Here is a list of all functions with links to the classes they belong to:
- d -
- DamageBeaconStationAction() : Barotrauma.DamageBeaconStationAction
- DamageBeaconStationDevices() : Barotrauma.Level
- DamageBeaconStationWalls() : Barotrauma.Level
- DamageBranch() : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- DamageLimb() : Barotrauma.Character
- DamageModifier() : Barotrauma.DamageModifier
- DamageModifierParams() : Barotrauma.RagdollParams.DamageModifierParams
- DeattachFromBody() : Barotrauma.LatchOntoAI
- DeattachFromWall() : Barotrauma.Items.Components.Holdable
- DebugLog() : Barotrauma.UpgradeManager
- DebugSetEndLocation() : Barotrauma.Level
- DebugSetStartLocation() : Barotrauma.Level
- Decal() : Barotrauma.Decal
- DecalPrefab() : Barotrauma.DecalPrefab
- DecalsFile() : Barotrauma.DecalsFile
- Decay() : Barotrauma.Networking.P2PConnection< T >
- Deconstruct() : Barotrauma.EventSet.SubEventPrefab, Barotrauma.Items.Components.TerminalMessage
- DeconstructItem() : Barotrauma.DeconstructItem
- Deconstructor() : Barotrauma.Items.Components.Deconstructor
- DecorativeSpriteParams() : Barotrauma.RagdollParams.DecorativeSpriteParams
- DecreaseSightRange() : Barotrauma.AITarget
- DecreaseSoundRange() : Barotrauma.AITarget
- DefaultPrint() : Barotrauma.LuaPlatformAccessor
- DefendWithPumpState() : Barotrauma.MapCreatures.Behavior.DefendWithPumpState
- DefineBodyShape() : Barotrauma.PhysicsBody
- DeformableSprite() : Barotrauma.DeformableSprite
- DeformationParams() : Barotrauma.RagdollParams.DeformationParams
- DeformSpriteParams() : Barotrauma.RagdollParams.DeformSpriteParams
- DegreeOfSuccess() : Barotrauma.Items.Components.ItemComponent
- DelayComponent() : Barotrauma.Items.Components.DelayComponent
- DelayedEffect() : Barotrauma.DelayedEffect
- DelayedListElement() : Barotrauma.DelayedListElement
- Delete() : Barotrauma.IO.DirectoryInfo, Barotrauma.IO.FileInfo, Barotrauma.ItemAssemblyPrefab, Barotrauma.LuaCsFile
- DeleteAllItems() : Barotrauma.Inventory
- DeleteDirectory() : Barotrauma.LuaCsFile
- DequeueHeld() : Barotrauma.Key
- DequeueHit() : Barotrauma.Key
- Descendants() : Barotrauma.ContentXElement
- Description() : Barotrauma.AfflictionPrefab.Description
- Deselect() : Barotrauma.GameScreen, Barotrauma.Screen
- DeselectCharacter() : Barotrauma.Character
- DeselectMission() : Barotrauma.Location
- Deserialize() : Barotrauma.Affliction, Barotrauma.AnimationParams, Barotrauma.Attack, Barotrauma.CharacterParams, Barotrauma.CharacterParams.SubParam, Barotrauma.DamageModifier, Barotrauma.EditableParams, Barotrauma.RagdollParams.AttackParams, Barotrauma.RagdollParams.DamageModifierParams, Barotrauma.RagdollParams, Barotrauma.RagdollParams.SubParam
- DeserializeProperties() : Barotrauma.SerializableProperty
- DespawnNow() : Barotrauma.Character
- Destroy() : Barotrauma.DestructibleLevelWall
- DestructibleLevelWall() : Barotrauma.DestructibleLevelWall
- DetachDebugger() : Barotrauma.LuaCsSetup
- DetectItemVisibility() : Barotrauma.Hull
- DetermineCompleted() : Barotrauma.AbandonedOutpostMission, Barotrauma.BeaconMission, Barotrauma.CombatMission, Barotrauma.EliminateTargetsMission, Barotrauma.EndMission, Barotrauma.GoToMission, Barotrauma.MineralMission, Barotrauma.MonsterMission, Barotrauma.NestMission, Barotrauma.SalvageMission, Barotrauma.ScanMission
- DetermineFinished() : Barotrauma.BinaryOptionAction
- DetermineGapPositions() : Barotrauma.OutpostModuleInfo
- DetermineID() : Barotrauma.Entity, Barotrauma.Submarine
- DetermineIdentifier() : Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.Prefab, Barotrauma.StructurePrefab, Barotrauma.WreckAIConfig
- DetermineItemSwapCost() : Barotrauma.UpgradeManager
- DetermineNewOffset() : Barotrauma.IdRemap
- DetermineProbability() : Barotrauma.LocationTypeChange
- DetermineSuccess() : Barotrauma.BinaryOptionAction, Barotrauma.CheckConditionalAction, Barotrauma.CheckConnectionAction, Barotrauma.CheckDataAction, Barotrauma.CheckDifficultyAction, Barotrauma.CheckItemAction, Barotrauma.CheckMissionAction, Barotrauma.CheckMoneyAction, Barotrauma.CheckObjectiveAction, Barotrauma.CheckOrderAction, Barotrauma.CheckPurchasedItemsAction, Barotrauma.CheckSelectedAction, Barotrauma.CheckTraitorEventStateAction, Barotrauma.CheckTraitorVoteAction, Barotrauma.CheckVisibilityAction, Barotrauma.CountTargetsAction, Barotrauma.RNGAction, Barotrauma.SkillCheckAction
- DirectoryExists() : Barotrauma.LuaCsFile
- DirectoryInfo() : Barotrauma.IO.DirectoryInfo
- DirSearch() : Barotrauma.LuaCsFile
- DisableDisconnectCharacter() : Barotrauma.LuaGame
- DisableDrawableComponent() : Barotrauma.Item
- DisableLine() : Barotrauma.Character
- DisableObstructedWayPoints() : Barotrauma.Submarine
- DisableParticles() : Barotrauma.Explosion
- DisableSpamFilter() : Barotrauma.LuaGame
- DisableWreckAI() : Barotrauma.Submarine
- DisallowCallFromConstructor() : Barotrauma.Prefab
- DiscardClientCharacterData() : Barotrauma.MultiPlayerCampaign
- DisconnectBeaconStationWires() : Barotrauma.Level
- DisconnectClient() : Barotrauma.Networking.GameServer
- DisconnectWire() : Barotrauma.Items.Components.Connection
- Discover() : Barotrauma.Map
- DispatchShuttle() : Barotrauma.Networking.RespawnManager
- DisplayEntity() : Barotrauma.ItemAssemblyPrefab
- Dispose() : Barotrauma.ACsMod, Barotrauma.AfflictionPrefab, Barotrauma.BallastFloraPrefab, Barotrauma.Biome, Barotrauma.CaveGenerationParams, Barotrauma.CharacterPrefab, Barotrauma.CoreEntityPrefab, Barotrauma.CorpsePrefab, Barotrauma.CPRSettings, Barotrauma.CsPackageManager, Barotrauma.DebugConsole.ErrorCatcher, Barotrauma.DecalPrefab, Barotrauma.DoSProtection.DoSAction, Barotrauma.EventManagerSettings, Barotrauma.EventPrefab, Barotrauma.EventSet, Barotrauma.GrimeSprite, Barotrauma.HumanPrefab, Barotrauma.IO.FileStream, Barotrauma.IO.Validation.Skipper, Barotrauma.IO.XmlWriter, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.ItemRepairPriority, Barotrauma.JobPrefab, Barotrauma.LevelGenerationParams, Barotrauma.LevelObjectPrefab, Barotrauma.LevelWall, Barotrauma.LinkedSubmarinePrefab, Barotrauma.LocationType, Barotrauma.MapGenerationParams, Barotrauma.MissionPrefab, Barotrauma.Networking.Client, Barotrauma.Networking.ModSender, Barotrauma.Networking.SegmentTableReader< T >, Barotrauma.Networking.SegmentTableWriter< T >, Barotrauma.Networking.VoipQueue, Barotrauma.NPCConversationCollection, Barotrauma.NPCPersonalityTrait, Barotrauma.OrderCategoryIcon, Barotrauma.OrderPrefab, Barotrauma.OutpostGenerationParams, Barotrauma.Prefab, Barotrauma.RuinGeneration.RuinGenerationParams, Barotrauma.SkillSettings, Barotrauma.SlideshowPrefab, Barotrauma.StructurePrefab, Barotrauma.Submarine, Barotrauma.SubmarineInfo, Barotrauma.TalentPrefab, Barotrauma.TraitorEventPrefab, Barotrauma.TutorialPrefab, Barotrauma.WreckAIConfig, Barotrauma.WriteOnlyBitField
- DistributeRewardsToCrew() : Barotrauma.Mission
- DivideComponent() : Barotrauma.Items.Components.DivideComponent
- Dock() : Barotrauma.Items.Components.DockingPort
- DockingPort() : Barotrauma.Items.Components.DockingPort
- DoCurrentObjective() : Barotrauma.AIObjectiveManager
- DoDamage() : Barotrauma.Attack
- DoDamageToLimb() : Barotrauma.Attack
- DoesAttributeReferenceFileNameAlone() : Barotrauma.ContentXElement
- DoesSectionMatch() : Barotrauma.Hull
- DoInteractionUpdate() : Barotrauma.Character
- DoLevelTransition() : Barotrauma.CampaignMode, Barotrauma.MultiPlayerCampaign
- Door() : Barotrauma.Items.Components.Door
- DoSAction() : Barotrauma.DoSProtection.DoSAction
- DoSteeringAvoid() : Barotrauma.SteeringManager
- DoSteeringSeek() : Barotrauma.IndoorsSteeringManager, Barotrauma.SteeringManager
- DoSteeringWander() : Barotrauma.SteeringManager
- DoubleVector2() : Voronoi2.DoubleVector2
- DownloadWorkshopItem() : Barotrauma.LuaCsSteam
- DragCharacter() : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- DragWithRope() : Barotrauma.Ragdoll
- Drop() : Barotrauma.Item, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.Pickable, Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.Throwable, Barotrauma.Items.Components.Wearable, Barotrauma.Items.Components.Wire
- DropConnectedWires() : Barotrauma.Items.Components.Pickable
- DropTarget() : Barotrauma.AIObjectiveCleanupItem, Barotrauma.AIObjectiveDeconstructItem
- DummyFireSource() : Barotrauma.DummyFireSource
- DumpIds() : Barotrauma.Entity
- DurationListElement() : Barotrauma.DurationListElement