Here is a list of all class members with links to the classes they belong to:
- t -
- T1 : Barotrauma.ContentXElement
- Tag : Barotrauma.AfflictionPrefab.Effect, Barotrauma.CharacterParams.TargetParams, Barotrauma.ClearTagAction, Barotrauma.FabricationRecipe.RequiredItemByTag, Barotrauma.MessageBoxAction, Barotrauma.RagdollParams.SoundParams, Barotrauma.TagAction
- TagAction() : Barotrauma.TagAction
- TagLString() : Barotrauma.TagLString
- Tags : Barotrauma.CharacterInfo.HeadPreset, Barotrauma.CharacterParams.SoundParams, Barotrauma.CoreEntityPrefab, Barotrauma.HumanPrefab, Barotrauma.Item, Barotrauma.ItemAssemblyPrefab, Barotrauma.ItemPrefab, Barotrauma.LinkedSubmarinePrefab, Barotrauma.MapCreatures.Behavior.BallastFloraBehavior.AITarget, Barotrauma.MapEntityPrefab, Barotrauma.MissionPrefab, Barotrauma.StatusEffect, Barotrauma.Structure, Barotrauma.StructurePrefab, Barotrauma.SubmarineInfo, Barotrauma.TraitorEventPrefab, Barotrauma.WayPoint
- TagSet : Barotrauma.CharacterInfo.HeadPreset, Barotrauma.CharacterParams.SoundParams
- TailAngle : Barotrauma.FishAnimController, Barotrauma.FishGroundedParams, Barotrauma.FishSwimParams, Barotrauma.IFishAnimation
- TailAngleInRadians : Barotrauma.FishGroundedParams, Barotrauma.FishSwimParams, Barotrauma.IFishAnimation
- TailTorque : Barotrauma.FishAnimController, Barotrauma.FishGroundedParams, Barotrauma.FishSwimParams, Barotrauma.IFishAnimation
- TailTorqueMultiplier : Barotrauma.FishSwimParams
- Tainted : Barotrauma.Items.Components.GeneticMaterial
- TaintedEffect : Barotrauma.Items.Components.GeneticMaterial
- TakeItem() : Barotrauma.AIController
- TakeLevelWallDamage : Barotrauma.LevelObjectPrefab
- TakenItem() : Barotrauma.Location.TakenItem
- TakenItems : Barotrauma.Location
- TakeWholeStack : Barotrauma.AIObjectiveDecontainItem, Barotrauma.AIObjectiveGetItem, Barotrauma.AIObjectiveGetItems
- TalentIdentifiers : Barotrauma.StatusEffect.GiveTalentInfo
- TalentPrefab() : Barotrauma.TalentPrefab
- TalentPrefabs : Barotrauma.TalentPrefab
- TalentsFile() : Barotrauma.TalentsFile
- TalentTreesFile() : Barotrauma.TalentTreesFile
- Target : Barotrauma.AfflictionPrefab.Description, Barotrauma.AIObjectiveCheckStolenItems, Barotrauma.AIObjectiveGoTo, Barotrauma.AIObjectiveRescue, Barotrauma.AITargetMemory, Barotrauma.CheckTraitorVoteAction, Barotrauma.ConditionalSprite, Barotrauma.Items.Components.MotionSensor, Barotrauma.Items.Components.RemoteController, Barotrauma.MapCreatures.Behavior.GrowToTargetState
- Target1Tag : Barotrauma.TriggerAction
- Target2Tag : Barotrauma.TriggerAction
- TargetAllCharacters : Barotrauma.Order, Barotrauma.OrderPrefab
- TargetBranches : Barotrauma.MapCreatures.Behavior.GrowToTargetState
- TargetCharacter : Barotrauma.HighlightAction, Barotrauma.Item.ApplyStatusEffectEventData, Barotrauma.LatchOntoAI, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.Networking.OrderChatMessage
- TargetCharacterID : Barotrauma.Character.LatchedOntoTargetEventData
- TargetCharacters : Barotrauma.Items.Components.Turret
- TargetCharactersInOtherSubs : Barotrauma.AIObjectiveFightIntruders
- TargetCondition : Barotrauma.AIObjectiveGetItem
- TargetContainedItem : Barotrauma.PropertyConditional
- TargetContainer : Barotrauma.AIObjectiveDecontainItem, Barotrauma.PropertyConditional
- TargetDir : Barotrauma.Ragdoll
- TargetEntity : Barotrauma.Character.ExecuteAttackEventData, Barotrauma.Character.SetAttackTargetEventData, Barotrauma.IDamageable.AttackEventData, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.Networking.OrderChatMessage, Barotrauma.Order
- TargetFissionRate : Barotrauma.Items.Components.Reactor
- TargetForce : Barotrauma.Attack, Barotrauma.Items.Components.RepairTool
- TargetForceWorld : Barotrauma.Attack
- TargetGap : Barotrauma.AIObjectiveGoTo
- TargetGrandParent : Barotrauma.PropertyConditional
- TargetHull : Barotrauma.AIObjectiveIdle, Barotrauma.Order
- TargetHumans : Barotrauma.Items.Components.Turret
- TargetIdentifiers : Barotrauma.StatusEffect
- TargetImpulse : Barotrauma.Attack
- TargetImpulseWorld : Barotrauma.Attack
- TargetInventory : Barotrauma.SpawnAction
- TargetItem : Barotrauma.AIObjectiveDecontainItem, Barotrauma.AIObjectiveGetItem, Barotrauma.FabricationRecipe, Barotrauma.Items.Components.RemoteController, Barotrauma.ShipIssueWorker
- TargetItemComponent : Barotrauma.Item.ApplyStatusEffectEventData, Barotrauma.Order, Barotrauma.PropertyConditional, Barotrauma.ShipIssueWorker, Barotrauma.StatusEffect, Barotrauma.WaitForItemUsedAction
- TargetItemPrefabIdentifier : Barotrauma.FabricationRecipe
- TargetItems : Barotrauma.Items.Components.Turret, Barotrauma.Order, Barotrauma.OrderPrefab
- TargetItemsMatchItem() : Barotrauma.OrderPrefab
- TargetLevel : Barotrauma.Items.Components.Pump
- TargetLevelWallIndex : Barotrauma.Character.LatchedOntoTargetEventData
- TargetLimb : Barotrauma.AbilityApplyTreatment, Barotrauma.Character.ExecuteAttackEventData, Barotrauma.Character.SetAttackTargetEventData, Barotrauma.IDamageable.AttackEventData, Barotrauma.Item.ApplyStatusEffectEventData
- targetLimbs : Barotrauma.StatusEffect
- TargetLimbType : Barotrauma.Attack
- TargetMinMass : Barotrauma.Items.Components.Rope
- TargetModuleTags : Barotrauma.SpawnAction
- TargetModuleType : Barotrauma.TriggerAction
- TargetMonsters : Barotrauma.Items.Components.Turret
- TargetMovement : Barotrauma.Ragdoll
- targetMovement : Barotrauma.Ragdoll
- TargetMultiplier : Barotrauma.SetPriceMultiplierAction
- TargetName : Barotrauma.AIObjectiveGoTo
- TargetOuterWalls : Barotrauma.CharacterParams.AIParams
- TargetOutposts : Barotrauma.EnemyAIController
- TargetParams() : Barotrauma.CharacterParams.TargetParams
- TargetPosition : Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.Order, Barotrauma.PhysicsBody
- targetPosition : Barotrauma.PhysicsBody
- TargetPullForce : Barotrauma.Items.Components.Rope
- TargetRotation : Barotrauma.PhysicsBody
- targetRotation : Barotrauma.PhysicsBody
- Targets : Barotrauma.AIObjectiveLoop< T >, Barotrauma.CharacterParams.AIParams, Barotrauma.DelayedListElement, Barotrauma.DurationListElement
- targets : Barotrauma.CharacterParams.AIParams
- TargetSelf : Barotrauma.PropertyConditional
- TargetSignal : Barotrauma.Items.Components.SignalCheckComponent
- TargetSimPos : Barotrauma.Character.ExecuteAttackEventData, Barotrauma.Character.SetAttackTargetEventData
- TargetSlot : Barotrauma.AIObjectiveContainItem, Barotrauma.RelatedItem, Barotrauma.StatusEffect
- TargetSpatialEntity : Barotrauma.Order
- TargetSpecies : Barotrauma.AfflictionPrefab
- TargetStructureID : Barotrauma.Character.LatchedOntoTargetEventData
- TargetSubmarine : Barotrauma.LatchOntoAI
- TargetSubmarines : Barotrauma.Items.Components.Turret
- TargetSubType : Barotrauma.EliminateTargetsMission
- TargetTag : Barotrauma.AfflictionAction, Barotrauma.CheckConditionalAction, Barotrauma.CheckItemAction, Barotrauma.CheckMoneyAction, Barotrauma.CheckOrderAction, Barotrauma.CheckSelectedAction, Barotrauma.CheckVisibilityAction, Barotrauma.ConversationAction, Barotrauma.CountTargetsAction, Barotrauma.EventLogAction, Barotrauma.EventObjectiveAction, Barotrauma.FireAction, Barotrauma.GiveExpAction, Barotrauma.GiveSkillExpAction, Barotrauma.GodModeAction, Barotrauma.HighlightAction, Barotrauma.InventoryHighlightAction, Barotrauma.MessageBoxAction, Barotrauma.MoneyAction, Barotrauma.NPCFollowAction, Barotrauma.NPCOperateItemAction, Barotrauma.RemoveItemAction, Barotrauma.SkillCheckAction, Barotrauma.SpawnAction, Barotrauma.StatusEffectAction, Barotrauma.TeleportAction, Barotrauma.TutorialIconAction
- TargetTagMatchesTagCondition() : Barotrauma.PropertyConditional
- TargetTurbineOutput : Barotrauma.Items.Components.Reactor
- TargetType : Barotrauma.Abilities.AbilityCondition, Barotrauma.AfflictionPrefab.Description, Barotrauma.AITarget, Barotrauma.Attack, Barotrauma.Items.Components.MotionSensor, Barotrauma.Networking.OrderChatMessage.OrderMessageInfo, Barotrauma.Order, Barotrauma.OrderPrefab, Barotrauma.ReputationAction, Barotrauma.StatusEffect
- TargetUpdateTimeMultiplier : Barotrauma.AIObjectiveFightIntruders, Barotrauma.AIObjectiveFindThieves, Barotrauma.AIObjectiveLoop< T >
- targetUpdateTimer : Barotrauma.AIObjectiveLoop< T >
- TargetVelocity : Barotrauma.Items.Components.Steering
- TargetVelocityLengthSquared : Barotrauma.Items.Components.Steering
- TargetWall : Barotrauma.LatchOntoAI
- TeamChangePriorities : Barotrauma.ActiveTeamChange
- TeamChangePriority : Barotrauma.ActiveTeamChange
- TeamID : Barotrauma.Character, Barotrauma.CharacterInfo, Barotrauma.Items.Components.IdCard, Barotrauma.Items.Components.WifiComponent, Barotrauma.Networking.Client, Barotrauma.NPCChangeTeamAction, Barotrauma.SpawnAction, Barotrauma.Submarine
- Teleport() : Barotrauma.Ragdoll
- TeleportAction() : Barotrauma.TeleportAction
- TeleportPosition : Barotrauma.TeleportAction
- TeleportTo() : Barotrauma.Character
- tempAnimations : Barotrauma.AnimController
- TempDistance : Barotrauma.PathNode
- Temperature : Barotrauma.Items.Components.Reactor
- TemperatureCritical : Barotrauma.Items.Components.Reactor
- TemporarilyLocked : Barotrauma.Items.Components.ConnectionPanel
- TemporaryAnimation : Barotrauma.AnimController.AnimSwap
- TemporaryFlickerTimer : Barotrauma.Items.Components.LightComponent
- TempPosition : Barotrauma.PathNode
- Terminal() : Barotrauma.Items.Components.Terminal
- TerminalMessage() : Barotrauma.Items.Components.TerminalMessage
- TestMode : Barotrauma.GameModePreset
- Text : Barotrauma.AfflictionPrefab.Description, Barotrauma.ColoredText, Barotrauma.ConversationAction, Barotrauma.EventAction.SubactionGroup, Barotrauma.EventLog.Entry, Barotrauma.EventLogAction, Barotrauma.Header, Barotrauma.Items.Components.TerminalMessage, Barotrauma.MessageBoxAction, Barotrauma.Networking.ChatMessage, Barotrauma.SlideshowPrefab.Slide, Barotrauma.TextPack
- TextChatVolume : Barotrauma.Character
- TextColor : Barotrauma.Items.Components.Terminal
- TextFadeInDelay : Barotrauma.SlideshowPrefab.Slide
- TextFadeInDuration : Barotrauma.SlideshowPrefab.Slide
- TextFile() : Barotrauma.TextFile
- TextIdentifier : Barotrauma.MissionPrefab
- TextPack() : Barotrauma.TextPack
- Texts : Barotrauma.TextPack
- TextScale : Barotrauma.GameSettings.Config.GraphicsSettings
- TextTag : Barotrauma.AfflictionPrefab.Description, Barotrauma.EventObjectiveAction
- Texture : Barotrauma.RagdollParams.LightSourceParams.LightTexture, Barotrauma.RagdollParams.LightSourceParams, Barotrauma.RagdollParams.SpriteParams, Barotrauma.RagdollParams
- TextureOffset : Barotrauma.Structure
- textureOffset : Barotrauma.Structure
- TextureScale : Barotrauma.RagdollParams, Barotrauma.Structure, Barotrauma.StructurePrefab
- textureScale : Barotrauma.Structure, Barotrauma.StructurePrefab
- TextWithSender : Barotrauma.Networking.ChatMessage
- ThalamusProbability : Barotrauma.LevelGenerationParams
- this[Identifier identifier] : Barotrauma.PrefabCollection< T >
- this[string identifier] : Barotrauma.PrefabCollection< T >
- this[string paramName] : Barotrauma.LuaCsHook.ParameterTable
- this[T1 t1] : Barotrauma.LinkedPairSet< T1, T2 >
- this[T2 t2] : Barotrauma.LinkedPairSet< T1, T2 >
- this[TKey key] : Barotrauma.ListDictionary< TKey, TValue >
- Threshold : Barotrauma.CharacterParams.TargetParams
- ThresholdMax : Barotrauma.CharacterParams.TargetParams
- ThresholdMin : Barotrauma.CharacterParams.TargetParams
- Throwable() : Barotrauma.Items.Components.Throwable
- ThrowForce : Barotrauma.Items.Components.Throwable
- TickRate : Barotrauma.Networking.ServerSettings
- Ticks : Barotrauma.SerializableDateTime
- Tier : Barotrauma.SubmarineInfo
- Time : Barotrauma.ColoredText, Barotrauma.LuaCsTimer, Barotrauma.WaitAction
- TimeFrame : Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.StringComponent
- timeFrame : Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.StringComponent
- Timeout : Barotrauma.Networking.P2PConnection< T >
- TimeoutThreshold : Barotrauma.Networking.NetworkConnection< T >
- TimeoutThresholdInGame : Barotrauma.Networking.NetworkConnection< T >
- Timer : Barotrauma.CharacterParams.TargetParams, Barotrauma.DurationListElement, Barotrauma.LuaCsSetup, Barotrauma.StatusEffect.AITrigger
- TimeSinceCreated : Barotrauma.Items.Components.Signal
- TimeSinceLastAttempt : Barotrauma.ShipIssueWorker
- TimeSinceLastTypeChange : Barotrauma.Location
- TimeSinceLastUpdate : Barotrauma.Abilities.CharacterAbilityGroupInterval
- timeSinceReceived : Barotrauma.Items.Components.ArithmeticComponent, Barotrauma.Items.Components.BooleanOperatorComponent, Barotrauma.Items.Components.EqualsComponent, Barotrauma.Items.Components.StringComponent
- TimeSpentCleaning : Barotrauma.GameSession
- TimeSpentPainting : Barotrauma.GameSession
- Timestamp : Barotrauma.PosInfo
- timesTriggered : Barotrauma.Abilities.CharacterAbilityGroup
- TimeZone : Barotrauma.SerializableDateTime
- TinkeringPowersDevices : Barotrauma.Items.Components.Repairable
- TinkeringStrength : Barotrauma.Items.Components.Repairable
- Title : Barotrauma.CharacterInfo
- ToDebugString() : Barotrauma.AfflictionAction, Barotrauma.CheckDataAction, Barotrauma.CheckDifficultyAction, Barotrauma.CheckItemAction, Barotrauma.CheckMoneyAction, Barotrauma.CheckTraitorEventStateAction, Barotrauma.CheckTraitorVoteAction, Barotrauma.CheckVisibilityAction, Barotrauma.ClearTagAction, Barotrauma.CombatAction, Barotrauma.ConversationAction, Barotrauma.CountTargetsAction, Barotrauma.DamageBeaconStationAction, Barotrauma.EventAction, Barotrauma.EventLogAction, Barotrauma.FireAction, Barotrauma.GiveExpAction, Barotrauma.GiveSkillExpAction, Barotrauma.GodModeAction, Barotrauma.GoTo, Barotrauma.Label, Barotrauma.LayerAction, Barotrauma.MessageBoxAction, Barotrauma.MissionAction, Barotrauma.MissionStateAction, Barotrauma.ModifyLocationAction, Barotrauma.MoneyAction, Barotrauma.NPCChangeTeamAction, Barotrauma.NPCFollowAction, Barotrauma.NPCOperateItemAction, Barotrauma.NPCWaitAction, Barotrauma.OnRoundEndAction, Barotrauma.ReputationAction, Barotrauma.RNGAction, Barotrauma.SetDataAction, Barotrauma.SetPriceMultiplierAction, Barotrauma.SetTraitorEventStateAction, Barotrauma.SkillCheckAction, Barotrauma.SpawnAction, Barotrauma.StatusEffectAction, Barotrauma.TagAction, Barotrauma.TriggerAction, Barotrauma.TriggerEventAction, Barotrauma.UnlockPathAction, Barotrauma.WaitAction, Barotrauma.WaitForItemFabricatedAction, Barotrauma.WaitForItemUsedAction
- ToggleCoolDown : Barotrauma.Items.Components.Door
- ToggleDebugger() : Barotrauma.LuaCsSetup
- ToggleWhenClicked : Barotrauma.Items.Components.Door
- ToLocal() : Barotrauma.SerializableDateTime
- ToLocalUserString() : Barotrauma.SerializableDateTime
- ToLocalValue() : Barotrauma.SerializableDateTime
- ToLower() : Barotrauma.LocalizedString, Barotrauma.RichString
- tookDamage : Barotrauma.LevelObject
- TopBarrier : Barotrauma.Level
- Torque : Barotrauma.Attack
- TorsoAngle : Barotrauma.AnimationParams, Barotrauma.AnimController, Barotrauma.Ragdoll
- TorsoAngleInRadians : Barotrauma.AnimationParams
- TorsoLeanAmount : Barotrauma.HumanGroundedParams, Barotrauma.HumanoidAnimController
- TorsoMoveForce : Barotrauma.FishAnimController, Barotrauma.FishGroundedParams
- TorsoPosition : Barotrauma.AnimController, Barotrauma.GroundedMovementParams, Barotrauma.Ragdoll
- TorsoTorque : Barotrauma.AnimationParams, Barotrauma.FishAnimController
- ToString() : Barotrauma.Affliction, Barotrauma.AfflictionPrefab, Barotrauma.ArtifactEvent, Barotrauma.Character, Barotrauma.ContentPackageId, Barotrauma.ContentPath, Barotrauma.EntitySpawner.RemoveEntity, Barotrauma.EntitySpawner.SpawnEntity, Barotrauma.EntitySpawner.SpawnOrRemove, Barotrauma.EntitySpawner, Barotrauma.EnumCoroutineStatus, Barotrauma.Event, Barotrauma.EventPrefab, Barotrauma.EventSet, Barotrauma.FabricationRecipe.RequiredItemByIdentifier, Barotrauma.FabricationRecipe.RequiredItemByTag, Barotrauma.Faction, Barotrauma.Hull, Barotrauma.Item, Barotrauma.ItemPrefab, Barotrauma.Items.Components.Connection, Barotrauma.LanguageIdentifier, Barotrauma.LevelObject, Barotrauma.LevelObjectPrefab, Barotrauma.LocalizedString, Barotrauma.Location.StoreInfo, Barotrauma.Location, Barotrauma.LocationType, Barotrauma.LuaByte, Barotrauma.LuaDouble, Barotrauma.LuaInt16, Barotrauma.LuaInt32, Barotrauma.LuaInt64, Barotrauma.LuaSByte, Barotrauma.LuaSingle, Barotrauma.LuaUInt16, Barotrauma.LuaUInt32, Barotrauma.LuaUInt64, Barotrauma.MalfunctionEvent, Barotrauma.Md5Hash, Barotrauma.MonsterEvent, Barotrauma.Networking.Endpoint, Barotrauma.Networking.NetworkConnection< T >, Barotrauma.Order, Barotrauma.PathNode, Barotrauma.RichString, Barotrauma.SerializableDateTime, Barotrauma.SerializableTimeZone, Barotrauma.Sprite, Barotrauma.Structure, Barotrauma.Submarine, Barotrauma.SubmarineInfo, Barotrauma.TraitorEvent, Barotrauma.TraitorEventPrefab, Voronoi2.GraphEdge
- TotalLength : Barotrauma.SteeringPath
- TotalMaxCount : Barotrauma.StatusEffect.CharacterSpawnInfo
- TotalModuleCount : Barotrauma.OutpostGenerationParams
- TotalPassedLevels : Barotrauma.CampaignMode
- TotalPlayTime : Barotrauma.CampaignMode
- TotalTime : Barotrauma.WaitForSeconds
- ToUnixTime() : Barotrauma.SerializableDateTime
- ToUpper() : Barotrauma.LocalizedString, Barotrauma.RichString, Barotrauma.UpperLString
- ToUtc() : Barotrauma.SerializableDateTime
- ToUtcValue() : Barotrauma.SerializableDateTime
- TrackedStat : Barotrauma.TalentPrefab
- Traitor : Barotrauma.TraitorEvent
- TraitorCurrentObjective : Barotrauma.Character
- TraitorDangerLevel : Barotrauma.Networking.ServerSettings
- TraitorEvent() : Barotrauma.TraitorEvent
- TraitorEventIdentifier : Barotrauma.TraitorManager.TraitorResults
- TraitorEventPrefab() : Barotrauma.TraitorEventPrefab
- TraitorModeOnly : Barotrauma.OrderPrefab
- TraitorProbability : Barotrauma.Networking.ServerSettings
- TraitorResults() : Barotrauma.TraitorManager.TraitorResults
- TraitorsEnabled : Barotrauma.GameSession
- TraitorsMinPlayerCount : Barotrauma.Networking.ServerSettings
- Traits : Barotrauma.NPCPersonalityTrait
- TransactionType : Barotrauma.CheckPurchasedItemsAction
- TransferAfflictions : Barotrauma.StatusEffect.CharacterSpawnInfo
- TransferBuffs : Barotrauma.AfflictionPrefabHusk, Barotrauma.StatusEffect.CharacterSpawnInfo
- TransferControl : Barotrauma.StatusEffect.CharacterSpawnInfo
- TransferInventory : Barotrauma.StatusEffect.CharacterSpawnInfo
- TransferItemsBetweenSubs() : Barotrauma.CampaignMode
- TransferItemsOnSubSwitch : Barotrauma.CampaignMode
- TransferOnlyOnePerContainer : Barotrauma.PreferredContainer
- TransferToSwappedItem : Barotrauma.Editable
- TransformedBarrelPos : Barotrauma.Items.Components.RangedWeapon, Barotrauma.Items.Components.RepairTool, Barotrauma.Items.Components.Turret
- TransformedDetectOffset : Barotrauma.Items.Components.MotionSensor
- TransformedRotation : Barotrauma.PhysicsBody
- TransformInToOutside() : Barotrauma.PosInfo
- TransformOutToInside() : Barotrauma.PosInfo
- TransformRotation() : Barotrauma.PhysicsBody
- TransformThresholdOnDeath : Barotrauma.AfflictionPrefabHusk
- TransformTrigger() : Barotrauma.Item
- TransitionThreshold : Barotrauma.AfflictionPrefabHusk
- TransitionType : Barotrauma.CampaignMode
- Translate() : Barotrauma.PosInfo, Barotrauma.Submarine
- TranslatedName : Barotrauma.TextPack
- TranslatedText : Barotrauma.Networking.ChatMessage
- Translation : Voronoi2.VoronoiCell
- TranslationIdentifier : Barotrauma.AfflictionPrefab
- TranslationTextTag : Barotrauma.Serialize
- TransmitSignal() : Barotrauma.Items.Components.WifiComponent
- TreatForcedModsAsNormal : Barotrauma.LuaCsSetupConfig
- TreatmentSuitabilities : Barotrauma.AfflictionPrefab
- TreatmentThreshold : Barotrauma.AfflictionPrefab
- TriggerAction() : Barotrauma.TriggerAction
- TriggerActive : Barotrauma.Items.Components.TriggerComponent
- TriggerComponent() : Barotrauma.Items.Components.TriggerComponent
- TriggererPosition : Barotrauma.LevelTrigger
- Triggerers : Barotrauma.LevelTrigger
- TriggererType : Barotrauma.LevelTrigger
- TriggerEvent() : Barotrauma.MissionPrefab.TriggerEvent
- TriggerEventAction() : Barotrauma.TriggerEventAction
- TriggerEventCooldown : Barotrauma.EventPrefab, Barotrauma.EventSet
- TriggerEvents : Barotrauma.MissionPrefab
- TriggerForceMode : Barotrauma.LevelTrigger
- TriggerOnEndRoundActions() : Barotrauma.EventManager
- TriggerOthersDistance : Barotrauma.LevelTrigger
- Triggers : Barotrauma.ItemPrefab, Barotrauma.LevelObject
- TriggerTalents : Barotrauma.StatusEffect.GiveSkill
- TriggerType : Barotrauma.TriggerAction
- TrigonometricFunctionComponent() : Barotrauma.Items.Components.TrigonometricFunctionComponent
- TrimEnd() : Barotrauma.LocalizedString
- TrimLString() : Barotrauma.TrimLString
- TrimStart() : Barotrauma.LocalizedString
- TryAddEmptyTarget() : Barotrauma.CharacterParams.AIParams
- TryAddLink() : Barotrauma.Items.Components.Connection
- TryAddNewTarget() : Barotrauma.CharacterParams.AIParams
- TryAddNewTeamChange() : Barotrauma.Character
- TryAddSubObjective< T >() : Barotrauma.AIObjective
- TryAddSubParam< T >() : Barotrauma.CharacterParams, Barotrauma.RagdollParams.LimbParams
- TryAdjustAttackerSkill() : Barotrauma.Character
- TryAdjustHealerSkill() : Barotrauma.Character
- TryApplyVariantScale() : Barotrauma.RagdollParams
- TryAssignFactionBasedOnLocationType() : Barotrauma.Location
- TryBeginDispose() : Barotrauma.AssemblyManager
- TryComplete() : Barotrauma.AIObjective
- TryConnect() : Barotrauma.Items.Components.Wire
- TryCreateInstance< T >() : Barotrauma.EventPrefab
- TryCreateName() : Barotrauma.Items.Components.GeneticMaterial
- TryExtractEventData< T >() : Barotrauma.Items.Components.ItemComponent
- TryFindController() : Barotrauma.Item
- TryGet() : Barotrauma.PrefabCollection< T >
- TryGetACL() : Barotrauma.AssemblyManager
- TryGetCollider() : Barotrauma.Ragdoll
- TryGetInterestingPosition() : Barotrauma.Level
- TryGetInterestingPositionAwayFromPoint() : Barotrauma.Level
- TryGetLoadedPluginsForPackage() : Barotrauma.CsPackageManager
- TryGetPackageForPlugin< T >() : Barotrauma.CsPackageManager
- TryGetSubTypesFromACL() : Barotrauma.AssemblyManager
- TryGetSubTypesFromACL< T >() : Barotrauma.AssemblyManager
- TryGetTarget() : Barotrauma.CharacterParams.AIParams
- TryGetTargetItemComponent() : Barotrauma.Order, Barotrauma.OrderPrefab
- TryGetValue() : Barotrauma.ListDictionary< TKey, TValue >
- TryHireCharacter() : Barotrauma.CampaignMode
- TryInteract() : Barotrauma.Item
- TryLoad() : Barotrauma.ContentPackage
- TryLoadAnimation() : Barotrauma.AnimController
- TryLoadTemporaryAnimation() : Barotrauma.AnimController
- TryPurchase() : Barotrauma.CampaignMode
- TryPurchaseSubmarine() : Barotrauma.GameSession
- TryPutItem() : Barotrauma.CharacterInventory, Barotrauma.Inventory, Barotrauma.ItemInventory
- TryPutItemWithAutoEquipCheck() : Barotrauma.CharacterInventory
- TryRemoveTeamChange() : Barotrauma.Character
- TrySaveAs() : Barotrauma.Submarine
- TrySetLimbPosition() : Barotrauma.Ragdoll
- TrySetState() : Barotrauma.Items.Components.Door
- TrySetValue() : Barotrauma.SerializableProperty
- TrySeverLimbJoints() : Barotrauma.Character
- TrySwapAnimParams() : Barotrauma.AnimController
- TrySwapping() : Barotrauma.Inventory
- Tunnel() : Barotrauma.Level.Tunnel, Barotrauma.WayPoint
- Tunnels : Barotrauma.Level.Cave, Barotrauma.Level
- TunnelType : Barotrauma.Level.PathPoint, Barotrauma.Level
- TurbineOutput : Barotrauma.Items.Components.Reactor
- TurnsInRadiation : Barotrauma.Location
- Turret() : Barotrauma.Items.Components.Turret
- TurretAI : Barotrauma.Submarine
- Tutorial : Barotrauma.GameModePreset
- TutorialCompleteAction() : Barotrauma.TutorialCompleteAction
- TutorialIconAction() : Barotrauma.TutorialIconAction
- TutorialPrefab() : Barotrauma.TutorialPrefab
- TutorialsFile() : Barotrauma.TutorialsFile
- TutorialSkipWarning : Barotrauma.GameSettings.Config
- Type : Barotrauma.AITarget, Barotrauma.CauseOfDeath, Barotrauma.CheckMissionAction, Barotrauma.CheckPurchasedItemsAction, Barotrauma.ContentFile.TypeInfo, Barotrauma.EventObjectiveAction, Barotrauma.Level.Tunnel, Barotrauma.Level, Barotrauma.LevelData, Barotrauma.LevelGenerationParams, Barotrauma.Location, Barotrauma.MessageBoxAction, Barotrauma.MissionPrefab, Barotrauma.ModifyLocationAction, Barotrauma.NetSerializableProperties.CachedReflectedVariable, Barotrauma.Networking.ChatMessage, Barotrauma.Order, Barotrauma.PropertyConditional, Barotrauma.RagdollParams.LimbParams, Barotrauma.RelatedItem, Barotrauma.SubmarineInfo, Barotrauma.TriggerAction, Barotrauma.TutorialIconAction, Barotrauma.WayPoint, Barotrauma.WearableSprite
- type : Barotrauma.CharacterHealth, Barotrauma.Limb, Barotrauma.StatusEffect
- typeChange : Barotrauma.Location
- TypeInfo() : Barotrauma.ContentFile.TypeInfo
- TypeOf() : Barotrauma.LuaUserData
- Types : Barotrauma.ContentFile, Barotrauma.Prefab