics() : Barotrauma.PhysicsBody
- ResetEscape() : Barotrauma.AIController
- ResetFrameTime() : Barotrauma.GameMain
- ResetHeld() : Barotrauma.Key
- ResetHit() : Barotrauma.Key
- ResetJoints() : Barotrauma.Ragdoll
- ResetKarmaBetweenRounds : Barotrauma.KarmaManager
- ResetLimbs() : Barotrauma.Ragdoll
- ResetMissionsUnlockedThisRound() : Barotrauma.MissionAction
- ResetName() : Barotrauma.CharacterInfo
- ResetNetState() : Barotrauma.Character
- ResetPath() : Barotrauma.IndoorsSteeringManager
- ResetPullJoints() : Barotrauma.Ragdoll
- ResetRagdoll() : Barotrauma.Ragdoll
- ResetSalaries() : Barotrauma.MultiPlayerCampaign
- ResetSavedStatValue() : Barotrauma.CharacterInfo
- ResetSpeedMultiplier() : Barotrauma.Character
- ResetSpreadCounter() : Barotrauma.Items.Components.Projectile
- ResetTime : Barotrauma.EventSet
- ResetVotes() : Barotrauma.Networking.Client, Barotrauma.Voting
- ResetWaterDragCoefficient() : Barotrauma.Item
- ResetWhenClearingIgnoreList : Barotrauma.AIObjectiveLoadItems, Barotrauma.AIObjectiveLoop< T >
- ResetWhenDifferentSignalReceived : Barotrauma.Items.Components.DelayComponent
- ResetWhenSignalReceived : Barotrauma.Items.Components.DelayComponent
- ResetX() : Barotrauma.SteeringManager
- ResetY() : Barotrauma.SteeringManager
- ResistanceFor : Barotrauma.AfflictionPrefab.Effect
- ResizeHorizontal : Barotrauma.MapEntity, Barotrauma.MapEntityPrefab
- ResizeVertical : Barotrauma.MapEntity, Barotrauma.MapEntityPrefab
- Resolution : Barotrauma.Camera
- ResolveLinks() : Barotrauma.MapEntity
- ResourceClusterSizeRange : Barotrauma.LevelGenerationParams
- ResourceIds : Barotrauma.Level.PathPoint
- ResourceIntervalRange : Barotrauma.LevelGenerationParams
- Resources : Barotrauma.Level.ClusterLocation
- ResourceSpawnChance : Barotrauma.LevelGenerationParams
- ResourceTags : Barotrauma.Level.PathPoint
- RespawnCharacters() : Barotrauma.Networking.RespawnManager
- RespawnCountdownStarted : Barotrauma.Networking.RespawnManager
- RespawnInterval : Barotrauma.Networking.ServerSettings
- RespawnManager : Barotrauma.LuaGame, Barotrauma.Networking.RespawnManager
- RespawnManagerID : Barotrauma.Entity
- RespawnMode : Barotrauma.Networking.RespawnManager, Barotrauma.Networking.ServerSettings
- RespawnShuttle : Barotrauma.Networking.RespawnManager
- RespawnTime : Barotrauma.Networking.RespawnManager
- Responses : Barotrauma.NPCConversation
- Restitution : Barotrauma.RagdollParams.LimbParams
- RestoreSingleCharacterFromBackup() : Barotrauma.MultiPlayerCampaign
- RestoreTemporarilyDisabled() : Barotrauma.Ragdoll
- RestrictMessageSize : Barotrauma.LuaCsNetworking
- RetractionDelay : Barotrauma.Items.Components.Turret
- RetractionDurationMultiplier : Barotrauma.Items.Components.Turret
- Retreat : Barotrauma.Attack
- Retries : Barotrauma.Networking.ServerPeer< TConnection >.PendingClient
- RetrieveBuffer() : Barotrauma.Networking.VoipQueue
- RetrieveValue() : Barotrauma.AddedPunctuationLString, Barotrauma.CapitalizeLString, Barotrauma.ConcatLString, Barotrauma.FallbackLString, Barotrauma.FormattedLString, Barotrauma.InputTypeLString, Barotrauma.JoinLString, Barotrauma.LocalizedString, Barotrauma.LowerLString, Barotrauma.RawLString, Barotrauma.ReplaceLString, Barotrauma.RichString, Barotrauma.ServerMsgLString, Barotrauma.SplitLString, Barotrauma.StripRichTagsLString, Barotrauma.TagLString, Barotrauma.TrimLString, Barotrauma.UpperLString
- ReturnCountdownStarted : Barotrauma.Networking.RespawnManager
- ReturnTarget : Barotrauma.AIObjectiveReturn
- ReturnTime : Barotrauma.Networking.RespawnManager
- ReturnValue : Barotrauma.LuaCsHook.ParameterTable
- Reverse : Barotrauma.Attack, Barotrauma.EnemyAIController
- reverse : Barotrauma.FishAnimController
- Revive() : Barotrauma.Character
- ReviveChanceExponent : Barotrauma.CPRSettings
- ReviveChanceMax : Barotrauma.CPRSettings
- ReviveChanceMin : Barotrauma.CPRSettings
- ReviveChancePerSkill : Barotrauma.CPRSettings
- ReviveCharacter() : Barotrauma.GameSession
- revoluteJoint : Barotrauma.LimbJoint
- Reward : Barotrauma.MissionPrefab
- Rich() : Barotrauma.RichString
- RichStr : Barotrauma.StripRichTagsLString
- RichTextData : Barotrauma.RichString
- RightHandIKPos : Barotrauma.AnimController
- rightShoulder : Barotrauma.AnimController
- RNGAction() : Barotrauma.RNGAction
- RoomName : Barotrauma.Hull
- RootColor : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- RootContainer : Barotrauma.Item
- rootElement : Barotrauma.EditableParams
- RootForceWorldEnd : Barotrauma.Attack
- RootForceWorldMiddle : Barotrauma.Attack
- RootForceWorldStart : Barotrauma.Attack
- RootHealth : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- RootTransitionEasing : Barotrauma.Attack
- Rope() : Barotrauma.Items.Components.Rope
- RotateTowardsMovement : Barotrauma.FishSwimParams
- Rotation : Barotrauma.Camera, Barotrauma.Item, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.Turret, Barotrauma.LevelObject, Barotrauma.LevelTrigger, Barotrauma.Limb, Barotrauma.PhysicsBody, Barotrauma.PosInfo, Barotrauma.RelatedItem, Barotrauma.Structure, Barotrauma.WearableSprite
- rotation : Barotrauma.Sprite
- RotationLimbIndex : Barotrauma.Attack
- RotationLimits : Barotrauma.Items.Components.Turret
- RotationRad : Barotrauma.Item
- rotationRad : Barotrauma.Structure
- RotationSpeedHighSkill : Barotrauma.Items.Components.Turret
- RotationSpeedLowSkill : Barotrauma.Items.Components.Turret
- RoundDuration : Barotrauma.GameSession
- RoundEnding : Barotrauma.GameSession
- RoundStarted : Barotrauma.LuaGame
- RowIndex : Barotrauma.BackgroundSection
- Ruin : Barotrauma.Level.InterestingPosition, Barotrauma.RuinGeneration.Ruin, Barotrauma.WayPoint
- RuinConfigFile() : Barotrauma.RuinConfigFile
- RuinCount : Barotrauma.LevelGenerationParams
- RuinGenerationParams() : Barotrauma.RuinGeneration.RuinGenerationParams
- RuinParams : Barotrauma.RuinGeneration.RuinGenerationParams
- Ruins : Barotrauma.Level
- Run() : Barotrauma.GameMain
- RunConfig() : Barotrauma.RunConfig
- Running : Barotrauma.CoroutineStatus, Barotrauma.EnumCoroutineStatus
- RunParams : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- RunPluginsInit() : Barotrauma.CsPackageManager
- RunPluginsPreInit() : Barotrauma.CsPackageManager
- RunPriority : Barotrauma.AIObjectiveManager