Here is a list of all class members with links to the classes they belong to:
- s -
- SabotageDeteriorationDuration : Barotrauma.Items.Components.Repairable
- Salary : Barotrauma.CharacterInfo
- SaltPassword() : Barotrauma.Networking.ServerSettings
- SalvageMission() : Barotrauma.SalvageMission
- Sandbox : Barotrauma.GameModePreset
- Sanitize() : Barotrauma.RunConfig
- SanitizedString : Barotrauma.RichString
- SanitizedValue : Barotrauma.RichString
- SanitizeName() : Barotrauma.Networking.Client
- SanityCheckUpgrades() : Barotrauma.UpgradeManager
- Save() : Barotrauma.CampaignMode, Barotrauma.CaveGenerationParams, Barotrauma.CharacterCampaignData, Barotrauma.CharacterHealth, Barotrauma.CharacterInfo, Barotrauma.CharacterParams, Barotrauma.EditableParams, Barotrauma.EventManager, Barotrauma.ExtraSubmarineInfo, Barotrauma.GameSession, Barotrauma.Gap, Barotrauma.Hull, Barotrauma.Item, Barotrauma.Items.Components.Connection, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.CustomInterface, Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.MotionSensor, Barotrauma.Items.Components.Terminal, Barotrauma.Items.Components.Wearable, Barotrauma.Items.Components.WifiComponent, Barotrauma.Items.Components.Wire, Barotrauma.Job, Barotrauma.KarmaManager, Barotrauma.LevelData, Barotrauma.LinkedSubmarine, Barotrauma.Location, Barotrauma.LuaCsConfig, Barotrauma.Map, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior, Barotrauma.MapEntity, Barotrauma.MultiPlayerCampaign, Barotrauma.Networking.BanList, Barotrauma.Networking.ServerLog, Barotrauma.OutpostModuleInfo, Barotrauma.RagdollParams, Barotrauma.RelatedItem, Barotrauma.Structure, Barotrauma.TraitorManager.PreviousTraitorEvent, Barotrauma.TraitorManager, Barotrauma.UpgradeManager, Barotrauma.WayPoint
- SaveActiveOrders() : Barotrauma.CampaignMode, Barotrauma.CrewManager
- SaveAll() : Barotrauma.RuinGeneration.RuinGenerationParams
- SaveAs() : Barotrauma.SubmarineInfo
- SaveClientPermissions() : Barotrauma.Networking.ServerSettings
- SaveCustomPreset() : Barotrauma.KarmaManager
- SavedClientPermission() : Barotrauma.Networking.ServerSettings.SavedClientPermission
- SaveDebugConsoleLogs : Barotrauma.GameSettings.Config
- SavedStatValues : Barotrauma.CharacterInfo
- SavedSubmarines : Barotrauma.SubmarineInfo
- SaveExperiencePoints() : Barotrauma.MultiPlayerCampaign
- SaveFolder : Barotrauma.LuaGame
- SaveGame() : Barotrauma.LuaGame
- saveId : Barotrauma.Networking.Client
- SaveInventory() : Barotrauma.Character
- SaveMultiplayer() : Barotrauma.CrewManager
- SaveOrderData() : Barotrauma.CharacterInfo
- SaveOrders() : Barotrauma.CharacterInfo
- SavePath : Barotrauma.GameSession, Barotrauma.GameSettings.Config, Barotrauma.Networking.ServerLog
- SavePets() : Barotrauma.CampaignMode, Barotrauma.PetBehavior
- SavePlayers() : Barotrauma.MultiPlayerCampaign
- SaveRagdoll() : Barotrauma.Ragdoll
- SaveServerLogs : Barotrauma.Networking.ServerSettings
- SaveSettings() : Barotrauma.Networking.ServerSettings
- SaveSingleCharacter() : Barotrauma.MultiPlayerCampaign
- SaveStats() : Barotrauma.CampaignMode
- SaveToXElement() : Barotrauma.Submarine
- Scale : Barotrauma.Decal, Barotrauma.Item, Barotrauma.LevelObject, Barotrauma.Limb, Barotrauma.LimbJoint, Barotrauma.MapEntity, Barotrauma.MapEntityPrefab, Barotrauma.RagdollParams.JointParams, Barotrauma.RagdollParams.LimbParams, Barotrauma.Structure, Barotrauma.WearableSprite
- ScaledSize : Barotrauma.StructurePrefab
- ScaleMax : Barotrauma.CharacterParams.ParticleParams
- ScaleMin : Barotrauma.CharacterParams.ParticleParams
- ScaleOscillation : Barotrauma.LevelObjectPrefab
- ScaleOscillationFrequency : Barotrauma.LevelObjectPrefab
- ScaleWhenTextureOffsetSet : Barotrauma.Structure
- ScanDuration : Barotrauma.Items.Components.Scanner
- ScanMission() : Barotrauma.ScanMission
- Scanner() : Barotrauma.Items.Components.Scanner
- ScanRadius : Barotrauma.Items.Components.Scanner
- ScanTimer : Barotrauma.Items.Components.Scanner
- SchematicSprite : Barotrauma.SwappableItem
- ScreenEffectFluctuationFrequency : Barotrauma.AfflictionPrefab.Effect
- ScreenToWorld() : Barotrauma.Camera
- ScriptFileExists() : Barotrauma.LuaScriptLoader
- SeaFloor : Barotrauma.Level
- SeaFloorDepth : Barotrauma.LevelGenerationParams
- SeaFloorTopPos : Barotrauma.Level
- SeaFloorVariance : Barotrauma.LevelGenerationParams
- Second : Barotrauma.Pair< T1, T2 >
- Secondary : Barotrauma.PreferredContainer
- SecondaryCoolDown : Barotrauma.Attack
- SecondaryCoolDownTimer : Barotrauma.Attack
- SecondaryFaction : Barotrauma.Location, Barotrauma.LocationType, Barotrauma.ModifyLocationAction
- SecondaryTraitorAmount : Barotrauma.TraitorEventPrefab
- SecondaryTraitorPercentage : Barotrauma.TraitorEventPrefab
- SecondaryTraitors : Barotrauma.TraitorEvent
- SecondaryUse() : Barotrauma.Item, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.Throwable, Barotrauma.Items.Components.Wire
- SecondLastOrderedCharacter : Barotrauma.Character
- SecondRequiredTargetTag : Barotrauma.CountTargetsAction
- SectionBodyDisabled() : Barotrauma.Structure
- SectionCount : Barotrauma.Structure
- SectionDamage() : Barotrauma.Structure
- SectionIsLeaking() : Barotrauma.Structure
- SectionIsLeakingFromOutside() : Barotrauma.Structure
- SectionLength() : Barotrauma.Structure
- SectionPosition() : Barotrauma.Structure
- Sections : Barotrauma.Structure
- SectorDegrees : Barotrauma.AITarget
- SectorDir : Barotrauma.AITarget
- SectorHit() : Barotrauma.Limb
- Seed : Barotrauma.Character, Barotrauma.Level, Barotrauma.LevelData, Barotrauma.Map
- Seek() : Barotrauma.IO.FileStream
- SegmentActionType : Barotrauma.EventObjectiveAction
- SegmentDataReader() : Barotrauma.Networking.SegmentTableReader< T >
- Segments : Barotrauma.Networking.SegmentTableReader< T >
- Select() : Barotrauma.GameScreen, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.Ladder, Barotrauma.Items.Components.RemoteController, Barotrauma.Items.Components.Steering, Barotrauma.NetLobbyScreen, Barotrauma.Screen, Barotrauma.UnimplementedScreen
- SelectCharacter() : Barotrauma.Character
- SelectCrewSpawnPoints() : Barotrauma.WayPoint
- Selected : Barotrauma.AIObjective, Barotrauma.MapEntityPrefab, Barotrauma.Screen
- SelectedAiTarget : Barotrauma.AIController
- SelectedBy : Barotrauma.Character
- SelectedCharacter : Barotrauma.Character, Barotrauma.CharacterStateInfo
- SelectedConnection : Barotrauma.Map
- SelectedItem : Barotrauma.Character, Barotrauma.CharacterStateInfo
- SelectedItemType : Barotrauma.CheckSelectedAction
- SelectedLevelDifficulty : Barotrauma.Networking.ServerSettings
- SelectedLocation : Barotrauma.Map
- SelectedLocationIndex : Barotrauma.Map
- SelectedMissions : Barotrauma.Location
- SelectedMode : Barotrauma.NetLobbyScreen
- SelectedModeIdentifier : Barotrauma.NetLobbyScreen
- SelectedModeIndex : Barotrauma.NetLobbyScreen
- SelectedOption : Barotrauma.ConversationAction
- SelectedSecondaryItem : Barotrauma.Character, Barotrauma.CharacterStateInfo
- SelectedShuttle : Barotrauma.NetLobbyScreen, Barotrauma.Networking.ServerSettings
- SelectedSub : Barotrauma.NetLobbyScreen
- SelectedSubmarine : Barotrauma.Networking.ServerSettings
- SelectedTaintedEffect : Barotrauma.Items.Components.GeneticMaterial
- SelectedTargetingParams : Barotrauma.EnemyAIController
- SelectedTargetMemory : Barotrauma.EnemyAIController
- SelectKey : Barotrauma.Items.Components.ItemComponent
- SelectLocation() : Barotrauma.Map
- SelectMission() : Barotrauma.Location, Barotrauma.Map
- SelectNonHiddenSubmarine() : Barotrauma.Networking.ServerSettings
- SelectNull() : Barotrauma.Screen
- SelectOnTrigger : Barotrauma.TriggerAction
- SelectPrefab() : Barotrauma.MapEntityPrefab
- SelectPreset() : Barotrauma.KarmaManager
- SelectRandomColor() : Barotrauma.CharacterInfo
- SelectRandomLocation() : Barotrauma.Map
- SelectTarget() : Barotrauma.AIController, Barotrauma.EnemyAIController, Barotrauma.HumanAIController
- SelfCauseOfDeathDescription : Barotrauma.AfflictionPrefab
- SelfCommonness : Barotrauma.EventSet.SubEventPrefab
- SelfProbability : Barotrauma.EventSet.SubEventPrefab
- SellItems() : Barotrauma.CargoManager
- Send() : Barotrauma.LuaCsNetworking
- SendCancelTransferMsg() : Barotrauma.Networking.GameServer
- SendChatMessage() : Barotrauma.Networking.GameServer
- SendConsoleMessage() : Barotrauma.Networking.GameServer
- SendCrewState() : Barotrauma.MultiPlayerCampaign
- SendCurrentState() : Barotrauma.TraitorManager
- SendDelay : Barotrauma.AIChatMessage
- SendDirectChatMessage() : Barotrauma.Networking.GameServer
- Sender : Barotrauma.Networking.ChatMessage, Barotrauma.Networking.IReadMessage
- sender : Barotrauma.Items.Components.Signal
- SenderCharacter : Barotrauma.Networking.ChatMessage
- SenderClient : Barotrauma.Networking.ChatMessage
- SenderName : Barotrauma.Networking.ChatMessage
- SendMessages : Barotrauma.AfflictionPrefabHusk
- SendOrderChatMessage() : Barotrauma.Networking.GameServer
- SendPendingNetworkUpdates() : Barotrauma.Item
- SendSignal() : Barotrauma.Item, Barotrauma.Items.Components.Connection
- SendSignalIntoConnection() : Barotrauma.Items.Components.Connection
- SendTime : Barotrauma.AIChatMessage
- SendToClients() : Barotrauma.Networking.VoipServer
- SendTraitorMessage() : Barotrauma.Networking.GameServer
- SendVoteStatus() : Barotrauma.Networking.GameServer
- Sent : Barotrauma.Networking.NetEntityEvent
- SentOffset : Barotrauma.Networking.FileSender.FileTransferOut
- Separator : Barotrauma.Items.Components.ConcatComponent
- SerializableDateTime() : Barotrauma.SerializableDateTime
- SerializableProperties : Barotrauma.Affliction, Barotrauma.Attack, Barotrauma.CaveGenerationParams, Barotrauma.Character, Barotrauma.CharacterInfo.HeadPreset, Barotrauma.CharacterParams.SubParam, Barotrauma.DamageModifier, Barotrauma.EditableParams, Barotrauma.ExtraSubmarineInfo, Barotrauma.Gap, Barotrauma.Hull, Barotrauma.ISerializableEntity, Barotrauma.Item, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.LimbPos, Barotrauma.KarmaManager, Barotrauma.LevelGenerationParams, Barotrauma.LevelObject, Barotrauma.LevelObjectPrefab, Barotrauma.Limb, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior, Barotrauma.MapGenerationParams, Barotrauma.Networking.ServerSettings, Barotrauma.OutpostGenerationParams, Barotrauma.OutpostModuleInfo, Barotrauma.RagdollParams.SubParam, Barotrauma.SkillSettings, Barotrauma.StatusEffect.AITrigger, Barotrauma.StatusEffect.CharacterSpawnInfo, Barotrauma.Structure, Barotrauma.WreckAIConfig
- SerializableProperty : Barotrauma.Item.ChangePropertyEventData, Barotrauma.SerializableProperty
- SerializableTimeZone() : Barotrauma.SerializableTimeZone
- Serialize() : Barotrauma.Affliction, Barotrauma.AnimationParams, Barotrauma.Attack, Barotrauma.CharacterParams, Barotrauma.CharacterParams.SubParam, Barotrauma.DamageModifier, Barotrauma.EditableParams, Barotrauma.RagdollParams.AttackParams, Barotrauma.RagdollParams.DamageModifierParams, Barotrauma.RagdollParams, Barotrauma.RagdollParams.SubParam, Barotrauma.Serialize
- SerializeProperties() : Barotrauma.SerializableProperty
- Server : Barotrauma.GameMain, Barotrauma.LuaGame, Barotrauma.RunConfig
- ServerAdminRead() : Barotrauma.Networking.BanList
- ServerAdminWrite() : Barotrauma.Networking.BanList, Barotrauma.Networking.ServerSettings
- ServerContentPackage() : Barotrauma.Networking.ServerContentPackage
- ServerDetailsChanged : Barotrauma.Networking.ServerSettings
- ServerEntityEvent() : Barotrauma.Networking.ServerEntityEvent
- ServerEntityEventManager() : Barotrauma.Networking.ServerEntityEventManager
- ServerEventRead() : Barotrauma.Character, Barotrauma.Hull, Barotrauma.Inventory, Barotrauma.Item, Barotrauma.Items.Components.ButtonTerminal, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.CustomInterface, Barotrauma.Items.Components.Deconstructor, Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.PowerContainer, Barotrauma.Items.Components.Pump, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.Repairable, Barotrauma.Items.Components.Sonar, Barotrauma.Items.Components.Steering, Barotrauma.Items.Components.Terminal, Barotrauma.Items.Components.Wire
- ServerEventWrite() : Barotrauma.Character, Barotrauma.CharacterInventory, Barotrauma.EntitySpawner, Barotrauma.Hull, Barotrauma.Item, Barotrauma.ItemInventory, Barotrauma.Items.Components.ButtonTerminal, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.CustomInterface, Barotrauma.Items.Components.Deconstructor, Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.GeneticMaterial, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemLabel, Barotrauma.Items.Components.LevelResource, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.MemoryComponent, Barotrauma.Items.Components.Pickable, Barotrauma.Items.Components.PowerContainer, Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.Pump, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.RelayComponent, Barotrauma.Items.Components.Repairable, Barotrauma.Items.Components.Rope, Barotrauma.Items.Components.Scanner, Barotrauma.Items.Components.Sonar, Barotrauma.Items.Components.Steering, Barotrauma.Items.Components.Terminal, Barotrauma.Items.Components.TriggerComponent, Barotrauma.Items.Components.Turret, Barotrauma.Items.Components.Wearable, Barotrauma.Items.Components.WifiComponent, Barotrauma.Items.Components.Wire, Barotrauma.Level, Barotrauma.LevelObjectManager, Barotrauma.Networking.RespawnManager, Barotrauma.Structure, Barotrauma.Submarine
- ServerExecutableFile() : Barotrauma.ServerExecutableFile
- ServerExecuteOnClientRequest() : Barotrauma.DebugConsole.Command
- ServerGetEventData() : Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.ItemComponent
- ServerLog() : Barotrauma.Networking.ServerLog, Barotrauma.Networking.ServerSettings
- ServerMessageText : Barotrauma.Networking.ServerSettings
- ServerMsgLString() : Barotrauma.ServerMsgLString
- ServerName : Barotrauma.Networking.GameServer, Barotrauma.Networking.ServerLog, Barotrauma.Networking.ServerSettings
- ServerPeer : Barotrauma.Networking.GameServer
- ServerRead() : Barotrauma.EventManager, Barotrauma.MultiPlayerCampaign, Barotrauma.Networking.ChatMessage, Barotrauma.Networking.ServerSettings, Barotrauma.Voting
- ServerReadCrew() : Barotrauma.MultiPlayerCampaign
- ServerReadInput() : Barotrauma.Character
- ServerReadMoney() : Barotrauma.MultiPlayerCampaign
- ServerReadRewardDistribution() : Barotrauma.MultiPlayerCampaign
- ServerSettings : Barotrauma.LuaGame, Barotrauma.Networking.ServerSettings
- ServerTypeString : Barotrauma.Networking.Endpoint, Barotrauma.Networking.EosP2PEndpoint, Barotrauma.Networking.LidgrenEndpoint, Barotrauma.Networking.PipeEndpoint, Barotrauma.Networking.SteamP2PEndpoint
- ServerWrite() : Barotrauma.CharacterHealth, Barotrauma.CharacterInfo, Barotrauma.ConversationAction, Barotrauma.LevelObject, Barotrauma.LevelTrigger, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior, Barotrauma.Mission, Barotrauma.MultiPlayerCampaign, Barotrauma.Networking.ChatMessage, Barotrauma.Networking.OrderChatMessage, Barotrauma.Networking.ServerSettings, Barotrauma.PhysicsBody, Barotrauma.SalvageMission, Barotrauma.ScanMission, Barotrauma.Voting
- ServerWriteActiveOrders() : Barotrauma.CrewManager
- ServerWriteEventLog() : Barotrauma.EventManager
- ServerWriteInitial() : Barotrauma.AbandonedOutpostMission, Barotrauma.CargoMission, Barotrauma.EliminateTargetsMission, Barotrauma.EndMission, Barotrauma.EscortMission, Barotrauma.MineralMission, Barotrauma.Mission, Barotrauma.MonsterMission, Barotrauma.NestMission, Barotrauma.PirateMission, Barotrauma.SalvageMission, Barotrauma.ScanMission
- ServerWriteObjective() : Barotrauma.EventManager
- ServerWritePosition() : Barotrauma.Character, Barotrauma.Item, Barotrauma.Submarine
- ServerWriteSelectedOption() : Barotrauma.ConversationAction
- SessionId : Barotrauma.Networking.Client, Barotrauma.Networking.TempClient
- SessionOrAccountIdMatches() : Barotrauma.Networking.Client
- Set() : Barotrauma.LuaCsSetup.LuaCsModStore.ModStore< T, TStore >
- SetAccountInfo() : Barotrauma.Networking.NetworkConnection< T >
- SetACLToTemplateMode() : Barotrauma.AssemblyManager
- SetActive() : Barotrauma.Items.Components.Deconstructor, Barotrauma.RelatedItem
- SetActiveSprite() : Barotrauma.Item
- SetAffliction() : Barotrauma.MedicalClinic.NetAffliction
- SetAI() : Barotrauma.AICharacter
- SetAllConnectionsDirty() : Barotrauma.Items.Components.PowerTransfer
- SetAllDamage() : Barotrauma.Character, Barotrauma.CharacterHealth
- SetAllowAttachTo() : Barotrauma.OutpostModuleInfo
- SetAllowedLocationTypes() : Barotrauma.OutpostGenerationParams, Barotrauma.OutpostModuleInfo
- SetAttachTarget() : Barotrauma.LatchOntoAI
- SetAttackTarget() : Barotrauma.Character
- SetAttackTargetEventData() : Barotrauma.Character.SetAttackTargetEventData
- SetAttributeValue() : Barotrauma.ContentXElement
- SetBotCount() : Barotrauma.NetLobbyScreen
- SetBotSpawnMode() : Barotrauma.NetLobbyScreen
- SetChannelMemory() : Barotrauma.Items.Components.WifiComponent
- SetClientCharacter() : Barotrauma.Networking.Client, Barotrauma.Networking.GameServer
- SetClientCharacterData() : Barotrauma.MultiPlayerCampaign
- SetCollisionCategory() : Barotrauma.Structure
- SetColor() : Barotrauma.BackgroundSection
- SetColorStrength() : Barotrauma.BackgroundSection
- SetConnectedDirty() : Barotrauma.Items.Components.Wire
- SetConnectionDirty() : Barotrauma.Items.Components.PowerTransfer
- SetContainedItemPositions() : Barotrauma.Item, Barotrauma.Items.Components.ItemContainer
- SetCoolDown() : Barotrauma.Attack
- SetCrushDepth() : Barotrauma.Submarine
- SetCurrentElementAsOriginalElement() : Barotrauma.RagdollParams.SubParam
- SetCustomInteract() : Barotrauma.Character
- SetDamage() : Barotrauma.Structure
- SetData() : Barotrauma.Networking.NetEntityEvent
- SetDataAction() : Barotrauma.SetDataAction
- SetDestinationLevelEnd() : Barotrauma.Items.Components.Steering
- SetDestinationLevelStart() : Barotrauma.Items.Components.Steering
- SetExperience() : Barotrauma.CharacterInfo
- SetFlags() : Barotrauma.OutpostModuleInfo
- SetFootAngles() : Barotrauma.AnimationParams
- SetForcedOrder() : Barotrauma.AIObjectiveManager, Barotrauma.HumanAIController
- SetGoToTarget() : Barotrauma.BinaryOptionAction, Barotrauma.ConversationAction, Barotrauma.EventAction, Barotrauma.EventAction.SubactionGroup, Barotrauma.Label
- SetHairWithHatIndex() : Barotrauma.CharacterInfo.HeadInfo
- SetHighlightEventData() : Barotrauma.Item.SetHighlightEventData
- SetHookElapsedTicks() : Barotrauma.LuaCsPerformanceCounter
- SetHull() : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- SetInput() : Barotrauma.Character
- SetItemStatEventData() : Barotrauma.Item.SetItemStatEventData
- SetLastUpdateIdForFlag() : Barotrauma.MultiPlayerCampaign
- SetLayerEnabled() : Barotrauma.Submarine
- SetLayerEnabledEventData() : Barotrauma.Submarine.SetLayerEnabledEventData
- SetLength() : Barotrauma.IO.FileStream
- SetLevelDifficulty() : Barotrauma.NetLobbyScreen
- SetLightSourceTransform() : Barotrauma.Items.Components.LightComponent
- SetLocation() : Barotrauma.Map
- SetMerchantFaction() : Barotrauma.Location.StoreInfo
- SetModuleCount() : Barotrauma.OutpostGenerationParams
- SetModuleTags() : Barotrauma.Hull
- SetNodes() : Barotrauma.Items.Components.Wire
- SetOrder() : Barotrauma.AIObjectiveManager, Barotrauma.Character, Barotrauma.HumanAIController, Barotrauma.ShipIssueWorker
- SetOriginalTeam() : Barotrauma.Character
- SetOwnerClient() : Barotrauma.Character
- SetPassword() : Barotrauma.Networking.ServerSettings
- SetPath() : Barotrauma.IndoorsSteeringManager
- SetPendingUpgrades() : Barotrauma.UpgradeManager
- SetPermissions() : Barotrauma.Networking.Client
- SetPoint() : Voronoi2.DoubleVector2, Voronoi2.Site
- SetPosition() : Barotrauma.Ragdoll, Barotrauma.Submarine, Barotrauma.SubmarineBody
- SetPositionRelativeToMainSub() : Barotrauma.LinkedSubmarine
- SetPrevTransform() : Barotrauma.PhysicsBody, Barotrauma.Submarine
- SetPriceMultiplierAction() : Barotrauma.SetPriceMultiplierAction
- SetRecipientsDirty() : Barotrauma.Items.Components.Connection
- SetReputation() : Barotrauma.Reputation
- SetRequiredItems() : Barotrauma.Items.Components.ItemComponent
- SetSecondaryTraitors() : Barotrauma.TraitorEvent
- SetSectionColorOrStrength() : Barotrauma.Hull
- SetSelectedMissionIndices() : Barotrauma.Location
- SetSize() : Barotrauma.PhysicsBody
- SetSkillLevel() : Barotrauma.CharacterInfo
- SetState() : Barotrauma.Items.Components.RelayComponent, Barotrauma.Key
- SetStrength() : Barotrauma.Affliction
- SetStun() : Barotrauma.Character
- Settings : Barotrauma.CampaignMode, Barotrauma.LuaGame
- SettingsFile : Barotrauma.Networking.ServerSettings
- SetTraitor() : Barotrauma.TraitorEvent
- SetTraitorDangerLevel() : Barotrauma.NetLobbyScreen
- SetTraitorEventStateAction() : Barotrauma.SetTraitorEventStateAction
- SetTraitorProbability() : Barotrauma.NetLobbyScreen
- SetTransform() : Barotrauma.Item, Barotrauma.PhysicsBody
- SetTransformIgnoreContacts() : Barotrauma.PhysicsBody
- SetUpgrade() : Barotrauma.MapEntity
- SetUser() : Barotrauma.Attack, Barotrauma.StatusEffect
- SetValue() : Barotrauma.Items.Components.Quality, Barotrauma.NetSerializableProperties.CachedReflectedVariable, Barotrauma.SerializableProperty
- SetValueDelegate() : Barotrauma.NetSerializableProperties.CachedReflectedVariable
- SetVitality() : Barotrauma.CharacterHealth
- SetVote() : Barotrauma.Networking.Client
- SeveranceProbabilityModifier : Barotrauma.RagdollParams.JointParams
- SeveredFadeOutTime : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- SeverLimbJoint() : Barotrauma.Ragdoll
- SeverLimbsProbability : Barotrauma.Attack, Barotrauma.StatusEffect
- ShaderTransform : Barotrauma.Camera
- ShaftHeight : Barotrauma.Level
- Shake : Barotrauma.Camera
- ShallowRemove() : Barotrauma.Gap, Barotrauma.Hull, Barotrauma.Item, Barotrauma.Items.Components.ItemComponent, Barotrauma.MapEntity, Barotrauma.Structure, Barotrauma.WayPoint
- ShallowRemoveComponentSpecific() : Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.Wire
- Shape : Barotrauma.PhysicsBody
- SharedRead() : Barotrauma.Inventory
- SharedWrite() : Barotrauma.Inventory
- SheetIndex : Barotrauma.CharacterInfo.HeadInfo, Barotrauma.CharacterInfo.HeadPreset, Barotrauma.WearableSprite
- ShipCommandLog() : Barotrauma.ShipCommandManager
- ShipCommandManager : Barotrauma.HumanAIController, Barotrauma.ShipCommandManager
- shipCommandManager : Barotrauma.ShipGlobalIssue, Barotrauma.ShipIssueWorker
- ShipGlobalIssue() : Barotrauma.ShipGlobalIssue
- ShipGlobalIssueFixLeaks() : Barotrauma.ShipGlobalIssueFixLeaks
- ShipGlobalIssueRepairSystems() : Barotrauma.ShipGlobalIssueRepairSystems
- ShipIssueWorker() : Barotrauma.ShipIssueWorker
- ShipIssueWorkerFixLeaks() : Barotrauma.ShipIssueWorkerFixLeaks
- ShipIssueWorkerGlobal() : Barotrauma.ShipIssueWorkerGlobal
- ShipIssueWorkerItem() : Barotrauma.ShipIssueWorkerItem
- ShipIssueWorkerOperateWeapons() : Barotrauma.ShipIssueWorkerOperateWeapons
- ShipIssueWorkerPowerUpReactor() : Barotrauma.ShipIssueWorkerPowerUpReactor
- ShipIssueWorkerRepairSystems() : Barotrauma.ShipIssueWorkerRepairSystems
- ShipIssueWorkers : Barotrauma.ShipCommandManager
- ShipIssueWorkerSteer() : Barotrauma.ShipIssueWorkerSteer
- Shoot() : Barotrauma.Items.Components.Projectile
- ShortRepresentation : Barotrauma.Md5Hash
- ShotsPerBurst : Barotrauma.Items.Components.Turret
- ShouldBeContained() : Barotrauma.Items.Components.ItemContainer
- shouldBeDraggedWithRope : Barotrauma.Ragdoll
- ShouldBeIgnored() : Barotrauma.AITarget
- ShouldBeOpen : Barotrauma.Items.Components.Door
- ShouldBeSaved : Barotrauma.MapEntity
- ShouldContainResources : Barotrauma.Level.PathPoint
- shouldHangWithRope : Barotrauma.Ragdoll
- shouldHoldToRope : Barotrauma.Ragdoll
- ShouldIgnoreSubmarineCollision() : Barotrauma.Items.Components.Projectile
- ShouldImplode : Barotrauma.AbilityAttackData
- ShouldRun : Barotrauma.GameMain
- ShouldShowIcon() : Barotrauma.Affliction
- ShouldSpawnCrewInsideOutpost() : Barotrauma.Level
- ShouldUpdateDistance() : Barotrauma.CachedDistance
- ShouldWaitForInterval() : Barotrauma.StatusEffect
- ShowBarInHealthMenu : Barotrauma.AfflictionPrefab
- ShowContentsInTooltip : Barotrauma.ItemPrefab
- ShowEnemyHealthBars : Barotrauma.GameSettings.Config, Barotrauma.Networking.ServerSettings
- ShowGaps : Barotrauma.Gap
- ShowHealthBar : Barotrauma.CharacterParams, Barotrauma.ItemPrefab
- ShowHullIntegrity : Barotrauma.Items.Components.MiniMap
- ShowHulls : Barotrauma.Hull
- ShowIconThreshold : Barotrauma.AfflictionPrefab
- ShowIconToOthersThreshold : Barotrauma.AfflictionPrefab
- ShowInHealthScannerThreshold : Barotrauma.AfflictionPrefab
- ShowInMenus : Barotrauma.MissionPrefab
- ShowInServerLog : Barotrauma.EventLogAction
- ShowLevelTypeNames : Barotrauma.MapGenerationParams
- ShowLinks : Barotrauma.Item
- ShowLoading() : Barotrauma.GameMain
- ShowLocations : Barotrauma.MapGenerationParams
- ShowMessage : Barotrauma.Items.Components.Terminal
- ShowNameInHealthBar : Barotrauma.ItemPrefab
- ShowOffensiveServerPrompt : Barotrauma.GameSettings.Config
- ShowOverlay : Barotrauma.MapGenerationParams
- ShowPreview : Barotrauma.JobPrefab.PreviewItem
- ShowProgressBar : Barotrauma.MissionPrefab
- ShowProgressInNumbers : Barotrauma.MissionPrefab
- ShowSonarMarker : Barotrauma.LocationType, Barotrauma.Submarine
- ShowSpawnPoints : Barotrauma.WayPoint
- ShowStartMessage() : Barotrauma.CampaignMode, Barotrauma.GameMode, Barotrauma.MissionMode, Barotrauma.MissionPrefab
- ShowWayPoints : Barotrauma.WayPoint
- ShutDown() : Barotrauma.Steam.SteamManager
- ShuttleReplaceCost : Barotrauma.CampaignMode
- SideTunnelCount : Barotrauma.LevelGenerationParams
- SideTunnelVariance : Barotrauma.LevelGenerationParams
- Sight : Barotrauma.CharacterParams.AIParams, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- SightRange : Barotrauma.AITarget, Barotrauma.Item, Barotrauma.MapEntity
- Signal() : Barotrauma.Items.Components.Signal
- SignalCheckComponent() : Barotrauma.Items.Components.SignalCheckComponent
- SignalComponentColor : Barotrauma.ItemPrefab
- Signals : Barotrauma.Items.Components.ButtonTerminal, Barotrauma.Items.Components.CustomInterface
- signalSender : Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.TrigonometricFunctionComponent
- SimplePhysicsEnabled : Barotrauma.Ragdoll
- SimPosition : Barotrauma.AIController, Barotrauma.AITarget, Barotrauma.Character, Barotrauma.DestructibleLevelWall, Barotrauma.Entity, Barotrauma.FireSource, Barotrauma.IDamageable, Barotrauma.ISpatialEntity, Barotrauma.ISteerable, Barotrauma.Item, Barotrauma.LevelObject, Barotrauma.Limb, Barotrauma.MapEntity, Barotrauma.OrderTarget, Barotrauma.PhysicsBody, Barotrauma.Submarine, Barotrauma.WallSection
- SineAmplitudeMultiplier : Barotrauma.RagdollParams.LimbParams
- SineFrequencyMultiplier : Barotrauma.RagdollParams.LimbParams
- SingleChargedShot : Barotrauma.Items.Components.Turret
- SingleLevelWallEventData() : Barotrauma.Level.SingleLevelWallEventData
- SinglePlayerCampaign : Barotrauma.GameModePreset
- SingleplayerOnly : Barotrauma.MissionPrefab
- SingleRoundSkillGainMultiplier : Barotrauma.SkillSettings
- SingleValue : Barotrauma.Networking.SingleUIntUnion
- Site() : Voronoi2.Site, Voronoi2.VoronoiCell
- Site1 : Voronoi2.GraphEdge
- Site2 : Voronoi2.GraphEdge
- siteCoordsX : Barotrauma.Level
- siteCoordsY : Barotrauma.Level
- SiteNbr : Voronoi2.Site
- Size : Barotrauma.DeformableSprite, Barotrauma.FireAction, Barotrauma.FireSource, Barotrauma.Gap, Barotrauma.Hull.NetworkFireSource, Barotrauma.Hull, Barotrauma.ItemPrefab, Barotrauma.Level, Barotrauma.LevelData, Barotrauma.RagdollParams.LightSourceParams.LightTexture, Barotrauma.StructurePrefab
- size : Barotrauma.FireSource, Barotrauma.Sprite
- Skill : Barotrauma.GiveSkillExpAction, Barotrauma.Skill, Barotrauma.SkillRequirementHint
- SkillCheckAction() : Barotrauma.SkillCheckAction
- SkillIdentifier : Barotrauma.Abilities.IAbilitySkillIdentifier, Barotrauma.StatusEffect.GiveSkill
- SkillIncreaseExponent : Barotrauma.SkillSettings
- SkillIncreasePerCprRevive : Barotrauma.SkillSettings
- SkillIncreasePerFabricatorRequiredSkill : Barotrauma.SkillSettings
- SkillIncreasePerFriendlyHealed : Barotrauma.SkillSettings
- SkillIncreasePerHostileDamage : Barotrauma.SkillSettings
- SkillIncreasePerRepair : Barotrauma.SkillSettings
- SkillIncreasePerRepairedStructureDamage : Barotrauma.SkillSettings
- SkillIncreasePerSabotage : Barotrauma.SkillSettings
- SkillIncreasePerSecondWhenOperatingTurret : Barotrauma.SkillSettings
- SkillIncreasePerSecondWhenSteering : Barotrauma.SkillSettings
- SkillLossPercentageOnDeath : Barotrauma.Networking.RespawnManager, Barotrauma.Networking.ServerSettings
- SkillLossPercentageOnImmediateRespawn : Barotrauma.Networking.RespawnManager, Barotrauma.Networking.ServerSettings
- SkillModifiers : Barotrauma.Items.Components.Wearable
- SkillMultiplier : Barotrauma.HumanPrefab
- SkillName : Barotrauma.SkillRequirementHint
- SkillPrefab() : Barotrauma.SkillPrefab
- SkillRequirementHint() : Barotrauma.SkillRequirementHint
- SkillRequirementHints : Barotrauma.ItemPrefab
- SkillRequirementMultiplier : Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.Repairable
- Skills : Barotrauma.JobPrefab
- SkillSettings() : Barotrauma.SkillSettings
- SkillSettingsFile() : Barotrauma.SkillSettingsFile
- SkinColor : Barotrauma.CharacterInfo.HeadInfo
- SkinColors : Barotrauma.CharacterInfo
- SkipEventCooldown() : Barotrauma.EventManager
- SkipStartDelay() : Barotrauma.TraitorManager
- SkipToNextNode() : Barotrauma.SteeringPath
- SkipToNode() : Barotrauma.SteeringPath
- Slide() : Barotrauma.SlideshowPrefab.Slide
- Slides : Barotrauma.SlideshowPrefab
- SlideshowPrefab() : Barotrauma.SlideshowPrefab
- SlideshowsFile() : Barotrauma.SlideshowsFile
- Slot : Barotrauma.EntitySpawner.ItemSpawnInfo
- SlotIndex : Barotrauma.EntitySpawner.SpawnOrRemove
- SlotRange : Barotrauma.Character.InventoryStateEventData, Barotrauma.Item.InventoryStateEventData
- Slots : Barotrauma.CharacterParams.InventoryParams
- slots : Barotrauma.Inventory
- SlotsPerRow : Barotrauma.Items.Components.ItemContainer
- SlotTypes : Barotrauma.CharacterInventory
- SmallLevelConnectionLength : Barotrauma.MapGenerationParams
- smallRoomSize : Barotrauma.IndoorsSteeringManager
- SmokeDetector() : Barotrauma.Items.Components.SmokeDetector
- SmoothedCursorPosition : Barotrauma.Character
- SmoothRotate() : Barotrauma.PhysicsBody
- Snap() : Barotrauma.Items.Components.Rope
- SnapAnimDuration : Barotrauma.Items.Components.Rope
- SnapOnCollision : Barotrauma.Items.Components.Rope
- Snapped : Barotrauma.Items.Components.Rope
- SnapRopeOnNewAttack : Barotrauma.Attack
- SnapWhenNotAimed : Barotrauma.Items.Components.Rope
- SocketName : Barotrauma.Networking.EosP2PEndpoint
- Sonar() : Barotrauma.Items.Components.Sonar
- SonarDisruption : Barotrauma.AITarget, Barotrauma.CharacterParams, Barotrauma.LevelObjectPrefab
- SonarIconIdentifier : Barotrauma.AITarget, Barotrauma.MissionPrefab
- SonarLabel : Barotrauma.AITarget, Barotrauma.Item, Barotrauma.MissionPrefab
- SonarLabels : Barotrauma.AbandonedOutpostMission, Barotrauma.BeaconMission, Barotrauma.EliminateTargetsMission, Barotrauma.EndMission, Barotrauma.MineralMission, Barotrauma.MonsterMission, Barotrauma.NestMission, Barotrauma.SalvageMission, Barotrauma.ScanMission
- SonarSize : Barotrauma.ItemPrefab
- SonarTransducer() : Barotrauma.Items.Components.SonarTransducer
- SonarVisibleItems : Barotrauma.Item
- Sort() : Barotrauma.AfflictionsFile, Barotrauma.BaseSubFile, Barotrauma.CharacterFile, Barotrauma.ContentFile, Barotrauma.DecalsFile, Barotrauma.GenericPrefabFile< T >, Barotrauma.JobsFile, Barotrauma.LevelGenerationParametersFile, Barotrauma.MapGenerationParametersFile, Barotrauma.NPCConversationsFile, Barotrauma.OrdersFile, Barotrauma.OtherFile, Barotrauma.PrefabSelector< T >, Barotrauma.RandomEventsFile, Barotrauma.SkillSettingsFile, Barotrauma.TextFile
- SortAfflictionsBySeverity() : Barotrauma.CharacterHealth
- SortAll() : Barotrauma.PrefabCollection< T >
- SortObjectives() : Barotrauma.AIObjectiveManager
- SortSubObjectives() : Barotrauma.AIObjective
- SortTimer : Barotrauma.HumanAIController
- Sound : Barotrauma.RagdollParams.LimbParams, Barotrauma.WearableSprite
- SoundInterval : Barotrauma.CharacterParams
- SoundParams() : Barotrauma.CharacterParams.SoundParams, Barotrauma.RagdollParams.SoundParams
- SoundRange : Barotrauma.AITarget, Barotrauma.Item, Barotrauma.MapEntity
- Sounds : Barotrauma.CharacterParams
- SoundsFile() : Barotrauma.SoundsFile
- SoundVolume : Barotrauma.GameSettings.Config.AudioSettings
- Source : Barotrauma.Affliction
- source : Barotrauma.Items.Components.Signal
- SourceAttack : Barotrauma.AbilityAttackData
- sourceBody : Barotrauma.StatusEffect
- SourceCharacter : Barotrauma.FireSource
- SourceElement : Barotrauma.Sprite, Barotrauma.WearableSprite
- SourceEventAction : Barotrauma.AIObjective
- SourceItem : Barotrauma.Attack
- SourceObjective : Barotrauma.AIObjective
- SourcePullForce : Barotrauma.Items.Components.Rope
- SourceRect : Barotrauma.RagdollParams.SpriteParams, Barotrauma.Sprite
- SourceRectScale : Barotrauma.RagdollParams
- SpaceHerpesType : Barotrauma.AfflictionPrefab
- SpamFilterKarmaDecrease : Barotrauma.KarmaManager
- Spawn() : Barotrauma.EntitySpawner.IEntitySpawnInfo, Barotrauma.EntitySpawner.ItemSpawnInfo
- SpawnAction() : Barotrauma.SpawnAction
- SpawnCharacters : Barotrauma.StatusEffect
- SpawnCorpses() : Barotrauma.Level
- SpawnCrewInsideOutpost : Barotrauma.OutpostGenerationParams
- SpawnDistance : Barotrauma.MonsterEvent
- SpawnedInCurrentOutpost : Barotrauma.Item
- SpawnEntity() : Barotrauma.EntitySpawner.SpawnEntity
- Spawner : Barotrauma.Entity, Barotrauma.WreckAIConfig
- SpawnIfInventoryFull : Barotrauma.EntitySpawner.ItemSpawnInfo
- SpawningItem : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- SpawnInventoryItems() : Barotrauma.Character, Barotrauma.CharacterCampaignData
- SpawnItem() : Barotrauma.LuaGame
- SpawnLocation : Barotrauma.SpawnAction
- SpawnLocationType : Barotrauma.SpawnAction
- SpawnNPCs() : Barotrauma.Level
- SpawnOrRemove() : Barotrauma.EntitySpawner.SpawnOrRemove
- SpawnPending : Barotrauma.ArtifactEvent, Barotrauma.MonsterEvent
- SpawnPointPrefab : Barotrauma.CoreEntityPrefab
- SpawnPointTag : Barotrauma.SpawnAction, Barotrauma.TeleportAction
- SpawnPointTags : Barotrauma.HumanPrefab
- SpawnPointType : Barotrauma.SpawnAction
- SpawnPos : Barotrauma.ArtifactEvent, Barotrauma.LevelObjectPrefab, Barotrauma.MonsterEvent
- SpawnPosFilter : Barotrauma.Event
- SpawnPosition : Barotrauma.CorpsePrefab
- SpawnPosType : Barotrauma.LevelObjectPrefab, Barotrauma.MonsterEvent
- SpawnProbability : Barotrauma.PreferredContainer
- SpawnTime : Barotrauma.Entity
- SpawnType : Barotrauma.TeleportAction, Barotrauma.WayPoint
- spawnType : Barotrauma.WayPoint
- SpawnWithId : Barotrauma.Items.Components.ItemContainer, Barotrauma.SwappableItem
- SpawnWithIdWhenBroken : Barotrauma.Items.Components.ItemContainer
- Speak() : Barotrauma.Character
- SpeakAfterOrderReceived() : Barotrauma.AIObjective
- SpeakCannotReachCondition : Barotrauma.AIObjectiveGoTo
- Speaker : Barotrauma.ConversationAction
- SpeakerTag : Barotrauma.ConversationAction
- SpeakIfFails : Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGoTo
- SpeakRange : Barotrauma.Networking.ChatMessage
- SpeakRangeVOIP : Barotrauma.Networking.ChatMessage
- SpeakWarnings : Barotrauma.AIObjectiveCombat
- SpecialTag : Barotrauma.Structure
- SpeciesName : Barotrauma.AnimationParams, Barotrauma.Character, Barotrauma.CharacterInfo, Barotrauma.CharacterParams, Barotrauma.MonsterEvent, Barotrauma.RagdollParams, Barotrauma.SpawnAction, Barotrauma.StatusEffect.CharacterSpawnInfo
- SpeciesTranslationOverride : Barotrauma.CharacterParams
- SpectateOnly : Barotrauma.Networking.Client
- SpectatePos : Barotrauma.Networking.Client
- Spectating : Barotrauma.Networking.Client
- Specularity : Barotrauma.GameSettings.Config.GraphicsSettings
- SpeechImpediment : Barotrauma.Character
- Speed : Barotrauma.Item, Barotrauma.Items.Components.ItemComponent
- SpeedMultiplier : Barotrauma.Character
- Split() : Barotrauma.LocalizedString
- SplitLString() : Barotrauma.SplitLString
- Sprayer() : Barotrauma.Items.Components.Sprayer
- SprayStrength : Barotrauma.Items.Components.Sprayer
- Spread : Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.RepairTool, Barotrauma.Items.Components.Turret, Barotrauma.StatusEffect.CharacterSpawnInfo
- SpreadCounter : Barotrauma.Items.Components.Projectile
- SpringDampingHighSkill : Barotrauma.Items.Components.Turret
- SpringDampingLowSkill : Barotrauma.Items.Components.Turret
- SpringStiffnessHighSkill : Barotrauma.Items.Components.Turret
- SpringStiffnessLowSkill : Barotrauma.Items.Components.Turret
- Sprite : Barotrauma.ConditionalSprite, Barotrauma.CoreEntityPrefab, Barotrauma.Decal, Barotrauma.DeformableSprite, Barotrauma.GrimeSprite, Barotrauma.Item, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.LevelObject, Barotrauma.LinkedSubmarinePrefab, Barotrauma.LocationType, Barotrauma.MapEntity, Barotrauma.MapEntityPrefab, Barotrauma.OrderCategoryIcon, Barotrauma.Sprite, Barotrauma.Structure, Barotrauma.StructurePrefab, Barotrauma.WearableSprite
- SpriteColor : Barotrauma.Item, Barotrauma.LevelObjectPrefab, Barotrauma.LocationType, Barotrauma.MapEntityPrefab, Barotrauma.Structure
- spriteColor : Barotrauma.Item, Barotrauma.Structure
- SpriteDepth : Barotrauma.MapEntity
- SpriteDepthOverrideIsSet : Barotrauma.MapEntity
- SpriteDepthWhenDropped : Barotrauma.Items.Components.Holdable
- SpriteIndex : Barotrauma.Decal
- SpriteOrientation : Barotrauma.RagdollParams.LimbParams
- SpriteOverrideDepth : Barotrauma.MapEntity
- SpriteParams() : Barotrauma.RagdollParams.SpriteParams
- SpritePath : Barotrauma.WearableSprite
- Sprites : Barotrauma.DecalPrefab, Barotrauma.LevelObjectPrefab
- SpriteSheet() : Barotrauma.SpriteSheet
- SpritesheetOrientation : Barotrauma.RagdollParams
- SpriteSpecificPhysicsBodyElements : Barotrauma.LevelObjectPrefab
- SpriteTags : Barotrauma.CharacterInfo
- squaredMaxDistance : Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly
- StabilizationMax : Barotrauma.CPRSettings
- StabilizationMin : Barotrauma.CPRSettings
- StabilizationPerSkill : Barotrauma.CPRSettings
- Stackable : Barotrauma.StatusEffect
- StackHealthMultiplier() : Barotrauma.Character
- StackSpeedMultiplier() : Barotrauma.Character
- StairAngle : Barotrauma.StructurePrefab
- StairDirection : Barotrauma.Structure, Barotrauma.StructurePrefab
- Stairs : Barotrauma.Ragdoll, Barotrauma.WayPoint
- standOnFloorY : Barotrauma.Ragdoll
- Start() : Barotrauma.CampaignMode, Barotrauma.GameMode, Barotrauma.Items.Components.Wire.WireSection, Barotrauma.LuaCsNetworking, Barotrauma.MultiPlayerCampaign
- StartAggression : Barotrauma.CharacterParams.AIParams
- StartCampaignSetup() : Barotrauma.MultiPlayerCampaign
- StartClimbing() : Barotrauma.AnimController
- StartExitPosition : Barotrauma.Level
- StartHashDocTask() : Barotrauma.SubmarineInfo
- StartIndex : Barotrauma.RichTextData
- StartingItemTags : Barotrauma.TutorialPrefab
- StartingTime : Barotrauma.Networking.FileSender.FileTransferOut
- StartItemsFile() : Barotrauma.StartItemsFile
- StartItemsGiven : Barotrauma.CharacterInfo
- StartLocation : Barotrauma.GameSession, Barotrauma.Level, Barotrauma.Map
- StartMissionSpecific() : Barotrauma.AbandonedOutpostMission, Barotrauma.CombatMission, Barotrauma.EliminateTargetsMission, Barotrauma.EndMission, Barotrauma.MineralMission, Barotrauma.MonsterMission, Barotrauma.NestMission, Barotrauma.SalvageMission, Barotrauma.ScanMission
- StartNew() : Barotrauma.MultiPlayerCampaign
- StartNewCampaign() : Barotrauma.MultiPlayerCampaign
- StartNewSegment() : Barotrauma.Networking.SegmentTableWriter< T >
- StartOutpost : Barotrauma.Level
- StartPos : Barotrauma.Level.Cave
- StartPosition : Barotrauma.DelayedListElement, Barotrauma.Level, Barotrauma.LevelGenerationParams
- StartRepairing() : Barotrauma.Items.Components.Repairable
- StartRound() : Barotrauma.EventManager, Barotrauma.GameSession
- StartServer() : Barotrauma.GameMain, Barotrauma.Networking.GameServer
- StartsWith() : Barotrauma.LocalizedString
- StartTime : Barotrauma.Networking.FileSender
- startTime : Barotrauma.GameMode
- StartTransfer() : Barotrauma.Networking.FileSender
- StartTransferVote() : Barotrauma.Voting
- StartUsingItem() : Barotrauma.AnimController
- StartWhenClientsReady : Barotrauma.Networking.ServerSettings
- StartWhenClientsReadyRatio : Barotrauma.Networking.ServerSettings
- StartWorldPos : Barotrauma.CachedDistance
- StartWriting() : Barotrauma.Networking.SegmentTableWriter< T >
- State : Barotrauma.AfflictionHusk, Barotrauma.ArtifactEvent, Barotrauma.CharacterParams.TargetParams, Barotrauma.CheckTraitorEventStateAction, Barotrauma.EndMission, Barotrauma.EnemyAIController, Barotrauma.HighlightAction, Barotrauma.Items.Components.Controller, Barotrauma.MapCreatures.Behavior.BallastFloraStateMachine, Barotrauma.MissionPrefab.TriggerEvent, Barotrauma.MissionStateAction, Barotrauma.Networking.RespawnManager, Barotrauma.SetTraitorEventStateAction, Barotrauma.StatusEffect.AITrigger, Barotrauma.TraitorEvent, Barotrauma.TraitorManager.PreviousTraitorEvent, Barotrauma.Voting.IVote, Barotrauma.Voting.SubmarineVote, Barotrauma.Voting.TransferVote
- state : Barotrauma.PathNode
- StateMachine : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- Static : Barotrauma.AITarget
- StaticBodyConfig : Barotrauma.Item
- StaticFixtures : Barotrauma.Item
- StaticSight : Barotrauma.AITarget
- StaticSound : Barotrauma.AITarget
- StaticSpread : Barotrauma.Items.Components.Projectile
- StatManager : Barotrauma.Item
- Stats : Barotrauma.Item.SetItemStatEventData
- StatType : Barotrauma.AfflictionPrefab.Effect.AppliedStatValue, Barotrauma.Character.UpdatePermanentStatsEventData, Barotrauma.Items.Components.Quality
- Status : Barotrauma.Networking.FileSender.FileTransferOut, Barotrauma.Networking.NetworkConnection< T >
- StatusEffect() : Barotrauma.StatusEffect
- StatusEffectAction() : Barotrauma.StatusEffectAction
- statusEffectLists : Barotrauma.Items.Components.ItemComponent
- StatusEffects : Barotrauma.AfflictionPrefab.Effect, Barotrauma.AfflictionPrefab.PeriodicEffect, Barotrauma.Attack, Barotrauma.LevelTrigger, Barotrauma.Limb, Barotrauma.RelatedItem
- statusEffects : Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
- StatusHUD() : Barotrauma.Items.Components.StatusHUD
- StatusIndicatorType : Barotrauma.PetBehavior
- StayInAbyss : Barotrauma.CharacterParams.AIParams
- StealPercentageOfExperience : Barotrauma.TraitorEventPrefab
- Steam : Barotrauma.LuaCsSetup
- SteamID : Barotrauma.Networking.Client
- SteamId : Barotrauma.Networking.SteamP2PEndpoint
- STEAMP2P_OWNER_PORT : Barotrauma.Steam.SteamManager
- SteamP2PConnection() : Barotrauma.Networking.SteamP2PConnection
- SteamP2PEndpoint() : Barotrauma.Networking.SteamP2PEndpoint
- SteamWorkshopId : Barotrauma.RunConfig.Dependency, Barotrauma.SteamWorkshopId
- SteamworksLibExists : Barotrauma.Steam.SteamManager
- SteerForce : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- Steering : Barotrauma.AIController, Barotrauma.ISteerable, Barotrauma.Items.Components.Steering
- steering : Barotrauma.SteeringManager
- SteeringAvoid() : Barotrauma.SteeringManager
- SteeringInput : Barotrauma.Items.Components.Steering
- SteeringManager : Barotrauma.AIController, Barotrauma.AIObjective, Barotrauma.SteeringManager
- steeringManager : Barotrauma.AIController
- SteeringManual() : Barotrauma.SteeringManager
- SteeringPath : Barotrauma.Items.Components.Steering, Barotrauma.SteeringPath
- SteeringSeek() : Barotrauma.IndoorsSteeringManager, Barotrauma.SteeringManager
- SteeringSeekSimple() : Barotrauma.IndoorsSteeringManager
- SteeringWander() : Barotrauma.SteeringManager
- SteerSubKarmaIncrease : Barotrauma.KarmaManager
- SteerThroughGap() : Barotrauma.AIController, Barotrauma.EnemyAIController
- SteerTorque : Barotrauma.SwimParams
- Step : Barotrauma.CampaignSettings.MultiplierSettings
- StepLiftAmount : Barotrauma.GroundedMovementParams
- StepLiftFrequency : Barotrauma.GroundedMovementParams
- StepLiftHeadMultiplier : Barotrauma.GroundedMovementParams
- StepLiftOffset : Barotrauma.GroundedMovementParams
- StepOffset : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- StepSize : Barotrauma.AnimController, Barotrauma.GroundedMovementParams
- StepSizeWhenStanding : Barotrauma.HumanGroundedParams
- stepsTaken : Barotrauma.Items.Components.Signal
- StickChance : Barotrauma.Attack
- StickDuration : Barotrauma.Items.Components.Projectile
- StickTarget : Barotrauma.Items.Components.Projectile
- StickToCharacters : Barotrauma.Items.Components.Projectile
- StickToDeflective : Barotrauma.Items.Components.Projectile
- StickToDoors : Barotrauma.Items.Components.Projectile
- StickToItems : Barotrauma.Items.Components.Projectile
- StickToLightTargets : Barotrauma.Items.Components.Projectile
- StickToStructures : Barotrauma.Items.Components.Projectile
- Stiffness : Barotrauma.RagdollParams.JointParams
- StillUnloadingACLs : Barotrauma.AssemblyManager
- Stock : Barotrauma.Location.StoreInfo
- StolenDuringRound : Barotrauma.Item
- Stop() : Barotrauma.ACsMod, Barotrauma.LuaCsSetup, Barotrauma.LuaGame
- StopActiveVote() : Barotrauma.Voting
- StopAll() : Barotrauma.StatusEffect
- StopClimbing() : Barotrauma.AnimController, Barotrauma.Character
- StopDuringEmergency : Barotrauma.ShipIssueWorker, Barotrauma.ShipIssueWorkerFixLeaks
- StopFadeIn() : Barotrauma.Decal
- StopGettingDraggedWithRope() : Barotrauma.Ragdoll
- StopHangingWithRope() : Barotrauma.Ragdoll
- StopHoldingToRope() : Barotrauma.Ragdoll
- StopMoneyTransferVote() : Barotrauma.Voting
- StopPicking() : Barotrauma.Items.Components.Pickable
- StopRepairing() : Barotrauma.Items.Components.Repairable
- StopSubmarineVote() : Barotrauma.Voting
- StopUsingItem() : Barotrauma.AnimController
- Store() : Barotrauma.Memento< T >
- store : Barotrauma.LuaCsSetup.LuaCsModStore.ModStore< T, TStore >
- StoreIdentifier : Barotrauma.PriceInfo
- StoreIdentifiers : Barotrauma.Location
- StoreInfo() : Barotrauma.Location.StoreInfo
- StoreInitialBalance : Barotrauma.Location, Barotrauma.LocationType
- StoreMaxReputationModifier : Barotrauma.LocationType
- StorePriceModifierRange : Barotrauma.LocationType
- Stores : Barotrauma.Location
- StoreSellPriceModifier : Barotrauma.LocationType
- StoreSnapshot() : Barotrauma.AnimationParams, Barotrauma.FishRunParams, Barotrauma.FishSwimFastParams, Barotrauma.FishSwimSlowParams, Barotrauma.FishWalkParams, Barotrauma.HumanCrouchParams, Barotrauma.HumanRunParams, Barotrauma.HumanSwimFastParams, Barotrauma.HumanSwimSlowParams, Barotrauma.HumanWalkParams, Barotrauma.IMemorizable< T >, Barotrauma.RagdollParams
- StoreSnapshot< T >() : Barotrauma.AnimationParams
- StoreStats() : Barotrauma.Steam.SteamManager
- Strength : Barotrauma.Affliction, Barotrauma.AfflictionAction, Barotrauma.AfflictionHusk, Barotrauma.MedicalClinic.NetAffliction
- strength : Barotrauma.Items.Components.Signal
- StrengthChange : Barotrauma.AfflictionPrefab.Effect
- StrengthDiminishMultiplier : Barotrauma.Affliction
- StressDeteriorationDecreaseSpeed : Barotrauma.Items.Components.Repairable
- StressDeteriorationIncreaseSpeed : Barotrauma.Items.Components.Repairable
- StressDeteriorationMultiplier : Barotrauma.Items.Components.Repairable
- StressDeteriorationThreshold : Barotrauma.Items.Components.Repairable
- StringAsHash() : Barotrauma.Md5Hash
- StringComponent() : Barotrauma.Items.Components.StringComponent
- StringHashOptions : Barotrauma.Md5Hash
- StringRepresentation : Barotrauma.ContentPackageId, Barotrauma.Md5Hash, Barotrauma.Networking.Endpoint, Barotrauma.Networking.EosP2PEndpoint, Barotrauma.Networking.LidgrenEndpoint, Barotrauma.Networking.PipeEndpoint, Barotrauma.Networking.SteamP2PEndpoint, Barotrauma.SteamWorkshopId
- StringToId() : Barotrauma.LuaCsNetworking
- StripRichTagsLString() : Barotrauma.StripRichTagsLString
- strongestImpact : Barotrauma.Ragdoll
- Structure() : Barotrauma.Structure
- StructureDamage : Barotrauma.Attack
- StructureDamaged() : Barotrauma.HumanAIController
- StructureDamageKarmaDecrease : Barotrauma.KarmaManager
- StructureFile() : Barotrauma.StructureFile
- StructureFixAmount : Barotrauma.Items.Components.RepairTool
- StructurePrefab() : Barotrauma.StructurePrefab
- StructureRepairKarmaIncrease : Barotrauma.KarmaManager
- Stuck : Barotrauma.Items.Components.Door
- Stun : Barotrauma.AfflictionPrefab, Barotrauma.Attack, Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.StatusEffect.CharacterSpawnInfo
- StunFriendlyKarmaDecrease : Barotrauma.KarmaManager
- StunFriendlyKarmaDecreaseThreshold : Barotrauma.KarmaManager
- StunImmunity : Barotrauma.CharacterParams.HealthParams
- StunTimer : Barotrauma.CharacterHealth
- StunType : Barotrauma.AfflictionPrefab
- Sub : Barotrauma.LinkedSubmarine, Barotrauma.Voting.SubmarineVote
- SubactionGroup() : Barotrauma.EventAction.SubactionGroup
- SubBody : Barotrauma.Submarine
- Subcategory : Barotrauma.MapEntityPrefab
- SubEditorBackground : Barotrauma.GameSettings.Config
- SubEditorScreen : Barotrauma.GameMain
- SubEditorUndoBuffer : Barotrauma.GameSettings.Config
- SubEventData : Barotrauma.Hull.BallastFloraEventData
- SubEventPrefab() : Barotrauma.EventSet.SubEventPrefab
- subInfo : Barotrauma.LinkedSubmarinePrefab
- Submarine : Barotrauma.Abilities.IAbilitySubmarine, Barotrauma.AbilityAttackerSubmarine, Barotrauma.Entity, Barotrauma.EntityGrid, Barotrauma.EntitySpawner.ItemSpawnInfo, Barotrauma.FireSource, Barotrauma.GameSession, Barotrauma.ISpatialEntity, Barotrauma.Level.InterestingPosition, Barotrauma.LevelObject, Barotrauma.Limb, Barotrauma.OrderTarget, Barotrauma.PhysicsBody, Barotrauma.RuinGeneration.Ruin, Barotrauma.Submarine, Barotrauma.SubmarineBody, Barotrauma.WallSection
- SubmarineAvailability() : Barotrauma.Biome
- SubmarineBody() : Barotrauma.SubmarineBody
- SubmarineClass : Barotrauma.SubmarineInfo
- SubmarineElement : Barotrauma.SubmarineInfo
- SubmarineFile() : Barotrauma.SubmarineFile
- SubmarineImpactMultiplier : Barotrauma.Attack
- SubmarineInfo : Barotrauma.GameSession, Barotrauma.SubmarineInfo
- SubmarinePath : Barotrauma.TutorialPrefab
- SubmarineSeparatorChar : Barotrauma.Networking.ServerSettings
- SubmarineSpecificID : Barotrauma.Items.Components.IdCard
- SubmarineSpecificIDTag : Barotrauma.Submarine
- SubmarineSwitchLoad : Barotrauma.Networking.GameServer
- SubmarineType : Barotrauma.LayerAction, Barotrauma.TagAction
- SubmarineTypeMatches() : Barotrauma.TagAction
- SubmarineVote() : Barotrauma.Voting.SubmarineVote
- SubmergedWaterResistance : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- SubObjectives : Barotrauma.AIObjective
- subObjectives : Barotrauma.AIObjective
- SubParam() : Barotrauma.CharacterParams.SubParam, Barotrauma.RagdollParams.SubParam
- SubParams : Barotrauma.CharacterParams.SubParam, Barotrauma.CharacterParams, Barotrauma.RagdollParams.SubParam
- SubSelectionMode : Barotrauma.Networking.ServerSettings
- SubSetCount : Barotrauma.EventSet
- SubsLeftBehind : Barotrauma.SubmarineInfo
- Substrings : Barotrauma.LStringSplitter
- SubtractComponent() : Barotrauma.Items.Components.SubtractComponent
- SubtractMass() : Barotrauma.Ragdoll
- SubType : Barotrauma.TagAction
- succeeded : Barotrauma.BinaryOptionAction
- Success : Barotrauma.BinaryOptionAction, Barotrauma.CoroutineStatus, Barotrauma.EnumCoroutineStatus
- SuccessMessage : Barotrauma.CombatMission, Barotrauma.MineralMission, Barotrauma.MissionPrefab
- SuggestedOrder : Barotrauma.ShipIssueWorker
- SuitableFabricatorIdentifiers : Barotrauma.FabricationRecipe
- SupportsPaintedColors : Barotrauma.Hull
- SuppressSmoothRotationCalls : Barotrauma.PhysicsBody
- Surface : Barotrauma.Hull
- surfaceY : Barotrauma.Ragdoll
- SwapIdentifier : Barotrauma.SwappableItem
- SwapOrigin : Barotrauma.SwappableItem
- SwappableItem : Barotrauma.ItemPrefab, Barotrauma.SwappableItem
- SwapPackage() : Barotrauma.ContentPackageManager.PackageSource
- SwarmBehavior : Barotrauma.EnemyAIController, Barotrauma.SwarmBehavior
- SwayAmount : Barotrauma.Attack
- SwayFrequency : Barotrauma.Attack
- SweepDistance : Barotrauma.CharacterParams.TargetParams
- SweepSpeed : Barotrauma.CharacterParams.TargetParams
- SweepStrength : Barotrauma.CharacterParams.TargetParams
- SwimFastParams : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- SwimSlowParams : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- Swing : Barotrauma.Items.Components.MeleeWeapon
- SwingAmount : Barotrauma.Items.Components.Holdable, Barotrauma.LevelObjectPrefab
- SwingAmountRad : Barotrauma.LevelObjectPrefab
- SwingForce : Barotrauma.Items.Components.MeleeWeapon
- SwingFrequency : Barotrauma.LevelObjectPrefab
- SwingPos : Barotrauma.Items.Components.MeleeWeapon
- SwingSpeed : Barotrauma.Items.Components.Holdable
- SwingWhenAiming : Barotrauma.Items.Components.Holdable
- SwingWhenHolding : Barotrauma.Items.Components.Holdable
- SwingWhenUsing : Barotrauma.Items.Components.Holdable
- SwitchedSubsThisRound : Barotrauma.CampaignMode
- SwitchSubmarine() : Barotrauma.GameSession
- SwitchSubs() : Barotrauma.CampaignMode
- SymbolSprite : Barotrauma.Order, Barotrauma.OrderPrefab
- SyncHistory() : Barotrauma.Items.Components.Terminal
- syncItemsDelay : Barotrauma.Inventory
- SyncRemovedObjectives< T1, T2 >() : Barotrauma.AIObjective