Here is a list of all class members with links to the classes they belong to:
- c -
- c : Voronoi2.Edge
- CachedDistance() : Barotrauma.CachedDistance
- CachedReflectedVariable() : Barotrauma.NetSerializableProperties.CachedReflectedVariable
- cachedSanitizedValue : Barotrauma.RichString
- cachedValue : Barotrauma.LocalizedString
- Calculate() : Barotrauma.Items.Components.AdderComponent, Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.ConcatComponent, Barotrauma.Items.Components.DivideComponent, Barotrauma.Items.Components.MultiplyComponent, Barotrauma.Items.Components.StringComponent, Barotrauma.Items.Components.SubtractComponent
- CalculateArmLengths() : Barotrauma.AnimController
- CalculateAttackPhase() : Barotrauma.Attack
- CalculateBasePrice() : Barotrauma.Submarine
- CalculateBonusRollPercentage() : Barotrauma.Items.Components.Fabricator
- CalculateDamagePerSecond() : Barotrauma.Affliction
- CalculateDimensions() : Barotrauma.Submarine
- CalculateDockOffset() : Barotrauma.Submarine
- CalculateForBytes() : Barotrauma.Md5Hash
- CalculateForFile() : Barotrauma.Md5Hash
- CalculateForString() : Barotrauma.Md5Hash
- CalculateGlobalIssue() : Barotrauma.ShipGlobalIssue, Barotrauma.ShipGlobalIssueFixLeaks, Barotrauma.ShipGlobalIssueRepairSystems
- CalculateHash() : Barotrauma.BaseSubFile, Barotrauma.ContentFile, Barotrauma.ContentPackage, Barotrauma.HashlessFile
- CalculateImportance() : Barotrauma.ShipIssueWorker
- CalculateImportanceSpecific() : Barotrauma.ShipIssueWorker, Barotrauma.ShipIssueWorkerGlobal, Barotrauma.ShipIssueWorkerOperateWeapons, Barotrauma.ShipIssueWorkerPowerUpReactor, Barotrauma.ShipIssueWorkerSteer
- CalculatePriority() : Barotrauma.AIObjective, Barotrauma.AIObjectiveIdle
- CalculateReach() : Barotrauma.AIObjectiveFixLeak
- CalculateSalary() : Barotrauma.CharacterInfo
- CalculateVitality() : Barotrauma.CharacterHealth
- CalculatingHash : Barotrauma.SubmarineInfo
- Call() : Barotrauma.LuaCsHook
- Call< T >() : Barotrauma.LuaCsHook
- CallLuaFunction() : Barotrauma.LuaCsSetup
- Cam : Barotrauma.Screen
- Camera() : Barotrauma.Camera
- CameraShake : Barotrauma.Explosion
- CameraShakeRange : Barotrauma.Explosion
- cameraWaitDuration : Barotrauma.EndMission
- Campaign : Barotrauma.GameSession
- CampaignID : Barotrauma.MultiPlayerCampaign
- CampaignInteractionType : Barotrauma.Character, Barotrauma.HumanPrefab, Barotrauma.Item
- CampaignMetadata : Barotrauma.CampaignMode
- CampaignMode() : Barotrauma.CampaignMode
- CampaignOnly : Barotrauma.MissionPrefab.TriggerEvent, Barotrauma.PreferredContainer
- CampaignSettings : Barotrauma.Networking.ServerSettings
- CampaignTutorialOnly : Barotrauma.EventSet
- CanAccessDoor() : Barotrauma.IndoorsSteeringManager
- CanAccessInventory() : Barotrauma.Character
- CanAfford() : Barotrauma.CampaignMode
- CanAffordNewCharacter() : Barotrauma.CampaignMode
- CanAim : Barotrauma.Character
- CanAppear : Barotrauma.ItemPrefab.CommonnessInfo
- CanAttachToPrevious : Barotrauma.OutpostModuleInfo
- CanAttackDoors : Barotrauma.EnemyAIController
- CanBeAttached() : Barotrauma.Items.Components.Holdable
- CanBeBought : Barotrauma.ItemPrefab, Barotrauma.PriceInfo, Barotrauma.SwappableItem
- CanBeBoughtFrom() : Barotrauma.ItemPrefab
- CanBeCombined : Barotrauma.Items.Components.ItemComponent
- canBeCombined : Barotrauma.Items.Components.ItemComponent
- CanBeCombinedWith() : Barotrauma.Items.Components.GeneticMaterial
- CanBeCompleted : Barotrauma.AIObjective, Barotrauma.AIObjectiveEscapeHandcuffs, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveIdle, Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectiveOperateItem, Barotrauma.EventObjectiveAction
- CanBeContained() : Barotrauma.Items.Components.ItemContainer
- CanBeDeattached() : Barotrauma.Items.Components.Holdable
- CanBeDraggedBy() : Barotrauma.Character
- CanBeFinished() : Barotrauma.EventAction
- CanBeGeneralized : Barotrauma.OrderPrefab
- CanBeHealedBy() : Barotrauma.Character
- CanBeHiddenByItem : Barotrauma.WearableSprite
- CanBeHiddenByOtherWearables : Barotrauma.WearableSprite
- CanBeOverloaded : Barotrauma.Items.Components.PowerTransfer
- CanBePicked : Barotrauma.Items.Components.ItemComponent
- canBePicked : Barotrauma.Items.Components.ItemComponent
- CanBePut() : Barotrauma.Inventory, Barotrauma.Inventory.ItemSlot
- CanBePutInSlot() : Barotrauma.CharacterInventory, Barotrauma.Inventory, Barotrauma.ItemInventory
- CanBeSelected : Barotrauma.Character, Barotrauma.Items.Components.ItemComponent
- canBeSelected : Barotrauma.Items.Components.ItemComponent
- CanBeSevered : Barotrauma.LimbJoint, Barotrauma.RagdollParams.JointParams
- CanBeSeveredAlive : Barotrauma.Limb, Barotrauma.RagdollParams.LimbParams
- CanBeSold : Barotrauma.ItemPrefab
- CanBeSpecial : Barotrauma.PriceInfo
- CanBeTraversed : Barotrauma.Items.Components.Door
- CanBeWelded : Barotrauma.Items.Components.Door
- CanBreakDoors : Barotrauma.IndoorsSteeringManager
- CancelItemSwap() : Barotrauma.UpgradeManager
- CancelTransfer() : Barotrauma.Networking.FileSender
- CanChangeTo : Barotrauma.LocationType
- CanClientAccess() : Barotrauma.Item
- CanEat : Barotrauma.Character, Barotrauma.CharacterParams
- CanEnterSubmarine : Barotrauma.AIController, Barotrauma.EnemyAIController, Barotrauma.Ragdoll, Barotrauma.RagdollParams, Barotrauma.RagdollParams.LimbParams
- CanEquip() : Barotrauma.AIObjective
- CanFlip : Barotrauma.AIController, Barotrauma.EnemyAIController
- CanFlipX : Barotrauma.ItemPrefab
- CanFlipY : Barotrauma.ItemPrefab
- CanHaveCampaignInteraction() : Barotrauma.OutpostGenerationParams
- CanHaveSubsForSale() : Barotrauma.Location
- CanHearCharacter() : Barotrauma.Character
- CanInteract : Barotrauma.Character, Barotrauma.CharacterParams
- CanInteractWith() : Barotrauma.Character
- CanMove : Barotrauma.Character
- CannotFindDialogueCondition : Barotrauma.AIObjectiveGetItem
- CannotFindDialogueIdentifierOverride : Barotrauma.AIObjectiveGetItem
- CannotRepairFail : Barotrauma.ItemPrefab
- CanonicalSpace : Barotrauma.Utils.CoordinateSpace2D
- CanonicalToLocal : Barotrauma.Utils.CoordinateSpace2D
- CanOpenDoors : Barotrauma.CharacterParams.AIParams
- CanPassThroughHole() : Barotrauma.AIController, Barotrauma.EnemyAIController
- CanPurchaseSub() : Barotrauma.MultiPlayerCampaign
- CanPush : Barotrauma.Items.Components.Holdable
- CanPutInInventory() : Barotrauma.AIObjective
- CanRead : Barotrauma.IO.FileStream
- CanReadFromPath() : Barotrauma.LuaCsFile
- CanReceive() : Barotrauma.Items.Components.WifiComponent, Barotrauma.Networking.VoipQueue
- CanRespawnAgain : Barotrauma.Networking.RespawnManager
- CanRewire() : Barotrauma.Items.Components.ConnectionPanel
- CanRun : Barotrauma.Character
- CanRunWhileDragging() : Barotrauma.Character
- CanSeek : Barotrauma.IO.FileStream
- CanSeeTarget() : Barotrauma.Character
- CanSend : Barotrauma.Networking.VoipQueue
- CanSpeak : Barotrauma.Character, Barotrauma.CharacterParams
- CanSpriteFlipX : Barotrauma.ItemPrefab, Barotrauma.MapEntityPrefab, Barotrauma.StructurePrefab
- CanSpriteFlipY : Barotrauma.ItemPrefab, Barotrauma.MapEntityPrefab, Barotrauma.StructurePrefab
- CanTimeout : Barotrauma.IO.FileStream
- CanTransfer : Barotrauma.Items.Components.PowerTransfer
- CanTransmit() : Barotrauma.Items.Components.WifiComponent
- CanTypeBeSubclass : Barotrauma.Order, Barotrauma.OrderPrefab
- CanUpgradeSub() : Barotrauma.UpgradeManager
- CanUseRadio() : Barotrauma.Networking.ChatMessage
- CanWalk : Barotrauma.AnimController, Barotrauma.RagdollParams
- CanWrite : Barotrauma.IO.FileStream
- CanWriteToPath() : Barotrauma.LuaCsFile
- Capacity : Barotrauma.Inventory, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.PowerContainer
- capacity : Barotrauma.Inventory
- CapitalizeLString() : Barotrauma.CapitalizeLString
- CargoCapacity : Barotrauma.LinkedSubmarine, Barotrauma.SubmarineInfo
- CargoContainerIdentifier : Barotrauma.ItemPrefab
- CargoManager : Barotrauma.CampaignMode
- CastShadow : Barotrauma.Structure, Barotrauma.StructurePrefab
- CastShadows : Barotrauma.Items.Components.LightComponent
- Casualties : Barotrauma.GameSession
- Category : Barotrauma.CoreEntityPrefab, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.LinkedSubmarinePrefab, Barotrauma.MapEntityPrefab, Barotrauma.Order, Barotrauma.OrderCategoryIcon, Barotrauma.OrderPrefab, Barotrauma.StructurePrefab
- CategoryIdentifier : Barotrauma.OrderPrefab
- CausedByPsychosis : Barotrauma.DummyFireSource
- CauseOfDeath() : Barotrauma.CauseOfDeath, Barotrauma.Character, Barotrauma.CharacterInfo
- CauseOfDeathDescription : Barotrauma.AfflictionPrefab
- CauseSpeechImpediment : Barotrauma.AfflictionPrefabHusk
- Cave() : Barotrauma.Level.Cave, Barotrauma.Level.InterestingPosition
- CaveCommonness : Barotrauma.ItemPrefab.CommonnessInfo
- caveCommonness : Barotrauma.ItemPrefab.CommonnessInfo
- CaveCount : Barotrauma.LevelGenerationParams
- CaveGenerationParametersFile() : Barotrauma.CaveGenerationParametersFile
- CaveGenerationParams() : Barotrauma.CaveGenerationParams, Barotrauma.Level.Cave
- CaveParams : Barotrauma.CaveGenerationParams
- CaveResourceIntervalRange : Barotrauma.LevelGenerationParams
- CaveResourceSpawnChance : Barotrauma.LevelGenerationParams
- Caves : Barotrauma.Level
- CeilingHeight : Barotrauma.Hull
- Cell : Barotrauma.Level.ClusterLocation
- Cell1 : Voronoi2.GraphEdge
- Cell2 : Voronoi2.GraphEdge
- CellIrregularity : Barotrauma.LevelGenerationParams
- CellRoundingAmount : Barotrauma.LevelGenerationParams
- Cells : Barotrauma.Level.AbyssIsland, Barotrauma.Level.Tunnel, Barotrauma.LevelWall
- CellSubdivisionLength : Barotrauma.LevelGenerationParams
- CellType : Voronoi2.VoronoiCell
- Center : Voronoi2.GraphEdge, Voronoi2.VoronoiCell
- CenterOnTransducers : Barotrauma.Items.Components.Sonar
- CenterPos : Barotrauma.LocationConnection
- CenterPosition : Barotrauma.Decal
- Chance : Barotrauma.RNGAction
- ChangeAbilityResistance() : Barotrauma.Character
- ChangedConnections : Barotrauma.Items.Components.Powered
- ChangePropertyEventData() : Barotrauma.Item.ChangePropertyEventData
- ChangeSavedStatValue() : Barotrauma.CharacterInfo
- ChangeStat() : Barotrauma.Character
- ChangeToType : Barotrauma.LocationTypeChange
- ChangeType() : Barotrauma.Location, Barotrauma.Networking.ChatMessage
- Channel : Barotrauma.Items.Components.WifiComponent
- Character : Barotrauma.Abilities.AbilityCharacter, Barotrauma.Abilities.CharacterAbility, Barotrauma.Abilities.CharacterAbilityGroup, Barotrauma.Abilities.IAbilityCharacter, Barotrauma.AbilityAfflictionCharacter, Barotrauma.AbilityApplyTreatment, Barotrauma.AbilityAttackData, Barotrauma.AbilityAttackerSubmarine, Barotrauma.AbilityCharacterKill, Barotrauma.AbilityCharacterKiller, Barotrauma.AbilityOrderedCharacter, Barotrauma.AbilityReduceAffliction, Barotrauma.AIController, Barotrauma.Character.Attacker, Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.CharacterInfo, Barotrauma.CharacterParams.SubParam, Barotrauma.CharacterTalent, Barotrauma.Items.Components.AbilityDeconstructedItem, Barotrauma.Networking.Client, Barotrauma.Networking.NetworkMember, Barotrauma.Ragdoll
- character : Barotrauma.Abilities.AbilityCondition, Barotrauma.AIObjective, Barotrauma.Limb, Barotrauma.Ragdoll, Barotrauma.ShipCommandManager
- characterAbilities : Barotrauma.Abilities.CharacterAbilityGroup
- CharacterAbility() : Barotrauma.Abilities.CharacterAbility
- CharacterAbilityAlienHoarder() : Barotrauma.Abilities.CharacterAbilityAlienHoarder
- CharacterAbilityApplyForce() : Barotrauma.Abilities.CharacterAbilityApplyForce
- CharacterAbilityApplyStatusEffects() : Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
- CharacterAbilityApplyStatusEffectsToAllies() : Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies
- CharacterAbilityApplyStatusEffectsToAttacker() : Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAttacker
- CharacterAbilityApplyStatusEffectsToLastOrderedCharacter() : Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToLastOrderedCharacter
- CharacterAbilityApplyStatusEffectsToNearestAlly() : Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly
- CharacterAbilityApplyStatusEffectsToRandomAlly() : Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToRandomAlly
- CharacterAbilityApprenticeship() : Barotrauma.Abilities.CharacterAbilityApprenticeship
- CharacterAbilityAtmosMachine() : Barotrauma.Abilities.CharacterAbilityAtmosMachine
- CharacterAbilityBountyHunter() : Barotrauma.Abilities.CharacterAbilityBountyHunter
- CharacterAbilityByTheBook() : Barotrauma.Abilities.CharacterAbilityByTheBook
- CharacterAbilityGainSimultaneousSkill() : Barotrauma.Abilities.CharacterAbilityGainSimultaneousSkill
- CharacterAbilityGiveAffliction() : Barotrauma.Abilities.CharacterAbilityGiveAffliction
- CharacterAbilityGiveFlag() : Barotrauma.Abilities.CharacterAbilityGiveFlag
- CharacterAbilityGiveMoney() : Barotrauma.Abilities.CharacterAbilityGiveMoney
- CharacterAbilityGivePermanentStat() : Barotrauma.Abilities.CharacterAbilityGivePermanentStat
- CharacterAbilityGiveResistance() : Barotrauma.Abilities.CharacterAbilityGiveResistance
- CharacterAbilityGiveStat() : Barotrauma.Abilities.CharacterAbilityGiveStat
- CharacterAbilityGiveTalentPoints() : Barotrauma.Abilities.CharacterAbilityGiveTalentPoints
- CharacterAbilityGroup : Barotrauma.Abilities.CharacterAbility, Barotrauma.Abilities.CharacterAbilityGroup
- CharacterAbilityGroupEffect() : Barotrauma.Abilities.CharacterAbilityGroupEffect
- CharacterAbilityGroupInterval() : Barotrauma.Abilities.CharacterAbilityGroupInterval
- CharacterAbilityIncreaseSkill() : Barotrauma.Abilities.CharacterAbilityIncreaseSkill
- CharacterAbilityInsurancePolicy() : Barotrauma.Abilities.CharacterAbilityInsurancePolicy
- CharacterAbilityModifyAffliction() : Barotrauma.Abilities.CharacterAbilityModifyAffliction
- CharacterAbilityModifyAttackData() : Barotrauma.Abilities.CharacterAbilityModifyAttackData
- CharacterAbilityModifyFlag() : Barotrauma.Abilities.CharacterAbilityModifyFlag
- CharacterAbilityModifyResistance() : Barotrauma.Abilities.CharacterAbilityModifyResistance
- CharacterAbilityModifyStat() : Barotrauma.Abilities.CharacterAbilityModifyStat
- CharacterAbilityModifyStatToFlooding() : Barotrauma.Abilities.CharacterAbilityModifyStatToFlooding
- CharacterAbilityModifyStatToLevel() : Barotrauma.Abilities.CharacterAbilityModifyStatToLevel
- CharacterAbilityModifyStatToSkill() : Barotrauma.Abilities.CharacterAbilityModifyStatToSkill
- CharacterAbilityModifyValue() : Barotrauma.Abilities.CharacterAbilityModifyValue
- CharacterAbilityMultitasker() : Barotrauma.Abilities.CharacterAbilityMultitasker
- CharacterAbilityPsychoClown() : Barotrauma.Abilities.CharacterAbilityPsychoClown
- CharacterAbilityPutItem() : Barotrauma.Abilities.CharacterAbilityPutItem
- CharacterAbilityRegenerateLoot() : Barotrauma.Abilities.CharacterAbilityRegenerateLoot
- CharacterAbilityResetPermanentStat() : Barotrauma.Abilities.CharacterAbilityResetPermanentStat
- CharacterAbilitySpawnItemsToContainer() : Barotrauma.Abilities.CharacterAbilitySpawnItemsToContainer
- CharacterAbilityTandemFire() : Barotrauma.Abilities.CharacterAbilityTandemFire
- CharacterCampaignData() : Barotrauma.CharacterCampaignData
- CharacterConfigElement : Barotrauma.CharacterInfo
- CharacterEquals() : Barotrauma.MedicalClinic.NetCrewMember
- CharacterFile() : Barotrauma.CharacterFile
- CharacterHealth : Barotrauma.Character, Barotrauma.CharacterHealth
- CharacterID : Barotrauma.Networking.Client
- CharacterId : Barotrauma.Networking.TempClient
- CharacterInfo : Barotrauma.CharacterCampaignData, Barotrauma.CharacterInfo, Barotrauma.CharacterInfo.HeadInfo, Barotrauma.Networking.Client
- CharacterInfoID : Barotrauma.MedicalClinic.NetCrewMember
- CharacterInfoPrefab : Barotrauma.CharacterPrefab
- CharacterInventory() : Barotrauma.CharacterInventory
- CharacterInventorySlotType : Barotrauma.RelatedItem
- CharacterList : Barotrauma.Character
- CharacterLogName() : Barotrauma.Networking.GameServer
- CharacterParams() : Barotrauma.CharacterParams
- CharacterPrefab() : Barotrauma.CharacterPrefab
- characters : Barotrauma.AbandonedOutpostMission
- CharacterSimPos : Barotrauma.Character.LatchedOntoTargetEventData
- CharacterSpawnInfo() : Barotrauma.StatusEffect.CharacterSpawnInfo
- CharacterStateInfo() : Barotrauma.CharacterStateInfo
- CharacterTag : Barotrauma.CheckSelectedAction, Barotrauma.WaitForItemFabricatedAction
- CharacterTalent : Barotrauma.Abilities.CharacterAbility, Barotrauma.Abilities.CharacterAbilityGroup, Barotrauma.CharacterTalent
- characterTalent : Barotrauma.Abilities.AbilityCondition
- CharacterTalents : Barotrauma.Character
- CharacterUpdateInterval : Barotrauma.Character, Barotrauma.LuaGame
- CharacterUsable : Barotrauma.Items.Components.ItemComponent
- characterUsable : Barotrauma.Items.Components.ItemComponent
- Charge : Barotrauma.Items.Components.PowerContainer
- ChargePercentage : Barotrauma.Items.Components.PowerContainer
- ChatMessage() : Barotrauma.Networking.ChatMessage
- ChatMode : Barotrauma.Networking.ChatMessage
- ChatMsgQueue : Barotrauma.Networking.Client
- ChatOpen : Barotrauma.GameSettings.Config
- ChatSpamCount : Barotrauma.Networking.Client
- ChatSpamSpeed : Barotrauma.Networking.Client
- ChatSpamTimer : Barotrauma.Networking.Client
- ChatSpeechBubbles : Barotrauma.GameSettings.Config
- CheatsEnabled : Barotrauma.CampaignMode
- Check() : Barotrauma.FishGroundedParams
- CheckAbilityGroup() : Barotrauma.Abilities.CharacterAbilityGroupEffect
- CheckAgainstMetadata : Barotrauma.CheckDataAction
- CheckAllTargets : Barotrauma.TriggerAction
- CheckBeaconActive() : Barotrauma.Level
- CheckCharacterSuccess() : Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.Repairable
- CheckCleanable() : Barotrauma.Item
- CheckColors() : Barotrauma.CharacterInfo
- CheckConditionalAction() : Barotrauma.CheckConditionalAction
- CheckConditionalAlways : Barotrauma.StatusEffect
- CheckConditionals() : Barotrauma.ConditionalSprite
- CheckConnectionAction() : Barotrauma.CheckConnectionAction
- CheckContactsForEntity() : Barotrauma.LevelTrigger
- CheckContactsForOtherFixtures() : Barotrauma.LevelTrigger
- CheckDataAction() : Barotrauma.CheckDataAction
- CheckDifficultyAction() : Barotrauma.CheckDifficultyAction
- CheckDisguiseStatus() : Barotrauma.CharacterInfo
- CheckDistFromCollider() : Barotrauma.Ragdoll
- CheckFacing : Barotrauma.CheckVisibilityAction
- CheckFinished() : Barotrauma.CoroutineStatus, Barotrauma.EnumCoroutineStatus, Barotrauma.WaitForSeconds
- CheckFuel() : Barotrauma.Submarine
- CheckIfNeedsUpdate() : Barotrauma.Items.Components.LightComponent
- CheckInventory : Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectivePrepare
- checkInventory : Barotrauma.AIObjectiveContainItem
- CheckIsHighlighted() : Barotrauma.MapEntity
- CheckItemAction() : Barotrauma.CheckItemAction
- CheckLocationTypeErrors() : Barotrauma.EventSet
- CheckMissionAction() : Barotrauma.CheckMissionAction
- CheckMoneyAction() : Barotrauma.CheckMoneyAction
- CheckObjectiveAction() : Barotrauma.CheckObjectiveAction
- CheckObjectiveSpecific() : Barotrauma.AIObjective, Barotrauma.AIObjectiveCheckStolenItems, Barotrauma.AIObjectiveCleanupItem, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveContainItem, Barotrauma.AIObjectiveDeconstructItem, Barotrauma.AIObjectiveDecontainItem, Barotrauma.AIObjectiveEscapeHandcuffs, Barotrauma.AIObjectiveExtinguishFire, Barotrauma.AIObjectiveFindDivingGear, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveFixLeak, Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems, Barotrauma.AIObjectiveGoTo, Barotrauma.AIObjectiveIdle, Barotrauma.AIObjectiveInspectNoises, Barotrauma.AIObjectiveLoadItem, Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectiveOperateItem, Barotrauma.AIObjectivePrepare, Barotrauma.AIObjectiveRepairItem, Barotrauma.AIObjectiveRescue, Barotrauma.AIObjectiveReturn
- CheckOrderAction() : Barotrauma.CheckOrderAction
- CheckPathForEachItem : Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems
- CheckPermission() : Barotrauma.Networking.Client
- CheckProgress() : Barotrauma.SteeringPath
- CheckPurchasedItemsAction() : Barotrauma.CheckPurchasedItemsAction
- CheckRequirements() : Barotrauma.RelatedItem
- CheckSelectedAction() : Barotrauma.CheckSelectedAction
- CheckSpeciesName() : Barotrauma.CharacterPrefab
- CheckSubsLeftBehind() : Barotrauma.SubmarineInfo
- CheckTalent() : Barotrauma.CharacterTalent
- CheckTalents() : Barotrauma.Character
- CheckTalentsForCrew() : Barotrauma.CharacterTalent
- CheckTooManyMissions() : Barotrauma.CampaignMode
- CheckTraitorEventStateAction() : Barotrauma.CheckTraitorEventStateAction
- CheckTraitorVoteAction() : Barotrauma.CheckTraitorVoteAction
- CheckValidity() : Barotrauma.LevelGenerationParams
- CheckVisibility() : Barotrauma.Submarine
- CheckVisibilityAction() : Barotrauma.CheckVisibilityAction
- ChildObject() : Barotrauma.LevelObjectPrefab.ChildObject
- ChildObjects : Barotrauma.LevelObjectPrefab
- ChildSets : Barotrauma.EventSet
- ChoosePercentage : Barotrauma.TagAction
- ChooseRandom : Barotrauma.EventSet, Barotrauma.TagAction
- ChromaticAberration : Barotrauma.GameSettings.Config.GraphicsSettings
- CircleDistance : Barotrauma.SteeringManager
- CircleMaxRandomOffset : Barotrauma.CharacterParams.TargetParams
- CircleRadius : Barotrauma.SteeringManager
- CircleRandomRotationFactor : Barotrauma.CharacterParams.TargetParams
- CircleRotationSpeed : Barotrauma.CharacterParams.TargetParams
- CircleStartDistance : Barotrauma.CharacterParams.TargetParams
- CircleStrikeDistanceMultiplier : Barotrauma.CharacterParams.TargetParams
- CircuitBoxConnections : Barotrauma.Items.Components.Connection
- ClaimedBatteries : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- ClaimedItem : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- ClaimedItemId : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- ClaimedJunctionBoxes : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- ClaimedTargets : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- ClaimTarget() : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- ClampMax : Barotrauma.Items.Components.ArithmeticComponent
- ClampMin : Barotrauma.Items.Components.ArithmeticComponent
- Clean() : Barotrauma.Decal
- CleanableItems : Barotrauma.Item
- CleanSection() : Barotrauma.Hull
- Clear() : Barotrauma.EntityGrid, Barotrauma.EventLog, Barotrauma.LuaCsHook, Barotrauma.LuaCsSetup.LuaCsModStore, Barotrauma.LuaCsTimer, Barotrauma.Memento< T >, Barotrauma.Networking.ServerEntityEventManager
- ClearAllEffects() : Barotrauma.AfflictionPrefab
- ClearCache() : Barotrauma.AnimationParams, Barotrauma.RagdollParams
- ClearCharacterInfos() : Barotrauma.CrewManager
- ClearConnections() : Barotrauma.Items.Components.Connection, Barotrauma.Items.Components.Wire
- ClearCurrentOrders() : Barotrauma.CharacterInfo, Barotrauma.CrewManager
- ClearEvents() : Barotrauma.EventManager
- ClearForcedOrder() : Barotrauma.AIObjectiveManager, Barotrauma.HumanAIController
- ClearHighlightedEntities() : Barotrauma.MapEntity
- ClearHistory() : Barotrauma.AnimationParams, Barotrauma.IMemorizable< T >, Barotrauma.RagdollParams
- ClearInput() : Barotrauma.Character
- ClearInputs() : Barotrauma.Character
- ClearLocationHistory() : Barotrauma.Map
- ClearMissions() : Barotrauma.Location
- ClearPath() : Barotrauma.SteeringPath
- ClearPriorityCharacter() : Barotrauma.LuaGame
- ClearPriorityItem() : Barotrauma.LuaGame
- ClearSavedExperiencePoints() : Barotrauma.MultiPlayerCampaign
- ClearSavedStatValues() : Barotrauma.CharacterInfo
- ClearSoldItemsProjSpecific() : Barotrauma.CargoManager
- ClearTagAction() : Barotrauma.ClearTagAction
- Client() : Barotrauma.Networking.Client, Barotrauma.RunConfig
- ClientAddress : Barotrauma.CharacterCampaignData
- ClientDisconnected : Barotrauma.Character
- ClientEventRead() : Barotrauma.Items.Components.Pickable, Barotrauma.Items.Components.RelayComponent, Barotrauma.Items.Components.Wearable
- ClientEventWrite() : Barotrauma.Items.Components.ConnectionPanel
- ClientList : Barotrauma.Networking.Client
- ClientPermissions : Barotrauma.Networking.ServerSettings
- ClientPermissionsFile : Barotrauma.Networking.ServerSettings
- ClientWriteLobby() : Barotrauma.LuaCsNetworking, Barotrauma.Networking.GameServer
- ClockWiseRotation : Barotrauma.RagdollParams.JointParams
- Clone() : Barotrauma.Gap, Barotrauma.Hull, Barotrauma.Item, Barotrauma.LinkedSubmarine, Barotrauma.MapEntity, Barotrauma.Order, Barotrauma.Structure, Barotrauma.WayPoint
- CloseEnough : Barotrauma.AIObjectiveGoTo
- CloseEnoughMultiplier : Barotrauma.AIObjectiveGoTo
- CloseOnEquipTag : Barotrauma.MessageBoxAction
- CloseOnExitRoomName : Barotrauma.MessageBoxAction
- CloseOnInput : Barotrauma.MessageBoxAction
- CloseOnInRoomName : Barotrauma.MessageBoxAction
- CloseOnPickUpTag : Barotrauma.MessageBoxAction
- CloseOnSelectTag : Barotrauma.MessageBoxAction
- CloseServer() : Barotrauma.GameMain, Barotrauma.Steam.SteamManager
- ClosingSpeed : Barotrauma.Items.Components.Door
- ClusteringAmount : Barotrauma.LevelObjectPrefab
- ClusteringGroup : Barotrauma.LevelObjectPrefab
- ClusterLocation() : Barotrauma.Level.ClusterLocation
- ClusterLocations : Barotrauma.Level.PathPoint
- ClusterQuantity : Barotrauma.ItemPrefab.FixedQuantityResourceInfo
- ClusterSize : Barotrauma.ItemPrefab.FixedQuantityResourceInfo
- Collections : Barotrauma.NPCConversationCollection
- Collider : Barotrauma.Ragdoll
- collider : Barotrauma.Ragdoll
- ColliderHeightFromFloor : Barotrauma.Ragdoll, Barotrauma.RagdollParams
- ColliderIndex : Barotrauma.Ragdoll
- colliderIndex : Barotrauma.Ragdoll
- colliderLength : Barotrauma.AIController
- ColliderParams() : Barotrauma.RagdollParams.ColliderParams
- ColliderRadius : Barotrauma.LevelTrigger
- Colliders : Barotrauma.RagdollParams
- ColliderStandAngle : Barotrauma.FishGroundedParams
- ColliderStandAngleInRadians : Barotrauma.FishGroundedParams
- colliderWidth : Barotrauma.AIController
- CollidesWith : Barotrauma.PhysicsBody, Barotrauma.SubmarineBody
- CollisionCategories : Barotrauma.PhysicsBody
- Color : Barotrauma.BackgroundSection, Barotrauma.ColoredText, Barotrauma.Decal, Barotrauma.DecalPrefab, Barotrauma.Item, Barotrauma.Item.SetHighlightEventData, Barotrauma.Items.Components.TerminalMessage, Barotrauma.Networking.ChatMessage, Barotrauma.Order, Barotrauma.OrderCategoryIcon, Barotrauma.OrderPrefab, Barotrauma.RagdollParams, Barotrauma.RagdollParams.SpriteParams, Barotrauma.RichTextData
- ColorComponent() : Barotrauma.Items.Components.ColorComponent
- ColoredText() : Barotrauma.ColoredText
- ColoredWhenControllingGiver : Barotrauma.Order, Barotrauma.OrderPrefab
- ColorStrength : Barotrauma.BackgroundSection
- CombatAction : Barotrauma.Character, Barotrauma.CombatAction
- CombatMission() : Barotrauma.CombatMission
- CombatMode : Barotrauma.AIObjectiveCombat, Barotrauma.CombatAction
- CombatPriority : Barotrauma.Items.Components.ItemComponent
- CombatStrength : Barotrauma.CharacterParams.AIParams, Barotrauma.EnemyAIController
- Combine() : Barotrauma.Item, Barotrauma.Items.Components.GeneticMaterial, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer
- CombineResult : Barotrauma.Items.Components.GeneticMaterial
- ComesAfter() : Barotrauma.ContentXElement
- Command() : Barotrauma.DebugConsole.Command
- CommandedSubmarine : Barotrauma.ShipCommandManager
- CommandingCharacter : Barotrauma.ShipIssueWorker
- CommandLineArgs : Barotrauma.GameMain
- Commands : Barotrauma.LuaGame
- Commonness : Barotrauma.CaveGenerationParams, Barotrauma.CharacterParams.InventoryParams, Barotrauma.DeconstructItem, Barotrauma.EventPrefab, Barotrauma.EventSet.SubEventPrefab, Barotrauma.HumanPrefab, Barotrauma.ItemPrefab.CommonnessInfo, Barotrauma.LevelGenerationParams, Barotrauma.LevelObjectPrefab, Barotrauma.MissionPrefab, Barotrauma.NPCPersonalityTrait, Barotrauma.OutpostModuleInfo, Barotrauma.PetBehavior.ItemProduction.Item
- commonness : Barotrauma.ItemPrefab.CommonnessInfo
- CommonnessInfo() : Barotrauma.ItemPrefab.CommonnessInfo
- CommonnessPerZone : Barotrauma.LocationType
- Compare() : Barotrauma.Homoglyphs, Voronoi2.SiteSorterYX
- Compare< T >() : Barotrauma.PropertyConditional
- CompareFloat() : Barotrauma.PropertyConditional
- CompareGroup() : Barotrauma.CharacterParams
- CompareTo() : Barotrauma.LocalizedString, Barotrauma.SerializableDateTime
- CompareToInitialAmount : Barotrauma.CheckItemAction
- CompareToTarget : Barotrauma.CountTargetsAction
- ComparisonOperator : Barotrauma.PropertyConditional
- ComparisonOperatorType : Barotrauma.PropertyConditional
- CompileAndLoadScriptAssembly() : Barotrauma.MemoryFileAssemblyContextLoader
- CompiledAssembly : Barotrauma.MemoryFileAssemblyContextLoader
- CompiledAssemblyImage : Barotrauma.MemoryFileAssemblyContextLoader
- Completed : Barotrauma.AIObjective
- completionCondition : Barotrauma.AIObjectiveOperateItem
- Component : Barotrauma.AIObjectiveOperateItem, Barotrauma.Item.ComponentStateEventData, Barotrauma.Item.InventoryStateEventData
- ComponentData : Barotrauma.Item.ComponentStateEventData
- Components : Barotrauma.Item
- ComponentStateEventData() : Barotrauma.Item.ComponentStateEventData
- Compress : Barotrauma.Sprite
- CompressMod() : Barotrauma.Networking.ModSender
- CompressTextures : Barotrauma.GameSettings.Config.GraphicsSettings
- ConcatComponent() : Barotrauma.Items.Components.ConcatComponent
- ConcatLString() : Barotrauma.ConcatLString
- ConcurrentObjectives : Barotrauma.AIObjective, Barotrauma.AIObjectiveCleanupItem, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveExtinguishFire, Barotrauma.AIObjectiveFindSafety
- Condition : Barotrauma.CheckDataAction, Barotrauma.EntitySpawner.ItemSpawnInfo, Barotrauma.Item
- ConditionallyEditable() : Barotrauma.ConditionallyEditable
- ConditionalMatches() : Barotrauma.Item
- Conditionals : Barotrauma.Attack, Barotrauma.CharacterParams.TargetParams
- conditionals : Barotrauma.ConditionalSprite
- ConditionalSprite() : Barotrauma.ConditionalSprite
- ConditionIncreasedRecently : Barotrauma.Item
- ConditionIncreaseOnCombineMax : Barotrauma.Items.Components.GeneticMaterial
- ConditionIncreaseOnCombineMin : Barotrauma.Items.Components.GeneticMaterial
- ConditionLevel : Barotrauma.AIObjectiveContainItem
- ConditionPercentage : Barotrauma.Item
- ConditionPercentageRelativeToDefaultMaxCondition : Barotrauma.Item
- ConditionType : Barotrauma.ConditionallyEditable, Barotrauma.PropertyConditional
- Config : Barotrauma.LevelObjectPrefab, Barotrauma.LuaCsSetup, Barotrauma.WreckAI
- ConfigElement : Barotrauma.CharacterPrefab, Barotrauma.EventPrefab, Barotrauma.ItemPrefab, Barotrauma.MissionPrefab, Barotrauma.StructurePrefab, Barotrauma.TalentPrefab
- ConfigElements : Barotrauma.CharacterPrefab
- ConfigFile : Barotrauma.KarmaManager
- ConfigFilePath : Barotrauma.Item
- ConfigPath : Barotrauma.Character
- Connect() : Barotrauma.Items.Components.Wire
- ConnectedClient() : Barotrauma.Networking.ServerPeer< TConnection >.ConnectedClient
- ConnectedClients : Barotrauma.Networking.GameServer
- ConnectedController : Barotrauma.Order
- ConnectedDockingPorts : Barotrauma.Submarine
- ConnectedDoor : Barotrauma.Gap, Barotrauma.WayPoint
- ConnectedGap : Barotrauma.WayPoint
- ConnectedGaps : Barotrauma.Hull
- ConnectedItemsToSwap : Barotrauma.SwappableItem
- ConnectedItemTag : Barotrauma.CheckConnectionAction
- ConnectedSonar : Barotrauma.Items.Components.SonarTransducer
- ConnectedTransducers : Barotrauma.Items.Components.Sonar
- ConnectedWall : Barotrauma.Gap
- Connection() : Barotrauma.Items.Components.Connection, Barotrauma.Networking.Client, Barotrauma.Networking.FileSender.FileTransferOut, Barotrauma.Networking.ServerPeer< TConnection >.ConnectedClient, Barotrauma.Networking.ServerPeer< TConnection >.PendingClient
- ConnectionIndicatorDisplacementMultiplier : Barotrauma.MapGenerationParams
- ConnectionIndicatorIterationMultiplier : Barotrauma.MapGenerationParams
- ConnectionName : Barotrauma.CheckConnectionAction
- connectionPairs : Barotrauma.Item
- ConnectionPanel : Barotrauma.Items.Components.Connection, Barotrauma.Items.Components.ConnectionPanel
- Connections : Barotrauma.Item, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.GridInfo, Barotrauma.Items.Components.PowerSourceGroup, Barotrauma.Items.Components.Wire, Barotrauma.Location, Barotrauma.Map, Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- connections : Barotrauma.PathNode
- ConnectTo() : Barotrauma.WayPoint
- ConnectWire() : Barotrauma.Items.Components.Connection
- ConstantAngle : Barotrauma.RagdollParams.LimbParams
- ConstantHealthRegeneration : Barotrauma.CharacterParams.HealthParams
- ConstantTorque : Barotrauma.RagdollParams.LimbParams
- ContainableItemIdentifiers : Barotrauma.Items.Components.ItemContainer
- ContainableItems : Barotrauma.Items.Components.ItemContainer
- ContainableRestrictions : Barotrauma.Items.Components.ItemContainer
- ContainedItemCount : Barotrauma.Items.Components.ItemContainer
- ContainedItems : Barotrauma.Item
- ContainedNonBrokenItemCount : Barotrauma.Items.Components.ItemContainer
- Container : Barotrauma.Item, Barotrauma.ItemInventory
- container : Barotrauma.AIObjectiveContainItem
- ContainerColor : Barotrauma.Item
- ContainerIdentifier : Barotrauma.Item
- ContainObjective : Barotrauma.AIObjectiveDecontainItem
- Contains() : Barotrauma.ContentPackageManager.PackageSource, Barotrauma.Inventory, Barotrauma.Inventory.ItemSlot, Barotrauma.LinkedPairSet< T1, T2 >, Barotrauma.LocalizedString, Barotrauma.PrefabSelector< T >, Barotrauma.RichString
- ContainsItemsWithSameIdentifier() : Barotrauma.Items.Components.ItemContainer
- ContainsKey() : Barotrauma.ListDictionary< TKey, TValue >, Barotrauma.PrefabCollection< T >
- ContentFile() : Barotrauma.ContentFile, Barotrauma.Prefab, Barotrauma.TextPack
- ContentPackage : Barotrauma.ContentFile, Barotrauma.ContentPackage, Barotrauma.ContentPath, Barotrauma.ContentXElement, Barotrauma.Networking.ServerContentPackage, Barotrauma.Prefab
- ContentXElement() : Barotrauma.ContentXElement
- Context : Barotrauma.Attack
- ContextualName : Barotrauma.Order, Barotrauma.OrderPrefab
- ContinueAutomatically : Barotrauma.ConversationAction
- ContinueConversation : Barotrauma.ConversationAction
- ContinueIfNoTargetsFound : Barotrauma.TagAction
- ContinueIfNotFound : Barotrauma.LayerAction
- ContinuousOutput : Barotrauma.Items.Components.NotComponent, Barotrauma.Items.Components.RegExFindComponent
- Control() : Barotrauma.Character
- ControlCharacterPose : Barotrauma.Items.Components.Controller
- ControlEventData() : Barotrauma.Character.ControlEventData
- ControlHusk : Barotrauma.AfflictionPrefabHusk
- Controlled : Barotrauma.Character
- Controller() : Barotrauma.Items.Components.Controller
- ControllerTags : Barotrauma.Order, Barotrauma.OrderPrefab
- ControlPose : Barotrauma.Items.Components.Holdable
- ConversationAction() : Barotrauma.ConversationAction
- Conversations : Barotrauma.NPCConversationCollection
- ConvertXMLValue() : Barotrauma.SetDataAction
- CoolDown : Barotrauma.Attack, Barotrauma.CombatAction
- CooldownAfterChange : Barotrauma.LocationTypeChange
- CoolDownRandomFactor : Barotrauma.Attack
- CoolDownTimer : Barotrauma.Attack
- CoOpMissionClasses : Barotrauma.MissionPrefab
- CoOpMode() : Barotrauma.CoOpMode
- Coord : Voronoi2.Site
- CopyCondition : Barotrauma.DeconstructItem
- CopyEntityAngle : Barotrauma.CharacterParams.ParticleParams
- CopyProperties() : Barotrauma.Affliction
- CopyTo() : Barotrauma.IO.FileInfo
- Core : Barotrauma.ContentPackageManager.PackageSource
- CorePackage() : Barotrauma.CorePackage, Barotrauma.Networking.ServerContentPackage
- Coroutine : Barotrauma.CoroutineHandle
- CoroutineHandle() : Barotrauma.CoroutineHandle
- CorpseDespawnDelay : Barotrauma.GameSettings.Config
- CorpsePrefab() : Barotrauma.CorpsePrefab
- CorpsesFile() : Barotrauma.CorpsesFile
- CorpsesPerSubDespawnThreshold : Barotrauma.GameSettings.Config
- CorrectionDelay : Barotrauma.Items.Components.ItemComponent
- CorrectPosition< T >() : Barotrauma.PhysicsBody
- CorrectTurbineOutput : Barotrauma.Items.Components.Reactor
- Cost : Barotrauma.SteeringPath
- Count : Barotrauma.ContentPackageManager.PackageSource, Barotrauma.ListDictionary< TKey, TValue >, Barotrauma.OutpostGenerationParams.ModuleCount, Barotrauma.StatusEffect.CharacterSpawnInfo
- CountBotsInTheCrew() : Barotrauma.HumanAIController
- CountSpawnQueue() : Barotrauma.EntitySpawner
- CountTargetsAction() : Barotrauma.CountTargetsAction
- CountValidAttachmentsOfType() : Barotrauma.CharacterInfo
- CPRSettings() : Barotrauma.CPRSettings
- CrackSegments : Barotrauma.LocationConnection
- Create() : Barotrauma.AnimationParams, Barotrauma.Character, Barotrauma.DebugConsole.ErrorCatcher, Barotrauma.EventPrefab, Barotrauma.IO.XmlWriter, Barotrauma.Items.Components.Signal, Barotrauma.Networking.ChatMessage, Barotrauma.WreckAI
- Create< T >() : Barotrauma.AnimationParams
- CreateAutonomousObjectives() : Barotrauma.AIObjectiveManager
- CreateCharacterInfo() : Barotrauma.HumanPrefab
- CreateColliders() : Barotrauma.Ragdoll, Barotrauma.RagdollParams
- CreateCombatBehavior() : Barotrauma.MentalStateManager
- CreateDefault< T >() : Barotrauma.RagdollParams
- CreateDialogueBehavior() : Barotrauma.MentalStateManager
- CreateDirectory() : Barotrauma.LuaCsFile
- CreateDroppedStack() : Barotrauma.Item
- CreateDummy() : Barotrauma.LinkedSubmarine
- CreateDummyLocations() : Barotrauma.GameSession
- CreateElement() : Barotrauma.CharacterParams.SubParam, Barotrauma.EditableParams, Barotrauma.RagdollParams.SubParam
- CreateEndNodeFilter() : Barotrauma.AIObjectiveGetItem
- CreateEntityEvent() : Barotrauma.LuaCsNetworking, Barotrauma.Networking.GameServer
- CreateEnumTable() : Barotrauma.LuaUserData
- CreateEvent() : Barotrauma.Networking.ServerEntityEventManager
- CreateFromXElement() : Barotrauma.ContentFile
- CreateHoleNextToEnd : Barotrauma.LevelGenerationParams
- CreateHoleToAbyss : Barotrauma.LevelGenerationParams
- CreateInitialStockItem() : Barotrauma.Location.StoreInfo
- CreateInstance() : Barotrauma.ContentFile.TypeInfo, Barotrauma.CoreEntityPrefab, Barotrauma.EventPrefab, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.LinkedSubmarinePrefab, Barotrauma.MapEntityPrefab, Barotrauma.OrderPrefab, Barotrauma.StructurePrefab
- CreateJoints() : Barotrauma.Ragdoll, Barotrauma.RagdollParams
- CreateLimbs() : Barotrauma.Ragdoll, Barotrauma.RagdollParams
- CreateLocationIfNotFound : Barotrauma.MissionAction
- CreateMultiplied() : Barotrauma.Affliction
- CreateNetworkEvent() : Barotrauma.CharacterInventory, Barotrauma.EntitySpawner, Barotrauma.Inventory, Barotrauma.ItemInventory, Barotrauma.Items.Components.Wire
- CreateNetworkMessage() : Barotrauma.MapCreatures.Behavior.BallastFloraBehavior
- CreateNewElement() : Barotrauma.CharacterParams.TargetParams
- CreateObjective() : Barotrauma.AIObjectiveManager
- CreateObjectives() : Barotrauma.AIObjectiveLoop< T >, Barotrauma.AIObjectiveRepairItems
- CreatePrefab() : Barotrauma.BallastFloraFile, Barotrauma.CaveGenerationParametersFile, Barotrauma.CorpsesFile, Barotrauma.EventManagerSettingsFile, Barotrauma.FactionsFile, Barotrauma.GenericPrefabFile< T >, Barotrauma.ItemAssemblyFile, Barotrauma.ItemFile, Barotrauma.LevelObjectPrefabsFile, Barotrauma.LocationTypesFile, Barotrauma.MissionsFile, Barotrauma.NPCPersonalityTraitsFile, Barotrauma.NPCSetsFile, Barotrauma.OutpostConfigFile, Barotrauma.RuinConfigFile, Barotrauma.SlideshowsFile, Barotrauma.StartItemsFile, Barotrauma.StructureFile, Barotrauma.TalentsFile, Barotrauma.TalentTreesFile, Barotrauma.TutorialsFile, Barotrauma.UpgradeModulesFile, Barotrauma.WreckAIConfigFile
- CreatePriceInfos() : Barotrauma.PriceInfo
- CreateRandom() : Barotrauma.LevelData, Barotrauma.Location, Barotrauma.NPCConversation
- CreateRoomName() : Barotrauma.Hull
- CreateServer() : Barotrauma.Steam.SteamManager
- CreateServerEvent< T >() : Barotrauma.Item
- CreateServerEventString() : Barotrauma.Item
- CreateSignal() : Barotrauma.LuaGame
- CreateStatic() : Barotrauma.LuaUserData
- CreateStatusEvent() : Barotrauma.Item
- CreateStock() : Barotrauma.Location.StoreInfo
- CreateStores() : Barotrauma.Location
- CreateSubParams() : Barotrauma.CharacterParams
- CreateSwarm() : Barotrauma.SwarmBehavior
- CreateTime : Barotrauma.Networking.ServerEntityEvent
- CreateTurretAI() : Barotrauma.Submarine
- CreateUpgradeErrorMessage() : Barotrauma.UpgradeManager
- CreateUserDataFromDescriptor() : Barotrauma.LuaUserData
- CreateUserDataFromType() : Barotrauma.LuaUserData
- CreateVariantXml() : Barotrauma.CharacterParams
- CreateWallDamageProjectiles : Barotrauma.Attack
- CreateWreckAI() : Barotrauma.Submarine
- CreationIndex : Barotrauma.Entity
- CreationStackTrace : Barotrauma.Entity
- CreationTime : Barotrauma.Items.Components.Signal
- CrewAIOperate() : Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.PowerContainer, Barotrauma.Items.Components.Pump, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.RepairTool, Barotrauma.Items.Components.Sonar, Barotrauma.Items.Components.Steering, Barotrauma.Items.Components.Turret
- CrewExperienceLevel : Barotrauma.SubmarineInfo
- CrewManager() : Barotrauma.CrewManager, Barotrauma.GameMode, Barotrauma.GameSession
- CrewMenuOpen : Barotrauma.GameSettings.Config
- Criteria : Barotrauma.TagAction
- Crouching : Barotrauma.HumanoidAnimController
- CrushDepth : Barotrauma.CharacterHealth, Barotrauma.CharacterParams.HealthParams, Barotrauma.Level, Barotrauma.LevelData, Barotrauma.Structure
- CsForBarotraumaId : Barotrauma.LuaCsSetup
- CsModStore() : Barotrauma.LuaCsSetup.LuaCsModStore.CsModStore
- CumulatedDevotion : Barotrauma.AIObjective
- CumulativeMonsterStrengthCaves : Barotrauma.EventManager
- CumulativeMonsterStrengthMain : Barotrauma.EventManager
- CumulativeMonsterStrengthRuins : Barotrauma.EventManager
- CumulativeMonsterStrengthWrecks : Barotrauma.EventManager
- Current : Barotrauma.Memento< T >, Barotrauma.SkillSettings
- CurrentAnimationParams : Barotrauma.AnimController
- CurrentBrokenVolume : Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.Pump
- CurrentFishAnimation : Barotrauma.FishAnimController
- CurrentFixer : Barotrauma.Items.Components.Repairable
- CurrentFixerAction : Barotrauma.Items.Components.Repairable
- CurrentFramesPerSecond : Barotrauma.PerformanceCounter
- CurrentGroundedParams : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- CurrentHull : Barotrauma.Character, Barotrauma.Item, Barotrauma.MapCreatures.Behavior.BallastFloraBranch, Barotrauma.Ragdoll, Barotrauma.WayPoint
- currentHull : Barotrauma.Ragdoll
- CurrentHullSafety : Barotrauma.HumanAIController
- CurrentHumanAnimParams : Barotrauma.HumanoidAnimController
- CurrentIndex : Barotrauma.SteeringPath
- CurrentIntensity : Barotrauma.EventManager
- CurrentLocation : Barotrauma.CampaignMode, Barotrauma.Map
- CurrentLocationIndex : Barotrauma.Map
- CurrentMentalType : Barotrauma.MentalStateManager
- CurrentMode : Barotrauma.Items.Components.Sonar
- CurrentNode : Barotrauma.SteeringPath
- CurrentObjective : Barotrauma.AIObjectiveManager
- CurrentOrder : Barotrauma.AIObjectiveManager, Barotrauma.ShipIssueWorker
- CurrentOrders : Barotrauma.AIObjectiveManager, Barotrauma.Character, Barotrauma.CharacterInfo
- CurrentPath : Barotrauma.IndoorsSteeringManager
- CurrentRandomCoolDown : Barotrauma.Attack
- CurrentRedundancy : Barotrauma.ShipIssueWorker
- CurrentSpeed : Barotrauma.Character
- CurrentState : Barotrauma.Networking.RespawnManager, Barotrauma.TraitorEvent
- CurrentStress : Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.IDeteriorateUnderStress, Barotrauma.Items.Components.Pump
- CurrentSubAction : Barotrauma.EventAction.SubactionGroup
- CurrentSubObjective : Barotrauma.AIObjective
- CurrentSwimParams : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- currentTargets : Barotrauma.StatusEffect
- currentTeamChange : Barotrauma.Character
- CurrentThrower : Barotrauma.Items.Components.Throwable
- CurrentType : Barotrauma.LocationTypeChange
- CurrentVolume : Barotrauma.Items.Components.Engine
- CurrFlow : Barotrauma.Items.Components.OxygenGenerator, Barotrauma.Items.Components.Pump
- CurrPowerConsumption : Barotrauma.Items.Components.Powered
- currPowerConsumption : Barotrauma.Items.Components.Powered
- CurrPowerOutput : Barotrauma.Items.Components.PowerContainer
- CursorPosition : Barotrauma.Character
- CursorWorldPosition : Barotrauma.Character
- CustomCharacterInfos : Barotrauma.HumanPrefab
- CustomInteractHUDText : Barotrauma.Character
- CustomInterface() : Barotrauma.Items.Components.CustomInterface
- CycleSpeed : Barotrauma.AnimationParams