Here is a list of all class members with links to the classes they belong to:
- u -
- UgcId : Barotrauma.ContentPackage, Barotrauma.Networking.ServerContentPackage
- UIColor : Barotrauma.JobPrefab
- UIHighlightAction() : Barotrauma.UIHighlightAction
- UintIdentifier : Barotrauma.BaseSubFile, Barotrauma.FabricationRecipe.RequiredItem, Barotrauma.FabricationRecipe.RequiredItemByIdentifier, Barotrauma.FabricationRecipe.RequiredItemByTag, Barotrauma.PrefabWithUintIdentifier
- UIntValue : Barotrauma.Networking.SingleUIntUnion
- UIStyleFile() : Barotrauma.UIStyleFile
- UiVolume : Barotrauma.GameSettings.Config.AudioSettings
- UnassignedSpritePath : Barotrauma.WearableSprite
- UnattackableSubmarines : Barotrauma.EnemyAIController
- Undo() : Barotrauma.AnimationParams, Barotrauma.IMemorizable< T >, Barotrauma.Memento< T >, Barotrauma.RagdollParams
- Undock() : Barotrauma.Items.Components.DockingPort
- UndoCount : Barotrauma.Memento< T >
- Unequip() : Barotrauma.Item, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.IdCard, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.Wearable, Barotrauma.Items.Components.Wire
- UnequipContainedItems() : Barotrauma.AIController
- UnequipEmptyItems() : Barotrauma.AIController
- UnhappyThreshold : Barotrauma.PetBehavior
- UnhideEntitySubCategories : Barotrauma.MissionPrefab
- UnhookMethod() : Barotrauma.LuaCsHook
- UniqueIdentifier : Barotrauma.Networking.BannedPlayer
- UniqueNameColor : Barotrauma.Character
- Unkillable : Barotrauma.Character, Barotrauma.CharacterHealth
- Unload() : Barotrauma.Submarine
- UnloadContent() : Barotrauma.ContentPackage
- UnloadFile() : Barotrauma.AfflictionsFile, Barotrauma.BaseSubFile, Barotrauma.CharacterFile, Barotrauma.ContentFile, Barotrauma.DecalsFile, Barotrauma.GenericPrefabFile< T >, Barotrauma.JobsFile, Barotrauma.LevelGenerationParametersFile, Barotrauma.MapGenerationParametersFile, Barotrauma.NPCConversationsFile, Barotrauma.OrdersFile, Barotrauma.OtherFile, Barotrauma.RandomEventsFile, Barotrauma.SkillSettingsFile, Barotrauma.TextFile
- UnloadFilesOfType< T >() : Barotrauma.ContentPackage
- Unloading : Barotrauma.Submarine
- UnloadPlugins() : Barotrauma.CsPackageManager
- UnlockedRecipes : Barotrauma.CharacterTalent
- UnlockedStoreItems : Barotrauma.CharacterTalent
- UnlockedTalents : Barotrauma.CharacterInfo
- UnlockFurtherOnMap : Barotrauma.MissionAction
- UnlockInitialMissions() : Barotrauma.Location
- UnlockMission() : Barotrauma.Location
- UnlockMissionByIdentifier() : Barotrauma.Location
- UnlockMissionByTag() : Barotrauma.Location
- UnlockPathAction() : Barotrauma.UnlockPathAction
- UnlockPathEvent : Barotrauma.EventPrefab
- UnlockPathReputation : Barotrauma.EventPrefab
- UnlockPathTooltip : Barotrauma.EventPrefab
- UnmodifiedMaxVitality : Barotrauma.CharacterHealth
- Unreachable : Barotrauma.SteeringPath
- unreachableGaps : Barotrauma.AIController
- UnreachableHulls : Barotrauma.HumanAIController
- UnregisterGenericType() : Barotrauma.LuaUserData
- UnregisterType() : Barotrauma.LuaUserData
- unresolvedLinkedToID : Barotrauma.MapEntity
- UnsafeHulls : Barotrauma.HumanAIController
- UnskilledSpread : Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.RepairTool
- Unstick() : Barotrauma.Items.Components.Projectile
- UnsubscribeFromDeathEvent() : Barotrauma.AfflictionHusk
- UnsyncedExtraWalls : Barotrauma.Level
- Update() : Barotrauma.Affliction, Barotrauma.AfflictionAction, Barotrauma.AfflictionBleeding, Barotrauma.AfflictionHusk, Barotrauma.AfflictionPsychosis, Barotrauma.AfflictionSpaceHerpes, Barotrauma.AICharacter, Barotrauma.AIController, Barotrauma.AIObjective, Barotrauma.AIObjectiveCombat, Barotrauma.AIObjectiveEscapeHandcuffs, Barotrauma.AIObjectiveFindSafety, Barotrauma.AIObjectiveFindThieves, Barotrauma.AIObjectiveIdle, Barotrauma.AIObjectiveInspectNoises, Barotrauma.AIObjectiveLoop< T >, Barotrauma.AITarget, Barotrauma.AnimController.AnimSwap, Barotrauma.ArtifactEvent, Barotrauma.BinaryOptionAction, Barotrauma.BuffDurationIncrease, Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.ClearTagAction, Barotrauma.CombatAction, Barotrauma.ConversationAction, Barotrauma.CrewManager, Barotrauma.DamageBeaconStationAction, Barotrauma.Decal, Barotrauma.DelayedEffect, Barotrauma.DestructibleLevelWall, Barotrauma.EnemyAIController, Barotrauma.EntitySpawner, Barotrauma.Event, Barotrauma.EventAction.SubactionGroup, Barotrauma.EventAction, Barotrauma.EventLogAction, Barotrauma.EventManager, Barotrauma.EventObjectiveAction, Barotrauma.FireAction, Barotrauma.FireSource, Barotrauma.GameMode, Barotrauma.GameScreen, Barotrauma.GameSession, Barotrauma.Gap, Barotrauma.GiveExpAction, Barotrauma.GiveSkillExpAction, Barotrauma.GodModeAction, Barotrauma.HighlightAction, Barotrauma.Hull, Barotrauma.HumanAIController, Barotrauma.IndoorsSteeringManager, Barotrauma.InventoryHighlightAction, Barotrauma.Item, Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.ColorComponent, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.CustomInterface, Barotrauma.Items.Components.Deconstructor, Barotrauma.Items.Components.DelayComponent, Barotrauma.Items.Components.DockingPort, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.Fabricator, Barotrauma.Items.Components.GeneticMaterial, Barotrauma.Items.Components.GreaterComponent, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.LevelResource, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.MemoryComponent, Barotrauma.Items.Components.MiniMap, Barotrauma.Items.Components.MotionSensor, Barotrauma.Items.Components.NotComponent, Barotrauma.Items.Components.OscillatorComponent, Barotrauma.Items.Components.OxygenDetector, Barotrauma.Items.Components.OxygenGenerator, Barotrauma.Items.Components.PowerContainer, Barotrauma.Items.Components.Powered, Barotrauma.Items.Components.PowerTransfer, Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.Propulsion, Barotrauma.Items.Components.Pump, Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.RegExFindComponent, Barotrauma.Items.Components.RelayComponent, Barotrauma.Items.Components.RemoteController, Barotrauma.Items.Components.Repairable, Barotrauma.Items.Components.RepairTool, Barotrauma.Items.Components.Rope, Barotrauma.Items.Components.Scanner, Barotrauma.Items.Components.SmokeDetector, Barotrauma.Items.Components.Sonar, Barotrauma.Items.Components.SonarTransducer, Barotrauma.Items.Components.Steering, Barotrauma.Items.Components.StringComponent, Barotrauma.Items.Components.Throwable, Barotrauma.Items.Components.TriggerComponent, Barotrauma.Items.Components.TrigonometricFunctionComponent, Barotrauma.Items.Components.Turret, Barotrauma.Items.Components.Vent, Barotrauma.Items.Components.WaterDetector, Barotrauma.Items.Components.Wearable, Barotrauma.Items.Components.WifiComponent, Barotrauma.Items.Components.Wire, Barotrauma.LatchOntoAI, Barotrauma.LayerAction, Barotrauma.Level, Barotrauma.LevelObjectManager, Barotrauma.LevelTrigger, Barotrauma.LevelWall, Barotrauma.Limb, Barotrauma.LuaCsSetup, Barotrauma.LuaCsSteam, Barotrauma.LuaCsTimer, Barotrauma.MalfunctionEvent, Barotrauma.MapCreatures.Behavior.BallastFloraStateMachine, Barotrauma.MapCreatures.Behavior.DefendWithPumpState, Barotrauma.MapCreatures.Behavior.IBallastFloraState, Barotrauma.MapEntity, Barotrauma.MentalStateManager, Barotrauma.MessageBoxAction, Barotrauma.MissionAction, Barotrauma.MissionStateAction, Barotrauma.ModifyLocationAction, Barotrauma.MoneyAction, Barotrauma.MonsterEvent, Barotrauma.Networking.RespawnManager, Barotrauma.NPCChangeTeamAction, Barotrauma.NPCFollowAction, Barotrauma.NPCOperateItemAction, Barotrauma.NPCWaitAction, Barotrauma.OnRoundEndAction, Barotrauma.PerformanceCounter, Barotrauma.PetBehavior, Barotrauma.PhysicsBody, Barotrauma.RemoveItemAction, Barotrauma.ReputationAction, Barotrauma.Screen, Barotrauma.SetDataAction, Barotrauma.SetPriceMultiplierAction, Barotrauma.SetTraitorEventStateAction, Barotrauma.ShipCommandManager, Barotrauma.SpawnAction, Barotrauma.StatusEffectAction, Barotrauma.SteeringManager, Barotrauma.Structure, Barotrauma.Submarine, Barotrauma.SubmarineBody, Barotrauma.TagAction, Barotrauma.TeleportAction, Barotrauma.TriggerAction, Barotrauma.TriggerEventAction, Barotrauma.TutorialCompleteAction, Barotrauma.TutorialIconAction, Barotrauma.UIHighlightAction, Barotrauma.UnlockPathAction, Barotrauma.WaitAction, Barotrauma.WaitForItemUsedAction, Barotrauma.WreckAI
- UpdateAbilityGroup() : Barotrauma.Abilities.CharacterAbilityGroupInterval
- UpdateAfflictions : Barotrauma.GodModeAction
- UpdateAll() : Barotrauma.Character, Barotrauma.FireSource, Barotrauma.MapEntity, Barotrauma.Ragdoll, Barotrauma.StatusEffect
- UpdateAnim() : Barotrauma.AnimController, Barotrauma.FishAnimController, Barotrauma.HumanoidAnimController
- UpdateAnimAll() : Barotrauma.Character
- UpdateAnimations() : Barotrauma.AnimController
- UpdateAnimationWhenNotMoving : Barotrauma.FishSwimParams
- UpdateAttack() : Barotrauma.Limb
- UpdateAttackTimer() : Barotrauma.Attack
- UpdateAutoOperate() : Barotrauma.Items.Components.Turret
- UpdateAutoTemp() : Barotrauma.Items.Components.Reactor
- UpdateBlink() : Barotrauma.Limb
- UpdateBroken() : Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.Door, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.ItemContainer, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.OxygenGenerator, Barotrauma.Items.Components.PowerTransfer, Barotrauma.Items.Components.Reactor, Barotrauma.Items.Components.Repairable, Barotrauma.Items.Components.Rope, Barotrauma.Items.Components.Throwable, Barotrauma.Items.Components.Wearable
- UpdateCharacterAbility() : Barotrauma.Abilities.CharacterAbility, Barotrauma.Abilities.CharacterAbilityModifyResistance
- UpdateCoolDown() : Barotrauma.Attack
- UpdateDrawPosition() : Barotrauma.PhysicsBody
- UpdateElapsedTime : Barotrauma.LuaCsPerformanceCounter
- UpdateEscape() : Barotrauma.AIController
- UpdateGrids() : Barotrauma.Items.Components.Powered
- UpdateHealth() : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- UpdateHulls() : Barotrauma.Gap, Barotrauma.Item
- UpdateInterval : Barotrauma.Items.Components.MotionSensor, Barotrauma.Items.Components.Powered
- UpdateLanguage() : Barotrauma.LocalizedString
- UpdateLightComponents() : Barotrauma.Items.Components.Turret
- UpdateMissionSpecific() : Barotrauma.AbandonedOutpostMission, Barotrauma.BeaconMission, Barotrauma.EliminateTargetsMission, Barotrauma.EndMission, Barotrauma.GoToMission, Barotrauma.MineralMission, Barotrauma.MonsterMission, Barotrauma.NestMission, Barotrauma.SalvageMission, Barotrauma.ScanMission
- UpdateObjectives() : Barotrauma.AIObjectiveManager
- UpdateOnActiveEffects() : Barotrauma.Items.Components.Powered
- UpdatePath() : Barotrauma.AnimationParams, Barotrauma.EditableParams, Barotrauma.RagdollParams
- UpdatePendingConditionUpdates() : Barotrauma.Item
- UpdatePermanentStatsEventData() : Barotrauma.Character.UpdatePermanentStatsEventData
- UpdatePower() : Barotrauma.Items.Components.Powered
- UpdatePriorityCharacters : Barotrauma.LuaGame
- UpdatePriorityItems : Barotrauma.LuaGame
- UpdatePulse() : Barotrauma.MapCreatures.Behavior.BallastFloraBranch
- UpdateRagdoll() : Barotrauma.Ragdoll
- UpdateSections() : Barotrauma.Items.Components.Wire
- UpdateServerListInfo() : Barotrauma.Networking.ServerSettings
- UpdateSimpleEscape() : Barotrauma.AIObjectiveFindSafety
- UpdateSpecials() : Barotrauma.Location
- UpdateSteering() : Barotrauma.SwarmBehavior
- UpdateStores() : Barotrauma.Location
- UpdateStoreStock() : Barotrauma.CampaignMode
- UpdateSwingPos() : Barotrauma.Items.Components.Holdable
- UpdateTalent() : Barotrauma.CharacterTalent
- UpdateTargets() : Barotrauma.AIObjectiveLoop< T >, Barotrauma.EnemyAIController
- UpdateTeam() : Barotrauma.Character
- UpdateTimer() : Barotrauma.StatusEffect.AITrigger
- UpdateTransform() : Barotrauma.Item, Barotrauma.Submarine
- UpdateUseItem() : Barotrauma.AnimController
- UpdateWhenInactive : Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.Pump
- UpdateWhilePaused() : Barotrauma.GameMode
- UpgradeAlsoConnectedSubs : Barotrauma.UpgradeManager
- UpgradeContentPrefab() : Barotrauma.UpgradeContentPrefab
- UpgradeGameVersion() : Barotrauma.SerializableProperty
- UpgradeManager : Barotrauma.CampaignMode, Barotrauma.UpgradeManager
- UpgradeModulesFile() : Barotrauma.UpgradeModulesFile
- Upgrades : Barotrauma.MapEntity
- upperArmLength : Barotrauma.AnimController
- UpperLimit : Barotrauma.LimbJoint, Barotrauma.RagdollParams.JointParams
- UpperLString() : Barotrauma.UpperLString
- UsableIn : Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.Propulsion, Barotrauma.Items.Components.RepairTool
- UsageDisabledByRangedWeapon() : Barotrauma.Items.Components.Holdable
- Use() : Barotrauma.Item, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.ElectricalDischarger, Barotrauma.Items.Components.Holdable, Barotrauma.Items.Components.ItemComponent, Barotrauma.Items.Components.LightComponent, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.Projectile, Barotrauma.Items.Components.Propulsion, Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.RepairTool, Barotrauma.Items.Components.Sonar, Barotrauma.Items.Components.Throwable, Barotrauma.Items.Components.Turret, Barotrauma.Items.Components.Wire
- UseAutoDocking : Barotrauma.Items.Components.Steering
- UseBetweenOutpostModules : Barotrauma.Items.Components.Door
- UseBossHealthBar : Barotrauma.CharacterParams
- UseCaptureGroup : Barotrauma.Items.Components.RegExFindComponent
- UseCondition : Barotrauma.FabricationRecipe.RequiredItem
- UseContainedInventoryIconColor : Barotrauma.ItemPrefab
- UseContainedSpriteColor : Barotrauma.ItemPrefab
- UseController : Barotrauma.Order, Barotrauma.OrderPrefab
- UseDeathPrompt : Barotrauma.Networking.RespawnManager
- UseDeltaTime : Barotrauma.StatusEffect.GiveSkill
- UseDirectionalPing : Barotrauma.Items.Components.Sonar
- UseDirectionalVoiceChat : Barotrauma.GameSettings.Config.AudioSettings
- UseDistanceRelativeToAimSourcePos : Barotrauma.AIObjectiveGoTo
- UseDropShadow : Barotrauma.Structure
- UseDualModeSockets : Barotrauma.GameSettings.Config
- UseEnvironment : Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.Propulsion, Barotrauma.Items.Components.RepairTool
- UseHandRotationForHoldAngle : Barotrauma.Items.Components.Holdable
- UseHealthWindow : Barotrauma.Character, Barotrauma.CharacterHealth, Barotrauma.CharacterParams.HealthParams
- UseHSV : Barotrauma.Items.Components.ColorComponent
- UseHullOxygen : Barotrauma.Character
- UseHumanAI : Barotrauma.CharacterParams
- UseHuskAppendage : Barotrauma.CharacterParams
- UseInHealthInterface : Barotrauma.Item, Barotrauma.ItemPrefab
- UseInternalAssemblyName : Barotrauma.RunConfig
- useItemTimer : Barotrauma.AnimController
- UseMineralScanner : Barotrauma.Items.Components.Sonar
- UseMonospaceFont : Barotrauma.Items.Components.Terminal
- UseNetworkSyncing : Barotrauma.LevelTrigger
- UseNonPublicizedAssemblies : Barotrauma.RunConfig
- UseOutsideWaypoints : Barotrauma.HumanAIController
- UsePathFinding : Barotrauma.CharacterParams
- UsePathFindingToGetInside : Barotrauma.CharacterParams.AIParams
- UsePathingOutside : Barotrauma.AIObjectiveGoTo
- UsePortraitInRandomLoadingScreens : Barotrauma.LocationType
- User : Barotrauma.AbilityApplyTreatment, Barotrauma.DurationListElement, Barotrauma.Items.Components.ConnectionPanel, Barotrauma.Items.Components.Controller, Barotrauma.Items.Components.Engine, Barotrauma.Items.Components.MeleeWeapon, Barotrauma.Items.Components.Projectile
- UseRadians : Barotrauma.Items.Components.TrigonometricFunctionComponent
- UseRandomRuinCount() : Barotrauma.LevelGenerationParams
- UserData : Barotrauma.PhysicsBody
- UseRespawnShuttle : Barotrauma.Networking.ServerSettings
- UserInCorrectPosition : Barotrauma.Items.Components.Controller
- UserPos : Barotrauma.Items.Components.Controller
- UserTag : Barotrauma.WaitForItemUsedAction
- UseSineMovement : Barotrauma.FishSwimParams
- UseSpriteDepth : Barotrauma.Items.Components.Wire
- UseTarget : Barotrauma.Item.ApplyStatusEffectEventData
- UseTextureOffsetForBlinking : Barotrauma.RagdollParams.LimbParams
- UseTransducers : Barotrauma.Items.Components.Sonar
- UsingDefaultLanguageAsFallback : Barotrauma.TagLString
- UsingFreeCam : Barotrauma.Networking.Client
- UsingShuttle : Barotrauma.Networking.RespawnManager
- UtcNow : Barotrauma.SerializableDateTime