Here is a list of all class members with links to the classes they belong to:
- m -
- MainContainerCapacity : Barotrauma.Items.Components.ItemContainer
- MainDockingPort : Barotrauma.Items.Components.DockingPort
- MainElement : Barotrauma.CharacterParams, Barotrauma.EditableParams
- MainLimb : Barotrauma.Ragdoll, Barotrauma.RagdollParams
- MainPathNodeIntervalRange : Barotrauma.LevelGenerationParams
- MainPathVariance : Barotrauma.LevelGenerationParams
- MainSub : Barotrauma.Submarine
- MainSubs : Barotrauma.Submarine
- MaintainPos : Barotrauma.Items.Components.Steering
- MainThread : Barotrauma.GameMain
- MakeConnectionFromEndpoint() : Barotrauma.Networking.EosP2PEndpoint, Barotrauma.Networking.P2PEndpoint, Barotrauma.Networking.SteamP2PEndpoint
- MakeFieldAccessible() : Barotrauma.LuaUserData
- MakeMethodAccessible() : Barotrauma.LuaUserData
- MakePropertyAccessible() : Barotrauma.LuaUserData
- MakeVoronoiGraph() : Voronoi2.Voronoi
- MakeWreck() : Barotrauma.Submarine
- MalfunctionEvent() : Barotrauma.MalfunctionEvent
- ManuallySelectedSound : Barotrauma.Items.Components.ItemComponent
- ManualPriority : Barotrauma.Order
- Map : Barotrauma.CampaignMode, Barotrauma.GameSession, Barotrauma.Map
- map : Barotrauma.CampaignMode
- MapEntity() : Barotrauma.MapEntity
- MapEntityList : Barotrauma.MapEntity
- MapEntityPrefab() : Barotrauma.MapEntityPrefab
- MapEntityUpdateInterval : Barotrauma.LuaGame, Barotrauma.MapEntity
- MapGenerationParametersFile() : Barotrauma.MapGenerationParametersFile
- MapGenerationParams() : Barotrauma.MapGenerationParams
- MapLoaded() : Barotrauma.MapEntity
- MapPosition : Barotrauma.Location
- MarkedAsLooted : Barotrauma.Character
- Mass : Barotrauma.Character, Barotrauma.Limb, Barotrauma.PhysicsBody, Barotrauma.Ragdoll
- Matches() : Barotrauma.Location.TakenItem, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior.AITarget, Barotrauma.Networking.AccountInfo, Barotrauma.PropertyConditional
- MatchesAffliction() : Barotrauma.DamageModifier
- MatchesAfflictionIdentifier() : Barotrauma.DamageModifier
- MatchesAfflictionType() : Barotrauma.DamageModifier
- MatchesCharacter() : Barotrauma.Abilities.AbilityConditionCharacter, Barotrauma.Abilities.AbilityConditionHasPermanentStat
- MatchesClient() : Barotrauma.CharacterCampaignData, Barotrauma.Networking.BannedPlayer, Barotrauma.Networking.PreviousPlayer
- MatchesCondition() : Barotrauma.Abilities.AbilityCondition, Barotrauma.Abilities.AbilityConditionCharacter, Barotrauma.Abilities.AbilityConditionData, Barotrauma.Abilities.AbilityConditionDataless, Barotrauma.Abilities.AbilityConditionInSubmarine
- MatchesConditionSpecific() : Barotrauma.Abilities.AbilityConditionAboveVitality, Barotrauma.Abilities.AbilityConditionAffliction, Barotrauma.Abilities.AbilityConditionAlliesAboveVitality, Barotrauma.Abilities.AbilityConditionAllyHasTalent, Barotrauma.Abilities.AbilityConditionAttackData, Barotrauma.Abilities.AbilityConditionAttackResult, Barotrauma.Abilities.AbilityConditionCharacter, Barotrauma.Abilities.AbilityConditionCoauthor, Barotrauma.Abilities.AbilityConditionCrouched, Barotrauma.Abilities.AbilityConditionData, Barotrauma.Abilities.AbilityConditionDataless, Barotrauma.Abilities.AbilityConditionEvasiveManeuvers, Barotrauma.Abilities.AbilityConditionGeneHarvester, Barotrauma.Abilities.AbilityConditionHasAffliction, Barotrauma.Abilities.AbilityConditionHasDifferentJobs, Barotrauma.Abilities.AbilityConditionHasItem, Barotrauma.Abilities.AbilityConditionHasSkill, Barotrauma.Abilities.AbilityConditionHasStatusTag, Barotrauma.Abilities.AbilityConditionHasTalent, Barotrauma.Abilities.AbilityConditionHasVelocity, Barotrauma.Abilities.AbilityConditionInFriendlySubmarine, Barotrauma.Abilities.AbilityConditionInHull, Barotrauma.Abilities.AbilityConditionInSubmarine, Barotrauma.Abilities.AbilityConditionInWater, Barotrauma.Abilities.AbilityConditionIsAiming, Barotrauma.Abilities.AbilityConditionItem, Barotrauma.Abilities.AbilityConditionItemIsStatic, Barotrauma.Abilities.AbilityConditionLevelsBehindHighest, Barotrauma.Abilities.AbilityConditionLocation, Barotrauma.Abilities.AbilityConditionMission, Barotrauma.Abilities.AbilityConditionNoCrewDied, Barotrauma.Abilities.AbilityConditionOnMission, Barotrauma.Abilities.AbilityConditionRagdolled, Barotrauma.Abilities.AbilityConditionReduceAffliction, Barotrauma.Abilities.AbilityConditionRunning, Barotrauma.Abilities.AbilityConditionServerRandom, Barotrauma.Abilities.AbilityConditionShipFlooded, Barotrauma.Abilities.AbilityConditionSkill, Barotrauma.Abilities.AbilityConditionStatusEffectIdentifier
- MatchesConnection() : Barotrauma.LocationTypeChange.Requirement
- MatchesDismissedOrder() : Barotrauma.Order
- MatchesItem() : Barotrauma.Abilities.AbilityConditionItem, Barotrauma.FabricationRecipe.RequiredItem, Barotrauma.FabricationRecipe.RequiredItemByIdentifier, Barotrauma.FabricationRecipe.RequiredItemByTag, Barotrauma.RelatedItem
- MatchesLocation() : Barotrauma.LocationTypeChange.Requirement
- MatchesOrder() : Barotrauma.Order
- MatchesPermissions() : Barotrauma.Networking.PermissionPreset
- MatchesPlural() : Barotrauma.BallastFloraFile, Barotrauma.CaveGenerationParametersFile, Barotrauma.CorpsesFile, Barotrauma.EventManagerSettingsFile, Barotrauma.FactionsFile, Barotrauma.GenericPrefabFile< T >, Barotrauma.ItemAssemblyFile, Barotrauma.ItemFile, Barotrauma.LevelObjectPrefabsFile, Barotrauma.LocationTypesFile, Barotrauma.MissionsFile, Barotrauma.NPCPersonalityTraitsFile, Barotrauma.NPCSetsFile, Barotrauma.OutpostConfigFile, Barotrauma.RuinConfigFile, Barotrauma.SlideshowsFile, Barotrauma.StartItemsFile, Barotrauma.StructureFile, Barotrauma.TalentsFile, Barotrauma.TalentTreesFile, Barotrauma.TutorialsFile, Barotrauma.UpgradeModulesFile, Barotrauma.WreckAIConfigFile
- MatchesSingular() : Barotrauma.BallastFloraFile, Barotrauma.CaveGenerationParametersFile, Barotrauma.CorpsesFile, Barotrauma.EventManagerSettingsFile, Barotrauma.FactionsFile, Barotrauma.GenericPrefabFile< T >, Barotrauma.ItemAssemblyFile, Barotrauma.ItemFile, Barotrauma.LevelObjectPrefabsFile, Barotrauma.LocationTypesFile, Barotrauma.MissionsFile, Barotrauma.NPCPersonalityTraitsFile, Barotrauma.NPCSetsFile, Barotrauma.OutpostConfigFile, Barotrauma.RuinConfigFile, Barotrauma.SlideshowsFile, Barotrauma.StartItemsFile, Barotrauma.StructureFile, Barotrauma.TalentsFile, Barotrauma.TalentTreesFile, Barotrauma.TutorialsFile, Barotrauma.UpgradeModulesFile, Barotrauma.WreckAIConfigFile
- MatchesTagConditionals() : Barotrauma.StatusEffect
- MatchOnEmpty : Barotrauma.RelatedItem
- Max : Barotrauma.CampaignSettings.MultiplierSettings, Barotrauma.Items.Components.PowerRange
- MAX_SCALE : Barotrauma.RagdollParams
- MAX_SPEED : Barotrauma.Ragdoll
- MaxActiveProjectiles : Barotrauma.Items.Components.Turret
- MaxAdditionalTalentPoints : Barotrauma.CharacterInfo
- MaxAfflictionOverlayAlphaMultiplier : Barotrauma.AfflictionPrefab.Effect
- MaxAgentCount : Barotrauma.WreckAIConfig
- MaxAgentsInside : Barotrauma.WreckAIConfig
- MaxAgentsOutside : Barotrauma.WreckAIConfig
- MaxAgentsPerRoom : Barotrauma.WreckAIConfig
- MaxAggression : Barotrauma.CharacterParams.AIParams
- MaxAmount : Barotrauma.CountTargetsAction, Barotrauma.MonsterEvent, Barotrauma.PreferredContainer
- MaxAmountPerLevel : Barotrauma.MonsterEvent
- MaxAnger : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- MaxAngle : Barotrauma.Items.Components.Rope
- MaxAngleOffset : Barotrauma.Items.Components.Turret
- MaxAutoBanTime : Barotrauma.Networking.ServerSettings
- MaxAutoSaves : Barotrauma.GameSettings.Config
- MaxAvailableAmount : Barotrauma.PriceInfo
- MaxAvailableCharacters : Barotrauma.HireManager
- MaxBodyTint : Barotrauma.AfflictionPrefab.Effect
- MaxBotCount : Barotrauma.Networking.ServerSettings
- MaxBranchCount : Barotrauma.CaveGenerationParams
- MaxBranchHealthRegenDistance : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- MaxBuffMultiplier : Barotrauma.AfflictionPrefab.Effect
- MaxChargeTime : Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.Turret
- MaxChromaticAberration : Barotrauma.AfflictionPrefab.Effect
- MaxCompress : Barotrauma.Hull
- MaxCondition : Barotrauma.DeconstructItem, Barotrauma.FabricationRecipe.RequiredItem, Barotrauma.Item, Barotrauma.PreferredContainer
- MaxCorpseCount : Barotrauma.LevelGenerationParams
- MaxCount : Barotrauma.LevelObjectPrefab.ChildObject, Barotrauma.LevelObjectPrefab, Barotrauma.OutpostModuleInfo
- MaxCrewSize : Barotrauma.CrewManager
- MaxCurrentOrders : Barotrauma.CharacterInfo
- MaxDangerLevel : Barotrauma.TraitorEventPrefab
- MaxDangerousItemContainKarmaDecrease : Barotrauma.KarmaManager
- MaxDecalsPerHull : Barotrauma.Hull
- MaxDeteriorationDelay : Barotrauma.Items.Components.Repairable
- MaxDevotion : Barotrauma.AIObjective
- MaxDifficulty : Barotrauma.CheckDifficultyAction, Barotrauma.MissionPrefab
- MaxDistance : Barotrauma.CheckVisibilityAction
- MaxDistanceFromFactionOutpost : Barotrauma.FactionPrefab.AutomaticMission
- MaxDragDistance : Barotrauma.Character
- MaxEntityCount : Barotrauma.Entity
- MaxEntityDepth : Barotrauma.Level
- MaxEventBufferLength : Barotrauma.Networking.NetEntityEventManager
- MaxExtraCargoItemsOfType : Barotrauma.Networking.ServerSettings
- MaxExtraCargoItemTypes : Barotrauma.Networking.ServerSettings
- MaxFaceTint : Barotrauma.AfflictionPrefab.Effect
- MaxFlow : Barotrauma.Items.Components.Pump
- MaxForce : Barotrauma.Items.Components.Engine
- MaxGrainStrength : Barotrauma.AfflictionPrefab.Effect
- MaxHappiness : Barotrauma.PetBehavior
- MaxHealth : Barotrauma.Character, Barotrauma.DestructibleLevelWall, Barotrauma.MapCreatures.Behavior.BallastFloraBranch, Barotrauma.Structure
- MaxHeight : Barotrauma.CaveGenerationParams
- MaxHighlightDistance : Barotrauma.Character
- MaxHullRepairCost : Barotrauma.CampaignMode
- MaxHunger : Barotrauma.PetBehavior
- MaxHuntingGroundsProbability : Barotrauma.LevelData
- MaxImportance : Barotrauma.ShipIssueWorker
- MaximumMoneyTransferRequest : Barotrauma.Networking.ServerSettings
- MaximumSamples : Barotrauma.PerformanceCounter
- MaximumSkill : Barotrauma.Skill
- MaximumSkillWithTalents : Barotrauma.SkillSettings
- MaxIntensity : Barotrauma.EventSet
- maxIntensity : Barotrauma.NPCConversation
- MaxInterval : Barotrauma.AfflictionPrefab.PeriodicEffect
- MaxItemRepairCost : Barotrauma.CampaignMode
- MaxItemsPerNetworkEvent : Barotrauma.Inventory
- MaxJointTranslation : Barotrauma.Items.Components.Projectile
- MaxLength : Barotrauma.Editable, Barotrauma.Items.Components.Rope, Barotrauma.Items.Components.Wire, Barotrauma.Networking.ChatMessage
- MaxLevelDifficulty : Barotrauma.EventManagerSettings, Barotrauma.EventSet, Barotrauma.ExtraSubmarineInfo, Barotrauma.LevelGenerationParams, Barotrauma.MissionPrefab, Barotrauma.PreferredContainer
- MaxMessagesPerPacket : Barotrauma.Networking.ChatMessage
- MaxMoney : Barotrauma.CampaignMode, Barotrauma.CorpsePrefab
- MaxNameLength : Barotrauma.Networking.Client
- MaxNumber : Barotrauma.JobPrefab
- MaxObjectivePriority : Barotrauma.AIObjectiveManager
- MaxOutPut : Barotrauma.Items.Components.PowerContainer
- MaxOutputLength : Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.ConcatComponent, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.MotionSensor, Barotrauma.Items.Components.RegExFindComponent, Barotrauma.Items.Components.SignalCheckComponent, Barotrauma.Items.Components.SmokeDetector, Barotrauma.Items.Components.WaterDetector
- MaxOverlappingWallDist : Barotrauma.Items.Components.RepairTool
- MaxOverVoltageFactor : Barotrauma.Items.Components.Powered
- MaxPacketAmount : Barotrauma.Networking.ServerSettings
- MaxPacketsPerUpdate : Barotrauma.Networking.FileSender.FileTransferOut
- MaxPasswordRetriesBeforeBan : Barotrauma.Networking.ServerSettings
- MaxPercentageRelativeToTarget : Barotrauma.CountTargetsAction
- MaxPerceptionDistance : Barotrauma.Character, Barotrauma.CharacterParams.AIParams, Barotrauma.CharacterParams.TargetParams
- MaxPlayerConnectableWires : Barotrauma.Items.Components.Connection
- MaxPlayers : Barotrauma.Networking.ServerSettings
- MaxPossibleStackSize : Barotrauma.Inventory
- MaxPower : Barotrauma.Items.Components.RelayComponent
- MaxPowerCapacity : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- MaxPowerOutput : Barotrauma.Items.Components.Reactor
- MaxProbability : Barotrauma.FactionPrefab.AutomaticMission
- MaxProgressState : Barotrauma.MissionPrefab
- MaxQuality : Barotrauma.Items.Components.Quality
- MaxRadialDistort : Barotrauma.AfflictionPrefab.Effect
- MaxReach : Barotrauma.AIObjectiveGetItem
- MaxRechargeSpeed : Barotrauma.Items.Components.PowerContainer
- MaxRepairConditionMultiplier : Barotrauma.Item
- MaxReputation : Barotrauma.FactionPrefab.AutomaticMission, Barotrauma.Reputation
- MaxReputationLossFromNPCDamage : Barotrauma.Reputation
- MaxReputationLossFromWallDamage : Barotrauma.Reputation
- MaxReputationLossPerStolenItem : Barotrauma.Reputation
- MaxResistance : Barotrauma.AfflictionPrefab.Effect
- MaxRuinCount : Barotrauma.LevelGenerationParams
- MaxScale : Barotrauma.ItemPrefab
- MaxScreenBlur : Barotrauma.AfflictionPrefab.Effect
- MaxScreenDistort : Barotrauma.AfflictionPrefab.Effect
- MaxSightRange : Barotrauma.AITarget
- MaxSize : Barotrauma.LevelObjectPrefab
- MaxSkillMultiplier : Barotrauma.AfflictionPrefab.Effect
- MaxSoundRange : Barotrauma.AITarget
- MaxSpeedMultiplier : Barotrauma.AfflictionPrefab.Effect
- MaxStackSize : Barotrauma.ItemPrefab, Barotrauma.Items.Components.ItemContainer
- MaxStackSizeCharacterInventory : Barotrauma.ItemPrefab
- MaxStackSizeHoldableOrWearableInventory : Barotrauma.ItemPrefab
- MaxStrength : Barotrauma.AfflictionPrefab.Description, Barotrauma.AfflictionPrefab.Effect, Barotrauma.AfflictionPrefab, Barotrauma.AfflictionPrefab.PeriodicEffect
- MaxStressDeteriorationMultiplier : Barotrauma.Items.Components.Repairable
- MaxStructureDamageKarmaDecreasePerSecond : Barotrauma.KarmaManager
- MaxSubmarineWidth : Barotrauma.Level
- MaxTargets : Barotrauma.AIObjectiveCleanupItems, Barotrauma.AIObjectiveDeconstructItems, Barotrauma.AIObjectiveLoop< T >, Barotrauma.NPCFollowAction, Barotrauma.NPCOperateItemAction
- MaxTargetsToHit : Barotrauma.Items.Components.Projectile
- MaxTimes : Barotrauma.GoTo
- MaxTransportTime : Barotrauma.Networking.ServerSettings
- maxTriggerCount : Barotrauma.Abilities.CharacterAbilityGroup
- MaxValue : Barotrauma.AfflictionPrefab.Effect.AppliedStatValue
- MaxValueFloat : Barotrauma.Editable, Barotrauma.NetworkSerialize
- MaxValueInt : Barotrauma.Editable, Barotrauma.NetworkSerialize
- MaxValueLength : Barotrauma.Items.Components.MemoryComponent
- MaxVitality : Barotrauma.Character, Barotrauma.CharacterHealth
- MaxVitalityDecrease : Barotrauma.AfflictionPrefab.Effect
- MaxWaterPercentage : Barotrauma.OutpostGenerationParams
- MaxWidth : Barotrauma.CaveGenerationParams, Barotrauma.LevelGenerationParams
- MaxWires : Barotrauma.Items.Components.Connection
- MaxWreckCount : Barotrauma.LevelGenerationParams
- MD5Hash : Barotrauma.SubmarineInfo
- MechanicalPriceMultiplier : Barotrauma.Location
- MedicalClinic : Barotrauma.CampaignMode
- MedicalSkillGain : Barotrauma.AfflictionPrefab
- MeleeWeapon() : Barotrauma.Items.Components.MeleeWeapon
- MeltdownDelay : Barotrauma.Items.Components.Reactor
- MeltedDownThisRound : Barotrauma.Items.Components.Reactor
- Members : Barotrauma.SwarmBehavior
- Memento : Barotrauma.AnimationParams, Barotrauma.IMemorizable< T >, Barotrauma.RagdollParams
- MemLocalState : Barotrauma.Character
- MemoryComponent() : Barotrauma.Items.Components.MemoryComponent
- MemoryFileAssemblyContextLoader() : Barotrauma.MemoryFileAssemblyContextLoader
- MemoryUsage : Barotrauma.LuaCsPerformanceCounter
- MemState : Barotrauma.Character
- MentalStateManager : Barotrauma.HumanAIController, Barotrauma.MentalStateManager
- MentalType : Barotrauma.MentalStateManager
- MenuCategory : Barotrauma.CharacterInfo.HeadPreset
- MerchantFaction : Barotrauma.Location.StoreInfo
- MerchantIdentifier : Barotrauma.Character
- MergeHashes() : Barotrauma.Md5Hash
- Message : Barotrauma.AIChatMessage, Barotrauma.MissingContentPackageException
- MessageBoxAction() : Barotrauma.MessageBoxAction
- MessageColor : Barotrauma.Networking.ChatMessage
- MessageLogger : Barotrauma.LuaCsLogger
- Messages : Barotrauma.MissionPrefab
- MessageType : Barotrauma.AIChatMessage, Barotrauma.Networking.ServerLog
- Metadata : Barotrauma.Reputation, Barotrauma.RichTextData
- MicrophoneVolume : Barotrauma.GameSettings.Config.AudioSettings
- MidRoundSyncTimeOut : Barotrauma.Networking.Client
- Migrations : Barotrauma.TalentPrefab
- Mimic : Barotrauma.AIObjectiveGoTo
- Min : Barotrauma.CampaignSettings.MultiplierSettings, Barotrauma.Items.Components.PowerRange
- MIN_OXYGEN : Barotrauma.AIObjectiveFindDivingGear
- MIN_SCALE : Barotrauma.RagdollParams
- MinAfflictionOverlayAlphaMultiplier : Barotrauma.AfflictionPrefab.Effect
- MinAgentsInside : Barotrauma.WreckAIConfig
- MinAgentsOutside : Barotrauma.WreckAIConfig
- MinAgentsPerBrainRoom : Barotrauma.WreckAIConfig
- MinAmount : Barotrauma.CheckConnectionAction, Barotrauma.CountTargetsAction, Barotrauma.MonsterEvent, Barotrauma.PreferredContainer
- MinAvailableAmount : Barotrauma.PriceInfo
- MinBodyTint : Barotrauma.AfflictionPrefab.Effect
- MinBranchCount : Barotrauma.CaveGenerationParams
- MinBuffMultiplier : Barotrauma.AfflictionPrefab.Effect
- MinChatMessageInterval : Barotrauma.Items.Components.WifiComponent
- MinChromaticAberration : Barotrauma.AfflictionPrefab.Effect
- MinCondition : Barotrauma.DeconstructItem, Barotrauma.FabricationRecipe.RequiredItem, Barotrauma.PreferredContainer
- MinConnectionDistance : Barotrauma.MapGenerationParams
- MinCorpseCount : Barotrauma.LevelGenerationParams
- MinCount : Barotrauma.CheckPurchasedItemsAction, Barotrauma.LevelObjectPrefab.ChildObject
- MinCountPerZone : Barotrauma.LocationType
- MinDamage : Barotrauma.StatusEffect.AITrigger
- MinDangerLevel : Barotrauma.TraitorEventPrefab
- MinDensity : Barotrauma.PhysicsBody
- MinDeteriorationCondition : Barotrauma.Items.Components.Repairable
- MinDeteriorationDelay : Barotrauma.Items.Components.Repairable
- MinDifficulty : Barotrauma.Biome, Barotrauma.CheckDifficultyAction, Barotrauma.MissionPrefab
- MinDistanceTraveled : Barotrauma.EventSet
- MineralMission() : Barotrauma.MineralMission
- MinFaceTint : Barotrauma.AfflictionPrefab.Effect
- MinFleeTime : Barotrauma.CharacterParams.AIParams
- minGapSize : Barotrauma.AIController
- MinGrainStrength : Barotrauma.AfflictionPrefab.Effect
- MinHallwayLength : Barotrauma.OutpostGenerationParams
- MinHealth : Barotrauma.StructurePrefab
- MinHeight : Barotrauma.CaveGenerationParams
- MiniMap() : Barotrauma.Items.Components.MiniMap
- MinImportance : Barotrauma.ShipIssueWorker
- MinimumHashCompatibleVersion : Barotrauma.ContentPackage
- MinimumIssueThreshold : Barotrauma.ShipCommandManager
- MinimumMidRoundSyncTimeout : Barotrauma.Networking.ServerSettings
- MinimumVelocity : Barotrauma.Items.Components.MotionSensor
- MinIntensity : Barotrauma.EventSet
- minIntensity : Barotrauma.NPCConversation
- MinInterval : Barotrauma.AfflictionPrefab.PeriodicEffect
- MinKarma : Barotrauma.JobPrefab
- MinLevelDifficulty : Barotrauma.EventManagerSettings, Barotrauma.EventSet, Barotrauma.ExtraSubmarineInfo, Barotrauma.LevelGenerationParams, Barotrauma.MissionPrefab, Barotrauma.PreferredContainer, Barotrauma.PriceInfo
- MinLocationDistance : Barotrauma.MapGenerationParams, Barotrauma.MissionAction
- MinMainPathWidth : Barotrauma.LevelData
- MinMaxPower : Barotrauma.Items.Components.PowerSourceGroup
- MinMaxPowerOut() : Barotrauma.Items.Components.PowerContainer, Barotrauma.Items.Components.Powered, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.RelayComponent
- MinMissionTime : Barotrauma.EventSet
- MinMoney : Barotrauma.CorpsePrefab
- MinNumber : Barotrauma.JobPrefab
- MinPercentageOfPlayersForTraitorAccusation : Barotrauma.Networking.ServerSettings
- MinPercentageRelativeToTarget : Barotrauma.CountTargetsAction
- MinPlayerCount : Barotrauma.TraitorEventPrefab
- MinProbability : Barotrauma.FactionPrefab.AutomaticMission
- MinPullDistance : Barotrauma.Items.Components.Rope
- MinRadialDistort : Barotrauma.AfflictionPrefab.Effect
- MinRange : Barotrauma.Attack
- MinReputation : Barotrauma.FactionPrefab.AutomaticMission, Barotrauma.FactionPrefab.HireableCharacter, Barotrauma.PriceInfo, Barotrauma.Reputation
- MinReputationLossPerStolenItem : Barotrauma.Reputation
- MinReputationToHire : Barotrauma.CharacterInfo
- MinResistance : Barotrauma.AfflictionPrefab.Effect
- MinRespawnRatio : Barotrauma.Networking.ServerSettings
- MinRuinCount : Barotrauma.LevelGenerationParams
- MinSabotageCondition : Barotrauma.Items.Components.Repairable
- MinScale : Barotrauma.ItemPrefab
- MinScreenBlur : Barotrauma.AfflictionPrefab.Effect
- MinScreenDistort : Barotrauma.AfflictionPrefab.Effect
- MinSeveranceDamage : Barotrauma.RagdollParams.LimbParams
- MinSideTunnelRadius : Barotrauma.LevelGenerationParams
- MinSightRange : Barotrauma.AITarget
- MinSize : Barotrauma.LevelObjectPrefab
- MinSkillMultiplier : Barotrauma.AfflictionPrefab.Effect
- MinSoundRange : Barotrauma.AITarget
- MinSpeedMultiplier : Barotrauma.AfflictionPrefab.Effect
- MinStrength : Barotrauma.AfflictionPrefab.Description, Barotrauma.AfflictionPrefab.Effect, Barotrauma.AfflictionPrefab.PeriodicEffect
- MinSupportedResolution : Barotrauma.GameSettings.Config.GraphicsSettings
- MinSurfaceWidth : Barotrauma.LevelObjectPrefab
- MinTunnelRadius : Barotrauma.LevelGenerationParams
- MinValue : Barotrauma.AfflictionPrefab.Effect.AppliedStatValue
- MinValueFloat : Barotrauma.Editable, Barotrauma.NetworkSerialize
- MinValueInt : Barotrauma.Editable, Barotrauma.NetworkSerialize
- MinVitality : Barotrauma.CharacterHealth
- minVitality : Barotrauma.CharacterHealth
- MinVitalityDecrease : Barotrauma.AfflictionPrefab.Effect
- MinVoltage : Barotrauma.Items.Components.Powered
- MinWaterLevel : Barotrauma.WreckAIConfig
- MinWaterPercentage : Barotrauma.OutpostGenerationParams
- MinWidth : Barotrauma.CaveGenerationParams, Barotrauma.Level.Tunnel, Barotrauma.LevelGenerationParams
- MinWreckCount : Barotrauma.LevelGenerationParams
- Mirror() : Barotrauma.FishAnimController, Barotrauma.FishSwimParams
- Mirrored : Barotrauma.Level
- MirrorHorizontally : Barotrauma.RagdollParams.LimbParams
- MirrorLerp : Barotrauma.FishSwimParams
- MirrorLevel : Barotrauma.CampaignMode, Barotrauma.GameSession
- MirrorPullJoint() : Barotrauma.Limb
- MirrorVertically : Barotrauma.RagdollParams.LimbParams
- MissingContentPackageException() : Barotrauma.MissingContentPackageException
- Mission : Barotrauma.Abilities.IAbilityMission, Barotrauma.GameModePreset
- MissionAction() : Barotrauma.MissionAction
- MissionCount : Barotrauma.CheckMissionAction
- MissionIdentifier : Barotrauma.CheckMissionAction, Barotrauma.MissionAction, Barotrauma.MissionStateAction
- MissionIdentifiers : Barotrauma.LocationType
- MissionMode() : Barotrauma.MissionMode
- MissionPrefab() : Barotrauma.MissionPrefab
- MissionRequirementsMet() : Barotrauma.TraitorEventPrefab
- Missions : Barotrauma.CampaignMode, Barotrauma.GameMode, Barotrauma.GameSession, Barotrauma.MissionMode
- MissionsCompletedSinceDeath : Barotrauma.CharacterInfo
- MissionsFile() : Barotrauma.MissionsFile
- MissionStateAction() : Barotrauma.MissionStateAction
- MissionsToDisplayOnSonar : Barotrauma.Level.Cave
- MissionTag : Barotrauma.CheckMissionAction, Barotrauma.FactionPrefab.AutomaticMission, Barotrauma.MissionAction
- MissionTags : Barotrauma.LocationType
- MissionType : Barotrauma.CheckMissionAction, Barotrauma.NetLobbyScreen, Barotrauma.Networking.ServerSettings
- MissionTypeName : Barotrauma.NetLobbyScreen
- Mod : Barotrauma.LuaCsSetup.LuaCsModStore.CsModStore
- ModDirStr : Barotrauma.ContentPath
- Mode : Barotrauma.AIObjectiveCombat, Barotrauma.Items.Components.Sonar, Barotrauma.TrimLString
- ModeSelectionMode : Barotrauma.Networking.ServerSettings
- ModifiedParameters : Barotrauma.LuaCsHook.ParameterTable
- ModifyLocationAction() : Barotrauma.ModifyLocationAction
- ModifyMessage() : Barotrauma.MineralMission
- ModSender : Barotrauma.Networking.GameServer, Barotrauma.Networking.ModSender
- ModStore() : Barotrauma.LuaCsSetup.LuaCsModStore.ModStore< T, TStore >, Barotrauma.LuaCsSetup
- ModuleCount() : Barotrauma.OutpostGenerationParams.ModuleCount
- ModuleCounts : Barotrauma.OutpostGenerationParams
- ModuleFlags : Barotrauma.HumanPrefab, Barotrauma.OutpostModuleInfo
- ModuleIndex : Barotrauma.Location.TakenItem
- ModuloComponent() : Barotrauma.Items.Components.ModuloComponent
- Modulus : Barotrauma.Items.Components.ModuloComponent
- ModVersion : Barotrauma.ContentPackage
- MoneyAction() : Barotrauma.MoneyAction
- MoneyPenalty : Barotrauma.TraitorManager.TraitorResults
- MoneyPenaltyForUnfoundedTraitorAccusation : Barotrauma.TraitorEventPrefab
- MonsterEnabled : Barotrauma.Networking.ServerSettings
- MonsterEvent() : Barotrauma.MonsterEvent
- MonsterMission() : Barotrauma.MonsterMission
- Monsters : Barotrauma.MonsterEvent
- MotionDetected : Barotrauma.Items.Components.MotionSensor
- MotionSensor() : Barotrauma.Items.Components.MotionSensor
- MountainCountMax : Barotrauma.LevelGenerationParams
- MountainCountMin : Barotrauma.LevelGenerationParams
- MountainHeightMax : Barotrauma.LevelGenerationParams
- MountainHeightMin : Barotrauma.LevelGenerationParams
- MoustacheElement : Barotrauma.CharacterInfo.HeadInfo
- MoustacheIndex : Barotrauma.CharacterInfo.HeadInfo
- Moustaches : Barotrauma.CharacterInfo
- MouthPos : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- Move() : Barotrauma.Gap, Barotrauma.Hull, Barotrauma.Item, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.ItemLabel, Barotrauma.Items.Components.LevelResource, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.TriggerComponent, Barotrauma.LuaCsFile, Barotrauma.MapEntity, Barotrauma.Structure
- MoveAmount : Barotrauma.LevelWall
- MoveCamera() : Barotrauma.Camera
- MoveConnectedWires() : Barotrauma.Items.Components.ConnectionPanel
- MoveDiscardedCharacterBalancesToBank() : Barotrauma.MultiPlayerCampaign
- MoveDownAmountWhenStationary : Barotrauma.HumanCrouchParams
- MoveLimb() : Barotrauma.Ragdoll
- movement : Barotrauma.Ragdoll
- MovementSpeed : Barotrauma.AnimationParams
- MoveNode() : Barotrauma.Items.Components.Wire
- MoveNodes() : Barotrauma.Items.Components.Wire
- MoveOutsideSub : Barotrauma.Items.Components.TriggerComponent
- MoveSpeed : Barotrauma.LevelWall
- MoveState : Barotrauma.LevelWall
- MoveToNextLocation() : Barotrauma.Map
- MoveToPos() : Barotrauma.Limb, Barotrauma.PhysicsBody
- MoveToTargetPosition() : Barotrauma.PhysicsBody
- MoveWholeStack : Barotrauma.AIObjectiveContainItem
- Msg : Barotrauma.Items.Components.ItemComponent, Barotrauma.RelatedItem
- MsgTag : Barotrauma.RelatedItem
- MTRandom() : Barotrauma.MTRandom
- MultiPlayerCampaign : Barotrauma.GameModePreset
- MultiplayerOnly : Barotrauma.MissionPrefab
- Multiplier : Barotrauma.SetPriceMultiplierAction
- MultiplyByDir : Barotrauma.GroundedMovementParams
- MultiplyByMaxVitality : Barotrauma.Affliction, Barotrauma.AfflictionAction, Barotrauma.AfflictionPrefab.Effect
- MultiplyComponent() : Barotrauma.Items.Components.MultiplyComponent
- MusicIntensity : Barotrauma.EventManager
- MusicVolume : Barotrauma.GameSettings.Config.AudioSettings
- MustBeSpecificItem : Barotrauma.AIObjectiveGetItem
- MustManuallyAssign : Barotrauma.Order, Barotrauma.OrderPrefab
- MustRetrieveValue() : Barotrauma.FallbackLString, Barotrauma.InputTypeLString, Barotrauma.LocalizedString, Barotrauma.RawLString, Barotrauma.RichString
- MustSetTarget : Barotrauma.Order, Barotrauma.OrderPrefab
- MutateContentPath() : Barotrauma.ContentFile.TypeInfo, Barotrauma.ServerExecutableFile
- Muted : Barotrauma.Networking.Client, Barotrauma.Networking.TempClient
- MuteOnFocusLost : Barotrauma.GameSettings.Config.AudioSettings