Here is a list of all properties with links to the classes they belong to:
- t -
- Tag : Barotrauma.AfflictionPrefab.Effect, Barotrauma.CharacterParams.TargetParams, Barotrauma.ClearTagAction, Barotrauma.MessageBoxAction, Barotrauma.RagdollParams.SoundParams, Barotrauma.TagAction
- Tags : Barotrauma.CharacterInfo.HeadPreset, Barotrauma.CharacterParams.SoundParams, Barotrauma.CoreEntityPrefab, Barotrauma.HumanPrefab, Barotrauma.Item, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.LinkedSubmarinePrefab, Barotrauma.MapEntityPrefab, Barotrauma.StatusEffect, Barotrauma.Structure, Barotrauma.StructurePrefab, Barotrauma.SubmarineInfo, Barotrauma.WayPoint
- TagSet : Barotrauma.CharacterInfo.HeadPreset, Barotrauma.CharacterParams.SoundParams
- TailAngle : Barotrauma.FishAnimController, Barotrauma.FishGroundedParams, Barotrauma.FishSwimParams, Barotrauma.IFishAnimation
- TailAngleInRadians : Barotrauma.FishGroundedParams, Barotrauma.FishSwimParams, Barotrauma.IFishAnimation
- TailTorque : Barotrauma.FishAnimController, Barotrauma.FishGroundedParams, Barotrauma.FishSwimParams, Barotrauma.IFishAnimation
- TailTorqueMultiplier : Barotrauma.FishSwimParams
- Tainted : Barotrauma.Items.Components.GeneticMaterial
- TaintedEffect : Barotrauma.Items.Components.GeneticMaterial
- TakeLevelWallDamage : Barotrauma.LevelObjectPrefab
- TakenItems : Barotrauma.Location
- TakeWholeStack : Barotrauma.AIObjectiveDecontainItem, Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems
- Target : Barotrauma.AIObjectiveGoTo, Barotrauma.CheckTraitorVoteAction, Barotrauma.ConditionalSprite, Barotrauma.Items.Components.MotionSensor, Barotrauma.Items.Components.RemoteController
- Target1Tag : Barotrauma.TriggerAction
- Target2Tag : Barotrauma.TriggerAction
- TargetAllCharacters : Barotrauma.Order
- TargetCharacter : Barotrauma.HighlightAction, Barotrauma.LatchOntoAI, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo
- TargetCharacters : Barotrauma.Items.Components.Turret
- TargetCharactersInOtherSubs : Barotrauma.AIObjectiveFightIntruders
- TargetClients : Barotrauma.ConversationAction
- TargetCondition : Barotrauma.AIObjectiveGetItem
- TargetContainer : Barotrauma.AIObjectiveDecontainItem
- TargetEntity : Barotrauma.Character.ExecuteAttackEventData, Barotrauma.Character.SetAttackTargetEventData, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.Networking.OrderChatMessage
- TargetFissionRate : Barotrauma.Items.Components.Reactor
- TargetForce : Barotrauma.Attack, Barotrauma.Items.Components.RepairTool
- TargetForceWorld : Barotrauma.Attack
- TargetGap : Barotrauma.AIObjectiveGoTo
- TargetHull : Barotrauma.AIObjectiveIdle, Barotrauma.Order
- TargetHumans : Barotrauma.Items.Components.Turret
- TargetImpulse : Barotrauma.Attack
- TargetImpulseWorld : Barotrauma.Attack
- TargetInventory : Barotrauma.SpawnAction
- TargetItem : Barotrauma.AIObjectiveDecontainItem, Barotrauma.AIObjectiveGetItem, Barotrauma.FabricationRecipe, Barotrauma.Items.Components.RemoteController, Barotrauma.ShipIssueWorker
- TargetItemComponent : Barotrauma.ShipIssueWorker, Barotrauma.WaitForItemUsedAction
- TargetItems : Barotrauma.Items.Components.Turret, Barotrauma.Order
- TargetLimb : Barotrauma.AbilityApplyTreatment, Barotrauma.Character.ExecuteAttackEventData, Barotrauma.Character.SetAttackTargetEventData
- TargetLimbType : Barotrauma.Attack
- TargetMinMass : Barotrauma.Items.Components.Rope
- TargetModuleTags : Barotrauma.SpawnAction
- TargetModuleType : Barotrauma.TriggerAction
- TargetMonsters : Barotrauma.Items.Components.Turret
- TargetMovement : Barotrauma.Ragdoll
- TargetMultiplier : Barotrauma.SetPriceMultiplierAction
- TargetName : Barotrauma.AIObjectiveGoTo
- TargetOuterWalls : Barotrauma.CharacterParams.AIParams
- TargetPos : Barotrauma.Camera
- TargetPosition : Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.PhysicsBody
- TargetPullForce : Barotrauma.Items.Components.Rope
- TargetRotation : Barotrauma.PhysicsBody
- Targets : Barotrauma.AIObjectiveLoop< T >, Barotrauma.CharacterParams.AIParams
- TargetSignal : Barotrauma.Items.Components.SignalCheckComponent
- TargetSimPos : Barotrauma.Character.ExecuteAttackEventData, Barotrauma.Character.SetAttackTargetEventData
- TargetSpatialEntity : Barotrauma.Order
- TargetSpecies : Barotrauma.AfflictionPrefab
- TargetSubmarine : Barotrauma.LatchOntoAI
- TargetSubmarines : Barotrauma.Items.Components.Turret
- TargetTag : Barotrauma.AfflictionAction, Barotrauma.CheckConditionalAction, Barotrauma.CheckItemAction, Barotrauma.CheckMoneyAction, Barotrauma.CheckOrderAction, Barotrauma.CheckSelectedAction, Barotrauma.CheckVisibilityAction, Barotrauma.ConversationAction, Barotrauma.CountTargetsAction, Barotrauma.EventLogAction, Barotrauma.EventObjectiveAction, Barotrauma.FireAction, Barotrauma.GiveExpAction, Barotrauma.GiveSkillExpAction, Barotrauma.GodModeAction, Barotrauma.HighlightAction, Barotrauma.InventoryHighlightAction, Barotrauma.MessageBoxAction, Barotrauma.MoneyAction, Barotrauma.NPCFollowAction, Barotrauma.NPCOperateItemAction, Barotrauma.RemoveItemAction, Barotrauma.SkillCheckAction, Barotrauma.SpawnAction, Barotrauma.StatusEffectAction, Barotrauma.TeleportAction, Barotrauma.TutorialIconAction
- TargetTurbineOutput : Barotrauma.Items.Components.Reactor
- TargetType : Barotrauma.Attack, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.OrderPrefab, Barotrauma.ReputationAction
- TargetUpdateTimeMultiplier : Barotrauma.AIObjectiveFightIntruders, Barotrauma.AIObjectiveFindThieves, Barotrauma.AIObjectiveLoop< T >
- TargetVelocity : Barotrauma.Items.Components.Steering
- TargetVelocityLengthSquared : Barotrauma.Items.Components.Steering
- TargetWall : Barotrauma.LatchOntoAI
- TeamChangePriority : Barotrauma.ActiveTeamChange
- TeamID : Barotrauma.Character, Barotrauma.Items.Components.IdCard, Barotrauma.Items.Components.WifiComponent, Barotrauma.NPCChangeTeamAction, Barotrauma.SpawnAction
- Temperature : Barotrauma.Items.Components.Reactor
- TemperatureCritical : Barotrauma.Items.Components.Reactor
- TemporarilyLocked : Barotrauma.Items.Components.ConnectionPanel
- Text : Barotrauma.ConversationAction, Barotrauma.EventLogAction, Barotrauma.Items.Components.ItemLabel, Barotrauma.MessageBoxAction
- TextChatVolume : Barotrauma.Character
- TextColor : Barotrauma.Items.Components.ItemLabel, Barotrauma.Items.Components.Terminal
- TextScale : Barotrauma.Items.Components.ItemLabel
- TextTag : Barotrauma.EventObjectiveAction
- Texture : Barotrauma.RagdollParams.LightSourceParams.LightTexture, Barotrauma.RagdollParams.LightSourceParams, Barotrauma.RagdollParams.SpriteParams, Barotrauma.RagdollParams
- TextureOffset : Barotrauma.Structure
- TextureScale : Barotrauma.RagdollParams, Barotrauma.Structure, Barotrauma.StructurePrefab
- TextWithSender : Barotrauma.Networking.ChatMessage
- ThalamusProbability : Barotrauma.LevelGenerationParams
- this[Identifier identifier] : Barotrauma.PrefabCollection< T >
- this[string identifier] : Barotrauma.PrefabCollection< T >
- this[string paramName] : Barotrauma.LuaCsHook.ParameterTable
- this[T1 t1] : Barotrauma.LinkedPairSet< T1, T2 >
- this[T2 t2] : Barotrauma.LinkedPairSet< T1, T2 >
- this[TKey key] : Barotrauma.ListDictionary< TKey, TValue >
- Threshold : Barotrauma.CharacterParams.TargetParams
- ThresholdMax : Barotrauma.CharacterParams.TargetParams
- ThresholdMin : Barotrauma.CharacterParams.TargetParams
- ThrowForce : Barotrauma.Items.Components.Throwable
- TickRate : Barotrauma.Networking.ServerSettings
- Ticks : Barotrauma.SerializableDateTime
- Tier : Barotrauma.SubmarineInfo
- Time : Barotrauma.LuaCsTimer, Barotrauma.WaitAction
- TimeFrame : Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.StringComponent
- Timer : Barotrauma.CharacterParams.TargetParams, Barotrauma.LuaCsSetup, Barotrauma.StatusEffect.AITrigger, Barotrauma.Voting.IVote, Barotrauma.Voting.SubmarineVote, Barotrauma.Voting.TransferVote
- TimeSinceCreated : Barotrauma.Items.Components.Signal
- TimeSinceLastAttempt : Barotrauma.ShipIssueWorker
- TimeSinceLastUpdate : Barotrauma.Abilities.CharacterAbilityGroupInterval
- TinkeringPowersDevices : Barotrauma.Items.Components.Repairable
- TinkeringStrength : Barotrauma.Items.Components.Repairable
- ToggleCoolDown : Barotrauma.Items.Components.Door
- ToggleWhenClicked : Barotrauma.Items.Components.Door
- TopBarrier : Barotrauma.Level
- Torque : Barotrauma.Attack
- TorsoAngle : Barotrauma.AnimationParams, Barotrauma.AnimController, Barotrauma.Ragdoll
- TorsoAngleInRadians : Barotrauma.AnimationParams
- TorsoLeanAmount : Barotrauma.HumanGroundedParams, Barotrauma.HumanoidAnimController
- TorsoMoveForce : Barotrauma.FishAnimController, Barotrauma.FishGroundedParams
- TorsoPosition : Barotrauma.AnimController, Barotrauma.GroundedMovementParams, Barotrauma.Ragdoll
- TorsoTorque : Barotrauma.AnimationParams, Barotrauma.FishAnimController
- TotalLength : Barotrauma.SteeringPath
- TotalMaxCount : Barotrauma.StatusEffect.CharacterSpawnInfo
- TotalModuleCount : Barotrauma.OutpostGenerationParams
- Traitor : Barotrauma.TraitorEvent, Barotrauma.TraitorManager.PreviousTraitorEvent
- TraitorDangerLevel : Barotrauma.Networking.ServerSettings
- TraitorEvent : Barotrauma.TraitorManager.PreviousTraitorEvent
- TraitorManager : Barotrauma.Networking.GameServer
- TraitorProbability : Barotrauma.Networking.ServerSettings
- TraitorsEnabled : Barotrauma.GameSession
- TraitorsMinPlayerCount : Barotrauma.Networking.ServerSettings
- TransferAfflictions : Barotrauma.StatusEffect.CharacterSpawnInfo
- TransferBuffs : Barotrauma.StatusEffect.CharacterSpawnInfo
- TransferControl : Barotrauma.StatusEffect.CharacterSpawnInfo
- TransferInventory : Barotrauma.StatusEffect.CharacterSpawnInfo
- TransferItemsOnSubSwitch : Barotrauma.CampaignMode
- Transform : Barotrauma.Camera
- TransformedBarrelPos : Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.RepairTool, Barotrauma.Items.Components.Turret
- TransformedDetectOffset : Barotrauma.Items.Components.MotionSensor
- TransformedRotation : Barotrauma.PhysicsBody
- TranslatedText : Barotrauma.Networking.ChatMessage
- TreatmentSuitabilities : Barotrauma.AfflictionPrefab
- TriggerActive : Barotrauma.Items.Components.TriggerComponent
- TriggererPosition : Barotrauma.LevelTrigger
- Triggerers : Barotrauma.LevelTrigger
- TriggerOthersDistance : Barotrauma.LevelTrigger
- Triggers : Barotrauma.ItemPrefab, Barotrauma.LevelObject
- Tunnels : Barotrauma.Level
- TunnelType : Barotrauma.Level.PathPoint
- TurbineOutput : Barotrauma.Items.Components.Reactor
- TurnsInRadiation : Barotrauma.Location
- TurretAI : Barotrauma.Submarine
- Type : Barotrauma.AITarget, Barotrauma.CheckMissionAction, Barotrauma.CheckPurchasedItemsAction, Barotrauma.EventObjectiveAction, Barotrauma.Level, Barotrauma.LevelGenerationParams, Barotrauma.Location, Barotrauma.MessageBoxAction, Barotrauma.ModifyLocationAction, Barotrauma.RagdollParams.LimbParams, Barotrauma.RelatedItem, Barotrauma.SubmarineInfo, Barotrauma.TriggerAction, Barotrauma.TutorialIconAction, Barotrauma.WearableSprite