Here is a list of all class members with links to the classes they belong to:
- d -
- DailySpecialPriceModifier : Barotrauma.LocationType
- DailySpecials : Barotrauma.Location.StoreInfo
- DailySpecialsCount : Barotrauma.Location, Barotrauma.LocationType
- Damage : Barotrauma.AttackResult, Barotrauma.Character.Attacker, Barotrauma.DestructibleLevelWall
- damage : Barotrauma.WallSection
- DamageBeaconStationAction() : Barotrauma.DamageBeaconStationAction
- DamageBeaconStationDevices() : Barotrauma.Level
- DamageBeaconStationWalls() : Barotrauma.Level
- DamageBranch() : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- DamagedByExplosions : Barotrauma.ItemPrefab
- DamagedByMeleeWeapons : Barotrauma.ItemPrefab
- DamagedByMonsters : Barotrauma.ItemPrefab
- DamagedByProjectiles : Barotrauma.ItemPrefab
- DamagedByRepairTools : Barotrauma.ItemPrefab
- DamageDeviceProbability : Barotrauma.DamageBeaconStationAction
- DamageDoors : Barotrauma.Items.Components.Projectile
- damagedSpriteParams : Barotrauma.RagdollParams.LimbParams
- DamageEmitters : Barotrauma.CharacterParams
- DamageEnemyKarmaIncrease : Barotrauma.KarmaManager
- DamageFriendlyKarmaDecrease : Barotrauma.KarmaManager
- DamageLimb() : Barotrauma.Character
- DamageModifier() : Barotrauma.DamageModifier, Barotrauma.RagdollParams.DamageModifierParams
- DamageModifierParams() : Barotrauma.RagdollParams.DamageModifierParams
- DamageModifiers : Barotrauma.Items.Components.Wearable, Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- DamageMultiplier : Barotrauma.AbilityAttackData, Barotrauma.Attack, Barotrauma.DamageModifier, Barotrauma.Items.Components.Turret
- DamageOverlayAlpha : Barotrauma.AfflictionPrefab
- DamageParticle : Barotrauma.StructurePrefab
- DamageParticles : Barotrauma.AfflictionPrefab
- DamagePerSecond : Barotrauma.Affliction
- DamagePerSecondTimer : Barotrauma.Affliction
- DamageRange : Barotrauma.Attack, Barotrauma.DummyFireSource, Barotrauma.FireSource
- DamagesCharacters : Barotrauma.FireSource
- DamagesItems : Barotrauma.FireSource
- DamageSkillMultiplier : Barotrauma.CPRSettings
- DamageSkillThreshold : Barotrauma.CPRSettings
- DamageSound : Barotrauma.StructurePrefab
- DamageSource : Barotrauma.CauseOfDeath
- DamageThreshold : Barotrauma.CharacterParams.AIParams
- DamageType : Barotrauma.AfflictionPrefab
- DamageUser : Barotrauma.Items.Components.Projectile
- DamageVisualizationTimer : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- DamageWallProbability : Barotrauma.DamageBeaconStationAction
- DangerLevel : Barotrauma.TraitorEventPrefab
- DangerousItemContainKarmaDecrease : Barotrauma.KarmaManager
- DangerousItems : Barotrauma.Item
- DangerousItemStealBots : Barotrauma.KarmaManager
- DangerousItemStealKarmaDecrease : Barotrauma.KarmaManager
- Data : Barotrauma.Networking.FileSender.FileTransferOut, Barotrauma.Networking.NetEntityEvent
- DataRewards : Barotrauma.MissionPrefab
- DeactivationTime : Barotrauma.Items.Components.Projectile
- DeadColor : Barotrauma.RagdollParams.SpriteParams
- DeadColorTime : Barotrauma.RagdollParams.SpriteParams
- DeadEntityColorFadeOutTime : Barotrauma.WreckAIConfig
- DeadEntityColorMultiplier : Barotrauma.WreckAIConfig
- deathAnimDuration : Barotrauma.AnimController
- deathAnimTimer : Barotrauma.AnimController
- DeattachDuration : Barotrauma.Items.Components.LevelResource
- DeattachFromBody() : Barotrauma.LatchOntoAI
- DeattachFromWall() : Barotrauma.Items.Components.Holdable
- DeattachSpeed : Barotrauma.Items.Components.RepairTool
- DeattachTimer : Barotrauma.Items.Components.LevelResource
- DebugAI : Barotrauma.HumanAIController
- DebugDrawPos : Barotrauma.ArtifactEvent, Barotrauma.Event, Barotrauma.MonsterEvent
- DebugIdentifier : Barotrauma.CharacterTalent
- DebugLog() : Barotrauma.UpgradeManager
- DebugLogWhenFails : Barotrauma.AIObjectiveGoTo
- DebugRefPos : Barotrauma.Limb
- DebugServer : Barotrauma.LuaCsSetup
- DebugSetEndLocation() : Barotrauma.Level
- DebugSetStartLocation() : Barotrauma.Level
- DebugTag : Barotrauma.AIObjective, Barotrauma.AIObjectiveFindDivingGear, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectiveOperateItem, Barotrauma.AIObjectivePrepare
- DebugTargetPos : Barotrauma.Limb
- Decal() : Barotrauma.Decal
- DecalPrefab() : Barotrauma.DecalPrefab
- DecalsFile() : Barotrauma.DecalsFile
- Decay() : Barotrauma.Networking.P2PConnection< T >
- DecimalCount : Barotrauma.Editable
- Deconstruct() : Barotrauma.EventSet.SubEventPrefab, Barotrauma.Items.Components.TerminalMessage
- DeconstructionSpeed : Barotrauma.Items.Components.Deconstructor
- DeconstructItem() : Barotrauma.DeconstructItem
- DeconstructItems : Barotrauma.Item, Barotrauma.ItemPrefab
- DeconstructItemsSimultaneously : Barotrauma.Items.Components.Deconstructor
- Deconstructor() : Barotrauma.Items.Components.Deconstructor
- DeconstructTime : Barotrauma.ItemPrefab
- DecorativeSpriteParams() : Barotrauma.RagdollParams.DecorativeSpriteParams
- decorativeSpriteParams : Barotrauma.RagdollParams.LimbParams
- DecreaseSightRange() : Barotrauma.AITarget
- DecreaseSoundRange() : Barotrauma.AITarget
- DefaultAimAssist : Barotrauma.GameSettings.Config
- DefaultAngularDamping : Barotrauma.PhysicsBody
- DefaultCommonness : Barotrauma.EventSet
- DefaultEventThreshold : Barotrauma.EventManagerSettings
- DefaultFaceTint : Barotrauma.CharacterHealth
- DefaultInteractDistance : Barotrauma.ItemPrefab
- DefaultItem : Barotrauma.FabricationRecipe.RequiredItem
- DefaultModVersion : Barotrauma.ContentPackage
- DefaultPrice : Barotrauma.ItemPrefab
- DefaultPrint() : Barotrauma.LuaPlatformAccessor
- DefaultReach : Barotrauma.AIObjectiveGetItem
- DefaultRealWorldCrushDepth : Barotrauma.Level
- DefaultRect : Barotrauma.Item, Barotrauma.Structure
- DefaultSonarRange : Barotrauma.Items.Components.Sonar
- DefaultTickRate : Barotrauma.Networking.ServerSettings
- DefaultValue : Barotrauma.Serialize
- DefendWithPumpState() : Barotrauma.MapCreatures.Behavior.DefendWithPumpState
- DefensiveAgent : Barotrauma.WreckAIConfig
- DefineBodyShape() : Barotrauma.PhysicsBody
- DeflectProjectiles : Barotrauma.DamageModifier
- DeformableSprite : Barotrauma.ConditionalSprite, Barotrauma.DeformableSprite, Barotrauma.LevelObjectPrefab
- Deformation : Barotrauma.RagdollParams.DeformSpriteParams
- DeformationParams() : Barotrauma.RagdollParams.DeformationParams
- DeformSpriteParams() : Barotrauma.RagdollParams.DeformSpriteParams
- deformSpriteParams : Barotrauma.RagdollParams.LimbParams
- Defragmenter : Barotrauma.Networking.ServerPeer< TConnection >.ConnectedClient
- DegreeOfSuccess() : Barotrauma.Items.Components.ItemComponent
- Delay : Barotrauma.DelayedListElement, Barotrauma.Items.Components.DelayComponent, Barotrauma.MissionPrefab.TriggerEvent
- delay : Barotrauma.Location
- DelayBetweenBursts : Barotrauma.Items.Components.Turret
- DelayComponent() : Barotrauma.Items.Components.DelayComponent
- delayedCorrectionCoroutine : Barotrauma.Items.Components.ItemComponent
- DelayedEffect() : Barotrauma.DelayedEffect
- DelayedListElement() : Barotrauma.DelayedListElement
- DelayedObjectives : Barotrauma.AIObjectiveManager
- DelayList : Barotrauma.DelayedEffect
- DelayWhenCrewAway : Barotrauma.EventSet
- Delete() : Barotrauma.IO.DirectoryInfo, Barotrauma.IO.FileInfo, Barotrauma.ItemAssemblyPrefab, Barotrauma.LuaCsFile
- DeleteAllItems() : Barotrauma.Inventory
- deleted : Voronoi2.Halfedge
- DeleteDirectory() : Barotrauma.LuaCsFile
- DeleteDisconnectedTimer : Barotrauma.Networking.Client
- DeleteOnUse : Barotrauma.Items.Components.ItemComponent
- Density : Barotrauma.PhysicsBody, Barotrauma.RagdollParams.LimbParams
- Dependencies : Barotrauma.RunConfig
- Depth : Barotrauma.RagdollParams.SpriteParams, Barotrauma.Sprite
- depth : Barotrauma.Sprite
- DepthLimb : Barotrauma.WearableSprite
- DepthRange : Barotrauma.LevelObjectPrefab
- DequeueHeld() : Barotrauma.Key
- DequeueHit() : Barotrauma.Key
- Descendants() : Barotrauma.ContentXElement
- Description() : Barotrauma.AfflictionPrefab.Description, Barotrauma.Biome, Barotrauma.CombatMission, Barotrauma.GameModePreset, Barotrauma.Item, Barotrauma.Items.Components.IdCard, Barotrauma.Job, Barotrauma.JobPrefab, Barotrauma.LocationType, Barotrauma.MapEntityPrefab, Barotrauma.MineralMission, Barotrauma.MissionPrefab, Barotrauma.Networking.PermissionPreset, Barotrauma.Serialize, Barotrauma.SubmarineInfo, Barotrauma.TalentPrefab
- Descriptions : Barotrauma.AfflictionPrefab
- DescriptionTag : Barotrauma.Item
- Deselect() : Barotrauma.GameScreen, Barotrauma.Screen
- DeselectCharacter() : Barotrauma.Character
- Deselected : Barotrauma.AIObjective
- DeselectMission() : Barotrauma.Location
- Deserialize() : Barotrauma.Affliction, Barotrauma.AnimationParams, Barotrauma.Attack, Barotrauma.CharacterParams, Barotrauma.CharacterParams.SubParam, Barotrauma.DamageModifier, Barotrauma.EditableParams, Barotrauma.RagdollParams.AttackParams, Barotrauma.RagdollParams.DamageModifierParams, Barotrauma.RagdollParams, Barotrauma.RagdollParams.SubParam
- DeserializeProperties() : Barotrauma.SerializableProperty
- DesiredTeamId : Barotrauma.ActiveTeamChange
- DespawnContainer : Barotrauma.CharacterParams
- DespawnDisconnectedPermadeathTime : Barotrauma.Networking.ServerSettings
- DespawnNow() : Barotrauma.Character
- Destroy() : Barotrauma.DestructibleLevelWall
- Destroyed : Barotrauma.DestructibleLevelWall
- DestructibleLevelWall() : Barotrauma.DestructibleLevelWall
- DestructibleOutposts : Barotrauma.Networking.ServerSettings
- DestructibleWallEdgeSprite : Barotrauma.LevelGenerationParams
- DestructibleWallRatio : Barotrauma.CaveGenerationParams
- DestructibleWallSprite : Barotrauma.LevelGenerationParams
- DetachDebugger() : Barotrauma.LuaCsSetup
- DetectItemVisibility() : Barotrauma.Hull
- DetectOffset : Barotrauma.Items.Components.MotionSensor
- DetectOwnMotion : Barotrauma.Items.Components.MotionSensor
- DetectSubmarineWalls : Barotrauma.Items.Components.Sonar
- DeteriorationSpeed : Barotrauma.Items.Components.Repairable
- DetermineCompleted() : Barotrauma.AbandonedOutpostMission, Barotrauma.BeaconMission, Barotrauma.CombatMission, Barotrauma.EliminateTargetsMission, Barotrauma.EndMission, Barotrauma.GoToMission, Barotrauma.MineralMission, Barotrauma.MonsterMission, Barotrauma.NestMission, Barotrauma.SalvageMission, Barotrauma.ScanMission
- DetermineFinished() : Barotrauma.BinaryOptionAction
- DetermineGapPositions() : Barotrauma.OutpostModuleInfo
- DetermineID() : Barotrauma.Entity, Barotrauma.Submarine
- DetermineIdentifier() : Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.Prefab, Barotrauma.StructurePrefab, Barotrauma.WreckAIConfig
- DetermineItemSwapCost() : Barotrauma.UpgradeManager
- DetermineNewOffset() : Barotrauma.IdRemap
- DetermineProbability() : Barotrauma.LocationTypeChange
- DetermineSuccess() : Barotrauma.BinaryOptionAction, Barotrauma.CheckConditionalAction, Barotrauma.CheckConnectionAction, Barotrauma.CheckDataAction, Barotrauma.CheckDifficultyAction, Barotrauma.CheckItemAction, Barotrauma.CheckMissionAction, Barotrauma.CheckMoneyAction, Barotrauma.CheckObjectiveAction, Barotrauma.CheckOrderAction, Barotrauma.CheckPurchasedItemsAction, Barotrauma.CheckSelectedAction, Barotrauma.CheckTraitorEventStateAction, Barotrauma.CheckTraitorVoteAction, Barotrauma.CheckVisibilityAction, Barotrauma.CountTargetsAction, Barotrauma.RNGAction, Barotrauma.SkillCheckAction
- Devotion : Barotrauma.AIObjective
- DevSandbox : Barotrauma.GameModePreset
- DialogFlag : Barotrauma.AfflictionPrefab.Effect
- DialogType : Barotrauma.ConversationAction
- DialogTypes : Barotrauma.ConversationAction
- DialogueIdentifier : Barotrauma.AIObjectiveGoTo
- Difficulty : Barotrauma.Level, Barotrauma.LevelData, Barotrauma.LocationConnection, Barotrauma.MissionPrefab
- DifficultyZones : Barotrauma.MapGenerationParams
- Dimensions : Barotrauma.SubmarineInfo
- Dir : Barotrauma.ContentPackage, Barotrauma.Limb, Barotrauma.PhysicsBody, Barotrauma.Ragdoll
- dir : Barotrauma.Ragdoll
- Direction : Barotrauma.CharacterStateInfo, Barotrauma.Items.Components.Controller, Barotrauma.Ragdoll
- DirectionType : Barotrauma.Items.Components.DockingPort
- DirectionUnit : Barotrauma.Structure
- DirectoryExists() : Barotrauma.LuaCsFile
- DirectoryInfo() : Barotrauma.IO.DirectoryInfo
- DirSearch() : Barotrauma.LuaCsFile
- DirtColor : Barotrauma.BackgroundSection
- DisableBotConversations : Barotrauma.Networking.ServerSettings, Barotrauma.TutorialPrefab
- DisableCommandMenuWhenSelected : Barotrauma.ItemPrefab
- DisableCrewAI : Barotrauma.HumanAIController
- Disabled : Barotrauma.Limb, Barotrauma.StatusEffect
- DisabledByEvent : Barotrauma.Character
- DisableDisconnectCharacter() : Barotrauma.LuaGame
- disableDisconnectCharacter : Barotrauma.LuaGame
- DisableDistance : Barotrauma.CharacterParams
- DisableDrawableComponent() : Barotrauma.Item
- DisabledRequiredItems : Barotrauma.Items.Components.ItemComponent
- DisableEnemyAI : Barotrauma.EnemyAIController
- DisableErrorGUIOverlay : Barotrauma.LuaCsSetupConfig
- DisableEvents : Barotrauma.CampaignMode
- DisableFocusingOnEntities : Barotrauma.Character
- DisableHeadRotation : Barotrauma.Items.Components.Holdable
- DisableHealthWindow : Barotrauma.Character
- DisableHullRechecks : Barotrauma.Gap
- DisableIfTargetIncapacitated : Barotrauma.TriggerAction
- DisableImpactDamageTimer : Barotrauma.Character
- DisableInCombat : Barotrauma.TriggerAction
- DisableInGameHints : Barotrauma.GameSettings.Config
- DisableInHuntingGrounds : Barotrauma.EventSet
- DisableInteract : Barotrauma.Character
- DisableItemUsageWhenSelected : Barotrauma.ItemPrefab
- DisableLine() : Barotrauma.Character
- DisableObstructedWayPoints() : Barotrauma.Submarine
- DisableParticles() : Barotrauma.Explosion
- DisablePropellerDamage : Barotrauma.Items.Components.Engine
- DisableSpamFilter() : Barotrauma.LuaGame
- disableSpamFilter : Barotrauma.LuaGame
- DisableVoiceChatFilters : Barotrauma.GameSettings.Config.AudioSettings
- DisableWhenRangedWeaponEquipped : Barotrauma.Items.Components.Holdable
- DisableWreckAI() : Barotrauma.Submarine
- DisallowBetweenOtherFactionOutposts : Barotrauma.FactionPrefab.AutomaticMission
- DisallowCallFromConstructor() : Barotrauma.Prefab
- DisallowedAdjacentLocations : Barotrauma.LocationTypeChange
- DisallowedProximity : Barotrauma.LocationTypeChange
- DisallowedUpgrades : Barotrauma.MapEntity
- DisallowedUpgradeSet : Barotrauma.MapEntity
- DisallowKickVoteTime : Barotrauma.Networking.ServerSettings
- DisallowLocationTypeChanges : Barotrauma.Location
- DisallowSellingItemsFromContainer : Barotrauma.Items.Components.ItemComponent
- DiscardClientCharacterData() : Barotrauma.MultiPlayerCampaign
- DiscardDuplicateChatMessages : Barotrauma.Items.Components.WifiComponent
- Discarded : Barotrauma.CharacterInfo
- DiscardId : Barotrauma.IdRemap
- DisconnectBeaconStationWires() : Barotrauma.Level
- DisconnectClient() : Barotrauma.Networking.GameServer
- DisconnectedFromRoot : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- DisconnectedWires : Barotrauma.Items.Components.ConnectionPanel
- DisconnectWire() : Barotrauma.Items.Components.Connection
- DisconnectWireProbability : Barotrauma.DamageBeaconStationAction
- Discover() : Barotrauma.Map
- Discovered : Barotrauma.Location
- Dismissal : Barotrauma.OrderPrefab
- DismissalIdentifier : Barotrauma.OrderPrefab
- DispatchShuttle() : Barotrauma.Networking.RespawnManager
- DisplayContainedStatus : Barotrauma.Items.Components.Wearable
- DisplayedWelcomeMessage : Barotrauma.Items.Components.Terminal
- DisplayEntities : Barotrauma.ItemAssemblyPrefab
- DisplayEntity() : Barotrauma.ItemAssemblyPrefab
- DisplayGiverInTooltip : Barotrauma.Order, Barotrauma.OrderPrefab
- DisplayLoad : Barotrauma.Items.Components.RelayComponent
- DisplayMode : Barotrauma.GameSettings.Config.GraphicsSettings
- DisplayMsg : Barotrauma.Items.Components.ItemComponent
- DisplayName : Barotrauma.BallastFloraPrefab, Barotrauma.Biome, Barotrauma.Character, Barotrauma.CharacterInfo, Barotrauma.CharacterParams, Barotrauma.FabricationRecipe, Barotrauma.Hull, Barotrauma.Items.Components.Connection, Barotrauma.Location, Barotrauma.Networking.PermissionPreset, Barotrauma.NPCPersonalityTrait, Barotrauma.Skill, Barotrauma.SubmarineInfo, Barotrauma.TalentPrefab
- DisplayNonEmpty : Barotrauma.PriceInfo
- DisplayProgressBar : Barotrauma.Items.Components.Scanner
- DisplaySideBySideWhenLinked : Barotrauma.Item
- Dispose() : Barotrauma.ACsMod, Barotrauma.AfflictionPrefab, Barotrauma.BallastFloraPrefab, Barotrauma.Biome, Barotrauma.CaveGenerationParams, Barotrauma.CharacterPrefab, Barotrauma.CoreEntityPrefab, Barotrauma.CorpsePrefab, Barotrauma.CPRSettings, Barotrauma.CsPackageManager, Barotrauma.DebugConsole.ErrorCatcher, Barotrauma.DecalPrefab, Barotrauma.DoSProtection.DoSAction, Barotrauma.EventManagerSettings, Barotrauma.EventPrefab, Barotrauma.EventSet, Barotrauma.GrimeSprite, Barotrauma.HumanPrefab, Barotrauma.IO.FileStream, Barotrauma.IO.Validation.Skipper, Barotrauma.IO.XmlWriter, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.ItemRepairPriority, Barotrauma.JobPrefab, Barotrauma.LevelGenerationParams, Barotrauma.LevelObjectPrefab, Barotrauma.LevelWall, Barotrauma.LinkedSubmarinePrefab, Barotrauma.LocationType, Barotrauma.MapGenerationParams, Barotrauma.MissionPrefab, Barotrauma.Networking.Client, Barotrauma.Networking.ModSender, Barotrauma.Networking.SegmentTableReader< T >, Barotrauma.Networking.SegmentTableWriter< T >, Barotrauma.Networking.VoipQueue, Barotrauma.NPCConversationCollection, Barotrauma.NPCPersonalityTrait, Barotrauma.OrderCategoryIcon, Barotrauma.OrderPrefab, Barotrauma.OutpostGenerationParams, Barotrauma.Prefab, Barotrauma.RuinGeneration.RuinGenerationParams, Barotrauma.SkillSettings, Barotrauma.SlideshowPrefab, Barotrauma.StructurePrefab, Barotrauma.Submarine, Barotrauma.SubmarineInfo, Barotrauma.TalentPrefab, Barotrauma.TraitorEventPrefab, Barotrauma.TutorialPrefab, Barotrauma.WreckAIConfig, Barotrauma.WriteOnlyBitField
- Disposed : Barotrauma.BallastFloraPrefab
- Distance : Barotrauma.CachedDistance
- DistanceBasedForce : Barotrauma.Items.Components.TriggerComponent
- DistanceFalloff : Barotrauma.Explosion
- distanceField : Barotrauma.Level
- distances : Barotrauma.PathNode
- DistanceTolerance : Barotrauma.Items.Components.DockingPort
- DistantSonarRange : Barotrauma.CharacterParams
- DistributeRewardsToCrew() : Barotrauma.Mission
- DivideByLimbCount : Barotrauma.Affliction
- DivideComponent() : Barotrauma.Items.Components.DivideComponent
- DivingSuitWarningShown : Barotrauma.CampaignMode
- doc : Barotrauma.EditableParams
- Dock() : Barotrauma.Items.Components.DockingPort
- Docked : Barotrauma.Items.Components.DockingPort
- DockedDistance : Barotrauma.Items.Components.DockingPort
- DockedTo : Barotrauma.Submarine
- DockingAssistThreshold : Barotrauma.Items.Components.Steering
- DockingDir : Barotrauma.Items.Components.DockingPort
- DockingModeEnabled : Barotrauma.Items.Components.Steering
- DockingPort() : Barotrauma.Items.Components.DockingPort
- DockingSources : Barotrauma.Items.Components.Steering
- DockingTarget : Barotrauma.Items.Components.DockingPort
- Document : Barotrauma.ContentXElement
- DoCurrentObjective() : Barotrauma.AIObjectiveManager
- DoDamage() : Barotrauma.Attack
- DoDamageToLimb() : Barotrauma.Attack
- DoesAttributeReferenceFileNameAlone() : Barotrauma.ContentXElement
- DoesBleed : Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.CharacterParams.HealthParams
- DoesDamage : Voronoi2.VoronoiCell
- DoesFlip : Barotrauma.Limb
- DoesMirror : Barotrauma.Limb
- DoesSectionMatch() : Barotrauma.Hull
- DoesStick : Barotrauma.Items.Components.Projectile
- DoInteractionUpdate() : Barotrauma.Character
- DoLevelTransition() : Barotrauma.CampaignMode, Barotrauma.MultiPlayerCampaign
- DontCleanUp : Barotrauma.Item
- dontFollowCursor : Barotrauma.Character
- DontTransferBetweenSubs : Barotrauma.ItemPrefab
- DontTransferInventoryBetweenSubs : Barotrauma.Items.Components.ItemComponent
- Door : Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.Door
- DoorList : Barotrauma.Items.Components.Door
- DormantThreshold : Barotrauma.AfflictionPrefabHusk
- DoSAction() : Barotrauma.DoSProtection.DoSAction
- DoSteeringAvoid() : Barotrauma.SteeringManager
- DoSteeringSeek() : Barotrauma.IndoorsSteeringManager, Barotrauma.SteeringManager
- DoSteeringWander() : Barotrauma.SteeringManager
- DoubleVector2() : Voronoi2.DoubleVector2
- DownloadWorkshopItem() : Barotrauma.LuaCsSteam
- DragCharacter() : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- Draggable : Barotrauma.Ragdoll, Barotrauma.RagdollParams
- DragWithRope() : Barotrauma.Ragdoll
- Drawable : Barotrauma.Items.Components.ItemComponent
- DrawBehindSubs : Barotrauma.Items.Components.LightComponent, Barotrauma.OutpostGenerationParams
- DrawBelowWater : Barotrauma.MapEntity, Barotrauma.Structure
- DrawDamageEffect : Barotrauma.Structure
- DrawHudWhenEquipped : Barotrauma.Items.Components.ItemComponent
- DrawIconWhenContained : Barotrauma.Order, Barotrauma.OrderPrefab
- DrawInventory : Barotrauma.Items.Components.ItemContainer
- DrawLast : Barotrauma.CharacterParams
- DrawOverWater : Barotrauma.MapEntity, Barotrauma.Structure
- DrawPosition : Barotrauma.Character, Barotrauma.Entity, Barotrauma.Limb, Barotrauma.PhysicsBody, Barotrauma.Submarine
- DrawPositionOffset : Barotrauma.PhysicsBody
- DrawRotation : Barotrauma.PhysicsBody
- DrawSize : Barotrauma.Items.Components.ItemLabel
- DrawUserBehind : Barotrauma.Items.Components.Controller
- Drop() : Barotrauma.Item, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.Pickable, Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.Throwable, Barotrauma.Items.Components.Wearable, Barotrauma.Items.Components.Wire
- DropConnectedWires() : Barotrauma.Items.Components.Pickable
- DropIfFails : Barotrauma.AIObjectiveDecontainItem
- DropOnConnect : Barotrauma.Items.Components.Wire
- DroppedStack : Barotrauma.Item
- DropShadowOffset : Barotrauma.Structure
- DropTarget() : Barotrauma.AIObjectiveCleanupItem, Barotrauma.AIObjectiveDeconstructItem
- DualWieldAccuracyPenalty : Barotrauma.Items.Components.RangedWeapon
- DualWieldReloadTimePenaltyMultiplier : Barotrauma.Items.Components.RangedWeapon
- DummyFireSource() : Barotrauma.DummyFireSource
- DummyID : Barotrauma.Entity
- DumpIds() : Barotrauma.Entity
- Duration : Barotrauma.Affliction, Barotrauma.AfflictionPrefab, Barotrauma.Attack, Barotrauma.DurationListElement, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.StatusEffect.AITrigger, Barotrauma.StatusEffect
- DurationList : Barotrauma.StatusEffect
- DurationListElement() : Barotrauma.DurationListElement
- DynamicCircleRotationSpeed : Barotrauma.CharacterParams.TargetParams
- DynamicRangeCompressionEnabled : Barotrauma.GameSettings.Config.AudioSettings