Here is a list of all properties with links to the classes they belong to:
- s -
- SabotageDeteriorationDuration : Barotrauma.Items.Components.Repairable
- SanitizedValue : Barotrauma.RichString
- SavedSubmarines : Barotrauma.SubmarineInfo
- SaveFolder : Barotrauma.LuaGame
- SavePath : Barotrauma.GameSession
- SaveServerLogs : Barotrauma.Networking.ServerSettings
- Scale : Barotrauma.Item, Barotrauma.Limb, Barotrauma.LimbJoint, Barotrauma.MapEntity, Barotrauma.MapEntityPrefab, Barotrauma.RagdollParams.JointParams, Barotrauma.RagdollParams.LimbParams, Barotrauma.Structure, Barotrauma.WearableSprite
- ScaledSize : Barotrauma.StructurePrefab
- ScaleMax : Barotrauma.CharacterParams.ParticleParams
- ScaleMin : Barotrauma.CharacterParams.ParticleParams
- ScaleOscillation : Barotrauma.LevelObjectPrefab
- ScaleOscillationFrequency : Barotrauma.LevelObjectPrefab
- ScaleWhenTextureOffsetSet : Barotrauma.Structure
- ScanDuration : Barotrauma.Items.Components.Scanner
- ScanRadius : Barotrauma.Items.Components.Scanner
- ScanTimer : Barotrauma.Items.Components.Scanner
- ScreenEffectFluctuationFrequency : Barotrauma.AfflictionPrefab.Effect
- SeaFloor : Barotrauma.Level
- SeaFloorDepth : Barotrauma.LevelGenerationParams
- SeaFloorTopPos : Barotrauma.Level
- SeaFloorVariance : Barotrauma.LevelGenerationParams
- Second : Barotrauma.Pair< T1, T2 >
- SecondaryCoolDown : Barotrauma.Attack
- SecondaryCoolDownTimer : Barotrauma.Attack
- SecondaryFaction : Barotrauma.Location, Barotrauma.LocationType, Barotrauma.ModifyLocationAction
- SecondaryTraitors : Barotrauma.TraitorEvent
- SecondLastOrderedCharacter : Barotrauma.Character
- SecondRequiredTargetTag : Barotrauma.CountTargetsAction
- SectionCount : Barotrauma.Structure
- Sections : Barotrauma.Structure
- SectorDegrees : Barotrauma.AITarget
- SectorDir : Barotrauma.AITarget
- Seed : Barotrauma.Level, Barotrauma.Map
- Segments : Barotrauma.Networking.SegmentTableReader< T >
- Selected : Barotrauma.MapEntityPrefab, Barotrauma.Screen
- SelectedAiTarget : Barotrauma.AIController
- SelectedBy : Barotrauma.Character
- SelectedCharacter : Barotrauma.Character
- SelectedConnection : Barotrauma.Map
- SelectedItem : Barotrauma.Character
- SelectedLevelDifficulty : Barotrauma.Networking.ServerSettings
- SelectedLocation : Barotrauma.Map
- SelectedLocationIndex : Barotrauma.Map
- SelectedMissions : Barotrauma.Location
- SelectedMode : Barotrauma.NetLobbyScreen
- SelectedModeIdentifier : Barotrauma.NetLobbyScreen
- SelectedModeIndex : Barotrauma.NetLobbyScreen
- SelectedOption : Barotrauma.ConversationAction
- SelectedSecondaryItem : Barotrauma.Character
- SelectedShuttle : Barotrauma.NetLobbyScreen, Barotrauma.Networking.ServerSettings
- SelectedSub : Barotrauma.NetLobbyScreen
- SelectedSubmarine : Barotrauma.Networking.ServerSettings
- SelectedTaintedEffect : Barotrauma.Items.Components.GeneticMaterial
- SelectedTargetingParams : Barotrauma.EnemyAIController
- SelectedTargetMemory : Barotrauma.EnemyAIController
- SelectKey : Barotrauma.Items.Components.ItemComponent
- SelectOnTrigger : Barotrauma.TriggerAction
- Sender : Barotrauma.Networking.IReadMessage
- SenderCharacter : Barotrauma.Networking.ChatMessage
- SentOffset : Barotrauma.Networking.FileSender.FileTransferOut
- Separator : Barotrauma.Items.Components.ConcatComponent
- SerializableProperties : Barotrauma.Affliction, Barotrauma.Attack, Barotrauma.CaveGenerationParams, Barotrauma.Character, Barotrauma.CharacterInfo.HeadPreset, Barotrauma.CharacterParams.SubParam, Barotrauma.DamageModifier, Barotrauma.EditableParams, Barotrauma.ExtraSubmarineInfo, Barotrauma.Gap, Barotrauma.Hull, Barotrauma.ISerializableEntity, Barotrauma.Item, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.LimbPos, Barotrauma.KarmaManager, Barotrauma.LevelGenerationParams, Barotrauma.LevelObject, Barotrauma.LevelObjectPrefab, Barotrauma.Limb, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior, Barotrauma.MapGenerationParams, Barotrauma.Networking.ServerSettings, Barotrauma.OutpostGenerationParams, Barotrauma.OutpostModuleInfo, Barotrauma.RagdollParams.SubParam, Barotrauma.SkillSettings, Barotrauma.StatusEffect.AITrigger, Barotrauma.StatusEffect.CharacterSpawnInfo, Barotrauma.Structure, Barotrauma.WreckAIConfig
- Server : Barotrauma.LuaGame
- ServerMessageText : Barotrauma.Networking.ServerSettings
- ServerName : Barotrauma.Networking.GameServer, Barotrauma.Networking.ServerSettings
- ServerPeer : Barotrauma.Networking.GameServer
- ServerSettings : Barotrauma.LuaGame
- ServerTypeString : Barotrauma.Networking.Endpoint, Barotrauma.Networking.EosP2PEndpoint, Barotrauma.Networking.LidgrenEndpoint, Barotrauma.Networking.PipeEndpoint, Barotrauma.Networking.SteamP2PEndpoint
- SeveranceProbabilityModifier : Barotrauma.RagdollParams.JointParams
- SeveredFadeOutTime : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- SeverLimbsProbability : Barotrauma.Attack
- ShaderTransform : Barotrauma.Camera
- SheetIndex : Barotrauma.CharacterInfo.HeadInfo, Barotrauma.CharacterInfo.HeadPreset, Barotrauma.WearableSprite
- ShipCommandManager : Barotrauma.HumanAIController
- ShotsPerBurst : Barotrauma.Items.Components.Turret
- ShouldBeOpen : Barotrauma.Items.Components.Door
- ShouldContainResources : Barotrauma.Level.PathPoint
- ShouldImplode : Barotrauma.AbilityAttackData
- ShowContentsInTooltip : Barotrauma.ItemPrefab
- ShowEnemyHealthBars : Barotrauma.Networking.ServerSettings
- ShowHealthBar : Barotrauma.CharacterParams, Barotrauma.ItemPrefab
- ShowHullIntegrity : Barotrauma.Items.Components.MiniMap
- ShowInServerLog : Barotrauma.EventLogAction
- ShowMessage : Barotrauma.Items.Components.Terminal
- ShowNameInHealthBar : Barotrauma.ItemPrefab
- SideTunnelCount : Barotrauma.LevelGenerationParams
- SideTunnelVariance : Barotrauma.LevelGenerationParams
- Sight : Barotrauma.CharacterParams.AIParams, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- SightRange : Barotrauma.AITarget, Barotrauma.Item, Barotrauma.MapEntity
- SignalComponentColor : Barotrauma.ItemPrefab
- Signals : Barotrauma.Items.Components.ButtonTerminal, Barotrauma.Items.Components.CustomInterface
- SimplePhysicsEnabled : Barotrauma.Ragdoll
- SimPosition : Barotrauma.AIController, Barotrauma.AITarget, Barotrauma.Character, Barotrauma.DestructibleLevelWall, Barotrauma.Entity, Barotrauma.FireSource, Barotrauma.IDamageable, Barotrauma.ISpatialEntity, Barotrauma.ISteerable, Barotrauma.Item, Barotrauma.LevelObject, Barotrauma.Limb, Barotrauma.MapEntity, Barotrauma.OrderTarget, Barotrauma.PhysicsBody, Barotrauma.Submarine, Barotrauma.WallSection
- SineAmplitudeMultiplier : Barotrauma.RagdollParams.LimbParams
- SineFrequencyMultiplier : Barotrauma.RagdollParams.LimbParams
- SingleChargedShot : Barotrauma.Items.Components.Turret
- SingleRoundSkillGainMultiplier : Barotrauma.SkillSettings
- Size : Barotrauma.DeformableSprite, Barotrauma.FireAction, Barotrauma.FireSource, Barotrauma.Gap, Barotrauma.Hull, Barotrauma.ItemPrefab, Barotrauma.Level, Barotrauma.RagdollParams.LightSourceParams.LightTexture, Barotrauma.StructurePrefab
- Skill : Barotrauma.GiveSkillExpAction
- SkillIdentifier : Barotrauma.Abilities.IAbilitySkillIdentifier
- SkillIncreaseExponent : Barotrauma.SkillSettings
- SkillIncreasePerCprRevive : Barotrauma.SkillSettings
- SkillIncreasePerFabricatorRequiredSkill : Barotrauma.SkillSettings
- SkillIncreasePerFriendlyHealed : Barotrauma.SkillSettings
- SkillIncreasePerHostileDamage : Barotrauma.SkillSettings
- SkillIncreasePerRepair : Barotrauma.SkillSettings
- SkillIncreasePerRepairedStructureDamage : Barotrauma.SkillSettings
- SkillIncreasePerSabotage : Barotrauma.SkillSettings
- SkillIncreasePerSecondWhenOperatingTurret : Barotrauma.SkillSettings
- SkillIncreasePerSecondWhenSteering : Barotrauma.SkillSettings
- SkillLossPercentageOnDeath : Barotrauma.Networking.RespawnManager, Barotrauma.Networking.ServerSettings
- SkillLossPercentageOnImmediateRespawn : Barotrauma.Networking.RespawnManager, Barotrauma.Networking.ServerSettings
- SkillMultiplier : Barotrauma.HumanPrefab
- SkillRequirementHints : Barotrauma.ItemPrefab
- SkillRequirementMultiplier : Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.Repairable
- Slots : Barotrauma.CharacterParams.InventoryParams
- SlotsPerRow : Barotrauma.Items.Components.ItemContainer
- SlotTypes : Barotrauma.CharacterInventory
- SmallLevelConnectionLength : Barotrauma.MapGenerationParams
- SmoothedCursorPosition : Barotrauma.Character
- SnapAnimDuration : Barotrauma.Items.Components.Rope
- SnapOnCollision : Barotrauma.Items.Components.Rope
- Snapped : Barotrauma.Items.Components.Rope
- SnapRopeOnNewAttack : Barotrauma.Attack
- SnapWhenNotAimed : Barotrauma.Items.Components.Rope
- SonarDisruption : Barotrauma.AITarget, Barotrauma.CharacterParams, Barotrauma.LevelObjectPrefab
- SonarLabel : Barotrauma.Item
- SonarLabels : Barotrauma.AbandonedOutpostMission, Barotrauma.BeaconMission, Barotrauma.EliminateTargetsMission, Barotrauma.EndMission, Barotrauma.MineralMission, Barotrauma.MonsterMission, Barotrauma.NestMission, Barotrauma.SalvageMission, Barotrauma.ScanMission
- SonarSize : Barotrauma.ItemPrefab
- SonarVisibleItems : Barotrauma.Item
- SortTimer : Barotrauma.HumanAIController
- Sound : Barotrauma.RagdollParams.LimbParams, Barotrauma.WearableSprite
- SoundInterval : Barotrauma.CharacterParams
- SoundRange : Barotrauma.AITarget, Barotrauma.Item, Barotrauma.MapEntity
- SourceAttack : Barotrauma.AbilityAttackData
- SourceElement : Barotrauma.Sprite, Barotrauma.WearableSprite
- SourceItem : Barotrauma.Attack
- SourcePullForce : Barotrauma.Items.Components.Rope
- SourceRect : Barotrauma.RagdollParams.SpriteParams, Barotrauma.Sprite
- SourceRectScale : Barotrauma.RagdollParams
- SpamFilterKarmaDecrease : Barotrauma.KarmaManager
- SpawnCharacters : Barotrauma.StatusEffect
- SpawnCrewInsideOutpost : Barotrauma.OutpostGenerationParams
- SpawnedInCurrentOutpost : Barotrauma.Item
- Spawner : Barotrauma.WreckAIConfig
- SpawnLocation : Barotrauma.SpawnAction
- SpawnPending : Barotrauma.ArtifactEvent, Barotrauma.MonsterEvent
- SpawnPointPrefab : Barotrauma.CoreEntityPrefab
- SpawnPointTag : Barotrauma.SpawnAction, Barotrauma.TeleportAction
- SpawnPointTags : Barotrauma.HumanPrefab
- SpawnPointType : Barotrauma.SpawnAction
- SpawnPos : Barotrauma.ArtifactEvent, Barotrauma.LevelObjectPrefab, Barotrauma.MonsterEvent
- SpawnPosition : Barotrauma.CorpsePrefab
- SpawnTime : Barotrauma.Entity
- SpawnType : Barotrauma.TeleportAction, Barotrauma.WayPoint
- SpawnWithId : Barotrauma.Items.Components.ItemContainer
- SpawnWithIdWhenBroken : Barotrauma.Items.Components.ItemContainer
- SpeakCannotReachCondition : Barotrauma.AIObjectiveGoTo
- Speaker : Barotrauma.ConversationAction
- SpeakerTag : Barotrauma.ConversationAction
- SpeakIfFails : Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGoTo
- SpecialTag : Barotrauma.Structure
- SpeciesName : Barotrauma.AnimationParams, Barotrauma.Character, Barotrauma.CharacterInfo, Barotrauma.CharacterParams, Barotrauma.RagdollParams, Barotrauma.SpawnAction, Barotrauma.StatusEffect.CharacterSpawnInfo
- SpeciesTranslationOverride : Barotrauma.CharacterParams
- SpectatePos : Barotrauma.Networking.Client
- Spectating : Barotrauma.Networking.Client
- SpeechImpediment : Barotrauma.Character
- Speed : Barotrauma.Item, Barotrauma.Items.Components.ItemComponent
- SpeedMultiplier : Barotrauma.Character
- SprayStrength : Barotrauma.Items.Components.Sprayer
- Spread : Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.RepairTool, Barotrauma.Items.Components.Turret, Barotrauma.StatusEffect.CharacterSpawnInfo
- SpreadCounter : Barotrauma.Items.Components.Projectile
- SpringDampingHighSkill : Barotrauma.Items.Components.Turret
- SpringDampingLowSkill : Barotrauma.Items.Components.Turret
- SpringStiffnessHighSkill : Barotrauma.Items.Components.Turret
- SpringStiffnessLowSkill : Barotrauma.Items.Components.Turret
- Sprite : Barotrauma.ConditionalSprite, Barotrauma.CoreEntityPrefab, Barotrauma.DeformableSprite, Barotrauma.GrimeSprite, Barotrauma.Item, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.LevelObject, Barotrauma.LinkedSubmarinePrefab, Barotrauma.LocationType, Barotrauma.MapEntity, Barotrauma.MapEntityPrefab, Barotrauma.Structure, Barotrauma.StructurePrefab, Barotrauma.WearableSprite
- SpriteColor : Barotrauma.Item, Barotrauma.LevelObjectPrefab, Barotrauma.LocationType, Barotrauma.MapEntityPrefab, Barotrauma.Structure
- SpriteDepth : Barotrauma.MapEntity
- SpriteDepthOverrideIsSet : Barotrauma.MapEntity
- SpriteDepthWhenDropped : Barotrauma.Items.Components.Holdable
- SpriteIndex : Barotrauma.Decal
- SpriteOrientation : Barotrauma.RagdollParams.LimbParams
- SpriteOverrideDepth : Barotrauma.MapEntity
- SpritePath : Barotrauma.WearableSprite
- Sprites : Barotrauma.LevelObjectPrefab
- SpritesheetOrientation : Barotrauma.RagdollParams
- SpriteSpecificPhysicsBodyElements : Barotrauma.LevelObjectPrefab
- SpriteTags : Barotrauma.CharacterInfo
- StairAngle : Barotrauma.StructurePrefab
- StairDirection : Barotrauma.Structure, Barotrauma.StructurePrefab
- Start : Barotrauma.Items.Components.Wire.WireSection
- StartAggression : Barotrauma.CharacterParams.AIParams
- StartExitPosition : Barotrauma.Level
- StartingTime : Barotrauma.Networking.FileSender.FileTransferOut
- StartLocation : Barotrauma.GameSession, Barotrauma.Level, Barotrauma.Map
- StartOutpost : Barotrauma.Level
- StartPosition : Barotrauma.Level, Barotrauma.LevelGenerationParams
- StartWhenClientsReady : Barotrauma.Networking.ServerSettings
- StartWhenClientsReadyRatio : Barotrauma.Networking.ServerSettings
- State : Barotrauma.AfflictionHusk, Barotrauma.ArtifactEvent, Barotrauma.CharacterParams.TargetParams, Barotrauma.CheckTraitorEventStateAction, Barotrauma.EndMission, Barotrauma.EnemyAIController, Barotrauma.HighlightAction, Barotrauma.Items.Components.Controller, Barotrauma.MissionPrefab.TriggerEvent, Barotrauma.MissionStateAction, Barotrauma.SetTraitorEventStateAction, Barotrauma.StatusEffect.AITrigger, Barotrauma.TraitorManager.PreviousTraitorEvent, Barotrauma.Voting.IVote, Barotrauma.Voting.SubmarineVote, Barotrauma.Voting.TransferVote
- Static : Barotrauma.AITarget
- StaticSight : Barotrauma.AITarget
- StaticSound : Barotrauma.AITarget
- StaticSpread : Barotrauma.Items.Components.Projectile
- StatManager : Barotrauma.Item
- StatusEffects : Barotrauma.Attack, Barotrauma.LevelTrigger, Barotrauma.Limb
- StayInAbyss : Barotrauma.CharacterParams.AIParams
- Steam : Barotrauma.LuaCsSetup
- SteamID : Barotrauma.Networking.Client
- SteamId : Barotrauma.Networking.SteamP2PEndpoint
- SteamworksLibExists : Barotrauma.Steam.SteamManager
- SteerForce : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- Steering : Barotrauma.AIController, Barotrauma.ISteerable
- SteeringInput : Barotrauma.Items.Components.Steering
- SteeringManager : Barotrauma.AIController, Barotrauma.AIObjective
- SteeringPath : Barotrauma.Items.Components.Steering
- SteerSubKarmaIncrease : Barotrauma.KarmaManager
- SteerTorque : Barotrauma.SwimParams
- Step : Barotrauma.CampaignSettings.MultiplierSettings
- StepLiftAmount : Barotrauma.GroundedMovementParams
- StepLiftFrequency : Barotrauma.GroundedMovementParams
- StepLiftHeadMultiplier : Barotrauma.GroundedMovementParams
- StepLiftOffset : Barotrauma.GroundedMovementParams
- StepOffset : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- StepSize : Barotrauma.AnimController, Barotrauma.GroundedMovementParams
- StepSizeWhenStanding : Barotrauma.HumanGroundedParams
- StickChance : Barotrauma.Attack
- StickDuration : Barotrauma.Items.Components.Projectile
- StickTarget : Barotrauma.Items.Components.Projectile
- StickToCharacters : Barotrauma.Items.Components.Projectile
- StickToDeflective : Barotrauma.Items.Components.Projectile
- StickToDoors : Barotrauma.Items.Components.Projectile
- StickToItems : Barotrauma.Items.Components.Projectile
- StickToLightTargets : Barotrauma.Items.Components.Projectile
- StickToStructures : Barotrauma.Items.Components.Projectile
- Stiffness : Barotrauma.RagdollParams.JointParams
- StillUnloadingACLs : Barotrauma.AssemblyManager
- Stock : Barotrauma.Location.StoreInfo
- StopDuringEmergency : Barotrauma.ShipIssueWorker, Barotrauma.ShipIssueWorkerFixLeaks
- StoreIdentifier : Barotrauma.PriceInfo
- StoreIdentifiers : Barotrauma.Location
- StoreInitialBalance : Barotrauma.Location, Barotrauma.LocationType
- StoreMaxReputationModifier : Barotrauma.LocationType
- StorePriceModifierRange : Barotrauma.LocationType
- Stores : Barotrauma.Location
- StoreSellPriceModifier : Barotrauma.LocationType
- Strength : Barotrauma.Affliction, Barotrauma.AfflictionAction, Barotrauma.AfflictionHusk
- StrengthChange : Barotrauma.AfflictionPrefab.Effect
- StressDeteriorationDecreaseSpeed : Barotrauma.Items.Components.Repairable
- StressDeteriorationIncreaseSpeed : Barotrauma.Items.Components.Repairable
- StressDeteriorationMultiplier : Barotrauma.Items.Components.Repairable
- StressDeteriorationThreshold : Barotrauma.Items.Components.Repairable
- StringRepresentation : Barotrauma.ContentPackageId, Barotrauma.Networking.Endpoint, Barotrauma.Networking.EosP2PEndpoint, Barotrauma.Networking.LidgrenEndpoint, Barotrauma.Networking.PipeEndpoint, Barotrauma.Networking.SteamP2PEndpoint, Barotrauma.SteamWorkshopId
- StructureDamage : Barotrauma.Attack
- StructureDamageKarmaDecrease : Barotrauma.KarmaManager
- StructureFixAmount : Barotrauma.Items.Components.RepairTool
- StructureRepairKarmaIncrease : Barotrauma.KarmaManager
- Stuck : Barotrauma.Items.Components.Door
- Stun : Barotrauma.AfflictionPrefab, Barotrauma.Attack, Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.StatusEffect.CharacterSpawnInfo
- StunFriendlyKarmaDecrease : Barotrauma.KarmaManager
- StunFriendlyKarmaDecreaseThreshold : Barotrauma.KarmaManager
- StunImmunity : Barotrauma.CharacterParams.HealthParams
- StunTimer : Barotrauma.CharacterHealth
- Sub : Barotrauma.LinkedSubmarine
- SubBody : Barotrauma.Submarine
- Subcategory : Barotrauma.MapEntityPrefab
- Submarine : Barotrauma.Abilities.IAbilitySubmarine, Barotrauma.AbilityAttackerSubmarine, Barotrauma.Entity, Barotrauma.FireSource, Barotrauma.GameSession, Barotrauma.ISpatialEntity, Barotrauma.LevelObject, Barotrauma.Limb, Barotrauma.OrderTarget, Barotrauma.RuinGeneration.Ruin, Barotrauma.SubmarineBody, Barotrauma.WallSection
- SubmarineElement : Barotrauma.SubmarineInfo
- SubmarineImpactMultiplier : Barotrauma.Attack
- SubmarineInfo : Barotrauma.GameSession
- SubmarineSpecificID : Barotrauma.Items.Components.IdCard
- SubmarineSpecificIDTag : Barotrauma.Submarine
- SubmarineType : Barotrauma.LayerAction, Barotrauma.TagAction
- SubmergedWaterResistance : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- SubObjectives : Barotrauma.AIObjective
- SubParams : Barotrauma.CharacterParams.SubParam, Barotrauma.RagdollParams.SubParam
- SubSelectionMode : Barotrauma.Networking.ServerSettings
- SubsLeftBehind : Barotrauma.SubmarineInfo
- Substrings : Barotrauma.LStringSplitter
- Success : Barotrauma.CoroutineStatus
- SuccessMessage : Barotrauma.CombatMission, Barotrauma.MineralMission
- SuggestedOrder : Barotrauma.ShipIssueWorker
- SupportsPaintedColors : Barotrauma.Hull
- SuppressSmoothRotationCalls : Barotrauma.PhysicsBody
- Surface : Barotrauma.Hull
- SwappableItem : Barotrauma.ItemPrefab
- SwarmBehavior : Barotrauma.EnemyAIController
- SwayAmount : Barotrauma.Attack
- SwayFrequency : Barotrauma.Attack
- SweepDistance : Barotrauma.CharacterParams.TargetParams
- SweepSpeed : Barotrauma.CharacterParams.TargetParams
- SweepStrength : Barotrauma.CharacterParams.TargetParams
- SwimFastParams : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- SwimSlowParams : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- Swing : Barotrauma.Items.Components.MeleeWeapon
- SwingAmount : Barotrauma.Items.Components.Holdable, Barotrauma.LevelObjectPrefab
- SwingAmountRad : Barotrauma.LevelObjectPrefab
- SwingForce : Barotrauma.Items.Components.MeleeWeapon
- SwingFrequency : Barotrauma.LevelObjectPrefab
- SwingPos : Barotrauma.Items.Components.MeleeWeapon
- SwingSpeed : Barotrauma.Items.Components.Holdable
- SwingWhenAiming : Barotrauma.Items.Components.Holdable
- SwingWhenHolding : Barotrauma.Items.Components.Holdable
- SwingWhenUsing : Barotrauma.Items.Components.Holdable
- SwitchedSubsThisRound : Barotrauma.CampaignMode
- SymbolSprite : Barotrauma.Order